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Vladimír Vondruš
38d4c8581c
Finally, camera matrix.
As matrix inversion is costly operation, the matrix is cached, so it's
regenerated only when the transformation / parent is changed.
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16 years ago |
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Math
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Specialization should return also specialized class.
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16 years ago |
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Test
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Finally, camera matrix.
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16 years ago |
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AbstractShaderProgram.cpp
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Renamed AbstractShaderProgram::{load -> attach}Shader().
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16 years ago |
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AbstractShaderProgram.h
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Added Matrix3 specialization (will be needed for normals, lighting etc.).
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16 years ago |
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Buffer.h
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Make buffer binding constant.
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16 years ago |
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CMakeLists.txt
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Renamed AbstractObject -> Object, draw() is now dummy instead of pure virtual.
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16 years ago |
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Camera.cpp
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Finally, camera matrix.
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16 years ago |
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Camera.h
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Finally, camera matrix.
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16 years ago |
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IndexedMesh.cpp
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Class for managing indexed meshes.
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16 years ago |
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IndexedMesh.h
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Class for managing indexed meshes.
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16 years ago |
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Magnum.h
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Specialization should return also specialized class.
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16 years ago |
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Mesh.cpp
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Make Mesh usable for subclassing, also document it a bit more.
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16 years ago |
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Mesh.h
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Disable copying of Mesh class.
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16 years ago |
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Object.cpp
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Helpers for caching object transformations.
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16 years ago |
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Object.h
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Helpers for caching object transformations.
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16 years ago |
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Scene.cpp
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Finally, camera matrix.
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16 years ago |
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Scene.h
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Finally, camera matrix.
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16 years ago |
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Shader.cpp
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Classes for compiling and using shaders.
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16 years ago |
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Shader.h
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Classes for compiling and using shaders.
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16 years ago |