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#ifndef Magnum_Scene_h
#define Magnum_Scene_h
/*
Copyright © 2010 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Scene
*/
#include "Camera.h"
namespace Magnum {
/** @brief Scene */
class Scene: public Object {
private:
virtual void setParent(Object* parent) {}
Object::setTransformation;
Object::multiplyTransformation;
Object::setTransformationFrom;
Object::translate;
Object::scale;
Object::rotate;
public:
/** @brief Features */
enum Feature {
AlphaBlending = 0x01, /**< @brief Alpha blending */
DepthTest = 0x02, /**< @brief Depth test */
FaceCulling = 0x04 /**< @brief Face culling */
};
/** @brief Constructor */
inline Scene(): Object(0), _features(0), _camera(0) {
_parent = this;
setClearColor(0.1f, 0.1f, 0.1f, 1.0f);
}
/** @brief Clear color */
inline Vector4 clearColor() const { return _clearColor; }
/** @brief Which features are set */
inline unsigned int features() const { return _features; }
/** @brief Camera */
inline Camera* camera() const { return _camera; }
/** @brief Set feature */
void setFeature(Feature feature, bool enabled);
/** @brief Set clear color */
void setClearColor(const Vector4& color);
/** @brief Set clear color */
inline void setClearColor(GLfloat r, GLfloat g, GLfloat b, GLfloat a) {
setClearColor(Vector4(r, g, b, a));
}
/**
* @brief Set viewport size
*
* Just passes the values to active camera.
*/
inline void setViewport(int width, int height) {
if(_camera) _camera->setViewport(width, height);
}
/**
* @brief Set camera
*
* If the camera is not part of the scene, the function does nothing.
*/
void setCamera(Camera* camera);
/**
* @brief Draw whole scene
*
* Recursively draws all child objects. If no camera is available, does
* nothing.
*/
virtual void draw();
private:
unsigned int _features;
Vector4 _clearColor;
Camera* _camera;
unsigned int viewportWidth, viewportHeight;
inline virtual void draw(const Magnum::Matrix4& transformationMatrix, const Magnum::Matrix4& projectionMatrix) {}
void drawChildren(Object* object, const Matrix4& transformationMatrix);
};
}
#endif