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109 lines
4.0 KiB
109 lines
4.0 KiB
#ifndef Magnum_Primitives_UVSphere_h |
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#define Magnum_Primitives_UVSphere_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Primitives::uvSphereSolid(), @ref Magnum::Primitives::uvSphereWireframe() |
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*/ |
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#include "Magnum/Trade/Trade.h" |
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#include "Magnum/Primitives/visibility.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include <Corrade/Utility/Macros.h> |
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#endif |
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namespace Magnum { namespace Primitives { |
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/** |
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@brief Whether to generate UV sphere texture coordinates |
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@see @ref uvSphereSolid() |
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*/ |
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enum class UVSphereTextureCoords: UnsignedByte { |
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DontGenerate, /**< Don't generate texture coordinates */ |
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Generate /**< Generate texture coordinates */ |
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}; |
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/** |
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@brief Solid 3D UV sphere |
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@param rings Number of (face) rings. Must be larger or equal to |
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@cpp 2 @ce. |
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@param segments Number of (face) segments. Must be larger or |
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equal to @cpp 3 @ce. |
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@param textureCoords Whether to generate texture coordinates |
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Sphere with radius @cpp 1.0f @ce. Indexed @ref MeshPrimitive::Triangles with |
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normals and optional 2D texture coordinates. If texture coordinates are |
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generated, vertices of one segment are duplicated for texture wrapping. |
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@image html primitives-uvspheresolid.png |
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@see @ref icosphereSolid() |
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*/ |
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData3D uvSphereSolid(UnsignedInt rings, UnsignedInt segments, UVSphereTextureCoords textureCoords = UVSphereTextureCoords::DontGenerate); |
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/** |
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@brief Wireframe 3D UV sphere |
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@param rings Number of (line) rings. Must be larger or equal to |
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@cpp 2 @ce and multiple of @cpp 2 @ce. |
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@param segments Number of (line) segments. Must be larger or equal to |
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@cpp 4 @ce and multiple of @cpp 4 @ce. |
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Sphere with radius @cpp 1.0f @ce. Indexed @ref MeshPrimitive::Lines. |
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@image html primitives-uvspherewireframe.png |
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@see @ref icosphereSolid() |
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*/ |
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MAGNUM_PRIMITIVES_EXPORT Trade::MeshData3D uvSphereWireframe(UnsignedInt rings, UnsignedInt segments); |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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@brief 3D UV sphere |
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@deprecated Use @ref uvSphereSolid() or @ref uvSphereWireframe() instead. |
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*/ |
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struct MAGNUM_PRIMITIVES_EXPORT UVSphere { |
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/** @brief @copybrief UVSphereTextureCoords |
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* @deprecated Use @ref UVSphereTextureCoords instead. |
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*/ |
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typedef CORRADE_DEPRECATED("use UVSphereTextureCoords instead") UVSphereTextureCoords TextureCoords; |
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/** @brief @copybrief uvSphereSolid() |
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* @deprecated Use @ref uvSphereSolid() instead. |
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*/ |
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CORRADE_DEPRECATED("use uvSphereSolid() instead") static Trade::MeshData3D solid(UnsignedInt rings, UnsignedInt segments, UVSphereTextureCoords textureCoords = UVSphereTextureCoords::DontGenerate); |
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/** @brief @copybrief uvSphereWireframe() |
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* @deprecated Use @ref uvSphereWireframe() instead. |
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*/ |
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CORRADE_DEPRECATED("use uvSphereWireframe() instead") static Trade::MeshData3D wireframe(UnsignedInt rings, UnsignedInt segments); |
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}; |
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#endif |
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}} |
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#endif
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