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1964 lines
97 KiB
1964 lines
97 KiB
#ifndef Magnum_Text_Renderer_h |
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#define Magnum_Text_Renderer_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Text::RendererCore, @ref Magnum::Text::Renderer, @ref Magnum::Text::AbstractRenderer, typedef @ref Magnum::Text::Renderer2D, @ref Magnum::Text::Renderer3D, function @ref Magnum::Text::renderLineGlyphPositionsInto(), @ref Magnum::Text::renderGlyphQuadsInto(), @ref Magnum::Text::glyphQuadBounds(), @ref Magnum::Text::alignRenderedLine(), @ref Magnum::Text::alignRenderedBlock(), @ref Magnum::Text::renderGlyphQuadIndicesInto(), @ref Magnum::Text::glyphRangeForBytes() |
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*/ |
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#include <initializer_list> |
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#include <Corrade/Containers/Pointer.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/Text/Text.h" |
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#include "Magnum/Text/visibility.h" |
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#if defined(MAGNUM_TARGET_GL) && defined(MAGNUM_BUILD_DEPRECATED) |
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#include <Corrade/Utility/StlForwardTuple.h> |
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#include <Corrade/Utility/StlForwardVector.h> |
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#include <Corrade/Utility/StlForwardString.h> |
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#include "Magnum/Math/Range.h" |
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#include "Magnum/GL/GL.h" |
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#include "Magnum/Text/Alignment.h" |
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#endif |
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namespace Magnum { namespace Text { |
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/** |
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@brief Text renderer core flag |
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@m_since_latest |
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@see @ref RendererFlags, @ref Renderer |
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*/ |
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enum class RendererCoreFlag: UnsignedByte { |
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/** |
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* Populate glyph cluster info in @ref RendererCore::glyphClusters() for |
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* text selection and editing purposes. |
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*/ |
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GlyphClusters = 1 << 0, |
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/* Additions to this enum have to be propagated to RendererFlag, |
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RendererGLFlag and the masks in RendererCore::flags() and |
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Renderer::flags() */ |
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}; |
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/** |
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* @debugoperatorenum{RendererCoreFlag} |
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* @m_since_latest |
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*/ |
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MAGNUM_TEXT_EXPORT Debug& operator<<(Debug& output, RendererCoreFlag value); |
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/** |
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@brief Text renderer core flags |
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@m_since_latest |
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@see @ref Renderer |
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*/ |
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typedef Containers::EnumSet<RendererCoreFlag> RendererCoreFlags; |
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CORRADE_ENUMSET_OPERATORS(RendererCoreFlags) |
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/** |
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* @debugoperatorenum{RendererCoreFlags} |
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* @m_since_latest |
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*/ |
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MAGNUM_TEXT_EXPORT Debug& operator<<(Debug& output, RendererCoreFlags value); |
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/** |
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@brief Text renderer core |
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@m_since_latest |
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Implements essential logic for rendering text formed from multiple runs, lines |
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and fonts, providing access to glyph positions, glyph IDs and glyph cluster |
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information that can be subsequently used to show the text on the screen and |
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perform cursor or selection placement. |
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See the higher-level @ref Renderer subclass for full usage documentation --- |
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the input interface is mostly the same between the two, with just the output |
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being something else. The rest of this documentation thus only highlights the |
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differences between the two. For lowest-level functionality see the |
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@ref AbstractShaper class, which exposes text shaping capabilities implemented |
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directly by particular font plugins. |
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@section Text-RendererCore-usage Usage |
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A @ref RendererCore instance is created and populated the same way as a |
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@ref Renderer or @ref RendererGL, with @ref add() and @ref render() behaving |
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exactly the same: |
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@snippet Text.cpp RendererCore-usage |
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Once rendered, the @ref glyphPositions() and @ref glyphIds() views provide |
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access to rendered glyph data, and @ref runScales() with @ref runEnds() |
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describe which scale is applied to particular glyph ranges in order to place |
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the glyphs at given positions apprpriately scaled. You can then use the |
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low-level @ref renderGlyphQuadsInto() utility to create textured quads, or feed |
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the data to some entirely different system that renders the text without |
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needing textured quads at all. |
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@snippet Text.cpp RendererCore-usage-quads |
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@section Text-RendererCore-clusters Mapping between input text and shaped glyphs |
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For implementing text selection or editing, if |
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@ref RendererCoreFlag::GlyphClusters is enabled on @ref RendererCore |
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construction, the renderer exposes also the glyph cluster information for each |
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run via @ref glyphClusters(). See the @ref Text-Renderer-clusters "relevant Renderer documentation" |
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for a detailed explanation of how the data get used. |
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@section Text-RendererCore-allocators Providing custom glyph and run data allocators |
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For more control over memory allocations or for very customized use, it's |
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possible to hook up custom allocators for glyph and run data. For example, if |
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you always use the @ref RendererCore to render only up to a fixed amount of |
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glyphs, you can direct it to statically sized arrays: |
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@snippet Text.cpp RendererCore-allocators-static |
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A behavior worth mentioning is that on @ref clear() or @ref reset() the |
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allocators get called with the count being @cpp 0 @ce, which can be used to |
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"redirect" the allocation to some entirely different memory. That allows you to |
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use a single renderer instance to independently render and replace several |
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different text blocks, instead of having a dedicated renderer instance for each |
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or having to copy the rendered data out every time: |
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@snippet Text.cpp RendererCore-allocators-redirect |
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Expected allocator behavior is fully documented in the @ref RendererCore() |
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constructor, note especially the special casing for glyph advances. The |
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@ref Text-Renderer-allocators "Renderer subclass then provides two additional allocator hooks for index and vertex data." |
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*/ |
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class MAGNUM_TEXT_EXPORT RendererCore { |
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public: |
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/** |
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* @brief Construct |
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* @param glyphCache Glyph cache to use for glyph ID mapping |
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* @param flags Opt-in feature flags |
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* |
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* By default, the renderer allocates the memory for glyph and run data |
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* internally. Use the overload below to supply external allocators. |
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* @todoc the damn thing can't link to functions taking functions |
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*/ |
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explicit RendererCore(const AbstractGlyphCache& glyphCache, RendererCoreFlags flags = {}): RendererCore{glyphCache, nullptr, nullptr, nullptr, nullptr, flags} {} |
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/** |
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* @brief Construct with external allocators |
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* @param glyphCache Glyph cache to use for glyph ID mapping |
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* @param glyphAllocator Glyph allocator function or |
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* @cpp nullptr @ce |
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* @param glyphAllocatorState State pointer to pass to |
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* @p glyphAllocator |
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* @param runAllocator Run allocator function or @cpp nullptr @ce |
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* @param runAllocatorState State pointer to pass to @p runAllocator |
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* @param flags Opt-in feature flags |
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* |
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* The @p glyphAllocator gets called with desired @p glyphCount every |
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* time @ref glyphCount() reaches @ref glyphCapacity(). Size of |
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* passed-in @p glyphPositions, @p glyphIds and @p glyphClusters views |
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* matches @ref glyphCount(). The @p glyphAdvances view is a temporary |
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* storage with contents that don't need to be preserved on |
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* reallocation and is thus passed in empty. If the renderer wasn't |
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* constructed with @ref RendererCoreFlag::GlyphClusters, the |
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* @p glyphClusters is @cpp nullptr @ce to indicate it's not meant to |
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* be allocated. The allocator is expected to replace all passed views |
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* with new views that are larger by *at least* @p glyphCount, pointing |
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* to a reallocated memory with contents from the original view |
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* preserved. Initially @ref glyphCount() is @cpp 0 @ce and the views |
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* are all passed in empty, every subsequent time the views match a |
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* prefix of views previously returned by the allocator. To save |
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* memory, the renderer guarantees that @p glyphIds and |
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* @p glyphClusters are only filled once @p glyphAdvances were merged |
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* into @p glyphPositions. In other words, the @p glyphAdvances can |
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* alias a suffix of @p glyphIds and @p glyphClusters. |
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* |
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* The @p runAllocator gets called with desired @p runCount every time |
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* @ref runCount() reaches @ref runCapacity(). Size of passed-in |
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* @p runScales and @p runEnds views matches @ref runCount(). The |
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* allocator is expected to replace the views with new views that are |
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* larger by *at least* @p runCount, pointing to a reallocated memory |
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* with contents from the original views preserved. Initially |
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* @ref runCount() is @cpp 0 @ce and the views are passed in empty, |
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* every subsequent time the views match a prefix of views previously |
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* returned by the allocator. |
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* |
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* The renderer always requests only exactly the desired size and the |
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* growth strategy is up to the allocators themselves --- the returned |
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* views can be larger than requested and aren't all required to all |
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* have the same size. The minimum of size increases across all views |
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* is then treated as the new @ref glyphCapacity() / @ref runCapacity(). |
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* |
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* As a special case, when @ref clear() or @ref reset() is called, the |
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* allocators are called with empty views and @p glyphCount / |
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* @p runCount being @cpp 0 @ce. This is to allow the allocators to |
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* perform any needed reset as well. |
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* |
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* If @p glyphAllocator or @p runAllocator is @cpp nullptr @ce, |
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* @p glyphAllocatorState or @p runAllocatorState is ignored and |
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* default builtin allocator get used for either. Passing |
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* @cpp nullptr @ce for both is equivalent to calling the |
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* @ref RendererCore(const AbstractGlyphCache&, RendererCoreFlags) |
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* constructor. |
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*/ |
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explicit RendererCore(const AbstractGlyphCache& glyphCache, void(*glyphAllocator)(void* state, UnsignedInt glyphCount, Containers::StridedArrayView1D<Vector2>& glyphPositions, Containers::StridedArrayView1D<UnsignedInt>& glyphIds, Containers::StridedArrayView1D<UnsignedInt>* glyphClusters, Containers::StridedArrayView1D<Vector2>& glyphAdvances), void* glyphAllocatorState, void(*runAllocator)(void* state, UnsignedInt runCount, Containers::StridedArrayView1D<Float>& runScales, Containers::StridedArrayView1D<UnsignedInt>& runEnds), void* runAllocatorState, RendererCoreFlags flags = {}); |
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/** |
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* @brief Construct without creating the internal state |
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* @m_since_latest |
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* |
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* The constructed instance is equivalent to moved-from state, i.e. no |
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* APIs can be safely called on the object. Useful in cases where you |
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* will overwrite the instance later anyway. Move another object over |
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* it to make it useful. |
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* |
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* Note that this is a low-level and a potentially dangerous API, see |
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* the documentation of @ref NoCreate for alternatives. |
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*/ |
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explicit RendererCore(NoCreateT) noexcept; |
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/** @brief Copying is not allowed */ |
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RendererCore(RendererCore&) = delete; |
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/** |
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* @brief Move constructor |
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* |
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* Performs a destructive move, i.e. the original object isn't usable |
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* afterwards anymore. |
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*/ |
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RendererCore(RendererCore&&) noexcept; |
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~RendererCore(); |
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/** @brief Copying is not allowed */ |
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RendererCore& operator=(RendererCore&) = delete; |
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/** @brief Move assignment */ |
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RendererCore& operator=(RendererCore&&) noexcept; |
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/** @brief Glyph cache associated with the renderer */ |
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const AbstractGlyphCache& glyphCache() const; |
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/** @brief Flags */ |
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RendererCoreFlags flags() const; |
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/** |
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* @brief Total count of rendered glyphs |
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* |
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* Does *not* include glyphs from the current in-progress rendering, if |
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* any, as their contents are not finalized yet. Use |
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* @ref renderingGlyphCount() to query the count including the |
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* in-progress glyphs. |
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* @see @ref isRendering(), @ref runCount() |
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*/ |
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UnsignedInt glyphCount() const; |
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/** |
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* @brief Glyph capacity |
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* |
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* @see @ref glyphCount(), @ref runCapacity(), @ref reserve() |
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*/ |
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UnsignedInt glyphCapacity() const; |
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/** |
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* @brief Total count of rendered runs |
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* |
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* Does *not* include runs from the current in-progress rendering, if |
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* any, as their contents are not finalized yet. Use |
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* @ref renderingRunCount() to query the count including the |
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* in-progress runs. |
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* @see @ref isRendering(), @ref glyphCount() |
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*/ |
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UnsignedInt runCount() const; |
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/** |
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* @brief Run capacity |
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* |
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* @see @ref runCount(), @ref glyphCapacity() @ref reserve() |
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*/ |
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UnsignedInt runCapacity() const; |
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/** |
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* @brief Whether text rendering is currently in progress |
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* |
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* Returns @cpp true @ce if there are any @ref add() calls not yet |
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* followed by a @ref render(), @cpp false @ce otherwise. If rendering |
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* is in progress, @ref setCursor(), @ref setAlignment() and |
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* @ref setLayoutDirection() cannot be called. The @ref glyphCount(), |
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* @ref runCount() and all data accessors don't include the |
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* yet-to-be-finalized contents. |
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*/ |
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bool isRendering() const; |
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/** |
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* @brief Total count of glyphs including current in-progress rendering |
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* |
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* Can be used for example to query which glyphs correspond to the last |
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* @ref add() call. If @ref isRendering() is @cpp false @ce, the |
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* returned value is the same as @ref glyphCount(). |
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*/ |
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UnsignedInt renderingGlyphCount() const; |
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/** |
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* @brief Total count of runs including current in-progress rendering |
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* |
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* Can be used for example to query which runs correspond to the last |
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* @ref add() call. If @ref isRendering() is @cpp false @ce, the |
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* returned value is the same as @ref runCount(). |
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*/ |
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UnsignedInt renderingRunCount() const; |
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/** |
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* @brief Cursor position |
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* |
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* Note that this does *not* return the current position at which an |
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* in-progress rendering is happening --- the way the glyphs get placed |
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* before they're aligned to their final position is internal to the |
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* implementation and querying such in-progress state would be of |
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* little use. |
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*/ |
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Vector2 cursor() const; |
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/** |
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* @brief Set cursor position for the next rendered text |
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* @return Reference to self (for method chaining) |
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* |
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* The next rendered text is placed according to specified @p cursor, |
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* @ref alignment() and @ref lineAdvance(). Expects that rendering is |
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* currently not in progress, meaning that the cursor can be only |
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* specified before rendering a particular piece of text. Initial value |
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* is @cpp {0.0f, 0.0f} @ce. |
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* @see @ref isRendering() |
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*/ |
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RendererCore& setCursor(const Vector2& cursor); |
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/** @brief Text alignment */ |
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Alignment alignment() const; |
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/** |
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* @brief Set alignment for the next rendered text |
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* @return Reference to self (for method chaining) |
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* |
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* The next rendered text is placed according to specified |
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* @ref cursor(), @p alignment and @ref lineAdvance(). Expects that |
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* rendering is currently not in progress, meaning that the alignment |
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* can be only specified before rendering a particular piece of text. |
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* Initial value is @ref Alignment::MiddleCenter. |
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* @see @ref isRendering() |
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*/ |
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RendererCore& setAlignment(Alignment alignment); |
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/** @brief Line advance */ |
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Float lineAdvance() const; |
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/** |
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* @brief Set line advance for the next rendered text |
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* @return Reference to self (for method chaining) |
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* |
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* The next rendered text is placed according to specified |
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* @ref cursor(), @ref alignment and @p advance. The advance value is |
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* used according to @ref layoutDirection() and in a coordinate system |
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* matching @ref AbstractFont::ascent() and |
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* @relativeref{AbstractFont,descent()}, so for example causes the next |
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* line to be shifted in a negative Y direction for |
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* @ref LayoutDirection::HorizontalTopToBottom. Expects that rendering |
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* is currently not in progress, meaning that the line advance can be |
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* only specified before rendering a particular piece of text. If set |
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* to @cpp 0.0f @ce, the line advance is picked metrics of the first |
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* font a corresponding size passed to @ref add(). |
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* @see @ref isRendering(), @ref AbstractFont::lineHeight() |
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*/ |
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RendererCore& setLineAdvance(Float advance); |
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/** @brief Layout direction */ |
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LayoutDirection layoutDirection() const; |
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/** |
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* @brief Set layout direction |
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* @return Reference to self (for method chaining) |
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* |
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* Expects that rendering is currently not in progress. Currently |
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* expected to always be @ref LayoutDirection::HorizontalTopToBottom. |
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* Initial value is @ref LayoutDirection::HorizontalTopToBottom. |
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* @see @ref isRendering() |
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*/ |
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RendererCore& setLayoutDirection(LayoutDirection direction); |
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/** |
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* @brief Glyph positions |
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* |
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* The returned view has a size of @ref glyphCount(). Note that the |
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* contents are not guaranteed to be meaningful if custom glyph |
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* allocator is used, as the user code is free to perform subsequent |
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* operations on those. |
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*/ |
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Containers::StridedArrayView1D<const Vector2> glyphPositions() const; |
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/** |
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* @brief Glyph IDs |
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* |
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* The returned view has a size of @ref glyphCount(). Note that the |
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* contents are not guaranteed to be meaningful if custom glyph |
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* allocator is used, as the user code is free to perform subsequent |
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* operations on those. |
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*/ |
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Containers::StridedArrayView1D<const UnsignedInt> glyphIds() const; |
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/** |
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* @brief Glyph cluster IDs |
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* |
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* Expects that the renderer was constructed with |
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* @ref RendererCoreFlag::GlyphClusters. The returned view has a size |
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* of @ref glyphCount(). Note that the contents are not guaranteed to |
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* be meaningful if custom glyph allocator is used, as the user code is |
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* free to perform subsequent operations on those. |
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*/ |
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Containers::StridedArrayView1D<const UnsignedInt> glyphClusters() const; |
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/** |
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* @brief Text run scales |
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* |
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* The returned view has a size of @ref runCount(). Note that the |
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* contents are not guaranteed to be meaningful if custom run allocator |
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* is used, as the user code is free to perform subsequent operations |
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* on those. |
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*/ |
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Containers::StridedArrayView1D<const Float> runScales() const; |
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/** |
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* @brief Text run end glyph offsets |
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* |
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* The returned view has a size of @ref runCount(), the last value is |
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* equal to @ref glyphCount(), and the values index the |
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* @ref glyphPositions(), @ref glyphIds() and @ref glyphClusters() |
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* views. The first text run glyphs start at offset @cpp 0 @ce and end |
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* at @cpp runEnds()[0] @ce, the second text run glyphs start at offset |
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* @cpp runEnds()[0] @ce and end at @cpp runEnds()[1] @ce, etc. See |
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* also the @ref glyphsForRuns() function which provides a convenient |
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* way to get a range of glyphs corresponding to a range of runs |
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* without having to deal with edge cases. |
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* |
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* Note that the contents of the returned view are not guaranteed to be |
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* meaningful if custom run allocator is used, as the user code is free |
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* to perform subsequent operations on those. |
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*/ |
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Containers::StridedArrayView1D<const UnsignedInt> runEnds() const; |
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/** |
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* @brief Range of glyphs corresponding to a range of runs |
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* |
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* With @p runRange being for example the second value returned by |
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* @ref render(), returns a begin and end glyph offset for given run |
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* range, which can then be used to index the @ref glyphPositions(), |
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* @ref glyphIds() and @ref glyphClusters() views; when multipled by |
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* @cpp 6 @ce to index the @ref Renderer::indices() view and when |
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* multiplied by @cpp 4 @ce to index the @ref Renderer::vertexPositions() |
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* and @relativeref{Renderer,vertexTextureCoordinates()} / |
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* @relativeref{Renderer,vertexTextureArrayCoordinates()} views. |
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* Expects that both the min and max @p runRange value are less than or |
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* equal to @ref renderingRunCount(). |
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* |
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* Note that the returned value is not guaranteed to be meaningful if |
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* custom run allocator is used, as the user code is free to perform |
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* subsequent operations on the run data. |
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* @see @ref runEnds() |
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*/ |
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Range1Dui glyphsForRuns(const Range1Dui& runRange) const; |
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/** |
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* @brief Reserve capacity for given glyph and run count |
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* @return Reference to self (for method chaining) |
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* |
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* @see @ref glyphCapacity(), @ref glyphCount(), |
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* @ref runCapacity(), @ref runCount() |
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*/ |
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RendererCore& reserve(UnsignedInt glyphCapacity, UnsignedInt runCapacity); |
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/** |
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* @brief Clear rendered glyphs and runs |
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* @return Reference to self (for method chaining) |
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* |
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* The @ref glyphCount() and @ref runCount() becomes @cpp 0 @ce after |
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* this call and any in-progress rendering is discarded, making |
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* @ref isRendering() return @cpp false @ce. If custom glyph or run |
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* allocators are used, they get called with empty views and zero |
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* sizes. |
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* |
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* Depending on allocator used, @ref glyphCapacity() and |
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* @ref runCapacity() may stay non-zero. The @ref cursor(), |
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* @ref alignment(), @ref lineAdvance() and @ref layoutDirection() are |
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* left untouched, use @ref reset() to reset those to their default |
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* values as well. |
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*/ |
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RendererCore& clear(); |
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/** |
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* @brief Reset internal renderer state |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Calls @ref clear(), and additionally @ref cursor(), |
|
* @ref alignment(), @ref lineAdvance() and @ref layoutDirection() are |
|
* reset to their default values. Apart from @ref glyphCapacity() and |
|
* @ref runCapacity(), which may stay non-zero depending on allocator |
|
* used, the instance is equivalent to a default-constructed state. |
|
*/ |
|
RendererCore& reset(); |
|
|
|
/** |
|
* @brief Add to the currently rendered text |
|
* @param shaper Shaper instance to render with |
|
* @param size Font size |
|
* @param text Text in UTF-8 |
|
* @param begin Beginning byte in the input text |
|
* @param end (One byte after) the end byte in the input text |
|
* @param features Typographic features to apply for the whole text or |
|
* its subranges |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Splits @p text into individual lines and shapes each with given |
|
* @p shaper. Places and aligns the text according to @ref cursor(), |
|
* @ref alignment() and @ref layoutDirection(), continuing from the |
|
* state left after the previous @ref add(), if any. |
|
* |
|
* After calling this function, @ref isRendering() returns |
|
* @cpp true @ce, @ref renderingGlyphCount() and @ref renderingRunCount() |
|
* are updated with the count of newly added glyphs and runs, and |
|
* @ref setCursor(), @ref setAlignment() or @ref setLayoutDirection() |
|
* cannot be called anymore. Call @ref add() more times and wrap up |
|
* with @ref render() to perform the final alignment and other steps |
|
* necessary to finalize the rendering. If you only need to render the |
|
* whole text at once, you can use |
|
* @ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) |
|
* instead. |
|
* |
|
* The function assumes that the @p shaper has either appropriate |
|
* script, language and shape direction set, or has them left at |
|
* defaults in order let them be autodetected. In order to allow the |
|
* implementation to perform shaping aware of surrounding context, such |
|
* as picking correct glyphs for beginning, middle or end of a word or a |
|
* paragraph, the individual @ref add() calls should ideally be made |
|
* with the same @p text view and the slices defined by @p begin and |
|
* @p end. Use the @ref add(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) |
|
* overload to pass a string as a whole. |
|
* |
|
* The function uses @ref AbstractShaper::shape(), |
|
* @ref renderLineGlyphPositionsInto(), @ref alignRenderedLine() and |
|
* @ref glyphQuadBounds() internally, see their documentation for more |
|
* information. |
|
*/ |
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features = {}); |
|
#else |
|
/* To not have to include ArrayView */ |
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end); |
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features); |
|
#endif |
|
|
|
/** @overload */ |
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, std::initializer_list<FeatureRange> features); |
|
|
|
/** |
|
* @brief Add a whole string to the currently rendered text |
|
* |
|
* Equivalent to @ref add(AbstractShaper&, Float, Containers::StringView, UnsignedInt, UnsignedInt, Containers::ArrayView<const FeatureRange>) |
|
* with @p begin set to @cpp 0 @ce and @p end to size of @p text. |
|
*/ |
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features = {}); |
|
#else |
|
/* To not have to include ArrayView */ |
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text); |
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features); |
|
#endif |
|
|
|
/** @overload */ |
|
RendererCore& add(AbstractShaper& shaper, Float size, Containers::StringView text, std::initializer_list<FeatureRange> features); |
|
|
|
/** |
|
* @brief Wrap up rendering of all text added so far |
|
* |
|
* Performs a final alignment of the text block added by preceding |
|
* @ref add() calls and wraps up the rendering. After calling this |
|
* function, @ref isRendering() returns @cpp false @ce, |
|
* @ref glyphCount() and @ref runCount() are updated with the count of |
|
* all rendered glyphs and runs, and @ref setCursor(), |
|
* @ref setAlignment() or @ref setLayoutDirection() can be called again |
|
* for the next text to be rendered. |
|
* |
|
* The function returns a bounding box and a range of runs of the |
|
* currently rendered text, the run range can then be used to index |
|
* the @ref runScales() and @ref runEnds() views. Note that it's |
|
* possible for the render to produce an empty range, such as when an |
|
* empty text was passed or when it was just newlines. You can use |
|
* @ref glyphsForRuns() to convert the returned run range to a begin |
|
* and end glyph offset, which can be then used to index the |
|
* @ref glyphPositions(), @ref glyphIds() and @ref glyphClusters() |
|
* views; when multipled by @cpp 6 @ce to index the |
|
* @ref Renderer::indices() view and when multiplied by @cpp 4 @ce to |
|
* index the @ref Renderer::vertexPositions() and |
|
* @relativeref{Renderer,vertexTextureCoordinates()} / |
|
* @relativeref{Renderer,vertexTextureArrayCoordinates()} views. |
|
* |
|
* The rendered glyph range is not touched or used by the renderer in |
|
* any way afterwards. If the renderer was created with custom |
|
* allocators, the caller can thus perform further operations on the |
|
* allocated data. |
|
* |
|
* Use @ref clear() or @ref reset() to discard all text rendered so |
|
* far. The function uses @ref alignRenderedBlock() internally, see its |
|
* documentation for more information. |
|
*/ |
|
Containers::Pair<Range2D, Range1Dui> render(); |
|
|
|
/** |
|
* @brief Render a whole text at once |
|
* |
|
* A convenience shortcut for rendering a single piece of text that's |
|
* equivalent to calling @ref add(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) |
|
* followed by @ref render(). See their documentation for more |
|
* information. |
|
* |
|
* After calling this function, @ref isRendering() returns |
|
* @cpp false @ce. If this function is called while rendering is in |
|
* progress, the glyphs rendered so far are included in the result as |
|
* well. |
|
*/ |
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features = {}); |
|
#else |
|
/* To not have to include ArrayView */ |
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text); |
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features); |
|
#endif |
|
|
|
/** @overload */ |
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, std::initializer_list<FeatureRange> features); |
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
private: |
|
#else |
|
protected: |
|
#endif |
|
struct State; |
|
struct AllocatorState; |
|
Containers::Pointer<State> _state; |
|
|
|
/* Delegated to by Renderer constructors */ |
|
explicit MAGNUM_TEXT_LOCAL RendererCore(Containers::Pointer<State>&& state); |
|
|
|
/* Called by reset() and Renderer::reset() */ |
|
MAGNUM_TEXT_LOCAL void resetInternal(); |
|
|
|
private: |
|
/* While the allocators get just size to grow by, these functions get |
|
the total count */ |
|
MAGNUM_TEXT_LOCAL void allocateGlyphs( |
|
#ifndef CORRADE_NO_ASSERT |
|
const char* messagePrefix, |
|
#endif |
|
UnsignedInt totalGlyphCount); |
|
MAGNUM_TEXT_LOCAL void allocateRuns( |
|
#ifndef CORRADE_NO_ASSERT |
|
const char* messagePrefix, |
|
#endif |
|
UnsignedInt totalRunCount); |
|
MAGNUM_TEXT_LOCAL void alignAndFinishLine(); |
|
}; |
|
|
|
/** |
|
@brief Text renderer flag |
|
@m_since_latest |
|
|
|
A superset of @ref RendererCoreFlag. |
|
@see @ref RendererFlags, @ref Renderer |
|
*/ |
|
enum class RendererFlag: UnsignedByte { |
|
/** |
|
* Populate glyph cluster info in @ref Renderer::glyphPositions() and |
|
* @ref Renderer::glyphClusters() for text selection and editing purposes. |
|
* |
|
* Compared to @ref RendererCore and @ref RendererCoreFlag::GlyphClusters, |
|
* the @ref Renderer by default queries glyph positions to a temporary |
|
* location that's later overwritten by quad vertex positions to save |
|
* memory so this flag includes both clusters and positions. |
|
*/ |
|
GlyphPositionsClusters = Int(RendererCoreFlag::GlyphClusters) |
|
|
|
/* Additions to this enum have to be propagated to RendererGLFlag and the |
|
mask in Renderer::flags() */ |
|
}; |
|
|
|
/** |
|
* @debugoperatorenum{RendererFlag} |
|
* @m_since_latest |
|
*/ |
|
MAGNUM_TEXT_EXPORT Debug& operator<<(Debug& output, RendererFlag value); |
|
|
|
/** |
|
@brief Text renderer flags |
|
@m_since_latest |
|
|
|
A superset of @ref RendererCoreFlags. |
|
@see @ref Renderer |
|
*/ |
|
typedef Containers::EnumSet<RendererFlag> RendererFlags; |
|
|
|
CORRADE_ENUMSET_OPERATORS(RendererFlags) |
|
|
|
/** |
|
* @debugoperatorenum{RendererFlags} |
|
* @m_since_latest |
|
*/ |
|
MAGNUM_TEXT_EXPORT Debug& operator<<(Debug& output, RendererFlags value); |
|
|
|
/** |
|
@brief Text renderer |
|
@m_since_latest |
|
|
|
Implements logic for rendering text formed from multiple runs, lines and fonts, |
|
resulting in a textured quad mesh, optionally with glyph cluster information |
|
that can be used to perform cursor and selection placement. You'll likely use |
|
the renderer through the @ref RendererGL subclass, which directly populates a |
|
@ref GL::Mesh instance with the rendered data. |
|
|
|
The @ref RendererCore base implements just glyph positioning and layout, to be |
|
used in scenarios where forming textured quads is deferred to later or not |
|
needed at all. For lowest-level functionality see the @ref AbstractShaper |
|
class, which exposes text shaping capabilities implemented directly by |
|
particular font plugins. |
|
|
|
@section Text-Renderer-usage Usage |
|
|
|
Assuming you'll want to subsequently render the text with OpenGL, construct the |
|
renderer using the @ref RendererGL subclass and an OpenGL glyph cache |
|
implementation, such as a @ref GlyphCacheGL. |
|
|
|
@snippet Text-gl.cpp Renderer-usage-construct |
|
|
|
Before rendering with a particular @ref AbstractFont, the glyph cache has to be |
|
filled with desired glyphs from it, if not done already, as shown below. The |
|
@ref AbstractFont class documentation shows additional ways how to fill the |
|
glyph cache. |
|
|
|
@snippet Text.cpp Renderer-usage-fill |
|
|
|
To render a text, pass an @ref AbstractShaper instance created from the font |
|
together with desired font size and actual text to |
|
@ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) "render()": |
|
|
|
@snippet Text.cpp Renderer-usage-render |
|
|
|
Once rendered, the @ref RendererGL::mesh() contains the rendered glyphs as |
|
textured quads. The mesh can be drawn using @ref Shaders::VectorGL together |
|
with binding @ref GlyphCacheGL::texture() for drawing. Usually you'll also want |
|
to set up @ref GL::Renderer::Feature::Blending "alpha blending" so overlapping |
|
glyph quads don't cut into each other. Assuming the drawing is performed in a |
|
@ref Platform::Sdl2Application "Platform::*Application" subclass, the code |
|
below sets up the drawing that the font pixel size matches the window pixels by |
|
specifying @ref Platform::Sdl2Application::windowSize() "Platform::*Application::windowSize()" |
|
as the projection size, and it appears in the center of the window. With |
|
@ref GlyphCacheArrayGL or @ref DistanceFieldGlyphCacheGL the drawing setup is |
|
slightly different, see their documentation for examples. |
|
|
|
@snippet Text-gl.cpp Renderer-usage-draw |
|
|
|
The text is rendered with 2D positions but you can draw it with a 3D shader if |
|
you want perspective projection applied to it --- the third position coordinate |
|
will be implicitly @cpp 0.0f @ce in that case: |
|
|
|
@snippet Text-gl.cpp Renderer-usage-draw-3d |
|
|
|
However, if you want to place the text into 3D space but want it to always face |
|
the camera and be of the same size regardless of depth, use a 2D shader and |
|
apply the perspective projection to the 3D position it's being rendered at, |
|
turning it into a 2D screen-space position: |
|
|
|
@snippet Text-gl.cpp Renderer-usage-draw-3d-screen-space |
|
|
|
If you use just the base @ref Renderer, the rendered index and vertex data are |
|
exposed through @ref indices(), @ref vertexPositions() and |
|
@ref vertexTextureCoordinates() / @ref vertexTextureArrayCoordinates(), which |
|
you can pass to a custom renderer, for example. Likewise, the glyph cache can |
|
be a custom @ref AbstractGlyphCache subclass that uploads the rasterized glyph |
|
data to a texture in a custom renderer. For more control over data layout in |
|
custom use cases see the @ref Text-Renderer-allocators section down below. |
|
|
|
@subsection Text-Renderer-usage-layout-options Cursor, alignment and other layouting options |
|
|
|
Internally, the renderer splits the passed text to individual lines and shapes |
|
each separately, placing them together at a concrete cursor position with |
|
specific alignment and line advance. The initial cursor position is at |
|
@cpp {0.0f, 0.0f} @ce with a @ref Text::Alignment::MiddleCenter and line |
|
advance matching @ref AbstractFont::lineHeight(). This can be overriden using |
|
@ref setCursor(), @ref setAlignment() and @ref setLineAdvance() before |
|
rendering a particular piece of text. The following snippet renders the same |
|
text as above but wrapped to two lines, aligned to bottom right and positioned |
|
ten pixels from the bottom right corner of the window: |
|
|
|
@snippet Text.cpp Renderer-usage-layout-options |
|
|
|
The renderer supports only horizontal text layout right now. The |
|
@ref setLayoutDirection() API is currently just a placeholder for when vertical |
|
layout is supported in the future as well. |
|
|
|
@subsection Text-Renderer-usage-shape-properties Font script, language and shaping direction |
|
|
|
The @ref AbstractShaper instance contains internal font-specific state used for |
|
actual text shaping. If you create an instance and reuse it multiple times |
|
instead of creating it on the fly, it allows the implementation to |
|
@ref Text-AbstractShaper-instances "reuse allocated resources". It's also |
|
possible to call @ref AbstractShaper::setScript(), |
|
@relativeref{AbstractShaper,setLanguage()} and |
|
@relativeref{AbstractShaper,setDirection()} on the instance if at least some |
|
properties of the input text are known, which can make the shaping process |
|
faster, or help in cases the properties can't be unambiguously detected from |
|
the input: |
|
|
|
@snippet Text.cpp Renderer-usage-shape-properties |
|
|
|
The @ref Text-AbstractShaper-usage-properties "AbstractShaper documentation" |
|
has additional info about how the shaping properties are handled and how to |
|
check what's supported by a particular font plugin. |
|
|
|
@subsection Text-Renderer-usage-shape-features Font features |
|
|
|
The last argument to @ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) "render()" |
|
allows enabling and disabling typographic features. For example, assuming the |
|
font would support small capitals (and the particular @ref AbstractFont plugin |
|
would recognize and use the feature), we could render the "world" part with |
|
small caps, resulting in "Hello, ᴡᴏʀʟᴅ!": |
|
|
|
@snippet Text.cpp Renderer-usage-shape-features |
|
|
|
The behavior is equivalent to font features passed to @ref AbstractShaper::shape(), |
|
see the @ref Text-AbstractShaper-usage-features "AbstractShaper documentation" |
|
for further details. |
|
|
|
@subsection Text-Renderer-usage-blocks Rendering multiple text blocks |
|
|
|
Each call to @ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) "render()" |
|
doesn't replace the previously rendered but *appends* to it, starting again |
|
from the position specified with @ref setCursor(). Ultimately that means you |
|
can render multiple blocks of text into the same mesh. The following snippet |
|
places the two parts of the text to bottom left and bottom right window |
|
corners: |
|
|
|
@snippet Text.cpp Renderer-usage-blocks |
|
|
|
Then you can either draw everything at once, with the same shader setup as |
|
listed above, or draw particular parts with different settings. For that, the |
|
@ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) "render()" |
|
function returns two values --- a bounding box that can be used for various |
|
placement and alignment purposes, and a range of text *runs* the rendered text |
|
spans. A run is a range of glyphs together with an associated scale, and the |
|
run offsets can be converted to glyph offsets using @ref glyphsForRuns(). |
|
Glyph offsets then directly correspond to vertex and index offsets, as each |
|
glyph is a quad consisting of four vertices and six indices. The following code |
|
draws each of the two pieces with a different color by making temporary |
|
@ref GL::MeshView instances spanning just the corresponding glyph range: |
|
|
|
@snippet Text-gl.cpp Renderer-usage-blocks-draw |
|
|
|
Finally, @ref clear() discards all text rendered so far, meaning that the next |
|
@ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) "render()" |
|
will start from an empty state. The @ref reset() function additionally resets |
|
also all other state like cursor position and alignment to default values. |
|
|
|
@subsection Text-Renderer-usage-runs Rendering multiple text runs together |
|
|
|
Besides rendering the whole text at once with a single font, it's possible to |
|
render different parts of the text with different fonts, sizes or even just |
|
differently configured shaper instances. This is done by using @ref add(), |
|
which, compared to @ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) "render()", continues shaping where |
|
the previous @ref add() ended instead of going back to the cursor specified |
|
with @ref setCursor(). When done, a call to the parameter-less @ref render() |
|
performs final alignment and wraps up the rendering. In the following snippet, |
|
a bold font is used to render the "world" part: |
|
|
|
@snippet Text.cpp Renderer-usage-runs |
|
|
|
Fonts can be switched anywhere, not just at word boundaries. However, to make |
|
use of the full shaping capabilities of a certain font implementation, it's |
|
recommended to supply the text with additional context so the shaper can |
|
perform kerning, glyph substitution and other operations even across the |
|
individual pieces. This is done by passing the whole text every time and |
|
specifying the range to shape by a begin and end *byte* offset into it, |
|
allowing the shaper to peek outside of the actually shaped piece of text: |
|
|
|
@snippet Text.cpp Renderer-usage-runs-begin-end |
|
|
|
@section Text-Renderer-usage-font-size Font size |
|
|
|
So far, for simplicity, the snippets above passed @ref AbstractFont::size() to |
|
@ref render() or @ref add(), making the text rendered at exactly the size the |
|
font glyphs were rasterized into the cache. The size at which the glyphs are |
|
rasterized into the cache and the size at which a text is drawn on the screen |
|
don't have to match, however. |
|
|
|
When rendering the text, there are two common approaches --- either setting up |
|
the size to match a global user interface scale, or having the text size |
|
proportional to the window size. The first approach is what's shown in the |
|
above snippets, with a projection that matches @ref Platform::Sdl2Application::windowSize() "Platform::*Application::windowSize()", |
|
and results in e.g. a 12 pt font matching a 12 pt font in other applications. |
|
With the regular @ref GlyphCacheGL / @ref GlyphCacheArrayGL, an even crisper |
|
result may be achieved by doubly supersampling the rasterized font compared to |
|
the size it's drawn at, which is shown in the following snippet. Additional |
|
considerations for proper DPI awareness are described further below. |
|
|
|
@snippet Text.cpp Renderer-dpi-supersampling |
|
|
|
The second approach, with text size being relative to the window size, is for |
|
cases where the text is meant to match surrounding art, such as in a game menu. |
|
In this case the projection size is usually something arbitrary that doesn't |
|
match window pixels, and the text point size then has to be relative to that. |
|
For this use case a @ref DistanceFieldGlyphCacheGL is the better match, as it |
|
can provide text at different sizes without the scaling causing blurriness or |
|
aliased edges. See its documentation for details about picking the right font |
|
size and other parameters for best results. |
|
|
|
@subsection Text-Renderer-usage-font-size-dpi DPI awareness |
|
|
|
To achieve crisp rendering and/or text size matching other applications on |
|
HiDPI displays, additional steps need to be taken. There are two separate |
|
concepts for DPI-aware rendering: |
|
|
|
- Interface size --- size at which the interface elements are positioned on |
|
the screen. Often, for simplicity, the interface is using some "virtual |
|
units", so a 12 pt font is still a 12 pt font independently of how the |
|
interface is scaled compared to actual display properties (for example by |
|
setting a global 150% scale in the desktop environment, or by zooming a |
|
browser window). The size passed to @ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) "render()" |
|
or @ref add() should match these virtual units. |
|
- Framebuffer size --- how many pixels is actually there. If a 192 DPI |
|
display has a 200% interface scale, a 12 pt font would be 32 pixels. But if |
|
it only has a 150% scale, all interface elements will be smaller, and a 12 |
|
pt font would be only 24 pixels. The size used by the @ref AbstractFont and |
|
@ref GlyphCacheGL should be chosen with respect to the actual physical |
|
pixels. |
|
|
|
When using for example @ref Platform::Sdl2Application or other `*Application` |
|
implementations, you usually have three values at your disposal --- |
|
@ref Platform::Sdl2Application::windowSize() "windowSize()", |
|
@ref Platform::Sdl2Application::framebufferSize() "framebufferSize()" and |
|
@ref Platform::Sdl2Application::dpiScaling() "dpiScaling()". Their relation is |
|
documented thoroughly in @ref Platform-Sdl2Application-dpi, for this particular |
|
case a scaled interface size, used instead of window size for the projection, |
|
would be calculated like this: |
|
|
|
@snippet Text.cpp Renderer-dpi-interface-size |
|
|
|
And a multiplier for the @ref AbstractFont and @ref GlyphCacheGL font size like |
|
this. The @ref render(AbstractShaper&, Float, Containers::StringView, Containers::ArrayView<const FeatureRange>) "render()" |
|
or @ref add() keeps using the size without this multiplier. |
|
|
|
@snippet Text.cpp Renderer-dpi-size-multiplier |
|
|
|
@section Text-Renderer-performance Rendering and mesh drawing performance |
|
|
|
To avoid repeated reallocations when rendering a larger chunk of text, when the |
|
text is combined of many small runs or when rendering many separate text blocks |
|
together, call @ref reserve() with expected glyph and run count. |
|
|
|
For the mesh the @ref Renderer by default uses @ref MeshIndexType::UnsignedByte, |
|
and changes it to a larger type each time the @ref glyphCapacity() exceeds the |
|
range representable in given type. Call @ref setIndexType() if you want to use |
|
a larger type right from the start even if the glyph capacity doesn't need it. |
|
In case of @ref RendererGL, @ref MeshIndexType::UnsignedShort is used by |
|
default instead, as 8-bit indices are discouraged on contemporary GPUs. |
|
|
|
@todo update this once @ref AbstractShaper has @ref reserve() as well |
|
|
|
@section Text-Renderer-clusters Mapping between input text and shaped glyphs |
|
|
|
For implementing text selection or editing, if |
|
@ref RendererFlag::GlyphPositionsClusters is enabled on @ref Renderer |
|
construction, the renderer exposes also glyph position and cluster information |
|
for each run via @ref glyphPositions() and @ref glyphClusters(). The clusters |
|
are used the same way @ref Text-AbstractShaper-clusters "as described in the AbstractShaper documentation", |
|
but additionally with mapping a particular text run to a concrete range of |
|
glyphs for which to query the runs: |
|
|
|
@snippet Text.cpp Renderer-clusters |
|
|
|
When using @ref RendererGL, the flag is |
|
@ref RendererGLFlag::GlyphPositionsClusters instead, for @ref RendererCore it's |
|
just @ref RendererCoreFlag::GlyphClusters as glyph positions are available |
|
always. |
|
|
|
@section Text-Renderer-allocators Providing custom index and vertex data allocators |
|
|
|
If you're using @ref Renderer directly and not the @ref RendererGL subclass, |
|
it's possible to hook up custom allocators for index and vertex data. Let's say |
|
that you want to have per-vertex colors in addition to positions and texture |
|
coordinates. The text renderer produces position and texture coordinate data |
|
inside @ref render() and colors get filled in after, by querying the vertex |
|
range corresponding to the produced glyph run produced using |
|
@ref glyphsForRuns(): |
|
|
|
@snippet Text.cpp Renderer-allocators-vertex |
|
|
|
In case of indices you can for example use a single statically-allocated memory |
|
across all renderers, to avoid each allocating its own copy: |
|
|
|
@snippet Text.cpp Renderer-allocators-index |
|
|
|
Expected allocator behavior is fully documented in the @ref Renderer() |
|
constructor, note especially the differences when array glyph caches are used. |
|
The @ref Text-RendererCore-allocators section in the @ref RendererCore |
|
documentation shows more use cases with examples for the remaining two |
|
allocators. |
|
*/ |
|
class MAGNUM_TEXT_EXPORT Renderer: public RendererCore { |
|
public: |
|
/** |
|
* @brief Construct |
|
* @param glyphCache Glyph cache to use |
|
* @param flags Opt-in feature flags |
|
* |
|
* By default, the renderer allocates the memory for glyph, run, index |
|
* and vertex data internally. Use the overload below to supply |
|
* external allocators. |
|
* @todoc the damn thing can't link to functions taking functions |
|
*/ |
|
explicit Renderer(const AbstractGlyphCache& glyphCache, RendererFlags flags = {}): Renderer{glyphCache, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, flags} {} |
|
|
|
/** |
|
* @brief Construct with external allocators |
|
* @param glyphCache Glyph cache to use for glyph ID mapping |
|
* @param glyphAllocator Glyph allocator function or @cpp nullptr @ce |
|
* @param glyphAllocatorState State pointer to pass to @p glyphAllocator |
|
* @param runAllocator Run allocator function or @cpp nullptr @ce |
|
* @param runAllocatorState State pointer to pass to @p runAllocator |
|
* @param indexAllocator Index allocator function or @cpp nullptr @ce |
|
* @param indexAllocatorState State pointer to pass to @p indexAllocator |
|
* @param vertexAllocator Vertex allocator function or @cpp nullptr @ce |
|
* @param vertexAllocatorState State pointer to pass to @p vertexAllocator |
|
* @param flags Opt-in feature flags |
|
* |
|
* The @p glyphAllocator gets called with desired @p glyphCount every |
|
* time @ref glyphCount() reaches @ref glyphCapacity(). Size of |
|
* passed-in @p glyphPositions, @p glyphIds and @p glyphClusters views |
|
* matches @ref glyphCount(). The @p glyphAdvances view is a temporary |
|
* storage with contents that don't need to be preserved on |
|
* reallocation and is thus passed in empty. If the renderer wasn't |
|
* constructed with @ref RendererFlag::GlyphPositionsClusters, the |
|
* @p glyphClusters is @cpp nullptr @ce to indicate it's not meant to |
|
* be allocated. The allocator is expected to replace all passed views |
|
* with new views that are larger by *at least* @p glyphCount, pointing |
|
* to a reallocated memory with contents from the original view |
|
* preserved. Initially @ref glyphCount() is @cpp 0 @ce and the views |
|
* are all passed in empty, every subsequent time the views match a |
|
* prefix of views previously returned by the allocator. To save |
|
* memory, the renderer guarantees that @p glyphIds and |
|
* @p glyphClusters are only filled once @p glyphAdvances were merged |
|
* into @p glyphPositions. In other words, the @p glyphAdvances can |
|
* alias a suffix of @p glyphIds and @p glyphClusters. |
|
* |
|
* The @p runAllocator gets called with desired @p runCount every time |
|
* @ref runCount() reaches @ref runCapacity(). Size of passed-in |
|
* @p runScales and @p runEnds views matches @ref runCount(). The |
|
* allocator is expected to replace the views with new views that are |
|
* larger by *at least* @p runCount, pointing to a reallocated memory |
|
* with contents from the original views preserved. Initially |
|
* @ref runCount() is @cpp 0 @ce and the views are passed in empty, |
|
* every subsequent time the views match a prefix of views previously |
|
* returned by the allocator. |
|
* |
|
* The @p indexAllocator gets called with desired @p size every time |
|
* @ref glyphCapacity() increases. Size of passed-in @p indices array |
|
* either matches @ref glyphCapacity() times @cpp 6 @ce times size of |
|
* @ref indexType() if the index type stays the same, or is empty if |
|
* the index type changes (and the whole index array is going to |
|
* get rebuilt with a different type, thus no contents need to be |
|
* preserved). The allocator is expected to replace the passed view |
|
* with a new view that's larger by *at least* @p size, pointing to a |
|
* reallocated memory with contents from the original view preserved. |
|
* Initially @ref glyphCapacity() is @cpp 0 @ce and the view is passed |
|
* in empty, every subsequent time the view matches a prefix of the |
|
* view previously returned by the allocator. |
|
* |
|
* The @p vertexAllocator gets called with @p vertexCount every time |
|
* @ref glyphCount() reaches @ref glyphCapacity(). Size of passed-in |
|
* @p vertexPositions and @p vertexTextureCoordinates views matches |
|
* @ref glyphCount() times @cpp 4 @ce. The allocator is expected to |
|
* replace the views with new views that are larger by *at least* |
|
* @p vertexCount, pointing to a reallocated memory with contents from |
|
* the original views preserved. Initially @ref glyphCount() is |
|
* @cpp 0 @ce and the views are passed in empty, every subsequent time |
|
* the views match a prefix of views previously returned by the |
|
* allocator. If the @p glyphCache is an array, the allocator is |
|
* expected to (re)allocate @p vertexTextureCoordinates for a |
|
* @relativeref{Magnum,Vector3} type even though the view points to |
|
* just the first two components of each texture coordinates. |
|
* |
|
* The renderer always requests only exactly the desired size and the |
|
* growth strategy is up to the allocators themselves --- the returned |
|
* glyph and run views can be larger than requested and aren't all |
|
* required to all have the same size. The minimum of size increases |
|
* across all views is then treated as the new @ref glyphCapacity(), |
|
* @ref glyphIndexCapacity(), @ref glyphVertexCapacity() and |
|
* @ref runCapacity(). |
|
* |
|
* As a special case, when @ref clear() or @ref reset() is called, the |
|
* allocators are called with empty views and @p glyphCount / |
|
* @p runCount / @p size / @p vertexCount being @cpp 0 @ce. This is to |
|
* allow the allocators to perform any needed reset as well. |
|
* |
|
* If @p glyphAllocator, @p runAllocator, @p indexAllocator or |
|
* @p vertexAllocator is @cpp nullptr @ce, @p glyphAllocatorState, |
|
* @p runAllocatorState, @p indexAllocatorState or |
|
* @p vertexAllocatorState is ignored and default builtin allocator get |
|
* used for either. Passing @cpp nullptr @ce for all is equivalent to |
|
* calling the @ref Renderer(const AbstractGlyphCache&, RendererFlags) |
|
* constructor. |
|
*/ |
|
explicit Renderer(const AbstractGlyphCache& glyphCache, void(*glyphAllocator)(void* state, UnsignedInt glyphCount, Containers::StridedArrayView1D<Vector2>& glyphPositions, Containers::StridedArrayView1D<UnsignedInt>& glyphIds, Containers::StridedArrayView1D<UnsignedInt>* glyphClusters, Containers::StridedArrayView1D<Vector2>& glyphAdvances), void* glyphAllocatorState, void(*runAllocator)(void* state, UnsignedInt runCount, Containers::StridedArrayView1D<Float>& runScales, Containers::StridedArrayView1D<UnsignedInt>& runEnds), void* runAllocatorState, void(*indexAllocator)(void* state, UnsignedInt size, Containers::ArrayView<char>& indices), void* indexAllocatorState, void(*vertexAllocator)(void* state, UnsignedInt vertexCount, Containers::StridedArrayView1D<Vector2>& vertexPositions, Containers::StridedArrayView1D<Vector2>& vertexTextureCoordinates), void* vertexAllocatorState, RendererFlags flags = {}); |
|
|
|
/** |
|
* @brief Construct without creating the internal state |
|
* @m_since_latest |
|
* |
|
* The constructed instance is equivalent to moved-from state, i.e. no |
|
* APIs can be safely called on the object. Useful in cases where you |
|
* will overwrite the instance later anyway. Move another object over |
|
* it to make it useful. |
|
* |
|
* Note that this is a low-level and a potentially dangerous API, see |
|
* the documentation of @ref NoCreate for alternatives. |
|
*/ |
|
explicit Renderer(NoCreateT) noexcept: RendererCore{NoCreate} {} |
|
|
|
/** @brief Copying is not allowed */ |
|
Renderer(Renderer&) = delete; |
|
|
|
/** |
|
* @brief Move constructor |
|
* |
|
* Performs a destructive move, i.e. the original object isn't usable |
|
* afterwards anymore. |
|
*/ |
|
Renderer(Renderer&&) noexcept; |
|
|
|
~Renderer(); |
|
|
|
/** @brief Copying is not allowed */ |
|
Renderer& operator=(Renderer&) = delete; |
|
|
|
/** @brief Move assignment */ |
|
Renderer& operator=(Renderer&&) noexcept; |
|
|
|
/** @brief Flags */ |
|
RendererFlags flags() const; |
|
|
|
/** |
|
* @brief Glyph index capacity |
|
* |
|
* Describes how many glyphs can be rendered into the index buffer. The |
|
* actual index count is six times the capacity. |
|
* @see @ref glyphCapacity(), @ref glyphVertexCapacity(), |
|
* @ref glyphCount(), @ref runCapacity(), @ref reserve() |
|
*/ |
|
UnsignedInt glyphIndexCapacity() const; |
|
|
|
/** |
|
* @brief Glyph vertex capacity |
|
* |
|
* Describes how many glyphs can be rendered into the vertex buffer. |
|
* The actual vertex count is four times the capacity. |
|
* @see @ref glyphCapacity(), @ref glyphIndexCapacity(), |
|
* @ref glyphCount(), @ref runCapacity(), @ref reserve() |
|
*/ |
|
UnsignedInt glyphVertexCapacity() const; |
|
|
|
/** |
|
* @brief Index type |
|
* |
|
* The smallest type that can describe vertices for all |
|
* @ref glyphCapacity() glyphs and isn't smaller than what was set in |
|
* @ref setIndexType(). Initially set to |
|
* @ref MeshIndexType::UnsignedByte, a lerger type is automatically |
|
* switched to once the capacity exceeds @cpp 64 @ce and @cpp 16384 @ce |
|
* glyphs. |
|
*/ |
|
MeshIndexType indexType() const; |
|
|
|
/** |
|
* @brief Set index type |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Sets the smallest possible index type to be used. Initially |
|
* @ref MeshIndexType::UnsignedByte, a larger type is automatically |
|
* switched to once @ref glyphCapacity() exceeds @cpp 64 @ce and |
|
* @cpp 16384 @ce glyphs. Set to a larger type if you want it to be |
|
* used even if the glyph capacity is smaller. Setting it back to a |
|
* smaller type afterwards uses the type only if the glyph capacity |
|
* allows it. |
|
*/ |
|
Renderer& setIndexType(MeshIndexType atLeast); |
|
|
|
/** |
|
* @brief Glyph positions |
|
* |
|
* Expects that the renderer was constructed with |
|
* @ref RendererFlag::GlyphPositionsClusters. The returned view has a |
|
* size of @ref glyphCount(). Note that the contents are not guaranteed |
|
* to be meaningful if custom glyph allocator is used, as the user code |
|
* is free to perform subsequent operations on those. |
|
*/ |
|
Containers::StridedArrayView1D<const Vector2> glyphPositions() const; |
|
|
|
/** |
|
* @brief Glyph IDs are not accessible |
|
* |
|
* Unlike with @ref RendererCore, to save memory, glyph IDs are |
|
* retrieved only to a temporary location to produce glyph quads and |
|
* are subsequently overwritten by vertex data. |
|
*/ |
|
Containers::StridedArrayView1D<const UnsignedInt> glyphIds() const = delete; |
|
|
|
/** |
|
* @brief Glyph cluster IDs |
|
* |
|
* Expects that the renderer was constructed with |
|
* @ref RendererFlag::GlyphPositionsClusters. The returned view has a |
|
* size of @ref glyphCount(). Note that the contents are not guaranteed |
|
* to be meaningful if custom glyph allocator is used, as the user code |
|
* is free to perform subsequent operations on those. |
|
*/ |
|
Containers::StridedArrayView1D<const UnsignedInt> glyphClusters() const; |
|
|
|
/** |
|
* @brief Type-erased glyph quad indices |
|
* |
|
* The returned view is contiguous with a size of @ref glyphCount() |
|
* times @cpp 6 @ce, the second dimension having a size of |
|
* @ref indexType(). The values index the @ref vertexPositions() and |
|
* @ref vertexTextureCoordinates() / @ref vertexTextureArrayCoordinates() |
|
* arrays. Note that the contents are not guaranteed to be meaningful |
|
* if custom index allocator is used, as the user code is free to |
|
* perform subsequent operations on those. |
|
* |
|
* Use the templated overload below to get the indices in a concrete |
|
* type. |
|
*/ |
|
Containers::StridedArrayView2D<const char> indices() const; |
|
|
|
/** |
|
* @brief Glyph quad indices |
|
* |
|
* Expects that @p T is either @relativeref{Magnum,UnsignedByte}, |
|
* @relativeref{Magnum,UnsignedShort} or |
|
* @relativeref{Magnum,UnsignedInt} and matches @ref indexType(). The |
|
* returned view has a size of @ref glyphCount() times @cpp 6 @ce. Note |
|
* that the contents are not guaranteed to be meaningful if custom |
|
* index allocator is used, as the user code is free to perform |
|
* subsequent operations on those. |
|
* |
|
* Use the non-templated overload above to get a type-erased view on |
|
* the indices. |
|
*/ |
|
template<class T> Containers::ArrayView<const T> indices() const; |
|
|
|
/** |
|
* @brief Vertex positions |
|
* |
|
* The returned view has a size of @ref glyphCount() times @cpp 4 @ce. |
|
* Note that the contents are not guaranteed to be meaningful if custom |
|
* vertex allocator is used, as the user code is free to perform |
|
* subsequent operations on those. |
|
*/ |
|
Containers::StridedArrayView1D<const Vector2> vertexPositions() const; |
|
|
|
/** |
|
* @brief Vertex texture coordinates |
|
* |
|
* Expects that the renderer was constructed with a non-array |
|
* @ref AbstractGlyphCache, i.e. with a depth equal to @cpp 1 @ce. |
|
* The returned view has a size of @ref glyphCount() times @cpp 4 @ce. |
|
* Note that the contents are not guaranteed to be meaningful if custom |
|
* vertex allocator is used, as the user code is free to perform |
|
* subsequent operations on those. |
|
*/ |
|
Containers::StridedArrayView1D<const Vector2> vertexTextureCoordinates() const; |
|
|
|
/** |
|
* @brief Vertex texture array coordinates |
|
* |
|
* Expects that the renderer was constructed with an array |
|
* @ref AbstractGlyphCache, i.e. with a depth larger than @cpp 1 @ce. |
|
* The returned view has a size of @ref glyphCount() times @cpp 4 @ce. |
|
* Note that the contents are not guaranteed to be meaningful if custom |
|
* vertex allocator is used, as the user code is free to perform |
|
* subsequent operations on those. |
|
*/ |
|
Containers::StridedArrayView1D<const Vector3> vertexTextureArrayCoordinates() const; |
|
|
|
/** |
|
* @brief Reserve capacity for given glyph count |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Calls @ref RendererCore::reserve() and additionally reserves |
|
* capacity also for the corresponding index and vertex memory. Note |
|
* that while reserved index and vertex capacity is derived from |
|
* @p glyphCapacity and @ref indexType(), their actually allocated |
|
* capacity doesn't need to match @ref glyphCapacity() and is exposed |
|
* through @ref glyphIndexCapacity() and @ref glyphVertexCapacity(). |
|
* @see @ref glyphCount(), @ref runCapacity(), @ref runCount() |
|
*/ |
|
Renderer& reserve(UnsignedInt glyphCapacity, UnsignedInt runCapacity); |
|
|
|
/** |
|
* @brief Clear rendered glyphs, runs and vertices |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Calls @ref RendererCore::clear(). The @ref glyphCount() and |
|
* @ref runCount() becomes @cpp 0 @ce after this call and any |
|
* in-progress rendering is discarded, making @ref isRendering() return |
|
* @cpp false @ce. If custom glyph, run or vertex allocators are used, |
|
* they get called with empty views and zero sizes. Custom index |
|
* allocator isn't called however, as the index buffer only needs |
|
* updating when its capacity isn't large enough. |
|
* |
|
* Depending on allocator used, @ref glyphCapacity(), |
|
* @ref glyphVertexCapacity() and @ref runCapacity() may stay non-zero. |
|
* The @ref cursor(), @ref alignment(), @ref lineAdvance() and |
|
* @ref layoutDirection() are left untouched, use @ref reset() to reset |
|
* those to their default values as well. |
|
*/ |
|
Renderer& clear(); |
|
|
|
/** |
|
* @brief Reset internal renderer state |
|
* @return Reference to self (for method chaining) |
|
* |
|
* Calls @ref clear(), and additionally @ref cursor(), |
|
* @ref alignment(), @ref lineAdvance() and @ref layoutDirection() are |
|
* reset to their default values. Apart from @ref glyphCapacity(), |
|
* @ref glyphVertexCapacity() and @ref runCapacity() which may stay |
|
* non-zero depending on allocator used, and @ref glyphIndexCapacity() |
|
* plus @ref indexType() which are left untouched, the instance is |
|
* equivalent to a default-constructed state. |
|
*/ |
|
Renderer& reset(); |
|
|
|
/** |
|
* @brief Wrap up rendering of all text added so far |
|
* |
|
* Calls @ref RendererCore::render() and populates also index and |
|
* vertex data, subsequently available through @ref indices(), |
|
* @ref vertexPositions() and @ref vertexTextureCoordinates() / |
|
* @ref vertexTextureArrayCoordinates(). |
|
* |
|
* The function uses @ref renderGlyphQuadsInto() and |
|
* @ref renderGlyphQuadIndicesInto() internally, see their |
|
* documentation for more information. |
|
*/ |
|
Containers::Pair<Range2D, Range1Dui> render(); |
|
|
|
/* Overloads to remove a WTF factor from method chaining order, and to |
|
ensure our render() is called instead of RenderCore::render() */ |
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
Renderer& setCursor(const Vector2& cursor) { |
|
return static_cast<Renderer&>(RendererCore::setCursor(cursor)); |
|
} |
|
Renderer& setAlignment(Alignment alignment) { |
|
return static_cast<Renderer&>(RendererCore::setAlignment(alignment)); |
|
} |
|
Renderer& setLineAdvance(Float advance) { |
|
return static_cast<Renderer&>(RendererCore::setLineAdvance(advance)); |
|
} |
|
Renderer& setLayoutDirection(LayoutDirection direction) { |
|
return static_cast<Renderer&>(RendererCore::setLayoutDirection(direction)); |
|
} |
|
|
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, Containers::ArrayView<const FeatureRange> features); |
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end); |
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text, UnsignedInt begin, UnsignedInt end, std::initializer_list<FeatureRange> features); |
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features); |
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text); |
|
Renderer& add(AbstractShaper& shaper, Float size, Containers::StringView text, std::initializer_list<FeatureRange> features); |
|
|
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, Containers::ArrayView<const FeatureRange> features); |
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text); |
|
Containers::Pair<Range2D, Range1Dui> render(AbstractShaper& shaper, Float size, Containers::StringView text, std::initializer_list<FeatureRange> features); |
|
#endif |
|
|
|
#ifdef DOXYGEN_GENERATING_OUTPUT |
|
private: |
|
#else |
|
protected: |
|
#endif |
|
struct State; |
|
|
|
/* Delegated to by RendererGL constructors */ |
|
explicit MAGNUM_TEXT_LOCAL Renderer(Containers::Pointer<State>&& state); |
|
|
|
private: |
|
/* While the allocators get just size to grow by, these functions get |
|
the total count */ |
|
MAGNUM_TEXT_LOCAL void allocateIndices( |
|
#ifndef CORRADE_NO_ASSERT |
|
const char* messagePrefix, |
|
#endif |
|
UnsignedInt totalGlyphCount); |
|
MAGNUM_TEXT_LOCAL void allocateVertices( |
|
#ifndef CORRADE_NO_ASSERT |
|
const char* messagePrefix, |
|
#endif |
|
UnsignedInt totalGlyphCount); |
|
}; |
|
|
|
/** |
|
@brief Render glyph positions for a (part of a) single line |
|
@param[in] font Font to query metrics from |
|
@param[in] size Size to render the glyphs at |
|
@param[in] direction Layout direction. Currently expected to always be |
|
@ref LayoutDirection::HorizontalTopToBottom. |
|
@param[in] glyphOffsets Glyph offsets coming from @ref AbstractShaper |
|
instance(s) associated with @p font |
|
@param[in] glyphAdvances Glyph advances coming from @ref AbstractShaper |
|
instance(s) associated with @p font |
|
@param[in,out] cursor Initial cursor position. Is updated to a final |
|
cursor position after all glyphs are rendered. |
|
@param[out] glyphPositions Where to put output absolute glyph positions |
|
@return Rectangle spanning the rendered cursor range in one direction and font |
|
descent to ascent in the other |
|
@m_since_latest |
|
|
|
The output of this function are just glyph positions alone, which is useful for |
|
example when the actual glyph quad expansion is done by a shader or when the |
|
glyphs get subsequently rasterized some other way than applying a glyph texture |
|
to a sequence of quads. Use @ref renderGlyphQuadsInto() on the resulting |
|
@p glyphPositions array to form actual glyph quads together with texture |
|
coordinates. |
|
|
|
The @p glyphOffsets, @p glyphAdvances and @p glyphPositions views are all |
|
expected to have the same size. It's possible to use the same view for |
|
@p glyphOffsets and @p glyphPositions, which will turn the input relative glyph |
|
offsets into absolute positions. |
|
|
|
Calls to this function don't strictly need to match calls to |
|
@ref AbstractShaper::shape(). For example if multiple text runs on a single |
|
line differ just by script, language or direction but not by a font or |
|
rendering size, they can be shaped into consecutive portions of a larger |
|
@p glyphOffsets and @p glyphAdvances array and this function can be then called |
|
just once for all runs together. If the font or rendering size changes between |
|
text runs however, you have to call this function for each such run separately |
|
and each time use the updated @p cursor value as an input for the next |
|
@ref renderLineGlyphPositionsInto() call. |
|
|
|
@m_class{m-note m-warning} |
|
|
|
@par |
|
This function only works on a single line of text. When rendering a |
|
multi-line text, you have to split it by lines and then shape, render and |
|
align each individually, and adjust @p cursor for each new line as |
|
appropriate. |
|
|
|
Once the whole line is rendered, @ref Math::join() the rectangles returned from |
|
all calls to this function and pass them together with positions for the whole |
|
line to @ref alignRenderedLine(). Finally, to align a multi-line block, join |
|
rectangles returned from all @ref alignRenderedLine() calls and pass them |
|
together with positions for the whole text to @ref alignRenderedBlock(). |
|
*/ |
|
MAGNUM_TEXT_EXPORT Range2D renderLineGlyphPositionsInto(const AbstractFont& font, Float size, LayoutDirection direction, const Containers::StridedArrayView1D<const Vector2>& glyphOffsets, const Containers::StridedArrayView1D<const Vector2>& glyphAdvances, Vector2& cursor, const Containers::StridedArrayView1D<Vector2>& glyphPositions); |
|
|
|
/** |
|
@brief Render glyph quads for a (part of a) single line from font-specific glyph IDs |
|
@param[in] font Font the glyphs are coming from |
|
@param[in] size Size to render the glyphs at |
|
@param[in] cache Glyph cache to query for glyph rectangles |
|
@param[in] glyphPositions Glyph positions coming from an earlier call to |
|
@ref renderLineGlyphPositionsInto() |
|
@param[in] fontGlyphIds Glyph IDs coming from @ref AbstractShaper |
|
instance(s) associated with @p font |
|
@param[out] vertexPositions Where to put output vertex positions |
|
@param[out] vertexTextureCoordinates Where to put output texture coordinates |
|
@return Rectangle spanning the rendered glyph quads |
|
@m_since_latest |
|
|
|
Produces a sequence of quad corner positions and texture coordinates in order |
|
as shown below. The @p glyphPositions and @p glyphIds views are expected to |
|
have the same size, the @p vertexPositions and @p vertexTextureCoordinates |
|
views are then expected to be four times larger than @p glyphPositions and |
|
@p glyphIds, in order to ultimately contain four corner vertices for each |
|
glyph. To optimize memory use, it's possible to alias @p glyphPositions with |
|
@cpp vertexPositions.every(4) @ce and @p glyphIds with |
|
@cpp vertexTextureCoordinates.every(4) @ce. The @p vertexTextureCoordinates are |
|
temporarily used to store resolved cache-global glyph IDs, the rendering is |
|
then performed in a way that first reads the position and ID for each glyph and |
|
only then fills in the vertex data. |
|
|
|
@verbatim |
|
2---3 |
|
| | |
|
| | |
|
| | |
|
0---1 |
|
@endverbatim |
|
|
|
If the text doesn't need to be aligned based on the actual glyph bounds (i.e., |
|
the desired @ref Alignment isn't `*GlyphBounds`), it's possible to call this |
|
function even on a multi-line text run provided that @ref alignRenderedLine() |
|
was called on the @p glyphPositions before to align lines relatively to each |
|
other. Otherwise this function should be called on each line individually and |
|
then the @p vertexPositions passed further to @ref alignRenderedLine(). |
|
|
|
Expects that @p font is contained in @p cache. Glyph IDs not found in the cache |
|
are replaced with the cache-global invalid glyph. If the @p cache is only 2D, |
|
you can use the @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector2>&) |
|
overload to get just 2D texture coordinates out. Use the |
|
@ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector2>&) |
|
overload if you already have cache-global glyph IDs. Use |
|
@ref renderGlyphQuadIndicesInto() to populate the corresponding index array. |
|
@see @ref glyphQuadBounds() |
|
*/ |
|
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractFont& font, Float size, const AbstractGlyphCache& cache, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& fontGlyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector3>& vertexTextureCoordinates); |
|
|
|
/** |
|
@brief Render glyph quads for a (part of a) single line from font-specific glyph IDs and a 2D glyph cache |
|
@m_since_latest |
|
|
|
Compared to @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&) |
|
outputs just 2D texture coordinates. Expects that @ref AbstractGlyphCache::size() |
|
depth is @cpp 1 @ce. |
|
*/ |
|
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractFont& font, Float size, const AbstractGlyphCache& cache, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& fontGlyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector2>& vertexTextureCoordinates); |
|
|
|
/** |
|
@brief Render glyph quads for a (part of a) single line from cache-global glyph IDs |
|
@param[in] cache Glyph cache to query for glyph rectangles |
|
@param[in] scale Size to render the glyphs at divided by size of |
|
the input font |
|
@param[in] glyphPositions Glyph positions coming from an earlier call to |
|
@ref renderLineGlyphPositionsInto() |
|
@param[in] glyphIds Cache-global glyph IDs |
|
@param[out] vertexPositions Where to put output vertex positions |
|
@param[out] vertexTextureCoordinates Where to put output texture coordinates |
|
@return Rectangle spanning the rendered glyph quads |
|
@m_since_latest |
|
|
|
Compared to @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&) |
|
this function operates takes cache-global glyph IDs as an input, i.e. no |
|
mapping from font-specific glyph IDs to cache-global IDs happens in this case. |
|
As with the above overload, to optimize memory use, it's possible to alias |
|
@p glyphPositions and @p glyphIds with @cpp vertexPositions.every(4) @ce and |
|
@cpp vertexTextureCoordinates.every(4) @ce. |
|
@see @ref AbstractGlyphCache::glyphIdsInto(), @ref glyphQuadBounds() |
|
*/ |
|
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector3>& vertexTextureCoordinates); |
|
|
|
/** |
|
@brief Render glyph quads for a (part of a) single line from cache-global glyph IDs and a 2D glyph cache |
|
@m_since_latest |
|
|
|
Compared to @ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&) |
|
outputs just 2D texture coordinates. Expects that @ref AbstractGlyphCache::size() |
|
depth is @cpp 1 @ce. |
|
*/ |
|
MAGNUM_TEXT_EXPORT Range2D renderGlyphQuadsInto(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds, const Containers::StridedArrayView1D<Vector2>& vertexPositions, const Containers::StridedArrayView1D<Vector2>& vertexTextureCoordinates); |
|
|
|
/** |
|
@brief Calculate glyph quad bounds from cache-global glyph IDs |
|
@param[in] cache Glyph cache to query for glyph rectangles |
|
@param[in] scale Size to render the glyphs at divided by size of |
|
the input font |
|
@param[in] glyphPositions Glyph positions coming from an earlier call to |
|
@ref renderLineGlyphPositionsInto() |
|
@param[in] glyphIds Cache-global glyph IDs |
|
@return Rectangle spanning the glyph quads |
|
@m_since_latest |
|
|
|
Returns the same rectangle as @ref renderGlyphQuadsInto(const AbstractGlyphCache&, Float, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&) |
|
but without actually generating the glyph quads. Use the returned value for |
|
@ref alignRenderedLine() with a `*GlyphBounds` @ref Alignment value. |
|
|
|
Note that, unlike with @ref renderGlyphQuadsInto(const AbstractFont&, Float, const AbstractGlyphCache&, const Containers::StridedArrayView1D<const Vector2>&, const Containers::StridedArrayView1D<const UnsignedInt>&, const Containers::StridedArrayView1D<Vector2>&, const Containers::StridedArrayView1D<Vector3>&), |
|
this function doesn't have an overload taking font-local glyph IDs, as it |
|
doesn't have any scratch space to store them. Use |
|
@ref AbstractGlyphCache::glyphIdsInto() instead to convert them to cache-global |
|
and then call this function with the result. |
|
*/ |
|
MAGNUM_TEXT_EXPORT Range2D glyphQuadBounds(const AbstractGlyphCache& cache, Float scale, const Containers::StridedArrayView1D<const Vector2>& glyphPositions, const Containers::StridedArrayView1D<const UnsignedInt>& glyphIds); |
|
|
|
/** |
|
@brief Align a rendered line |
|
@param[in] lineRectangle Rectangle spanning the whole line |
|
@param[in] direction Layout direction. Currently expected to always be |
|
@ref LayoutDirection::HorizontalTopToBottom. |
|
@param[in] alignment Desired alignment. Only the part in direction of |
|
the line is used. |
|
@param[in,out] positions Positions of glyphs or glyph quad vertices on the |
|
whole line to be aligned |
|
@return The @p lineRectangle, translated in the direction of the line based on |
|
the alignment. |
|
@m_since_latest |
|
|
|
Expects that @p alignment isn't `*Start` or `*End`, those values have to be |
|
resolved to `*Left` or `*Right` based on desired or detected |
|
@ref ShapeDirection using @ref alignmentForDirection() before being passed to |
|
this function. |
|
|
|
If @p alignment isn't `*GlyphBounds`, this function should get glyph |
|
@p positions for the whole line coming from @ref renderLineGlyphPositionsInto() |
|
and @p lineRectangle being all rectangles returned by that function combined |
|
together with @ref Math::join(). |
|
|
|
If @p alignment is `*GlyphBounds`, this function should get glyph @p positions |
|
for the whole line coming from @ref renderLineGlyphPositionsInto() and a |
|
@p lineRectangle being generated with @ref glyphQuadBounds() from those |
|
positions. Alternatively, it should get vertex @p positions for a whole line |
|
coming from @ref renderGlyphQuadsInto() and @p lineRectangle being all |
|
rectangles returned by that function combined together with |
|
@ref Math::join(). |
|
|
|
The @p positions are translated in one axis based on the @p inputRectangle and |
|
the part of @p alignment matching line direction in @p direction. Values of the |
|
@p positions themselves aren't considered when calculating the alignment. To |
|
align a multi-line block, join rectangles returned from all calls to this |
|
function and pass them together with positions for the whole block to |
|
@ref alignRenderedBlock(). |
|
*/ |
|
MAGNUM_TEXT_EXPORT Range2D alignRenderedLine(const Range2D& lineRectangle, LayoutDirection direction, Alignment alignment, const Containers::StridedArrayView1D<Vector2>& positions); |
|
|
|
/** |
|
@brief Align a rendered block |
|
@param[in] blockRectangle Rectangle spanning all lines in the block |
|
@param[in] direction Layout direction. Currently expected to always be |
|
@ref LayoutDirection::HorizontalTopToBottom. |
|
@param[in] alignment Desired alignment. Only the part in direction of |
|
the line is used. |
|
@param[in,out] positions Positions of glyphs or glyph quad vertices on the |
|
whole line to be aligned |
|
@return The @p blockRectangle, translated in the direction of the layout |
|
advance based on the alignment. |
|
@m_since_latest |
|
|
|
Expects that @p alignment isn't `*Start` or `*End`, those values have to be |
|
resolved to `*Left` or `*Right` based on desired or detected |
|
@ref ShapeDirection using @ref alignmentForDirection() before being passed to |
|
this function. |
|
|
|
This function should get glyph or vertex @p positions for all lines as aligned |
|
by calls to @ref alignRenderedLine(), and @p blockRectangle being all line |
|
rectangles returned by that function combined together with @ref Math::join(). |
|
|
|
The @p positions are translated in one axis based on the @p inputRectangle and |
|
the part of @p alignment matching layout advance in @p direction. Values of the |
|
@p positions themselves aren't considered when calculating the translation. |
|
*/ |
|
MAGNUM_TEXT_EXPORT Range2D alignRenderedBlock(const Range2D& blockRectangle, LayoutDirection direction, Alignment alignment, const Containers::StridedArrayView1D<Vector2>& positions); |
|
|
|
/** |
|
@brief Render 32-bit glyph quad indices |
|
@param[in] glyphOffset Offset of the first glyph to generate indices for |
|
@param[out] indices Where to put the generated indices |
|
@m_since_latest |
|
|
|
Produces a sequence of quad indices in order as shown below, with the index |
|
values being shifted by @cpp glyphOffset*4 @ce. Expects that the @p indices |
|
view size is divisible by @cpp 6 @ce and the value range fits into the output |
|
type. |
|
|
|
@verbatim |
|
2---3 2 3---5 |
|
| | |\ \ | |
|
| | | \ \ | |
|
| | | \ \| |
|
0---1 0---1 4 |
|
@endverbatim |
|
*/ |
|
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedInt>& indices); |
|
|
|
/** |
|
@brief Render 16-bit glyph quad indices |
|
@m_since_latest |
|
|
|
See @ref renderGlyphQuadIndicesInto(UnsignedInt, const Containers::StridedArrayView1D<UnsignedInt>&) |
|
for more information. |
|
*/ |
|
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedShort>& indices); |
|
|
|
/** |
|
@brief Render 8-bit glyph quad indices |
|
@m_since_latest |
|
|
|
See @ref renderGlyphQuadIndicesInto(UnsignedInt, const Containers::StridedArrayView1D<UnsignedInt>&) |
|
for more information. |
|
*/ |
|
MAGNUM_TEXT_EXPORT void renderGlyphQuadIndicesInto(UnsignedInt glyphOffset, const Containers::StridedArrayView1D<UnsignedByte>& indices); |
|
|
|
/** |
|
@brief Find a glyph range corresponding to given byte range in the input text |
|
@m_since_latest |
|
|
|
Assuming @p clusters is a view containing cluster IDs returned from |
|
@ref AbstractShaper::glyphClustersInto() and @p begin and @p end are byte |
|
positions in the text passed to @ref AbstractShaper::shape() for which the |
|
cluster IDs were retrieved, returns a range in the glyph array that contains |
|
given range. Assumes that @p clusters are either monotonically non-decreasing |
|
or non-increasing. |
|
|
|
If @p clusters are empty or @p end is less or equal to all @p clusters, returns |
|
@cpp {0, 0} @ce. If @p begin is greater than all @p clusters are, both return |
|
values are set to @p clusters size. In both cases the empty returned range |
|
means there are no glyphs corresponding to given byte. Otherwise, if the input |
|
range is non-empty, the returned range is always at least one glyph. The |
|
returned range always points to cluster boundaries, even if the input is inside |
|
a multi-byte character or ligature or inside a multi-glyph cluster. |
|
|
|
If @p begin is greater than @p end, the first value of the output is also |
|
greater than the second. Otherwise, the first value of the output is always |
|
less than or equal to the second. |
|
|
|
At the moment, the lookup is done with an @f$ \mathcal{O}(n) @f$ complexity, |
|
with @f$ n @f$ being size of the @p clusters view. |
|
|
|
Mapping in the other direction, from glyphs to input bytes, is simply |
|
@cpp clusters[i] @ce. See @ref AbstractShaper::glyphClustersInto() for more |
|
information about how the cluster IDs may look like depending on the input and |
|
shaper features used. |
|
*/ |
|
MAGNUM_TEXT_EXPORT Containers::Pair<UnsignedInt, UnsignedInt> glyphRangeForBytes(const Containers::StridedArrayView1D<const UnsignedInt>& clusters, UnsignedInt begin, UnsignedInt end); |
|
|
|
/* As the deprecated AbstractRenderer relies on GL functionality, it'd be |
|
ideally put into RendererGL.h, but that'd be a breaking change as existing |
|
code expects it in Renderer.h. OTOH, the implementation is in RendererGL.cpp |
|
to avoid including GL headers and nasty STL things in Renderer.cpp as |
|
well. */ |
|
#if defined(MAGNUM_TARGET_GL) && defined(MAGNUM_BUILD_DEPRECATED) |
|
/** |
|
@brief OpenGL text renderer |
|
@m_deprecated_since_latest Use @ref Renderer or @ref RendererGL instead, which |
|
expose a superset of the functionality through a more efficient interface. |
|
It doesn't distinguish between 2D and 3D anymore as the original |
|
implementation had two-component vertex positions in 3D as well. If you |
|
really need a third coordinate for transforming individual glyphs, use a |
|
@ref Text-Renderer-allocators "custom Renderer vertex allocator". |
|
|
|
Lays out the text into mesh using given font. Use of ligatures, kerning etc. |
|
depends on features supported by particular font and its layouter. |
|
|
|
@section Text-BasicRenderer-usage Usage |
|
|
|
Immutable text (e.g. menu items, credits) can be simply rendered using static |
|
methods, returning result either as data arrays or as fully configured mesh. |
|
The text can be then drawn as usual by configuring the shader and drawing the |
|
mesh: |
|
|
|
@snippet Text-gl.cpp Renderer2D-usage1 |
|
|
|
See @ref render(AbstractFont&, const AbstractGlyphCache&, Float, const std::string&, Alignment) |
|
and @ref render(AbstractFont&, const AbstractGlyphCache&, Float, const std::string&, GL::Buffer&, GL::Buffer&, GL::BufferUsage, Alignment) |
|
for more information. |
|
|
|
While this method is sufficient for one-shot rendering of static texts, for |
|
mutable texts (e.g. FPS counters, chat messages) there is another approach |
|
that doesn't recreate everything on each text change: |
|
|
|
@snippet Text-gl.cpp Renderer2D-usage2 |
|
|
|
@note This class is available only if Magnum is compiled with |
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
|
for more information. |
|
|
|
@see @ref Renderer2D, @ref Renderer3D, @ref AbstractFont, |
|
@ref Shaders::VectorGL, @ref Shaders::DistanceFieldVectorGL |
|
*/ |
|
class CORRADE_DEPRECATED("use Renderer or RendererGL instead") MAGNUM_TEXT_EXPORT AbstractRenderer { |
|
public: |
|
/** |
|
* @brief Render text |
|
* @param font Font |
|
* @param cache Glyph cache |
|
* @param size Font size in points |
|
* @param text Text to render |
|
* @param alignment Text alignment |
|
* |
|
* Returns a tuple with vertex positions, texture coordinates, indices |
|
* and rectangle spanning the rendered text. Expects that @p font is |
|
* present in @p cache and that @p cache isn't an array. |
|
*/ |
|
static std::tuple<std::vector<Vector2>, std::vector<Vector2>, std::vector<UnsignedInt>, Range2D> render(AbstractFont& font, const AbstractGlyphCache& cache, Float size, const std::string& text, Alignment alignment = Alignment::LineLeft); |
|
|
|
/** |
|
* @brief Render text |
|
* @param font Font |
|
* @param cache Glyph cache |
|
* @param size Font size |
|
* @param text Text to render |
|
* @param vertexBuffer Buffer where to store vertices |
|
* @param indexBuffer Buffer where to store indices |
|
* @param usage Ignored, provided just for backward |
|
* compatibility |
|
* @param alignment Text alignment |
|
* |
|
* Returns a mesh prepared for use with @ref Shaders::VectorGL or |
|
* @ref Shaders::DistanceFieldVectorGL and a rectangle spanning the |
|
* rendered text. Expects that @p font is present in @p cache and that |
|
* @p cache isn't an array. |
|
*/ |
|
static std::tuple<GL::Mesh, Range2D> render(AbstractFont& font, const AbstractGlyphCache& cache, Float size, const std::string& text, GL::Buffer& vertexBuffer, GL::Buffer& indexBuffer, GL::BufferUsage usage, Alignment alignment = Alignment::LineLeft); |
|
|
|
/** |
|
* @brief Constructor |
|
* @param font Font |
|
* @param cache Glyph cache |
|
* @param size Font size |
|
* @param alignment Text alignment |
|
* |
|
* Expects that @p font is present in @p cache and that @p cache isn't |
|
* an array. |
|
*/ |
|
explicit AbstractRenderer(AbstractFont& font, const AbstractGlyphCache& cache, Float size, Alignment alignment = Alignment::LineLeft); |
|
explicit AbstractRenderer(AbstractFont&, AbstractGlyphCache&&, Float, Alignment alignment = Alignment::LineLeft) = delete; /**< @overload */ |
|
|
|
/** @brief Copying is not allowed */ |
|
CORRADE_IGNORE_DEPRECATED_PUSH /* GCC 4.8 warns due to the argument */ |
|
AbstractRenderer(AbstractRenderer&) = delete; |
|
CORRADE_IGNORE_DEPRECATED_POP |
|
|
|
/** |
|
* @brief Move constructor |
|
* |
|
* Performs a destructive move, i.e. the original object isn't usable |
|
* afterwards anymore. |
|
*/ |
|
CORRADE_IGNORE_DEPRECATED_PUSH /* GCC 4.8 warns due to the argument */ |
|
AbstractRenderer(AbstractRenderer&&) noexcept; |
|
CORRADE_IGNORE_DEPRECATED_POP |
|
|
|
~AbstractRenderer(); |
|
|
|
/** @brief Copying is not allowed */ |
|
CORRADE_IGNORE_DEPRECATED_PUSH /* GCC 4.8 warns due to the argument */ |
|
AbstractRenderer& operator=(AbstractRenderer&) = delete; |
|
CORRADE_IGNORE_DEPRECATED_POP |
|
|
|
/** @brief Move assignment is not allowed */ |
|
/* Because it contains reference members. Not going to fix this, just |
|
pinning down existing behavior. */ |
|
CORRADE_IGNORE_DEPRECATED_PUSH /* GCC 4.8 warns due to the argument */ |
|
AbstractRenderer& operator=(AbstractRenderer&&) = delete; |
|
CORRADE_IGNORE_DEPRECATED_POP |
|
|
|
/** |
|
* @brief Capacity for rendered glyphs |
|
* |
|
* @see @ref reserve() |
|
*/ |
|
UnsignedInt capacity() const; |
|
|
|
/** |
|
* @brief Font size in points |
|
* @m_since_latest |
|
*/ |
|
Float fontSize() const { return _fontSize; } |
|
|
|
/** @brief Rectangle spanning the rendered text */ |
|
Range2D rectangle() const { return _rectangle; } |
|
|
|
/** @brief Vertex buffer */ |
|
GL::Buffer& vertexBuffer(); |
|
|
|
/** @brief Index buffer */ |
|
GL::Buffer& indexBuffer(); |
|
|
|
/** @brief Mesh */ |
|
GL::Mesh& mesh(); |
|
|
|
/** |
|
* @brief Reserve capacity for rendered glyphs |
|
* |
|
* Reallocates memory in buffers to hold @p glyphCount glyphs and |
|
* prefills index buffer. The @p vertexBufferUsage and |
|
* @p indexBufferUsage parameters are ignored and provided just for |
|
* backward compatibility. |
|
* |
|
* Initially zero capacity is reserved. |
|
* @see @ref capacity() |
|
*/ |
|
void reserve(UnsignedInt glyphCount, GL::BufferUsage vertexBufferUsage, GL::BufferUsage indexBufferUsage); |
|
|
|
/** |
|
* @brief Render text |
|
* |
|
* Renders the text to vertex buffer, reusing index buffer already |
|
* filled with @ref reserve(). Rectangle spanning the rendered text is |
|
* available through @ref rectangle(). |
|
* |
|
* Initially no text is rendered. |
|
*/ |
|
void render(const std::string& text); |
|
|
|
private: |
|
/* Cannot be a base because RendererGL is defined in another header, |
|
and making a cyclic dependency between the two for *all* users is |
|
worse than one extra allocation for just some */ |
|
Containers::Pointer<RendererGL> _renderer; |
|
AbstractFont& _font; |
|
Float _fontSize; |
|
Range2D _rectangle; |
|
}; |
|
|
|
/** |
|
@brief Two-dimensional text renderer |
|
@m_deprecated_since_latest Use @ref Renderer or @ref RendererGL instead, which |
|
expose a superset of the functionality through a more efficient interface. |
|
It doesn't distinguish between 2D and 3D anymore as the original |
|
implementation had two-component vertex positions in 3D as well. If you |
|
really need a third coordinate for transforming individual glyphs, use a |
|
@ref Text-Renderer-allocators "custom Renderer vertex allocator". |
|
|
|
@note This class is available only if Magnum is compiled with |
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
|
for more information. |
|
*/ |
|
CORRADE_IGNORE_DEPRECATED_PUSH /* idiotic MSVC warns for deprecated APIs using deprecated APIs */ |
|
typedef CORRADE_DEPRECATED("use Renderer or RendererGL instead") AbstractRenderer Renderer2D; |
|
CORRADE_IGNORE_DEPRECATED_POP |
|
|
|
/** |
|
@brief Three-dimensional text renderer |
|
@m_deprecated_since_latest Use @ref Renderer or @ref RendererGL instead, which |
|
expose a superset of the functionality through a more efficient interface. |
|
It doesn't distinguish between 2D and 3D anymore as the original |
|
implementation had two-component vertex positions in 3D as well. If you |
|
really need a third coordinate for transforming individual glyphs, use a |
|
@ref Text-Renderer-allocators "custom Renderer vertex allocator". |
|
|
|
@note This class is available only if Magnum is compiled with |
|
@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
|
for more information. |
|
*/ |
|
CORRADE_IGNORE_DEPRECATED_PUSH /* idiotic MSVC warns for deprecated APIs using deprecated APIs */ |
|
typedef CORRADE_DEPRECATED("use Renderer or RendererGL instead") AbstractRenderer Renderer3D; |
|
CORRADE_IGNORE_DEPRECATED_POP |
|
#endif |
|
|
|
}} |
|
|
|
#endif
|
|
|