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419 lines
24 KiB
419 lines
24 KiB
#include "flextGL.h" |
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#undef glBlitFramebufferANGLE |
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#undef glRenderbufferStorageMultisampleANGLE |
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#undef glDrawArraysInstancedANGLE |
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#undef glDrawElementsInstancedANGLE |
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#undef glVertexAttribDivisorANGLE |
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#undef glRenderbufferStorageMultisampleAPPLE |
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#undef glResolveMultisampleFramebufferAPPLE |
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#undef glGetObjectLabelEXT |
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#undef glLabelObjectEXT |
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#undef glInsertEventMarkerEXT |
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#undef glPopGroupMarkerEXT |
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#undef glPushGroupMarkerEXT |
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#undef glDiscardFramebufferEXT |
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#undef glGetQueryObjecti64vEXT |
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#undef glGetQueryObjectivEXT |
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#undef glGetQueryObjectui64vEXT |
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#undef glQueryCounterEXT |
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#undef glDrawBuffersEXT |
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#undef glBlendEquationSeparateiEXT |
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#undef glBlendEquationiEXT |
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#undef glBlendFuncSeparateiEXT |
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#undef glBlendFunciEXT |
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#undef glColorMaskiEXT |
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#undef glDisableiEXT |
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#undef glEnableiEXT |
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#undef glIsEnablediEXT |
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#undef glDrawArraysInstancedEXT |
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#undef glDrawElementsInstancedEXT |
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#undef glVertexAttribDivisorEXT |
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#undef glFlushMappedBufferRangeEXT |
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#undef glMapBufferRangeEXT |
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#undef glMultiDrawArraysEXT |
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#undef glMultiDrawElementsEXT |
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#undef glFramebufferTexture2DMultisampleEXT |
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#undef glRenderbufferStorageMultisampleEXT |
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#undef glBeginQueryEXT |
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#undef glDeleteQueriesEXT |
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#undef glEndQueryEXT |
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#undef glGenQueriesEXT |
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#undef glGetQueryObjectuivEXT |
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#undef glGetQueryivEXT |
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#undef glIsQueryEXT |
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#undef glGetGraphicsResetStatusEXT |
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#undef glGetnUniformfvEXT |
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#undef glGetnUniformivEXT |
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#undef glReadnPixelsEXT |
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#undef glActiveShaderProgramEXT |
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#undef glBindProgramPipelineEXT |
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#undef glCreateShaderProgramvEXT |
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#undef glDeleteProgramPipelinesEXT |
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#undef glGenProgramPipelinesEXT |
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#undef glGetProgramPipelineInfoLogEXT |
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#undef glGetProgramPipelineivEXT |
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#undef glIsProgramPipelineEXT |
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#undef glProgramParameteriEXT |
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#undef glProgramUniform1fEXT |
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#undef glProgramUniform1fvEXT |
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#undef glProgramUniform1iEXT |
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#undef glProgramUniform1ivEXT |
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#undef glProgramUniform1uiEXT |
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#undef glProgramUniform1uivEXT |
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#undef glProgramUniform2fEXT |
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#undef glProgramUniform2fvEXT |
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#undef glProgramUniform2iEXT |
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#undef glProgramUniform2ivEXT |
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#undef glProgramUniform2uiEXT |
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#undef glProgramUniform2uivEXT |
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#undef glProgramUniform3fEXT |
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#undef glProgramUniform3fvEXT |
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#undef glProgramUniform3iEXT |
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#undef glProgramUniform3ivEXT |
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#undef glProgramUniform3uiEXT |
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#undef glProgramUniform3uivEXT |
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#undef glProgramUniform4fEXT |
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#undef glProgramUniform4fvEXT |
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#undef glProgramUniform4iEXT |
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#undef glProgramUniform4ivEXT |
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#undef glProgramUniform4uiEXT |
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#undef glProgramUniform4uivEXT |
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#undef glProgramUniformMatrix2fvEXT |
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#undef glProgramUniformMatrix2x3fvEXT |
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#undef glProgramUniformMatrix2x4fvEXT |
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#undef glProgramUniformMatrix3fvEXT |
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#undef glProgramUniformMatrix3x2fvEXT |
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#undef glProgramUniformMatrix3x4fvEXT |
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#undef glProgramUniformMatrix4fvEXT |
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#undef glProgramUniformMatrix4x2fvEXT |
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#undef glProgramUniformMatrix4x3fvEXT |
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#undef glUseProgramStagesEXT |
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#undef glValidateProgramPipelineEXT |
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#undef glGetSamplerParameterIivEXT |
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#undef glGetSamplerParameterIuivEXT |
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#undef glGetTexParameterIivEXT |
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#undef glGetTexParameterIuivEXT |
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#undef glSamplerParameterIivEXT |
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#undef glSamplerParameterIuivEXT |
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#undef glTexParameterIivEXT |
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#undef glTexParameterIuivEXT |
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#undef glTexStorage1DEXT |
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#undef glTexStorage2DEXT |
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#undef glTexStorage3DEXT |
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#undef glTextureStorage1DEXT |
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#undef glTextureStorage2DEXT |
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#undef glTextureStorage3DEXT |
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#undef glBlendBarrierKHR |
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#undef glDebugMessageCallbackKHR |
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#undef glDebugMessageControlKHR |
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#undef glDebugMessageInsertKHR |
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#undef glGetDebugMessageLogKHR |
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#undef glGetObjectLabelKHR |
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#undef glGetObjectPtrLabelKHR |
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#undef glGetPointervKHR |
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#undef glObjectLabelKHR |
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#undef glObjectPtrLabelKHR |
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#undef glPopDebugGroupKHR |
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#undef glPushDebugGroupKHR |
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#undef glGetGraphicsResetStatusKHR |
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#undef glGetnUniformfvKHR |
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#undef glGetnUniformivKHR |
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#undef glGetnUniformuivKHR |
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#undef glReadnPixelsKHR |
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#undef glDrawBuffersNV |
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#undef glDrawArraysInstancedNV |
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#undef glDrawElementsInstancedNV |
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#undef glBlitFramebufferNV |
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#undef glRenderbufferStorageMultisampleNV |
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#undef glVertexAttribDivisorNV |
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#undef glPolygonModeNV |
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#undef glReadBufferNV |
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#undef glGetBufferPointervOES |
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#undef glMapBufferOES |
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#undef glUnmapBufferOES |
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#undef glCompressedTexImage3DOES |
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#undef glCompressedTexSubImage3DOES |
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#undef glCopyTexSubImage3DOES |
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#undef glFramebufferTexture3DOES |
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#undef glTexImage3DOES |
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#undef glTexSubImage3DOES |
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#undef glBindVertexArrayOES |
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#undef glDeleteVertexArraysOES |
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#undef glGenVertexArraysOES |
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#undef glIsVertexArrayOES |
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#include <ES2/glext.h> |
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void flextGLInit() { |
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/* GL_ANGLE_framebuffer_blit */ |
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#if GL_ANGLE_framebuffer_blit |
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flextglBlitFramebufferANGLE = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(glBlitFramebufferANGLE); |
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#endif |
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/* GL_ANGLE_framebuffer_multisample */ |
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#if GL_ANGLE_framebuffer_multisample |
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flextglRenderbufferStorageMultisampleANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glRenderbufferStorageMultisampleANGLE); |
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#endif |
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/* GL_ANGLE_instanced_arrays */ |
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#if GL_ANGLE_instanced_arrays |
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flextglDrawArraysInstancedANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(glDrawArraysInstancedANGLE); |
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flextglDrawElementsInstancedANGLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(glDrawElementsInstancedANGLE); |
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flextglVertexAttribDivisorANGLE = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexAttribDivisorANGLE); |
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#endif |
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/* GL_APPLE_framebuffer_multisample */ |
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#if GL_APPLE_framebuffer_multisample |
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flextglRenderbufferStorageMultisampleAPPLE = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glRenderbufferStorageMultisampleAPPLE); |
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flextglResolveMultisampleFramebufferAPPLE = reinterpret_cast<void(APIENTRY*)(void)>(glResolveMultisampleFramebufferAPPLE); |
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#endif |
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/* GL_EXT_debug_label */ |
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#if GL_EXT_debug_label |
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flextglGetObjectLabelEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(glGetObjectLabelEXT); |
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flextglLabelObjectEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glLabelObjectEXT); |
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#endif |
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/* GL_EXT_debug_marker */ |
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#if GL_EXT_debug_marker |
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flextglInsertEventMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(glInsertEventMarkerEXT); |
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flextglPopGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(void)>(glPopGroupMarkerEXT); |
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flextglPushGroupMarkerEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLchar *)>(glPushGroupMarkerEXT); |
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#endif |
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/* GL_EXT_discard_framebuffer */ |
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#if GL_EXT_discard_framebuffer |
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flextglDiscardFramebufferEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, const GLenum *)>(glDiscardFramebufferEXT); |
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#endif |
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/* GL_EXT_disjoint_timer_query */ |
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#if GL_EXT_disjoint_timer_query |
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flextglGetQueryObjecti64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint64 *)>(glGetQueryObjecti64vEXT); |
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flextglGetQueryObjectivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetQueryObjectivEXT); |
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flextglGetQueryObjectui64vEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint64 *)>(glGetQueryObjectui64vEXT); |
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flextglQueryCounterEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(glQueryCounterEXT); |
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#endif |
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/* GL_EXT_draw_buffers */ |
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#if GL_EXT_draw_buffers |
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flextglDrawBuffersEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(glDrawBuffersEXT); |
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#endif |
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/* GL_EXT_draw_buffers_indexed */ |
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#if GL_EXT_draw_buffers_indexed |
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flextglBlendEquationSeparateiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(glBlendEquationSeparateiEXT); |
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flextglBlendEquationiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum)>(glBlendEquationiEXT); |
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flextglBlendFuncSeparateiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum, GLenum, GLenum)>(glBlendFuncSeparateiEXT); |
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flextglBlendFunciEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLenum)>(glBlendFunciEXT); |
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flextglColorMaskiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean)>(glColorMaskiEXT); |
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flextglDisableiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glDisableiEXT); |
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flextglEnableiEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glEnableiEXT); |
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flextglIsEnablediEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLenum, GLuint)>(glIsEnablediEXT); |
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#endif |
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/* GL_EXT_instanced_arrays */ |
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#if GL_EXT_instanced_arrays |
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flextglDrawArraysInstancedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(glDrawArraysInstancedEXT); |
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flextglDrawElementsInstancedEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(glDrawElementsInstancedEXT); |
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flextglVertexAttribDivisorEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexAttribDivisorEXT); |
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#endif |
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/* GL_EXT_map_buffer_range */ |
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#if GL_EXT_map_buffer_range |
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flextglFlushMappedBufferRangeEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLintptr, GLsizeiptr)>(glFlushMappedBufferRangeEXT); |
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flextglMapBufferRangeEXT = reinterpret_cast<void *(APIENTRY*)(GLenum, GLintptr, GLsizeiptr, GLbitfield)>(glMapBufferRangeEXT); |
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#endif |
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/* GL_EXT_multi_draw_arrays */ |
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#if GL_EXT_multi_draw_arrays |
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flextglMultiDrawArraysEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLint *, const GLsizei *, GLsizei)>(glMultiDrawArraysEXT); |
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flextglMultiDrawElementsEXT = reinterpret_cast<void(APIENTRY*)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei)>(glMultiDrawElementsEXT); |
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#endif |
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/* GL_EXT_multisampled_render_to_texture */ |
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#if GL_EXT_multisampled_render_to_texture |
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flextglFramebufferTexture2DMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)>(glFramebufferTexture2DMultisampleEXT); |
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flextglRenderbufferStorageMultisampleEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glRenderbufferStorageMultisampleEXT); |
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#endif |
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/* GL_EXT_occlusion_query_boolean */ |
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#if GL_EXT_occlusion_query_boolean |
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flextglBeginQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint)>(glBeginQueryEXT); |
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flextglDeleteQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(glDeleteQueriesEXT); |
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flextglEndQueryEXT = reinterpret_cast<void(APIENTRY*)(GLenum)>(glEndQueryEXT); |
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flextglGenQueriesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(glGenQueriesEXT); |
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flextglGetQueryObjectuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(glGetQueryObjectuivEXT); |
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flextglGetQueryivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(glGetQueryivEXT); |
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flextglIsQueryEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(glIsQueryEXT); |
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#endif |
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/* GL_EXT_robustness */ |
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#if GL_EXT_robustness |
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flextglGetGraphicsResetStatusEXT = reinterpret_cast<GLenum(APIENTRY*)(void)>(glGetGraphicsResetStatusEXT); |
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flextglGetnUniformfvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(glGetnUniformfvEXT); |
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flextglGetnUniformivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(glGetnUniformivEXT); |
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flextglReadnPixelsEXT = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(glReadnPixelsEXT); |
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#endif |
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/* GL_EXT_separate_shader_objects */ |
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#if GL_EXT_separate_shader_objects |
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flextglActiveShaderProgramEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glActiveShaderProgramEXT); |
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flextglBindProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(glBindProgramPipelineEXT); |
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flextglCreateShaderProgramvEXT = reinterpret_cast<GLuint(APIENTRY*)(GLenum, GLsizei, const GLchar **)>(glCreateShaderProgramvEXT); |
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flextglDeleteProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(glDeleteProgramPipelinesEXT); |
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flextglGenProgramPipelinesEXT = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(glGenProgramPipelinesEXT); |
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flextglGetProgramPipelineInfoLogEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLsizei, GLsizei *, GLchar *)>(glGetProgramPipelineInfoLogEXT); |
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flextglGetProgramPipelineivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetProgramPipelineivEXT); |
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flextglIsProgramPipelineEXT = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(glIsProgramPipelineEXT); |
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flextglProgramParameteriEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint)>(glProgramParameteriEXT); |
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flextglProgramUniform1fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat)>(glProgramUniform1fEXT); |
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flextglProgramUniform1fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform1fvEXT); |
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flextglProgramUniform1iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint)>(glProgramUniform1iEXT); |
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flextglProgramUniform1ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform1ivEXT); |
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flextglProgramUniform1uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint)>(glProgramUniform1uiEXT); |
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flextglProgramUniform1uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform1uivEXT); |
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flextglProgramUniform2fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat)>(glProgramUniform2fEXT); |
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flextglProgramUniform2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform2fvEXT); |
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flextglProgramUniform2iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint)>(glProgramUniform2iEXT); |
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flextglProgramUniform2ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform2ivEXT); |
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flextglProgramUniform2uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint)>(glProgramUniform2uiEXT); |
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flextglProgramUniform2uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform2uivEXT); |
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flextglProgramUniform3fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat)>(glProgramUniform3fEXT); |
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flextglProgramUniform3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform3fvEXT); |
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flextglProgramUniform3iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint)>(glProgramUniform3iEXT); |
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flextglProgramUniform3ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform3ivEXT); |
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flextglProgramUniform3uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint)>(glProgramUniform3uiEXT); |
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flextglProgramUniform3uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform3uivEXT); |
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flextglProgramUniform4fEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat)>(glProgramUniform4fEXT); |
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flextglProgramUniform4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLfloat *)>(glProgramUniform4fvEXT); |
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flextglProgramUniform4iEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLint, GLint, GLint, GLint)>(glProgramUniform4iEXT); |
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flextglProgramUniform4ivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLint *)>(glProgramUniform4ivEXT); |
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flextglProgramUniform4uiEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint)>(glProgramUniform4uiEXT); |
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flextglProgramUniform4uivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, const GLuint *)>(glProgramUniform4uivEXT); |
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flextglProgramUniformMatrix2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2fvEXT); |
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flextglProgramUniformMatrix2x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x3fvEXT); |
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flextglProgramUniformMatrix2x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix2x4fvEXT); |
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flextglProgramUniformMatrix3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3fvEXT); |
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flextglProgramUniformMatrix3x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x2fvEXT); |
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flextglProgramUniformMatrix3x4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix3x4fvEXT); |
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flextglProgramUniformMatrix4fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4fvEXT); |
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flextglProgramUniformMatrix4x2fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x2fvEXT); |
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flextglProgramUniformMatrix4x3fvEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *)>(glProgramUniformMatrix4x3fvEXT); |
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flextglUseProgramStagesEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLbitfield, GLuint)>(glUseProgramStagesEXT); |
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flextglValidateProgramPipelineEXT = reinterpret_cast<void(APIENTRY*)(GLuint)>(glValidateProgramPipelineEXT); |
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#endif |
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/* GL_EXT_texture_border_clamp */ |
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#if GL_EXT_texture_border_clamp |
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flextglGetSamplerParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLint *)>(glGetSamplerParameterIivEXT); |
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flextglGetSamplerParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLuint *)>(glGetSamplerParameterIuivEXT); |
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flextglGetTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLint *)>(glGetTexParameterIivEXT); |
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flextglGetTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint *)>(glGetTexParameterIuivEXT); |
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flextglSamplerParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLint *)>(glSamplerParameterIivEXT); |
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flextglSamplerParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, const GLuint *)>(glSamplerParameterIuivEXT); |
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flextglTexParameterIivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLint *)>(glTexParameterIivEXT); |
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flextglTexParameterIuivEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, const GLuint *)>(glTexParameterIuivEXT); |
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#endif |
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/* GL_EXT_texture_storage */ |
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#if GL_EXT_texture_storage |
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flextglTexStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei)>(glTexStorage1DEXT); |
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flextglTexStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glTexStorage2DEXT); |
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flextglTexStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(glTexStorage3DEXT); |
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flextglTextureStorage1DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei)>(glTextureStorage1DEXT); |
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flextglTextureStorage2DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glTextureStorage2DEXT); |
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flextglTextureStorage3DEXT = reinterpret_cast<void(APIENTRY*)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei)>(glTextureStorage3DEXT); |
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#endif |
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/* GL_KHR_blend_equation_advanced */ |
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#if GL_KHR_blend_equation_advanced |
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flextglBlendBarrierKHR = reinterpret_cast<void(APIENTRY*)(void)>(glBlendBarrierKHR); |
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#endif |
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/* GL_KHR_debug */ |
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#if GL_KHR_debug |
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flextglDebugMessageCallbackKHR = reinterpret_cast<void(APIENTRY*)(GLDEBUGPROCKHR, const void *)>(glDebugMessageCallbackKHR); |
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flextglDebugMessageControlKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean)>(glDebugMessageControlKHR); |
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flextglDebugMessageInsertKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *)>(glDebugMessageInsertKHR); |
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flextglGetDebugMessageLogKHR = reinterpret_cast<GLuint(APIENTRY*)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(glGetDebugMessageLogKHR); |
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flextglGetObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *)>(glGetObjectLabelKHR); |
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flextglGetObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, GLsizei *, GLchar *)>(glGetObjectPtrLabelKHR); |
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flextglGetPointervKHR = reinterpret_cast<void(APIENTRY*)(GLenum, void **)>(glGetPointervKHR); |
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flextglObjectLabelKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glObjectLabelKHR); |
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flextglObjectPtrLabelKHR = reinterpret_cast<void(APIENTRY*)(const void *, GLsizei, const GLchar *)>(glObjectPtrLabelKHR); |
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flextglPopDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(void)>(glPopDebugGroupKHR); |
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flextglPushDebugGroupKHR = reinterpret_cast<void(APIENTRY*)(GLenum, GLuint, GLsizei, const GLchar *)>(glPushDebugGroupKHR); |
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#endif |
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/* GL_KHR_robustness */ |
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#if GL_KHR_robustness |
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flextglGetGraphicsResetStatusKHR = reinterpret_cast<GLenum(APIENTRY*)(void)>(glGetGraphicsResetStatusKHR); |
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flextglGetnUniformfvKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLfloat *)>(glGetnUniformfvKHR); |
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flextglGetnUniformivKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLint *)>(glGetnUniformivKHR); |
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flextglGetnUniformuivKHR = reinterpret_cast<void(APIENTRY*)(GLuint, GLint, GLsizei, GLuint *)>(glGetnUniformuivKHR); |
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flextglReadnPixelsKHR = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *)>(glReadnPixelsKHR); |
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#endif |
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/* GL_NV_draw_buffers */ |
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#if GL_NV_draw_buffers |
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flextglDrawBuffersNV = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLenum *)>(glDrawBuffersNV); |
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#endif |
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/* GL_NV_draw_instanced */ |
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#if GL_NV_draw_instanced |
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flextglDrawArraysInstancedNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLsizei, GLsizei)>(glDrawArraysInstancedNV); |
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flextglDrawElementsInstancedNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, const void *, GLsizei)>(glDrawElementsInstancedNV); |
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#endif |
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/* GL_NV_framebuffer_blit */ |
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#if GL_NV_framebuffer_blit |
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flextglBlitFramebufferNV = reinterpret_cast<void(APIENTRY*)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum)>(glBlitFramebufferNV); |
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#endif |
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/* GL_NV_framebuffer_multisample */ |
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#if GL_NV_framebuffer_multisample |
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flextglRenderbufferStorageMultisampleNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(glRenderbufferStorageMultisampleNV); |
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#endif |
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/* GL_NV_instanced_arrays */ |
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#if GL_NV_instanced_arrays |
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flextglVertexAttribDivisorNV = reinterpret_cast<void(APIENTRY*)(GLuint, GLuint)>(glVertexAttribDivisorNV); |
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#endif |
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/* GL_NV_polygon_mode */ |
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#if GL_NV_polygon_mode |
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flextglPolygonModeNV = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum)>(glPolygonModeNV); |
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#endif |
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/* GL_NV_read_buffer */ |
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#if GL_NV_read_buffer |
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flextglReadBufferNV = reinterpret_cast<void(APIENTRY*)(GLenum)>(glReadBufferNV); |
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#endif |
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/* GL_OES_mapbuffer */ |
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#if GL_OES_mapbuffer |
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flextglGetBufferPointervOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, void **)>(glGetBufferPointervOES); |
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flextglMapBufferOES = reinterpret_cast<void *(APIENTRY*)(GLenum, GLenum)>(glMapBufferOES); |
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flextglUnmapBufferOES = reinterpret_cast<GLboolean(APIENTRY*)(GLenum)>(glUnmapBufferOES); |
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#endif |
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/* GL_OES_texture_3D */ |
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#if GL_OES_texture_3D |
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flextglCompressedTexImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *)>(glCompressedTexImage3DOES); |
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flextglCompressedTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *)>(glCompressedTexSubImage3DOES); |
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flextglCopyTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)>(glCopyTexSubImage3DOES); |
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flextglFramebufferTexture3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLenum, GLenum, GLuint, GLint, GLint)>(glFramebufferTexture3DOES); |
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flextglTexImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *)>(glTexImage3DOES); |
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flextglTexSubImage3DOES = reinterpret_cast<void(APIENTRY*)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *)>(glTexSubImage3DOES); |
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#endif |
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/* GL_OES_vertex_array_object */ |
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#if GL_OES_vertex_array_object |
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flextglBindVertexArrayOES = reinterpret_cast<void(APIENTRY*)(GLuint)>(glBindVertexArrayOES); |
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flextglDeleteVertexArraysOES = reinterpret_cast<void(APIENTRY*)(GLsizei, const GLuint *)>(glDeleteVertexArraysOES); |
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flextglGenVertexArraysOES = reinterpret_cast<void(APIENTRY*)(GLsizei, GLuint *)>(glGenVertexArraysOES); |
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flextglIsVertexArrayOES = reinterpret_cast<GLboolean(APIENTRY*)(GLuint)>(glIsVertexArrayOES); |
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#endif |
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}
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