You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Vladimír Vondruš 51db425bdb Shaders: use generic definitions also in GLSL sources. 13 years ago
..
Test Shaders: textured version of Flat shader. 13 years ago
AbstractVector.h Shaders: added generic shader definition. 13 years ago
AbstractVector2D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
AbstractVector3D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
CMakeLists.txt Shaders: added generic shader definition. 13 years ago
DistanceFieldVector.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
DistanceFieldVector.frag Shaders: `range` is reserved keyword in GLSL. 13 years ago
DistanceFieldVector.h Shaders: added generic shader definition. 13 years ago
Flat.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
Flat.frag Shaders: okay, I admit, my NVidia really _is_ forgiving in GLSL ES. 13 years ago
Flat.h Shaders: added generic shader definition. 13 years ago
Flat2D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
Flat3D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
FullScreenTriangle.glsl Shaders: make GLSL code for fullscreen triangle reusable. 13 years ago
Generic.h Shaders: added generic shader definition. 13 years ago
MeshVisualizer.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
MeshVisualizer.frag Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
MeshVisualizer.geom Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
MeshVisualizer.h Shaders: set MeshVisualizer::VertexIndex attribute location to 3. 13 years ago
MeshVisualizer.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
Phong.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
Phong.frag Shaders: fix compilation of textured Phong shader on OpenGL ES. 13 years ago
Phong.h Shaders: added generic shader definition. 13 years ago
Phong.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
Shaders.h Shaders: added generic shader definition. 13 years ago
Vector.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
Vector.frag Shaders: ability to specify background color in Vector shader. 13 years ago
Vector.h Shaders: added generic shader definition. 13 years ago
VertexColor.cpp Shaders: use generic definitions also in GLSL sources. 13 years ago
VertexColor.frag Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
VertexColor.h Shaders: added generic shader definition. 13 years ago
VertexColor2D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
VertexColor3D.vert Shaders: use generic definitions also in GLSL sources. 13 years ago
compatibility.glsl Allow shader layout qualifiers only with GLSL 1.40 (GL 3.1) and above. 13 years ago
generic.glsl Shaders: use generic definitions also in GLSL sources. 13 years ago
magnumShadersResourceImport.hpp Fixed resource import headers. 13 years ago
magnumShadersVisibility.h Using Corrade's visibility macros instead of copypasta all over again. 13 years ago
resources.conf Shaders: use generic definitions also in GLSL sources. 13 years ago