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Test
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Shaders: textured version of Flat shader.
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13 years ago |
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AbstractVector.h
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Shaders: added generic shader definition.
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13 years ago |
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AbstractVector2D.vert
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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AbstractVector3D.vert
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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CMakeLists.txt
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Shaders: added generic shader definition.
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13 years ago |
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DistanceFieldVector.cpp
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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DistanceFieldVector.frag
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Shaders: `range` is reserved keyword in GLSL.
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13 years ago |
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DistanceFieldVector.h
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Shaders: added generic shader definition.
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13 years ago |
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Flat.cpp
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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Flat.frag
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Shaders: okay, I admit, my NVidia really _is_ forgiving in GLSL ES.
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13 years ago |
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Flat.h
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Shaders: added generic shader definition.
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13 years ago |
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Flat2D.vert
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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Flat3D.vert
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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FullScreenTriangle.glsl
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Shaders: make GLSL code for fullscreen triangle reusable.
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13 years ago |
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Generic.h
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Shaders: added generic shader definition.
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13 years ago |
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MeshVisualizer.cpp
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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MeshVisualizer.frag
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Shaders: `const` for readonly variables is since GLSL 4.20.
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13 years ago |
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MeshVisualizer.geom
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Shaders: `const` for readonly variables is since GLSL 4.20.
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13 years ago |
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MeshVisualizer.h
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Shaders: set MeshVisualizer::VertexIndex attribute location to 3.
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13 years ago |
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MeshVisualizer.vert
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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Phong.cpp
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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Phong.frag
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Shaders: fix compilation of textured Phong shader on OpenGL ES.
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13 years ago |
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Phong.h
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Shaders: added generic shader definition.
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13 years ago |
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Phong.vert
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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Shaders.h
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Shaders: added generic shader definition.
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13 years ago |
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Vector.cpp
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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Vector.frag
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Shaders: ability to specify background color in Vector shader.
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13 years ago |
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Vector.h
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Shaders: added generic shader definition.
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13 years ago |
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VertexColor.cpp
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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VertexColor.frag
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Shaders: removed superfluous `*Shader` suffix from class names.
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13 years ago |
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VertexColor.h
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Shaders: added generic shader definition.
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13 years ago |
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VertexColor2D.vert
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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VertexColor3D.vert
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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compatibility.glsl
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Allow shader layout qualifiers only with GLSL 1.40 (GL 3.1) and above.
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13 years ago |
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generic.glsl
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |
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magnumShadersResourceImport.hpp
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Fixed resource import headers.
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13 years ago |
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magnumShadersVisibility.h
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Using Corrade's visibility macros instead of copypasta all over again.
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13 years ago |
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resources.conf
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Shaders: use generic definitions also in GLSL sources.
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13 years ago |