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279 lines
9.6 KiB
279 lines
9.6 KiB
#ifndef Magnum_Shaders_Flat_h |
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#define Magnum_Shaders_Flat_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Shaders::Flat, typedef @ref Magnum::Shaders::Flat2D, @ref Magnum::Shaders::Flat3D |
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*/ |
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#include "Magnum/DimensionTraits.h" |
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#include "Magnum/GL/AbstractShaderProgram.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/Matrix3.h" |
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#include "Magnum/Math/Matrix4.h" |
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#include "Magnum/Shaders/Generic.h" |
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#include "Magnum/Shaders/visibility.h" |
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namespace Magnum { namespace Shaders { |
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namespace Implementation { |
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enum class FlatFlag: UnsignedByte { |
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Textured = 1 << 0, |
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AlphaMask = 1 << 1 |
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}; |
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typedef Containers::EnumSet<FlatFlag> FlatFlags; |
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} |
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/** |
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@brief Flat shader |
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Draws the whole mesh with given color or texture. For a colored mesh you need |
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to provide the @ref Position attribute in your triangle mesh. By default, the |
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shader renders the mesh with a white color in an identity transformation. |
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Use @ref setTransformationProjectionMatrix(), @ref setColor() and others to |
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configure the shader. |
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If you want to use a texture, you need to provide also @ref TextureCoordinates |
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attribute. Pass @ref Flag::Textured to the constructor and then at render time |
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don't forget to bind also the texture via @ref bindTexture(). The texture is |
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multipled by the color, which is by default set to @cpp 0xffffffff_rgbaf @ce. |
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For coloring the texture based on intensity you can use the @ref Vector shader. |
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@image html shaders-flat.png width=256px |
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@section Shaders-Flat-usage Example usage |
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@subsection Shaders-Flat-usage-colored Colored mesh |
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Common mesh setup: |
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@snippet MagnumShaders.cpp Flat-usage-colored1 |
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Common rendering setup: |
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@snippet MagnumShaders.cpp Flat-usage-colored2 |
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@subsection Shaders-Flat-usage-textured Textured mesh |
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Common mesh setup: |
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@snippet MagnumShaders.cpp Flat-usage-textured1 |
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Common rendering setup: |
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@snippet MagnumShaders.cpp Flat-usage-textured2 |
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@subsection Shaders-Flat-usage-alpha Alpha blending and masking |
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Enable @ref Flag::AlphaMask and tune @ref setAlphaMask() for simple |
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binary alpha-masked drawing that doesn't require depth sorting or blending |
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enabled. Note that this feature is implemented using the GLSL @glsl discard @ce |
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operation which is known to have considerable performance impact on some |
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platforms. With proper depth sorting and blending you'll usually get much |
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better performance and output quality. |
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@see @ref shaders, @ref Flat2D, @ref Flat3D |
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*/ |
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template<UnsignedInt dimensions> class MAGNUM_SHADERS_EXPORT Flat: public GL::AbstractShaderProgram { |
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public: |
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/** |
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* @brief Vertex position |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @ref Magnum::Vector2 "Vector2" in 2D, @ref Magnum::Vector3 "Vector3" |
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* in 3D. |
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*/ |
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typedef typename Generic<dimensions>::Position Position; |
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/** |
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* @brief 2D texture coordinates |
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* |
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* @ref shaders-generic "Generic attribute", |
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* @ref Magnum::Vector2 "Vector2". Used only if @ref Flag::Textured is |
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* set. |
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*/ |
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typedef typename Generic<dimensions>::TextureCoordinates TextureCoordinates; |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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/** |
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* @brief Flag |
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* |
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* @see @ref Flags, @ref flags() |
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*/ |
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enum class Flag: UnsignedByte { |
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/** |
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* Multiply color with a texture. |
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* @see @ref setColor(), @ref setTexture() |
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*/ |
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Textured = 1 << 0, |
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/** |
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* Enable alpha masking. If the combined fragment color has an |
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* alpha less than the value specified with @ref setAlphaMask(), |
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* given fragment is discarded. |
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* |
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* This uses the @glsl discard @ce operation which is known to have |
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* considerable performance impact on some platforms. While useful |
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* for cheap alpha masking that doesn't require depth sorting, |
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* with proper depth sorting and blending you'll usually get much |
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* better performance and output quality. |
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*/ |
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AlphaMask = 1 << 1 |
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}; |
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/** |
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* @brief Flags |
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* |
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* @see @ref flags() |
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*/ |
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typedef Containers::EnumSet<Flag> Flags; |
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#else |
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/* Done this way to be prepared for possible future diversion of 2D |
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and 3D flags (e.g. introducing 3D-specific features) */ |
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typedef Implementation::FlatFlag Flag; |
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typedef Implementation::FlatFlags Flags; |
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#endif |
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/** |
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* @brief Constructor |
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* @param flags Flags |
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*/ |
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explicit Flat(Flags flags = {}); |
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/** |
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* @brief Construct without creating the underlying OpenGL object |
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* |
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* The constructed instance is equivalent to moved-from state. Useful |
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* in cases where you will overwrite the instance later anyway. Move |
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* another object over it to make it useful. |
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* |
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* This function can be safely used for constructing (and later |
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* destructing) objects even without any OpenGL context being active. |
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*/ |
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explicit Flat(NoCreateT) noexcept: GL::AbstractShaderProgram{NoCreate} {} |
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/** @brief Copying is not allowed */ |
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Flat(const Flat<dimensions>&) = delete; |
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/** @brief Move constructor */ |
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Flat(Flat<dimensions>&&) noexcept = default; |
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/** @brief Copying is not allowed */ |
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Flat<dimensions>& operator=(const Flat<dimensions>&) = delete; |
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/** @brief Move assignment */ |
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Flat<dimensions>& operator=(Flat<dimensions>&&) noexcept = default; |
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/** @brief Flags */ |
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Flags flags() const { return _flags; } |
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/** |
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* @brief Set transformation and projection matrix |
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* @return Reference to self (for method chaining) |
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* |
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* Initial value is an identity matrix. |
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*/ |
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Flat<dimensions>& setTransformationProjectionMatrix(const MatrixTypeFor<dimensions, Float>& matrix) { |
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setUniform(_transformationProjectionMatrixUniform, matrix); |
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return *this; |
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} |
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/** |
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* @brief Set color |
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* @return Reference to self (for method chaining) |
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* |
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* If @ref Flag::Textured is set, initial value is |
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* @cpp 0xffffffff_rgbaf @ce and the color will be multiplied with |
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* texture. |
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* @see @ref bindTexture() |
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*/ |
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Flat<dimensions>& setColor(const Color4& color){ |
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setUniform(_colorUniform, color); |
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return *this; |
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} |
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/** |
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* @brief Bind a color texture |
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* @return Reference to self (for method chaining) |
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* |
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* Expects that the shader was created with @ref Flag::Textured |
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* enabled. |
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* @see @ref setColor() |
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*/ |
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Flat<dimensions>& bindTexture(GL::Texture2D& texture); |
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/** |
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* @brief Set alpha mask value |
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* @return Reference to self (for method chaining) |
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* |
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* Expects that the shader was created with @ref Flag::AlphaMask |
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* enabled. Fragments with alpha values smaller than the mask value |
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* will be discarded. Initial value is @cpp 0.5f @ce. See the flag |
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* documentation for further information. |
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*/ |
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Flat<dimensions>& setAlphaMask(Float mask); |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** @brief @copybrief bindTexture() |
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* @deprecated Use @ref bindTexture() instead. |
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*/ |
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CORRADE_DEPRECATED("use bindTexture() instead") Flat<dimensions>& setTexture(GL::Texture2D& texture) { |
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return bindTexture(texture); |
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} |
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#endif |
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private: |
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Flags _flags; |
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Int _transformationProjectionMatrixUniform{0}, |
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_colorUniform{1}, |
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_alphaMaskUniform{2}; |
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}; |
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/** @brief 2D flat shader */ |
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typedef Flat<2> Flat2D; |
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/** @brief 3D flat shader */ |
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typedef Flat<3> Flat3D; |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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/** @debugoperatorclassenum{Flat,Flat::Flag} */ |
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template<UnsignedInt dimensions> Debug& operator<<(Debug& debug, Flat<dimensions>::Flag value); |
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/** @debugoperatorclassenum{Flat,Flat::Flags} */ |
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template<UnsignedInt dimensions> Debug& operator<<(Debug& debug, Flat<dimensions>::Flags value); |
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#else |
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namespace Implementation { |
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MAGNUM_SHADERS_EXPORT Debug& operator<<(Debug& debug, FlatFlag value); |
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MAGNUM_SHADERS_EXPORT Debug& operator<<(Debug& debug, FlatFlags value); |
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CORRADE_ENUMSET_OPERATORS(FlatFlags) |
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} |
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#endif |
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}} |
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#endif
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