..
Audio
Math: put angle literals into dedicated Literals namespace.
10 years ago
DebugTools
DebugTools: fixed compilation on GLES2.
10 years ago
Implementation
Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate.
10 years ago
Math
Math: put angle literals into dedicated Literals namespace.
10 years ago
MeshTools
Modern CMake usage: reworked to use target-specific properties.
10 years ago
Platform
Platform: MOAR keys in Sdl2Application.
10 years ago
Primitives
Modern CMake usage: reworked to use target-specific properties.
10 years ago
SceneGraph
Modern CMake usage: reworked to use target-specific properties.
10 years ago
Shaders
Modern CMake usage: reworked to use target-specific properties.
10 years ago
Shapes
Modern CMake usage: reworked to use target-specific properties.
10 years ago
Test
Support iOS in GL tests.
10 years ago
Text
Text: introduce font ascent and descent.
10 years ago
TextureTools
DebugTools, TextureTools: no pixel_center_integer in GLSL ES.
10 years ago
Trade
Math: put angle literals into dedicated Literals namespace.
10 years ago
AbstractFramebuffer.cpp
Fix unused variable warning on Emscripten.
10 years ago
AbstractFramebuffer.h
Hell, this project is big.
10 years ago
AbstractObject.cpp
Hell, this project is big.
10 years ago
AbstractObject.h
Hell, this project is big.
10 years ago
AbstractQuery.cpp
Hell, this project is big.
10 years ago
AbstractQuery.h
Hell, this project is big.
10 years ago
AbstractResourceLoader.h
Hell, this project is big.
10 years ago
AbstractShaderProgram.cpp
Hell, this project is big.
10 years ago
AbstractShaderProgram.h
Hell, this project is big.
10 years ago
AbstractTexture.cpp
Fix building on GLES2/WebGL.
10 years ago
AbstractTexture.h
Hell, this project is big.
10 years ago
Array.h
Hell, this project is big.
10 years ago
Attribute.cpp
Hell, this project is big.
10 years ago
Attribute.h
Hell, this project is big.
10 years ago
Buffer.cpp
Hell, this project is big.
10 years ago
Buffer.h
DebugTools: utility to get buffer data on OpenGL ES.
10 years ago
BufferImage.cpp
Hell, this project is big.
10 years ago
BufferImage.h
Hell, this project is big.
10 years ago
BufferTexture.cpp
Hell, this project is big.
10 years ago
BufferTexture.h
Hell, this project is big.
10 years ago
BufferTextureFormat.h
Hell, this project is big.
10 years ago
CMakeLists.txt
Platform: fix building of EglContext with Xcode.
10 years ago
Color.h
Hell, this project is big.
10 years ago
ColorFormat.h
Hell, this project is big.
10 years ago
Context.cpp
Implemented KHR_no_error.
10 years ago
Context.h
Implemented KHR_no_error.
10 years ago
CubeMapTexture.cpp
Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate.
10 years ago
CubeMapTexture.h
Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate.
10 years ago
CubeMapTextureArray.cpp
Hell, this project is big.
10 years ago
CubeMapTextureArray.h
Hell, this project is big.
10 years ago
DebugMessage.h
Hell, this project is big.
10 years ago
DebugOutput.cpp
Hell, this project is big.
10 years ago
DebugOutput.h
Hell, this project is big.
10 years ago
DefaultFramebuffer.cpp
Hell, this project is big.
10 years ago
DefaultFramebuffer.h
Hell, this project is big.
10 years ago
DimensionTraits.h
Hell, this project is big.
10 years ago
Extensions.h
Added EXT_shader_framebuffer_fetch ES extension to the list.
10 years ago
Framebuffer.cpp
Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate.
10 years ago
Framebuffer.h
Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate.
10 years ago
Image.cpp
Hell, this project is big.
10 years ago
Image.h
Hell, this project is big.
10 years ago
ImageFormat.h
Hell, this project is big.
10 years ago
ImageReference.h
Hell, this project is big.
10 years ago
ImageView.h
Hell, this project is big.
10 years ago
Magnum.h
Math: put angle literals into dedicated Literals namespace.
10 years ago
Mesh.cpp
Hell, this project is big.
10 years ago
Mesh.h
Hell, this project is big.
10 years ago
MeshView.cpp
Hell, this project is big.
10 years ago
MeshView.h
Hell, this project is big.
10 years ago
MultisampleTexture.cpp
Hell, this project is big.
10 years ago
MultisampleTexture.h
Hell, this project is big.
10 years ago
OpenGL.cpp
Hell, this project is big.
10 years ago
OpenGL.h
Hell, this project is big.
10 years ago
PixelFormat.cpp
Hell, this project is big.
10 years ago
PixelFormat.h
Clarify that it is possible to read UnsignedInt from framebuffer in ES3.
10 years ago
PixelStorage.cpp
Hell, this project is big.
10 years ago
PixelStorage.h
Hell, this project is big.
10 years ago
PrimitiveQuery.h
Hell, this project is big.
10 years ago
Query.h
Hell, this project is big.
10 years ago
RectangleTexture.cpp
Hell, this project is big.
10 years ago
RectangleTexture.h
Hell, this project is big.
10 years ago
Renderbuffer.cpp
Hell, this project is big.
10 years ago
Renderbuffer.h
Hell, this project is big.
10 years ago
RenderbufferFormat.h
Hell, this project is big.
10 years ago
Renderer.cpp
Hell, this project is big.
10 years ago
Renderer.h
Hell, this project is big.
10 years ago
Resource.cpp
Hell, this project is big.
10 years ago
Resource.h
Hell, this project is big.
10 years ago
ResourceManager.h
Hell, this project is big.
10 years ago
ResourceManager.hpp
Hell, this project is big.
10 years ago
SampleQuery.h
Hell, this project is big.
10 years ago
Sampler.cpp
Hell, this project is big.
10 years ago
Sampler.h
Hell, this project is big.
10 years ago
Shader.cpp
Make the ES versions first-class on desktop OpenGL.
10 years ago
Shader.h
Hell, this project is big.
10 years ago
Tags.h
Hell, this project is big.
10 years ago
Texture.cpp
Hell, this project is big.
10 years ago
Texture.h
Hell, this project is big.
10 years ago
TextureArray.cpp
Hell, this project is big.
10 years ago
TextureArray.h
Hell, this project is big.
10 years ago
TextureFormat.h
Hell, this project is big.
10 years ago
TimeQuery.h
Hell, this project is big.
10 years ago
Timeline.cpp
Hell, this project is big.
10 years ago
Timeline.h
Hell, this project is big.
10 years ago
TransformFeedback.cpp
Hell, this project is big.
10 years ago
TransformFeedback.h
Hell, this project is big.
10 years ago
Types.h
Hell, this project is big.
10 years ago
Version.cpp
Make the ES versions first-class on desktop OpenGL.
10 years ago
Version.h
Fix annoying unused variable warning on ES.
10 years ago
configure.h.cmake
Added TARGET_HEADLESS option.
10 years ago
dummy.cpp
Platform: fix building of EglContext with Xcode.
10 years ago
visibility.h
Hell, this project is big.
10 years ago