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848 lines
29 KiB
848 lines
29 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Shader.h" |
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#include <Corrade/Containers/Array.h> |
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#include <Corrade/Containers/Reference.h> |
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#include <Corrade/Utility/Assert.h> |
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#include <Corrade/Utility/Debug.h> |
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#include <Corrade/Utility/DebugStl.h> |
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#include <Corrade/Utility/Directory.h> |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#ifndef MAGNUM_TARGET_WEBGL |
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#include "Magnum/GL/Implementation/DebugState.h" |
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#endif |
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#include "Magnum/GL/Implementation/State.h" |
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#include "Magnum/GL/Implementation/ShaderState.h" |
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#include "Magnum/Math/Functions.h" |
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/* libgles-omap3-dev_4.03.00.02-r15.6 on BeagleBoard/Ångström linux 2011.3 doesn't have GLchar */ |
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#ifdef MAGNUM_TARGET_GLES |
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typedef char GLchar; |
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#endif |
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namespace Magnum { namespace GL { |
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namespace { |
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std::string shaderName(const Shader::Type type) { |
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switch(type) { |
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case Shader::Type::Vertex: return "vertex"; |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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case Shader::Type::Geometry: return "geometry"; |
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case Shader::Type::TessellationControl: return "tessellation control"; |
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case Shader::Type::TessellationEvaluation: return "tessellation evaluation"; |
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case Shader::Type::Compute: return "compute"; |
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#endif |
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case Shader::Type::Fragment: return "fragment"; |
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} |
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CORRADE_INTERNAL_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */ |
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} |
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UnsignedInt typeToIndex(const Shader::Type type) { |
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switch(type) { |
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case Shader::Type::Vertex: return 0; |
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case Shader::Type::Fragment: return 1; |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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case Shader::Type::Compute: return 2; |
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case Shader::Type::Geometry: return 3; |
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case Shader::Type::TessellationControl: return 4; |
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case Shader::Type::TessellationEvaluation: return 5; |
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#endif |
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} |
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CORRADE_INTERNAL_ASSERT_UNREACHABLE(); /* LCOV_EXCL_LINE */ |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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bool isTypeSupported(const Shader::Type type) { |
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if(type == Shader::Type::Geometry && !Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>()) |
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return false; |
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if((type == Shader::Type::TessellationControl || type == Shader::Type::TessellationEvaluation) && !Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>()) |
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return false; |
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if(type == Shader::Type::Compute && !Context::current().isExtensionSupported<Extensions::ARB::compute_shader>()) |
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return false; |
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return true; |
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} |
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#elif !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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bool isTypeSupported(const Shader::Type type) { |
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if(type == Shader::Type::Geometry && !Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>()) |
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return false; |
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if((type == Shader::Type::TessellationControl || type == Shader::Type::TessellationEvaluation) && !Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>()) |
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return false; |
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if(type == Shader::Type::Compute && !Context::current().isVersionSupported(Version::GLES310)) |
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return false; |
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return true; |
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} |
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#else |
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constexpr bool isTypeSupported(Shader::Type) { return true; } |
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#endif |
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} |
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Int Shader::maxVertexOutputComponents() { |
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GLint& value = Context::current().state().shader.maxVertexOutputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(Context::current().isVersionSupported(Version::GL320)) |
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glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value); |
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else |
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glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value); |
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#elif defined(MAGNUM_TARGET_GLES2) |
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glGetIntegerv(GL_MAX_VARYING_VECTORS, &value); |
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value *= 4; |
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#else |
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glGetIntegerv(GL_MAX_VERTEX_OUTPUT_COMPONENTS, &value); |
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#endif |
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} |
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return value; |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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Int Shader::maxTessellationControlInputComponents() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().shader.maxTessellationControlInputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxTessellationControlOutputComponents() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().shader.maxTessellationControlOutputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxTessellationControlTotalOutputComponents() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().shader.maxTessellationControlTotalOutputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxTessellationEvaluationInputComponents() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().shader.maxTessellationEvaluationInputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxTessellationEvaluationOutputComponents() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::tessellation_shader>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::tessellation_shader>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().shader.maxTessellationEvaluationOutputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxGeometryInputComponents() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().shader.maxGeometryInputComponents; |
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/* Get the value, if not already cached */ |
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/** @todo The extension has only `GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB`, this is supported since GL 3.2 (wtf?) */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_GEOMETRY_INPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxGeometryOutputComponents() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().shader.maxGeometryOutputComponents; |
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/* Get the value, if not already cached */ |
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/** @todo The extension has only `GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB`, this is supported since GL 3.2 (wtf?) */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, &value); |
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return value; |
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} |
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Int Shader::maxGeometryTotalOutputComponents() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::geometry_shader4>()) |
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return 0; |
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#else |
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if(!Context::current().isExtensionSupported<Extensions::EXT::geometry_shader>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().shader.maxGeometryTotalOutputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, &value); |
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return value; |
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} |
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#endif |
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Int Shader::maxFragmentInputComponents() { |
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GLint& value = Context::current().state().shader.maxFragmentInputComponents; |
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/* Get the value, if not already cached */ |
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if(value == 0) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(Context::current().isVersionSupported(Version::GL320)) |
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glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value); |
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else |
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glGetIntegerv(GL_MAX_VARYING_COMPONENTS, &value); |
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#elif defined(MAGNUM_TARGET_GLES2) |
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glGetIntegerv(GL_MAX_VARYING_VECTORS, &value); |
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value *= 4; |
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#else |
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glGetIntegerv(GL_MAX_FRAGMENT_INPUT_COMPONENTS, &value); |
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#endif |
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} |
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return value; |
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} |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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Int Shader::maxAtomicCounterBuffers(const Type type) { |
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if( |
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#ifndef MAGNUM_TARGET_GLES |
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!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>() || |
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#else |
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!Context::current().isVersionSupported(Version::GLES310) || |
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#endif |
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!isTypeSupported(type)) |
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{ |
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return 0; |
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} |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current().state().shader.maxAtomicCounterBuffers[index]; |
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/* Get the value, if not already cached */ |
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constexpr static GLenum what[] = { |
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GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, |
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GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, |
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GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, |
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GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, |
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, |
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedAtomicCounterBuffers() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>()) |
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#else |
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if(!Context::current().isVersionSupported(Version::GLES310)) |
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#endif |
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return 0; |
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GLint& value = Context::current().state().shader.maxCombinedAtomicCounterBuffers; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &value); |
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return value; |
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} |
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Int Shader::maxAtomicCounters(const Type type) { |
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if( |
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#ifndef MAGNUM_TARGET_GLES |
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!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>() || |
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#else |
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!Context::current().isVersionSupported(Version::GLES310) || |
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#endif |
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!isTypeSupported(type)) |
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{ |
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return 0; |
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} |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current().state().shader.maxAtomicCounters[index]; |
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/* Get the value, if not already cached */ |
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constexpr static GLenum what[] = { |
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GL_MAX_VERTEX_ATOMIC_COUNTERS, |
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GL_MAX_FRAGMENT_ATOMIC_COUNTERS, |
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GL_MAX_COMPUTE_ATOMIC_COUNTERS, |
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GL_MAX_GEOMETRY_ATOMIC_COUNTERS, |
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GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, |
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GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedAtomicCounters() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>()) |
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#else |
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if(!Context::current().isVersionSupported(Version::GLES310)) |
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#endif |
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return 0; |
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GLint& value = Context::current().state().shader.maxCombinedAtomicCounters; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTERS, &value); |
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return value; |
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} |
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Int Shader::maxImageUniforms(const Type type) { |
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if( |
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#ifndef MAGNUM_TARGET_GLES |
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!Context::current().isExtensionSupported<Extensions::ARB::shader_image_load_store>() || |
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#else |
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!Context::current().isVersionSupported(Version::GLES310) || |
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#endif |
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!isTypeSupported(type)) |
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{ |
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return 0; |
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} |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current().state().shader.maxImageUniforms[index]; |
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/* Get the value, if not already cached */ |
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constexpr static GLenum what[] = { |
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GL_MAX_VERTEX_IMAGE_UNIFORMS, |
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GL_MAX_FRAGMENT_IMAGE_UNIFORMS, |
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GL_MAX_COMPUTE_IMAGE_UNIFORMS, |
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GL_MAX_GEOMETRY_IMAGE_UNIFORMS, |
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GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, |
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GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedImageUniforms() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::shader_image_load_store>()) |
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#else |
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if(!Context::current().isVersionSupported(Version::GLES310)) |
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#endif |
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return 0; |
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GLint& value = Context::current().state().shader.maxCombinedImageUniforms; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_IMAGE_UNIFORMS, &value); |
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return value; |
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} |
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Int Shader::maxShaderStorageBlocks(const Type type) { |
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if( |
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#ifndef MAGNUM_TARGET_GLES |
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!Context::current().isExtensionSupported<Extensions::ARB::shader_storage_buffer_object>() || |
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#else |
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!Context::current().isVersionSupported(Version::GLES310) || |
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#endif |
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!isTypeSupported(type)) |
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{ |
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return 0; |
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} |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current().state().shader.maxShaderStorageBlocks[index]; |
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/* Get the value, if not already cached */ |
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constexpr static GLenum what[] = { |
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GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, |
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GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, |
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GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, |
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GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, |
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GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, |
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GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedShaderStorageBlocks() { |
|
#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::shader_atomic_counters>()) |
|
#else |
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if(!Context::current().isVersionSupported(Version::GLES310)) |
|
#endif |
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return 0; |
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GLint& value = Context::current().state().shader.maxCombinedShaderStorageBlocks; |
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|
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &value); |
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return value; |
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} |
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#endif |
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Int Shader::maxTextureImageUnits(const Type type) { |
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if(!isTypeSupported(type)) |
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return 0; |
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const UnsignedInt index = typeToIndex(type); |
|
GLint& value = Context::current().state().shader.maxTextureImageUnits[index]; |
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|
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/* Get the value, if not already cached */ |
|
constexpr static GLenum what[] = { |
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GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, |
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GL_MAX_TEXTURE_IMAGE_UNITS, |
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#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
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GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, |
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GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, |
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GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, |
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GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS |
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#endif |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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|
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return value; |
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} |
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|
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Int Shader::maxCombinedTextureImageUnits() { |
|
GLint& value = Context::current().state().shader.maxTextureImageUnitsCombined; |
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|
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/* Get the value, if not already cached */ |
|
if(value == 0) |
|
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &value); |
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|
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return value; |
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} |
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|
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#ifndef MAGNUM_TARGET_GLES2 |
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Int Shader::maxUniformBlocks(const Type type) { |
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current().isExtensionSupported<Extensions::ARB::uniform_buffer_object>() || !isTypeSupported(type)) |
|
#else |
|
if(!isTypeSupported(type)) |
|
#endif |
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return 0; |
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|
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const UnsignedInt index = typeToIndex(type); |
|
GLint& value = Context::current().state().shader.maxUniformBlocks[index]; |
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|
|
/* Get the value, if not already cached */ |
|
constexpr static GLenum what[] = { |
|
GL_MAX_VERTEX_UNIFORM_BLOCKS, |
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GL_MAX_FRAGMENT_UNIFORM_BLOCKS, |
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#ifndef MAGNUM_TARGET_WEBGL |
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GL_MAX_COMPUTE_UNIFORM_BLOCKS, |
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GL_MAX_GEOMETRY_UNIFORM_BLOCKS, |
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GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, |
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GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS |
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#endif |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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Int Shader::maxCombinedUniformBlocks() { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::uniform_buffer_object>()) |
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return 0; |
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#endif |
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GLint& value = Context::current().state().shader.maxCombinedUniformBlocks; |
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/* Get the value, if not already cached */ |
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if(value == 0) |
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glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &value); |
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return value; |
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} |
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#endif |
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Int Shader::maxUniformComponents(const Type type) { |
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if(!isTypeSupported(type)) |
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return 0; |
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current().state().shader.maxUniformComponents[index]; |
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/* Get the value, if not already cached */ |
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#ifndef MAGNUM_TARGET_GLES2 |
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constexpr static GLenum what[] = { |
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GL_MAX_VERTEX_UNIFORM_COMPONENTS, |
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GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, |
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#ifndef MAGNUM_TARGET_WEBGL |
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GL_MAX_COMPUTE_UNIFORM_COMPONENTS, |
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GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, |
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GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, |
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GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS |
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#endif |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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#else |
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/* For ES2 we need to multiply _VECTORS by 4 */ |
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constexpr static GLenum what[] = { |
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GL_MAX_VERTEX_UNIFORM_VECTORS, |
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GL_MAX_FRAGMENT_UNIFORM_VECTORS |
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}; |
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if(value == 0) { |
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GLint vectors; |
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glGetIntegerv(what[index], &vectors); |
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value = vectors*4; |
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} |
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#endif |
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return value; |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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Int Shader::maxCombinedUniformComponents(const Type type) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current().isExtensionSupported<Extensions::ARB::uniform_buffer_object>() || !isTypeSupported(type)) |
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#else |
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if(!isTypeSupported(type)) |
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#endif |
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return 0; |
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|
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const UnsignedInt index = typeToIndex(type); |
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GLint& value = Context::current().state().shader.maxCombinedUniformComponents[index]; |
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|
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/* Get the value, if not already cached */ |
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constexpr static GLenum what[] = { |
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GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, |
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#ifndef MAGNUM_TARGET_WEBGL |
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GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, |
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GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS |
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#endif |
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}; |
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if(value == 0) |
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glGetIntegerv(what[index], &value); |
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return value; |
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} |
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#endif |
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Shader::Shader(const Version version, const Type type): _type(type), _id(0) { |
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_id = glCreateShader(GLenum(_type)); |
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switch(version) { |
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#ifndef MAGNUM_TARGET_GLES |
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case Version::GL210: _sources.emplace_back("#version 120\n"); return; |
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case Version::GL300: _sources.emplace_back("#version 130\n"); return; |
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case Version::GL310: _sources.emplace_back("#version 140\n"); return; |
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case Version::GL320: _sources.emplace_back("#version 150\n"); return; |
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case Version::GL330: _sources.emplace_back("#version 330\n"); return; |
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case Version::GL400: _sources.emplace_back("#version 400\n"); return; |
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case Version::GL410: _sources.emplace_back("#version 410\n"); return; |
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case Version::GL420: _sources.emplace_back("#version 420\n"); return; |
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case Version::GL430: _sources.emplace_back("#version 430\n"); return; |
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case Version::GL440: _sources.emplace_back("#version 440\n"); return; |
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case Version::GL450: _sources.emplace_back("#version 450\n"); return; |
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case Version::GL460: _sources.emplace_back("#version 460\n"); return; |
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#endif |
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/* `#version 100` really is GLSL ES 1.00 and *not* GLSL 1.00. What a mess. */ |
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case Version::GLES200: _sources.emplace_back("#version 100\n"); return; |
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case Version::GLES300: _sources.emplace_back("#version 300 es\n"); return; |
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#ifndef MAGNUM_TARGET_WEBGL |
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case Version::GLES310: _sources.emplace_back("#version 310 es\n"); return; |
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case Version::GLES320: _sources.emplace_back("#version 320 es\n"); return; |
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#endif |
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|
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/* The user is responsible for (not) adding #version directive */ |
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case Version::None: return; |
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} |
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|
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CORRADE_ASSERT_UNREACHABLE("GL::Shader::Shader(): unsupported version" << version, ); |
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} |
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Shader::~Shader() { |
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/* Moved out, nothing to do */ |
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if(!_id) return; |
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|
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glDeleteShader(_id); |
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} |
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|
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#ifndef MAGNUM_TARGET_WEBGL |
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std::string Shader::label() const { |
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#ifndef MAGNUM_TARGET_GLES2 |
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return Context::current().state().debug.getLabelImplementation(GL_SHADER, _id); |
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#else |
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return Context::current().state().debug.getLabelImplementation(GL_SHADER_KHR, _id); |
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#endif |
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} |
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Shader& Shader::setLabelInternal(const Containers::ArrayView<const char> label) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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Context::current().state().debug.labelImplementation(GL_SHADER, _id, label); |
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#else |
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Context::current().state().debug.labelImplementation(GL_SHADER_KHR, _id, label); |
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#endif |
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return *this; |
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} |
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#endif |
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std::vector<std::string> Shader::sources() const { return _sources; } |
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Shader& Shader::addSource(std::string source) { |
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if(!source.empty()) { |
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auto addSource = Context::current().state().shader.addSourceImplementation; |
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|
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/* Fix line numbers, so line 41 of third added file is marked as 3(41) |
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in case shader version was not Version::None, because then source 0 |
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is the #version directive added in constructor. |
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|
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If version was Version::None, line 41 of third added file is marked |
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as 2(41). We apparently can't add even the #line directive before |
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the potential `#version` directive -- in that case the first source |
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file is not marked with any file number, thus having number 0. In |
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order to avoid complex logic in compile() where we assert for at |
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least some user-provided source, an empty string is added here |
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instead. */ |
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if(!_sources.empty()) (this->*addSource)("#line 1 " + std::to_string((_sources.size()+1)/2) + '\n'); |
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else (this->*addSource)({}); |
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|
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(this->*addSource)(std::move(source)); |
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} |
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return *this; |
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} |
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|
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void Shader::addSourceImplementationDefault(std::string source) { |
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_sources.push_back(std::move(source)); |
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} |
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#if defined(CORRADE_TARGET_EMSCRIPTEN) && defined(__EMSCRIPTEN_PTHREADS__) |
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void Shader::addSourceImplementationEmscriptenPthread(std::string source) { |
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/* See the "emscripten-pthreads-broken-unicode-shader-sources" |
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workaround description for details */ |
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for(char& c: source) if(c < 0) c = ' '; |
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_sources.push_back(std::move(source)); |
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} |
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#endif |
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Shader& Shader::addFile(const std::string& filename) { |
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CORRADE_ASSERT(Utility::Directory::exists(filename), |
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"GL::Shader file " << '\'' + filename + '\'' << " cannot be read.", *this); |
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addSource(Utility::Directory::readString(filename)); |
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return *this; |
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} |
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bool Shader::compile() { return compile({*this}); } |
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|
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bool Shader::compile(std::initializer_list<Containers::Reference<Shader>> shaders) { |
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bool allSuccess = true; |
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|
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/* Allocate large enough array for source pointers and sizes (to avoid |
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reallocating it for each of them) */ |
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std::size_t maxSourceCount = 0; |
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for(Shader& shader: shaders) { |
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CORRADE_ASSERT(shader._sources.size() > 1, "GL::Shader::compile(): no files added", false); |
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maxSourceCount = Math::max(shader._sources.size(), maxSourceCount); |
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} |
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/** @todo ArrayTuple/VLAs */ |
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Containers::Array<const GLchar*> pointers(maxSourceCount); |
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Containers::Array<GLint> sizes(maxSourceCount); |
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|
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/* Upload sources of all shaders */ |
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for(Shader& shader: shaders) { |
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for(std::size_t i = 0; i != shader._sources.size(); ++i) { |
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pointers[i] = static_cast<const GLchar*>(shader._sources[i].data()); |
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sizes[i] = shader._sources[i].size(); |
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} |
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|
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glShaderSource(shader._id, shader._sources.size(), pointers, sizes); |
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} |
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|
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/* Invoke (possibly parallel) compilation on all shaders */ |
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for(Shader& shader: shaders) glCompileShader(shader._id); |
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|
|
/* After compilation phase, check status of all shaders */ |
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Int i = 1; |
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for(Shader& shader: shaders) { |
|
GLint success, logLength; |
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glGetShaderiv(shader._id, GL_COMPILE_STATUS, &success); |
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glGetShaderiv(shader._id, GL_INFO_LOG_LENGTH, &logLength); |
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|
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/* Error or warning message. The string is returned null-terminated, |
|
strip the \0 at the end afterwards. */ |
|
std::string message(logLength, '\0'); |
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if(message.size() > 1) |
|
glGetShaderInfoLog(shader._id, message.size(), nullptr, &message[0]); |
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message.resize(Math::max(logLength, 1)-1); |
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|
|
/* Some drivers are chatty and can't keep shut when there's nothing to |
|
be said, handle that as well. */ |
|
Context::current().state().shader.cleanLogImplementation(message); |
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|
|
/* Show error log */ |
|
if(!success) { |
|
Error out{Debug::Flag::NoNewlineAtTheEnd}; |
|
out << "GL::Shader::compile(): compilation of" << shaderName(shader._type) << "shader"; |
|
if(shaders.size() != 1) out << i; |
|
out << "failed with the following message:" << Debug::newline << message; |
|
|
|
/* Or just warnings, if any */ |
|
} else if(!message.empty()) { |
|
Warning out{Debug::Flag::NoNewlineAtTheEnd}; |
|
out << "GL::Shader::compile(): compilation of" << shaderName(shader._type) << "shader"; |
|
if(shaders.size() != 1) out << i; |
|
out << "succeeded with the following message:" << Debug::newline << message; |
|
} |
|
|
|
/* Success of all depends on each of them */ |
|
allSuccess = allSuccess && success; |
|
++i; |
|
} |
|
|
|
return allSuccess; |
|
} |
|
|
|
void Shader::cleanLogImplementationNoOp(std::string&) {} |
|
|
|
#if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES) |
|
void Shader::cleanLogImplementationIntelWindows(std::string& message) { |
|
if(message == "No errors.\n") message = {}; |
|
} |
|
#endif |
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT |
|
Debug& operator<<(Debug& debug, const Shader::Type value) { |
|
debug << "GL::Shader::Type" << Debug::nospace; |
|
|
|
switch(value) { |
|
/* LCOV_EXCL_START */ |
|
#define _c(value) case Shader::Type::value: return debug << "::" #value; |
|
_c(Vertex) |
|
#if !defined(MAGNUM_TARGET_GLES2) && !defined(MAGNUM_TARGET_WEBGL) |
|
_c(TessellationControl) |
|
_c(TessellationEvaluation) |
|
_c(Geometry) |
|
_c(Compute) |
|
#endif |
|
_c(Fragment) |
|
#undef _c |
|
/* LCOV_EXCL_STOP */ |
|
} |
|
|
|
return debug << "(" << Debug::nospace << reinterpret_cast<void*>(GLenum(value)) << Debug::nospace << ")"; |
|
} |
|
#endif |
|
|
|
}}
|
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