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Vladimír Vondruš 5a79193227 Trade: allow objects without materials. 12 years ago
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Audio Audio: remove useless deprecated function. 12 years ago
DebugTools Happy new year too. 12 years ago
Implementation Support both DSA and SSO variants of glProgramUniform*(). 12 years ago
Math Happy new year too. 12 years ago
MeshTools Doc++ 12 years ago
Platform Happy new year too. 12 years ago
Primitives MeshTools: reworked removeDuplicates(). 12 years ago
SceneGraph Happy new year too. 12 years ago
Shaders Happy new year too. 12 years ago
Shapes Happy new year too. 12 years ago
Test Removed redundant `Buffer` suffixes from FramebufferBlit enum. 12 years ago
Text Adapted to Corrade::PluginManager changes. 12 years ago
TextureTools Adapted to Corrade::PluginManager changes. 12 years ago
Trade Trade: allow objects without materials. 12 years ago
AbstractFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
AbstractFramebuffer.h doc: moved GL-related TODOs where they belong. 12 years ago
AbstractImage.cpp Happy new year too. 12 years ago
AbstractImage.h Happy new year too. 12 years ago
AbstractObject.cpp Happy new year too. 12 years ago
AbstractObject.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
AbstractResourceLoader.h Happy new year too. 12 years ago
AbstractShaderProgram.cpp Support both DSA and SSO variants of glProgramUniform*(). 12 years ago
AbstractShaderProgram.h Support both DSA and SSO variants of glProgramUniform*(). 12 years ago
AbstractTexture.cpp Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
AbstractTexture.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
Array.h Happy new year too. 12 years ago
Buffer.cpp Enable Buffer::invalidate*Data() on ES. 12 years ago
Buffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
BufferImage.cpp Use *Image::dataSize() instead of manual buggy size computation. 12 years ago
BufferImage.h Don't export template class. 12 years ago
BufferTexture.cpp Allow method chaining also on BufferTexture. 12 years ago
BufferTexture.h Allow method chaining also on BufferTexture. 12 years ago
CMakeLists.txt Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Color.h Happy new year too. 12 years ago
ColorFormat.cpp Happy new year too. 12 years ago
ColorFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Context.cpp Removed now duplicate extension support status, added some TODOs. 12 years ago
Context.h doc: moved GL-related TODOs where they belong. 12 years ago
CubeMapTexture.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
CubeMapTextureArray.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
DebugMarker.h Happy new year too. 12 years ago
DebugMessage.cpp Hide yet-unused private function on ES. 12 years ago
DebugMessage.h Happy new year too. 12 years ago
DefaultFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
DefaultFramebuffer.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
DimensionTraits.h Happy new year too. 12 years ago
Extensions.h 3D textures _are_ available in OpenGL ES 3.0. 12 years ago
Framebuffer.cpp Better texture attaching in Framebuffer. 12 years ago
Framebuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
Image.cpp Happy new year too. 12 years ago
Image.h Happy new year too. 12 years ago
ImageFormat.h Happy new year too. 12 years ago
ImageReference.h Happy new year too. 12 years ago
Magnum.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Mesh.cpp Assert on each OES_vertex_array_object function occurence. 12 years ago
Mesh.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
MeshView.cpp Happy new year too. 12 years ago
MeshView.h Happy new year too. 12 years ago
MultisampleTexture.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
OpenGL.cpp Happy new year too. 12 years ago
OpenGL.h Happy new year too. 12 years ago
Query.cpp Happy new year too. 12 years ago
Query.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
RectangleTexture.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
Renderbuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
Renderbuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
RenderbufferFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Renderer.cpp Actually implement the fallback for Renderer::resetNotificationStrategy(). 12 years ago
Renderer.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Resource.cpp Happy new year too. 12 years ago
Resource.h Happy new year too. 12 years ago
ResourceManager.h Happy new year too. 12 years ago
Sampler.cpp Happy new year too. 12 years ago
Sampler.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Shader.cpp Shader: ability to use version directive from shader source. 12 years ago
Shader.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
Swizzle.h Happy new year too. 12 years ago
Texture.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
TextureArray.h Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
TextureFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Timeline.cpp Happy new year too. 12 years ago
Timeline.h Happy new year too. 12 years ago
Types.h Happy new year too. 12 years ago
Version.cpp Happy new year too. 12 years ago
Version.h Happy new year too. 12 years ago
configure.h.cmake Happy new year too. 12 years ago
visibility.h Happy new year too. 12 years ago