You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
Vladimír Vondruš 4c21e10e57 Support both DSA and SSO variants of glProgramUniform*(). 12 years ago
..
BufferState.cpp Moved global data from Buffer class to per-context state. 12 years ago
BufferState.h Moved global data from Buffer class to per-context state. 12 years ago
DebugState.cpp Decide about used extensions on only one place. 12 years ago
DebugState.h Decide about used extensions on only one place. 12 years ago
FramebufferState.cpp Better texture attaching in Framebuffer. 12 years ago
FramebufferState.h Better texture attaching in Framebuffer. 12 years ago
MeshState.cpp Moved global data from Mesh class to per-context state. 12 years ago
MeshState.h Moved global data from Mesh class to per-context state. 12 years ago
RendererState.cpp Doc++ 12 years ago
RendererState.h Moved global data from Renderer class to per-context state. 12 years ago
ShaderProgramState.cpp Support both DSA and SSO variants of glProgramUniform*(). 12 years ago
ShaderProgramState.h Moved global data from shader classes to per-context state. 12 years ago
ShaderState.h Happy new year too. 12 years ago
State.cpp Moved global data from Renderer class to per-context state. 12 years ago
State.h Decide about used extensions on only one place. 12 years ago
TextureState.cpp Actually make use of EXT_texture_storage on ES2. 12 years ago
TextureState.h Moved global data from texture classes to per-context state. 12 years ago