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Vladimír Vondruš 621ad284f6 GL: pack the internal Mesh::AttributeLayout struct to 32 bits. 2 years ago
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Implementation GL: implement PixelFormat mapping to unsized/luminance ES2 TextureFormat. 3 years ago
Test GL: make the DynamicAttribute::Kind enum just 1 byte. 2 years ago
AbstractFramebuffer.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractFramebuffer.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractObject.cpp It's 2023 already! 3 years ago
AbstractObject.h It's 2023 already! 3 years ago
AbstractQuery.cpp It's 2023 already! 3 years ago
AbstractQuery.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractShaderProgram.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractShaderProgram.h GL: implement setIndexOffset() directly on the Mesh as well. 3 years ago
AbstractTexture.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractTexture.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Attribute.cpp It's 2023 already! 3 years ago
Attribute.h GL: make the DynamicAttribute::Kind enum just 1 byte. 2 years ago
Buffer.cpp GL: properly track buffer binding affected by base/range bind calls. 2 years ago
Buffer.h GL: make Buffer::TargetHint just 16-bit. 2 years ago
BufferImage.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
BufferImage.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
BufferTexture.cpp It's 2023 already! 3 years ago
BufferTexture.h It's 2023 already! 3 years ago
BufferTextureFormat.h It's 2023 already! 3 years ago
CMakeLists.txt CMake: avoid installed Magnum headers being picked over local ones. 3 years ago
Context.cpp GL: return Containers::Pair from version(). 3 years ago
Context.h GL: add detection for Qualcomm Adreno drivers. 3 years ago
CubeMapTexture.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
CubeMapTexture.h It's 2023 already! 3 years ago
CubeMapTextureArray.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
CubeMapTextureArray.h It's 2023 already! 3 years ago
DebugOutput.cpp It's 2023 already! 3 years ago
DebugOutput.h It's 2023 already! 3 years ago
DefaultFramebuffer.cpp It's 2023 already! 3 years ago
DefaultFramebuffer.h It's 2023 already! 3 years ago
Extensions.h GL: recognize NV_geometry_shader_passthrough. 3 years ago
Framebuffer.cpp It's 2023 already! 3 years ago
Framebuffer.h It's 2023 already! 3 years ago
GL.h It's 2023 already! 3 years ago
ImageFormat.h It's 2023 already! 3 years ago
Mesh.cpp GL: pack the internal Mesh::AttributeLayout struct to 32 bits. 2 years ago
Mesh.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
MeshView.cpp GL: implement setIndexOffset() directly on the Mesh as well. 3 years ago
MeshView.h GL: implement setIndexOffset() directly on the Mesh as well. 3 years ago
MultisampleTexture.cpp It's 2023 already! 3 years ago
MultisampleTexture.h It's 2023 already! 3 years ago
OpenGL.cpp It's 2023 already! 3 years ago
OpenGL.h It's 2023 already! 3 years ago
OpenGLTester.cpp It's 2023 already! 3 years ago
OpenGLTester.h It's 2023 already! 3 years ago
PipelineStatisticsQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
PipelineStatisticsQuery.h It's 2023 already! 3 years ago
PixelFormat.cpp GL: implement PixelFormat mapping to unsized/luminance ES2 TextureFormat. 3 years ago
PixelFormat.h GL: document that Luminance formats can't be used in framebuffers. 3 years ago
PrimitiveQuery.cpp It's 2023 already! 3 years ago
PrimitiveQuery.h It's 2023 already! 3 years ago
RectangleTexture.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
RectangleTexture.h It's 2023 already! 3 years ago
Renderbuffer.cpp It's 2023 already! 3 years ago
Renderbuffer.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
RenderbufferFormat.h It's 2023 already! 3 years ago
Renderer.cpp It's 2023 already! 3 years ago
Renderer.h GL: hey, let's rename WebGL extensions, why not! 3 years ago
SampleQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
SampleQuery.h It's 2023 already! 3 years ago
Sampler.cpp It's 2023 already! 3 years ago
Sampler.h It's 2023 already! 3 years ago
Shader.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Shader.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Texture.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Texture.h It's 2023 already! 3 years ago
TextureArray.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
TextureArray.h It's 2023 already! 3 years ago
TextureFormat.cpp GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat. 3 years ago
TextureFormat.h GL: document that Luminance formats can't be used in framebuffers. 3 years ago
TimeQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
TimeQuery.h It's 2023 already! 3 years ago
TransformFeedback.cpp It's 2023 already! 3 years ago
TransformFeedback.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Version.cpp GL: return Containers::Pair from version(). 3 years ago
Version.h GL: return Containers::Pair from version(). 3 years ago
visibility.h It's 2023 already! 3 years ago