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Implementation
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GL: implement PixelFormat mapping to unsized/luminance ES2 TextureFormat.
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3 years ago |
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Test
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GL: make the DynamicAttribute::Kind enum just 1 byte.
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2 years ago |
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AbstractFramebuffer.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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AbstractFramebuffer.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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AbstractObject.cpp
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It's 2023 already!
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3 years ago |
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AbstractObject.h
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It's 2023 already!
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3 years ago |
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AbstractQuery.cpp
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It's 2023 already!
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3 years ago |
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AbstractQuery.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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AbstractShaderProgram.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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AbstractShaderProgram.h
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GL: implement setIndexOffset() directly on the Mesh as well.
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3 years ago |
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AbstractTexture.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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AbstractTexture.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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Attribute.cpp
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It's 2023 already!
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3 years ago |
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Attribute.h
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GL: make the DynamicAttribute::Kind enum just 1 byte.
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2 years ago |
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Buffer.cpp
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GL: properly track buffer binding affected by base/range bind calls.
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2 years ago |
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Buffer.h
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GL: make Buffer::TargetHint just 16-bit.
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2 years ago |
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BufferImage.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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BufferImage.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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BufferTexture.cpp
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It's 2023 already!
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3 years ago |
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BufferTexture.h
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It's 2023 already!
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3 years ago |
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BufferTextureFormat.h
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It's 2023 already!
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3 years ago |
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CMakeLists.txt
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CMake: avoid installed Magnum headers being picked over local ones.
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3 years ago |
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Context.cpp
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GL: return Containers::Pair from version().
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3 years ago |
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Context.h
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GL: add detection for Qualcomm Adreno drivers.
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3 years ago |
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CubeMapTexture.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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CubeMapTexture.h
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It's 2023 already!
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3 years ago |
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CubeMapTextureArray.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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CubeMapTextureArray.h
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It's 2023 already!
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3 years ago |
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DebugOutput.cpp
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It's 2023 already!
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3 years ago |
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DebugOutput.h
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It's 2023 already!
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3 years ago |
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DefaultFramebuffer.cpp
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It's 2023 already!
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3 years ago |
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DefaultFramebuffer.h
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It's 2023 already!
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3 years ago |
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Extensions.h
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GL: recognize NV_geometry_shader_passthrough.
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3 years ago |
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Framebuffer.cpp
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It's 2023 already!
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3 years ago |
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Framebuffer.h
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It's 2023 already!
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3 years ago |
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GL.h
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It's 2023 already!
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3 years ago |
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ImageFormat.h
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It's 2023 already!
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3 years ago |
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Mesh.cpp
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GL: pack the internal Mesh::AttributeLayout struct to 32 bits.
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2 years ago |
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Mesh.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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MeshView.cpp
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GL: implement setIndexOffset() directly on the Mesh as well.
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3 years ago |
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MeshView.h
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GL: implement setIndexOffset() directly on the Mesh as well.
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3 years ago |
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MultisampleTexture.cpp
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It's 2023 already!
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3 years ago |
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MultisampleTexture.h
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It's 2023 already!
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3 years ago |
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OpenGL.cpp
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It's 2023 already!
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3 years ago |
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OpenGL.h
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It's 2023 already!
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3 years ago |
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OpenGLTester.cpp
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It's 2023 already!
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3 years ago |
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OpenGLTester.h
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It's 2023 already!
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3 years ago |
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PipelineStatisticsQuery.cpp
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GL: port label() / setLabel() away from std::string.
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4 years ago |
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PipelineStatisticsQuery.h
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It's 2023 already!
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3 years ago |
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PixelFormat.cpp
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GL: implement PixelFormat mapping to unsized/luminance ES2 TextureFormat.
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3 years ago |
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PixelFormat.h
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GL: document that Luminance formats can't be used in framebuffers.
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3 years ago |
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PrimitiveQuery.cpp
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It's 2023 already!
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3 years ago |
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PrimitiveQuery.h
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It's 2023 already!
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3 years ago |
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RectangleTexture.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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RectangleTexture.h
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It's 2023 already!
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3 years ago |
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Renderbuffer.cpp
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It's 2023 already!
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3 years ago |
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Renderbuffer.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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RenderbufferFormat.h
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It's 2023 already!
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3 years ago |
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Renderer.cpp
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It's 2023 already!
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3 years ago |
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Renderer.h
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GL: hey, let's rename WebGL extensions, why not!
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3 years ago |
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SampleQuery.cpp
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GL: port label() / setLabel() away from std::string.
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4 years ago |
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SampleQuery.h
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It's 2023 already!
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3 years ago |
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Sampler.cpp
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It's 2023 already!
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3 years ago |
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Sampler.h
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It's 2023 already!
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3 years ago |
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Shader.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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Shader.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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Texture.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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Texture.h
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It's 2023 already!
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3 years ago |
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TextureArray.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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TextureArray.h
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It's 2023 already!
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3 years ago |
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TextureFormat.cpp
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GL,Vk: inverse mapping of {Texture,Pixel}Format to generic PixelFormat.
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3 years ago |
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TextureFormat.h
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GL: document that Luminance formats can't be used in framebuffers.
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3 years ago |
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TimeQuery.cpp
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GL: port label() / setLabel() away from std::string.
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4 years ago |
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TimeQuery.h
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It's 2023 already!
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3 years ago |
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TransformFeedback.cpp
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It's 2023 already!
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3 years ago |
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TransformFeedback.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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Version.cpp
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GL: return Containers::Pair from version().
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3 years ago |
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Version.h
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GL: return Containers::Pair from version().
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3 years ago |
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visibility.h
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It's 2023 already!
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3 years ago |