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Implementation
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GL: geez, Emscripten, can't you just fix those warnings already.
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2 years ago |
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Test
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GL: implement EXT_clip_control and WEBGL_polygon_mode on Emscripten.
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2 years ago |
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AbstractFramebuffer.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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AbstractFramebuffer.h
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Nothing to see here.
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2 years ago |
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AbstractObject.cpp
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It's 2023 already!
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3 years ago |
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AbstractObject.h
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It's 2023 already!
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3 years ago |
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AbstractQuery.cpp
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It's 2023 already!
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3 years ago |
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AbstractQuery.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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AbstractShaderProgram.cpp
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GL: implement {EXT,WEBGL}_blend_func_extended.
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2 years ago |
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AbstractShaderProgram.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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AbstractTexture.cpp
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GL: implement ANGLE_stencil_texturing and WEBGL_stencil_texturing.
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2 years ago |
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AbstractTexture.h
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GL: implement ANGLE_stencil_texturing and WEBGL_stencil_texturing.
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2 years ago |
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Attribute.cpp
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Use the new Debug::hex instead of reinterpret_cast<void*>().
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2 years ago |
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Attribute.h
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GL: pin down constexpr [Dynamic]Attribute constructors.
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2 years ago |
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Buffer.cpp
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GL: reset state tracker buffer binding after a base/range unbind.
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2 years ago |
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Buffer.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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BufferImage.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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BufferImage.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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BufferTexture.cpp
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It's 2023 already!
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3 years ago |
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BufferTexture.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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BufferTextureFormat.h
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It's 2023 already!
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3 years ago |
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CMakeLists.txt
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GL: pass -fPIC to OpenGLTester as well.
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2 years ago |
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Context.cpp
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GL: recognize and implement INTEL_blackhole_render.
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2 years ago |
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Context.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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CubeMapTexture.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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CubeMapTexture.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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CubeMapTextureArray.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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CubeMapTextureArray.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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DebugOutput.cpp
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Use the new Debug::hex instead of reinterpret_cast<void*>().
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2 years ago |
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DebugOutput.h
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doc: explicitly prefix all Corrade API references with Corrade::.
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2 years ago |
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DefaultFramebuffer.cpp
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Use the new Debug::hex instead of reinterpret_cast<void*>().
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2 years ago |
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DefaultFramebuffer.h
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Nothing to see here.
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2 years ago |
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Extensions.h
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GL: recognize and implement INTEL_blackhole_render.
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2 years ago |
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Framebuffer.cpp
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Use the new Debug::hex instead of reinterpret_cast<void*>().
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2 years ago |
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Framebuffer.h
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Nothing to see here.
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2 years ago |
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GL.h
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GL: recognize and implement INTEL_blackhole_render.
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2 years ago |
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ImageFormat.h
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It's 2023 already!
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3 years ago |
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Mesh.cpp
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GL: accept Mesh index offset as a pointer-sized value.
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2 years ago |
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Mesh.h
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GL: this inline feels redundant.
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2 years ago |
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MeshView.cpp
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GL: implement setIndexOffset() directly on the Mesh as well.
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3 years ago |
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MeshView.h
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GL: implement setIndexOffset() directly on the Mesh as well.
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3 years ago |
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MultisampleTexture.cpp
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It's 2023 already!
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3 years ago |
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MultisampleTexture.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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OpenGL.cpp
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It's 2023 already!
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3 years ago |
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OpenGL.h
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It's 2023 already!
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3 years ago |
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OpenGLTester.cpp
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It's 2023 already!
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3 years ago |
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OpenGLTester.h
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doc: don't let Doxygen see Platform::WindowlessApplication.
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2 years ago |
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PipelineStatisticsQuery.cpp
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GL: port label() / setLabel() away from std::string.
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4 years ago |
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PipelineStatisticsQuery.h
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It's 2023 already!
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3 years ago |
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PixelFormat.cpp
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Use the new Debug::hex instead of reinterpret_cast<void*>().
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2 years ago |
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PixelFormat.h
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doc: explicitly prefix all Corrade API references with Corrade::.
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2 years ago |
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PrimitiveQuery.cpp
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It's 2023 already!
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3 years ago |
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PrimitiveQuery.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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RectangleTexture.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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RectangleTexture.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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Renderbuffer.cpp
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It's 2023 already!
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3 years ago |
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Renderbuffer.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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RenderbufferFormat.h
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It's 2023 already!
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3 years ago |
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Renderer.cpp
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GL: implement EXT_clip_control and WEBGL_polygon_mode on Emscripten.
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2 years ago |
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Renderer.h
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GL: implement EXT_clip_control and WEBGL_polygon_mode on Emscripten.
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2 years ago |
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SampleQuery.cpp
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GL: port label() / setLabel() away from std::string.
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4 years ago |
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SampleQuery.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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Sampler.cpp
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Use the new Debug::hex instead of reinterpret_cast<void*>().
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2 years ago |
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Sampler.h
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GL: implement ANGLE_stencil_texturing and WEBGL_stencil_texturing.
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2 years ago |
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Shader.cpp
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Use the new Debug::hex instead of reinterpret_cast<void*>().
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2 years ago |
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Shader.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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Texture.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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Texture.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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TextureArray.cpp
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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TextureArray.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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TextureFormat.cpp
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Use the new Debug::hex instead of reinterpret_cast<void*>().
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2 years ago |
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TextureFormat.h
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doc: explicitly prefix all Corrade API references with Corrade::.
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2 years ago |
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TimeQuery.cpp
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GL: port label() / setLabel() away from std::string.
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4 years ago |
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TimeQuery.h
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doc: drop the redundant Magnum prefix from snippet files.
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2 years ago |
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TransformFeedback.cpp
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It's 2023 already!
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3 years ago |
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TransformFeedback.h
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Use Utility::move() and swap() instead of STL almost everywhere.
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3 years ago |
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Version.cpp
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Use the new Debug::hex instead of reinterpret_cast<void*>().
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2 years ago |
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Version.h
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GL: return Containers::Pair from version().
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3 years ago |
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visibility.h
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It's 2023 already!
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3 years ago |