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Vladimír Vondruš 7ff3c6e40d Ability to multiply/divide Vector with arbitrary type. 14 years ago
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Math Ability to multiply/divide Vector with arbitrary type. 14 years ago
MeshTools Swapped size and type template parameters in Vector and Matrix. 14 years ago
Physics Physics: Capsule % Sphere collision. 14 years ago
Primitives CMakeLists.txt cleanup and style unification. 14 years ago
Shaders Documented required OpenGL version for some functionality. 14 years ago
Test Improved Object transformation caching to reuse absolute transformation. 14 years ago
Trade Swapped size and type template parameters in Vector and Matrix. 14 years ago
AbstractImage.cpp Silenced wrong compiler warning (it is always initialized). 14 years ago
AbstractImage.h Documented required OpenGL version for some functionality. 14 years ago
AbstractShaderProgram.cpp Added some TODOs. 14 years ago
AbstractShaderProgram.h Doc: removed unneeded indentation. 14 years ago
AbstractTexture.cpp Swapped size and type template parameters in Vector and Matrix. 14 years ago
AbstractTexture.h Improved documentation for texture completeness. 14 years ago
Buffer.h Adapted to OpenGL 4.2 renaming of GL_COPY_*_BUFFER. 14 years ago
BufferedImage.h Swapped size and type template parameters in Vector and Matrix. 14 years ago
BufferedTexture.cpp Added support for three-component internal formats to BufferedTexture. 14 years ago
BufferedTexture.h Added support for three-component internal formats to BufferedTexture. 14 years ago
CMakeLists.txt Added support for three-component internal formats to BufferedTexture. 14 years ago
Camera.cpp Camera must be attached to scene when attempting to draw. 14 years ago
Camera.h Removed "wontfix" TODOs. 14 years ago
CubeMapTexture.h Cube map texture array. 14 years ago
CubeMapTextureArray.h Cube map texture array. 14 years ago
Framebuffer.cpp Rework of image classes, added missing image formats. 14 years ago
Framebuffer.h Documented required OpenGL version for some functionality. 14 years ago
Image.h Swapped size and type template parameters in Vector and Matrix. 14 years ago
IndexedMesh.cpp Use CORRADE_ASSERT() instead of cassert and direct error output. 14 years ago
IndexedMesh.h Warn and assertion fail when mesh has no vertices/indexes before drawing. 14 years ago
Light.cpp Improved Object transformation caching to reuse absolute transformation. 14 years ago
Light.h Improved Object transformation caching to reuse absolute transformation. 14 years ago
Magnum.h Using TypeTraits::epsilon and TypeTraits::equals instead of EPSILON. 14 years ago
Mesh.cpp Use CORRADE_ASSERT() instead of cassert and direct error output. 14 years ago
Mesh.h Added TODOs for easily implementable things. 14 years ago
Object.cpp Improved Object transformation caching to reuse absolute transformation. 14 years ago
Object.h Added some TODOs. 14 years ago
Query.cpp Don't use 0 as null pointer constant. 14 years ago
Query.h Documented required OpenGL version for some functionality. 14 years ago
Renderbuffer.cpp Classes for managing framebuffer. 14 years ago
Renderbuffer.h Internal format of Renderbuffer and BufferedTexture is GLenum, not GLint. 14 years ago
Scene.cpp Using Vertex Array Objects for mesh drawing. 14 years ago
Scene.h Added TODOs for easily implementable things. 14 years ago
Shader.cpp Tesselation-related shader types. 14 years ago
Shader.h Tesselation-related shader types. 14 years ago
SizeTraits.cpp Happy New Year. 15 years ago
SizeTraits.h Documentation updates, "markdownization". 14 years ago
Texture.h Improved documentation for texture completeness. 14 years ago
TypeTraits.cpp Added TypeInfo and TypeOf classes to type traits. 14 years ago
TypeTraits.h Swapped size and type template parameters in Vector and Matrix. 14 years ago
utilities.h Initial Physics classes, interfaces, documentation and unit tests. 14 years ago