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Math
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Ability to multiply/divide Vector with arbitrary type.
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14 years ago |
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MeshTools
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Swapped size and type template parameters in Vector and Matrix.
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14 years ago |
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Physics
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Physics: Capsule % Sphere collision.
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14 years ago |
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Primitives
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CMakeLists.txt cleanup and style unification.
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14 years ago |
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Shaders
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Documented required OpenGL version for some functionality.
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14 years ago |
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Test
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Improved Object transformation caching to reuse absolute transformation.
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14 years ago |
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Trade
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Swapped size and type template parameters in Vector and Matrix.
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14 years ago |
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AbstractImage.cpp
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Silenced wrong compiler warning (it is always initialized).
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14 years ago |
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AbstractImage.h
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Documented required OpenGL version for some functionality.
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14 years ago |
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AbstractShaderProgram.cpp
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Added some TODOs.
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14 years ago |
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AbstractShaderProgram.h
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Doc: removed unneeded indentation.
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14 years ago |
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AbstractTexture.cpp
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Swapped size and type template parameters in Vector and Matrix.
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14 years ago |
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AbstractTexture.h
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Improved documentation for texture completeness.
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14 years ago |
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Buffer.h
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Adapted to OpenGL 4.2 renaming of GL_COPY_*_BUFFER.
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14 years ago |
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BufferedImage.h
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Swapped size and type template parameters in Vector and Matrix.
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14 years ago |
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BufferedTexture.cpp
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Added support for three-component internal formats to BufferedTexture.
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14 years ago |
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BufferedTexture.h
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Added support for three-component internal formats to BufferedTexture.
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14 years ago |
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CMakeLists.txt
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Added support for three-component internal formats to BufferedTexture.
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14 years ago |
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Camera.cpp
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Camera must be attached to scene when attempting to draw.
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14 years ago |
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Camera.h
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Removed "wontfix" TODOs.
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14 years ago |
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CubeMapTexture.h
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Cube map texture array.
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14 years ago |
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CubeMapTextureArray.h
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Cube map texture array.
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14 years ago |
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Framebuffer.cpp
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Rework of image classes, added missing image formats.
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14 years ago |
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Framebuffer.h
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Documented required OpenGL version for some functionality.
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14 years ago |
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Image.h
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Swapped size and type template parameters in Vector and Matrix.
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14 years ago |
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IndexedMesh.cpp
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Use CORRADE_ASSERT() instead of cassert and direct error output.
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14 years ago |
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IndexedMesh.h
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Warn and assertion fail when mesh has no vertices/indexes before drawing.
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14 years ago |
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Light.cpp
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Improved Object transformation caching to reuse absolute transformation.
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14 years ago |
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Light.h
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Improved Object transformation caching to reuse absolute transformation.
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14 years ago |
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Magnum.h
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Using TypeTraits::epsilon and TypeTraits::equals instead of EPSILON.
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14 years ago |
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Mesh.cpp
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Use CORRADE_ASSERT() instead of cassert and direct error output.
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14 years ago |
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Mesh.h
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Added TODOs for easily implementable things.
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14 years ago |
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Object.cpp
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Improved Object transformation caching to reuse absolute transformation.
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14 years ago |
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Object.h
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Added some TODOs.
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14 years ago |
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Query.cpp
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Don't use 0 as null pointer constant.
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14 years ago |
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Query.h
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Documented required OpenGL version for some functionality.
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14 years ago |
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Renderbuffer.cpp
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Classes for managing framebuffer.
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14 years ago |
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Renderbuffer.h
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Internal format of Renderbuffer and BufferedTexture is GLenum, not GLint.
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14 years ago |
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Scene.cpp
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Using Vertex Array Objects for mesh drawing.
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14 years ago |
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Scene.h
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Added TODOs for easily implementable things.
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14 years ago |
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Shader.cpp
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Tesselation-related shader types.
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14 years ago |
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Shader.h
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Tesselation-related shader types.
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14 years ago |
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SizeTraits.cpp
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Happy New Year.
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15 years ago |
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SizeTraits.h
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Documentation updates, "markdownization".
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14 years ago |
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Texture.h
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Improved documentation for texture completeness.
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14 years ago |
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TypeTraits.cpp
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Added TypeInfo and TypeOf classes to type traits.
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14 years ago |
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TypeTraits.h
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Swapped size and type template parameters in Vector and Matrix.
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14 years ago |
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utilities.h
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Initial Physics classes, interfaces, documentation and unit tests.
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14 years ago |