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Implementation
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Shaders: suffix all existing shaders with GL.
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5 years ago |
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Test
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Shaders,TextureTools: XFAIL tests that hit weird bugs on SwiftShader 4.0.
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4 years ago |
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CMakeLists.txt
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Shaders: add UBO support to all shaders.
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5 years ago |
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DistanceFieldVector.frag
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Shaders: assume materialId is 0 if MATERIAL_COUNT is 1.
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5 years ago |
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DistanceFieldVector.h
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Shaders: assume materialId is 0 if MATERIAL_COUNT is 1.
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5 years ago |
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DistanceFieldVectorGL.cpp
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Shaders: assume drawOffset is 0 if DRAW_COUNT is 1.
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5 years ago |
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DistanceFieldVectorGL.h
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GL: AbstractShaderProgram::draw() that takes plain array views.
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5 years ago |
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Flat.frag
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Shaders: support object ID textures in the FlatGL shader.
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4 years ago |
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Flat.h
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Shaders: support object ID textures in the FlatGL shader.
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4 years ago |
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Flat.vert
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Shaders: ANGLE, for fucks sake!
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5 years ago |
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FlatGL.cpp
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Shaders: implement object ID texture visualization in MeshVisualizer.
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4 years ago |
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FlatGL.h
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Shaders: support object ID textures in the FlatGL shader.
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4 years ago |
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FullScreenTriangle.glsl
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Shaders: group things together also in GLSL sources.
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5 years ago |
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Generic.h
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Shaders: support array textures in Flat and Phong.
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5 years ago |
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GenericGL.h
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Shaders: clean up GL version requirement docs for Object ID.
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4 years ago |
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MeshVisualizer.frag
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Shaders: implement object ID texture visualization in MeshVisualizer.
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4 years ago |
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MeshVisualizer.geom
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Shaders: fix MeshVisualizer vertex and object ID to work with TBN.
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4 years ago |
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MeshVisualizer.h
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Shaders: add missing MeshVisualizerGL*D::setObjectId().
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4 years ago |
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MeshVisualizer.vert
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Shaders: don't fetch from an UBO if not needed for TBN visualization.
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4 years ago |
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MeshVisualizerGL.cpp
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Shaders: fix MeshVisualizer vertex and object ID to work with TBN.
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4 years ago |
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MeshVisualizerGL.h
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Shaders: fix MeshVisualizer vertex and object ID to work with TBN.
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4 years ago |
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Phong.frag
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Shaders: support object ID textures in the PhongGL shader.
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4 years ago |
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Phong.h
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Shaders: support object ID textures in the PhongGL shader.
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4 years ago |
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Phong.vert
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Shaders: instancedNormalMatrix isn't needed if Phong has zero lights.
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4 years ago |
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PhongGL.cpp
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Shaders: properly bind the instancedNormalMatrix PhongGL attribute.
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4 years ago |
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PhongGL.h
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Shaders: support object ID textures in the PhongGL shader.
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4 years ago |
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Shaders.h
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Shaders: remove the AbstractVector base.
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5 years ago |
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Vector.frag
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Shaders: assume materialId is 0 if MATERIAL_COUNT is 1.
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5 years ago |
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Vector.h
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Shaders: assume materialId is 0 if MATERIAL_COUNT is 1.
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5 years ago |
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Vector.vert
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Shaders: ANGLE, for fucks sake!
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5 years ago |
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VectorGL.cpp
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Shaders: assume drawOffset is 0 if DRAW_COUNT is 1.
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5 years ago |
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VectorGL.h
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GL: AbstractShaderProgram::draw() that takes plain array views.
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5 years ago |
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VertexColor.frag
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Shaders: group things together also in GLSL sources.
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5 years ago |
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VertexColor.h
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Shaders: suffix all existing shaders with GL.
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5 years ago |
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VertexColor.vert
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Shaders: ANGLE, for fucks sake!
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5 years ago |
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VertexColorGL.cpp
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Shaders: assume drawOffset is 0 if DRAW_COUNT is 1.
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5 years ago |
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VertexColorGL.h
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GL: AbstractShaderProgram::draw() that takes plain array views.
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5 years ago |
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compatibility.glsl
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Shaders: EXPLICIT_TEXTURE_LAYER is very misleading.
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5 years ago |
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generic.glsl
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Shaders: support array textures in Flat and Phong.
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5 years ago |
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resources-gl.conf
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Shaders: remove the AbstractVector base.
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5 years ago |
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visibility.h
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Updated copyright year.
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5 years ago |