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Vladimír Vondruš 361d87cd9e Shaders,TextureTools: XFAIL tests that hit weird bugs on SwiftShader 4.0. 4 years ago
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Implementation Shaders: suffix all existing shaders with GL. 5 years ago
Test Shaders,TextureTools: XFAIL tests that hit weird bugs on SwiftShader 4.0. 4 years ago
CMakeLists.txt Shaders: add UBO support to all shaders. 5 years ago
DistanceFieldVector.frag Shaders: assume materialId is 0 if MATERIAL_COUNT is 1. 5 years ago
DistanceFieldVector.h Shaders: assume materialId is 0 if MATERIAL_COUNT is 1. 5 years ago
DistanceFieldVectorGL.cpp Shaders: assume drawOffset is 0 if DRAW_COUNT is 1. 5 years ago
DistanceFieldVectorGL.h GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
Flat.frag Shaders: support object ID textures in the FlatGL shader. 4 years ago
Flat.h Shaders: support object ID textures in the FlatGL shader. 4 years ago
Flat.vert Shaders: ANGLE, for fucks sake! 5 years ago
FlatGL.cpp Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
FlatGL.h Shaders: support object ID textures in the FlatGL shader. 4 years ago
FullScreenTriangle.glsl Shaders: group things together also in GLSL sources. 5 years ago
Generic.h Shaders: support array textures in Flat and Phong. 5 years ago
GenericGL.h Shaders: clean up GL version requirement docs for Object ID. 4 years ago
MeshVisualizer.frag Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
MeshVisualizer.geom Shaders: fix MeshVisualizer vertex and object ID to work with TBN. 4 years ago
MeshVisualizer.h Shaders: add missing MeshVisualizerGL*D::setObjectId(). 4 years ago
MeshVisualizer.vert Shaders: don't fetch from an UBO if not needed for TBN visualization. 4 years ago
MeshVisualizerGL.cpp Shaders: fix MeshVisualizer vertex and object ID to work with TBN. 4 years ago
MeshVisualizerGL.h Shaders: fix MeshVisualizer vertex and object ID to work with TBN. 4 years ago
Phong.frag Shaders: support object ID textures in the PhongGL shader. 4 years ago
Phong.h Shaders: support object ID textures in the PhongGL shader. 4 years ago
Phong.vert Shaders: instancedNormalMatrix isn't needed if Phong has zero lights. 4 years ago
PhongGL.cpp Shaders: properly bind the instancedNormalMatrix PhongGL attribute. 4 years ago
PhongGL.h Shaders: support object ID textures in the PhongGL shader. 4 years ago
Shaders.h Shaders: remove the AbstractVector base. 5 years ago
Vector.frag Shaders: assume materialId is 0 if MATERIAL_COUNT is 1. 5 years ago
Vector.h Shaders: assume materialId is 0 if MATERIAL_COUNT is 1. 5 years ago
Vector.vert Shaders: ANGLE, for fucks sake! 5 years ago
VectorGL.cpp Shaders: assume drawOffset is 0 if DRAW_COUNT is 1. 5 years ago
VectorGL.h GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
VertexColor.frag Shaders: group things together also in GLSL sources. 5 years ago
VertexColor.h Shaders: suffix all existing shaders with GL. 5 years ago
VertexColor.vert Shaders: ANGLE, for fucks sake! 5 years ago
VertexColorGL.cpp Shaders: assume drawOffset is 0 if DRAW_COUNT is 1. 5 years ago
VertexColorGL.h GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
compatibility.glsl Shaders: EXPLICIT_TEXTURE_LAYER is very misleading. 5 years ago
generic.glsl Shaders: support array textures in Flat and Phong. 5 years ago
resources-gl.conf Shaders: remove the AbstractVector base. 5 years ago
visibility.h Updated copyright year. 5 years ago