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575 lines
22 KiB
575 lines
22 KiB
#ifndef Magnum_Shaders_MeshVisualizer_h |
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#define Magnum_Shaders_MeshVisualizer_h |
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/* |
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This file is part of Magnum. |
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|
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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|
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/** @file |
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* @brief Struct @ref Magnum::Shaders::MeshVisualizerDrawUniform2D, @ref Magnum::Shaders::MeshVisualizerDrawUniform3D, @ref Magnum::Shaders::MeshVisualizerMaterialUniform |
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*/ |
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#include "Magnum/Magnum.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/Matrix.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include <Corrade/Utility/Macros.h> |
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#include "Magnum/Shaders/MeshVisualizerGL.h" |
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#endif |
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namespace Magnum { namespace Shaders { |
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/** |
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@brief Per-draw uniform for 2D mesh visualizer shaders |
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@m_since_latest |
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|
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Together with the generic @ref TransformationProjectionUniform2D contains |
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parameters that are specific to each draw call. Material-related properties are |
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expected to be shared among multiple draw calls and thus are provided in a |
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separate @ref MeshVisualizerMaterialUniform structure, referenced by |
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@ref materialId. |
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@see @ref MeshVisualizerGL2D::bindDrawBuffer() |
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*/ |
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struct MeshVisualizerDrawUniform2D { |
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/** @brief Construct with default parameters */ |
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constexpr explicit MeshVisualizerDrawUniform2D(DefaultInitT = DefaultInit) noexcept: |
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#if ((defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)) && defined(CORRADE_TARGET_BIG_ENDIAN) |
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_pad0{}, /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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materialId{0} |
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#if ((defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)) && !defined(CORRADE_TARGET_BIG_ENDIAN) |
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, _pad0{} |
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#endif |
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, objectId{0} |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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, _pad1{}, _pad2{} |
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#endif |
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{} |
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/** @brief Construct without initializing the contents */ |
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explicit MeshVisualizerDrawUniform2D(NoInitT) noexcept {} |
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|
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/** @{ |
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* @name Convenience setters |
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* |
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* Provided to allow the use of method chaining for populating a structure |
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* in a single expression, otherwise equivalent to accessing the fields |
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* directly. Also guaranteed to provide backwards compatibility when |
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* packing of the actual fields changes. |
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*/ |
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/** |
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* @brief Set the @ref materialId field |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerDrawUniform2D& setMaterialId(UnsignedInt id) { |
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materialId = id; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref objectId field |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerDrawUniform2D& setObjectId(UnsignedInt id) { |
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objectId = id; |
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return *this; |
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} |
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/** |
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* @} |
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*/ |
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/** @var materialId |
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* @brief Material ID |
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* |
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* References a particular material from a |
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* @ref MeshVisualizerMaterialUniform array. Useful when an UBO with |
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* more than one material is supplied or in a multi-draw scenario. Should |
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* be less than the material count passed to the @ref MeshVisualizerGL2D::MeshVisualizerGL2D(Flags, UnsignedInt, UnsignedInt) |
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* / @ref MeshVisualizerGL3D::MeshVisualizerGL3D(Flags, UnsignedInt, UnsignedInt) |
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* constructor, if material count is @cpp 1 @ce, this field is assumed to |
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* be @cpp 0 @ce and isn't even read by the shader. Default value is |
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* @cpp 0 @ce, meaning the first material gets used. |
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*/ |
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/* This field is an UnsignedInt in the shader and materialId is extracted |
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as (value & 0xffff), so the order has to be different on BE */ |
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#ifndef CORRADE_TARGET_BIG_ENDIAN |
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UnsignedShort materialId; |
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/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK |
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I MADE THOSE UNNAMED, YOU DUMB FOOL */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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UnsignedShort |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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:16; /* reserved for skinOffset */ |
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#endif |
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#else |
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UnsignedShort |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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:16; /* reserved for skinOffset */ |
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UnsignedShort materialId; |
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#endif |
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/** |
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* @brief Object ID |
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* |
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* Unlike @ref materialId, this index is used only for the object ID |
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* visualization, not to access any other uniform data. Default value |
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* is @cpp 0 @ce. |
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* |
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* Used only if @ref MeshVisualizerGL2D::Flag::ObjectId is enabled, ignored |
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* otherwise. If @ref MeshVisualizerGL2D::Flag::InstancedObjectId is |
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* enabled as well, this value is added to the ID coming from the |
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* @ref MeshVisualizerGL2D::ObjectId attribute. |
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* @see @ref MeshVisualizerGL2D::setObjectId() |
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*/ |
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UnsignedInt objectId; |
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/* warning: Member __pad1__ is not documented. FFS DOXYGEN WHY DO YOU THINK |
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I MADE THOSE UNNAMED, YOU DUMB FOOL */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Int |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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_pad1 /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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:32; |
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Int |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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_pad2 /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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:32; |
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#endif |
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}; |
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/** |
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@brief Per-draw uniform for 3D mesh visualizer shaders |
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@m_since_latest |
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Together with the generic @ref TransformationUniform3D contains parameters that |
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are specific to each draw call. Material-related properties are expected to be |
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shared among multiple draw calls and thus are provided in a separate |
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@ref MeshVisualizerMaterialUniform structure, referenced by @ref materialId. |
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@see @ref MeshVisualizerGL3D::bindDrawBuffer() |
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*/ |
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struct MeshVisualizerDrawUniform3D { |
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/** @brief Construct with default parameters */ |
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constexpr explicit MeshVisualizerDrawUniform3D(DefaultInitT = DefaultInit) noexcept: normalMatrix{Math::IdentityInit} |
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#if ((defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)) && defined(CORRADE_TARGET_BIG_ENDIAN) |
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, _pad0{} /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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, materialId{0} |
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#if ((defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8)) && !defined(CORRADE_TARGET_BIG_ENDIAN) |
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, _pad0{} |
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#endif |
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, objectId{0} |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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, _pad1{}, _pad2{} |
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#endif |
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{} |
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/** @brief Construct without initializing the contents */ |
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explicit MeshVisualizerDrawUniform3D(NoInitT) noexcept: normalMatrix{NoInit} {} |
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/** @{ |
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* @name Convenience setters |
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* |
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* Provided to allow the use of method chaining for populating a structure |
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* in a single expression, otherwise equivalent to accessing the fields |
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* directly. Also guaranteed to provide backwards compatibility when |
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* packing of the actual fields changes. |
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*/ |
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/** |
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* @brief Set the @ref normalMatrix field |
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* @return Reference to self (for method chaining) |
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* |
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* The matrix is expanded to @relativeref{Magnum,Matrix3x4}, with the |
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* bottom row being zeros. |
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*/ |
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MeshVisualizerDrawUniform3D& setNormalMatrix(const Matrix3x3& matrix) { |
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normalMatrix = Matrix3x4{matrix}; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref materialId field |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerDrawUniform3D& setMaterialId(UnsignedInt id) { |
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materialId = id; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref objectId field |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerDrawUniform3D& setObjectId(UnsignedInt id) { |
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objectId = id; |
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return *this; |
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} |
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/** |
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* @} |
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*/ |
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/** |
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* @brief Normal matrix |
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* |
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* Default value is an identity matrix. The bottom row is unused and acts |
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* only as a padding to match uniform buffer packing rules. |
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* @see @ref MeshVisualizerGL3D::setNormalMatrix() |
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*/ |
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Matrix3x4 normalMatrix; |
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/** @var materialId |
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* @brief Material ID |
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* |
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* References a particular material from a |
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* @ref MeshVisualizerMaterialUniform array. Useful when an UBO with |
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* more than one material is supplied or in a multi-draw scenario. Should |
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* be less than the material count passed to @ref MeshVisualizerGL2D / |
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* @ref MeshVisualizerGL3D constructor. Default value is @cpp 0 @ce, |
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* meaning the first material gets used. |
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*/ |
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/* This field is an UnsignedInt in the shader and materialId is extracted |
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as (value & 0xffff), so the order has to be different on BE */ |
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#ifndef CORRADE_TARGET_BIG_ENDIAN |
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UnsignedShort materialId; |
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/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK |
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I MADE THOSE UNNAMED, YOU DUMB FOOL */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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UnsignedShort |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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:16; /* reserved for skinOffset */ |
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#endif |
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#else |
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UnsignedShort |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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:16; /* reserved for skinOffset */ |
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UnsignedShort materialId; |
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#endif |
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/** |
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* @brief Object ID |
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* |
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* Unlike @ref materialId, this index is used only for the object ID |
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* visualization, not to access any other uniform data. Default value |
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* is @cpp 0 @ce. |
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* |
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* Used only if @ref MeshVisualizerGL3D::Flag::ObjectId is enabled, ignored |
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* otherwise. If @ref MeshVisualizerGL3D::Flag::InstancedObjectId is |
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* enabled as well, this value is added to the ID coming from the |
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* @ref MeshVisualizerGL3D::ObjectId attribute. |
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* @see @ref MeshVisualizerGL3D::setObjectId() |
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*/ |
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UnsignedInt objectId; |
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/* warning: Member __pad1__ is not documented. FFS DOXYGEN WHY DO YOU THINK |
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I MADE THOSE UNNAMED, YOU DUMB FOOL */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Int |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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_pad1 /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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:32; |
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Int |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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_pad2 /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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:32; |
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#endif |
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}; |
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/** |
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@brief Material uniform for mesh visualizer shaders |
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@m_since_latest |
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Describes material properties referenced from |
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@ref MeshVisualizerDrawUniform2D::materialId and |
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@ref MeshVisualizerDrawUniform3D::materialId. |
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*/ |
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struct MeshVisualizerMaterialUniform { |
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/** @brief Construct with default parameters */ |
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constexpr explicit MeshVisualizerMaterialUniform(DefaultInitT = DefaultInit) noexcept: color{1.0f, 1.0f, 1.0f, 1.0f}, wireframeColor{0.0f, 0.0f, 0.0f, 1.0f}, wireframeWidth{1.0f}, colorMapOffset{1.0f/512.0f}, colorMapScale{1.0f/256.0f}, lineWidth{1.0f}, lineLength{1.0f}, smoothness{2.0f} |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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/* Otherwise it refuses to constexpr, on 3.8 at least */ |
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, _pad0{}, _pad1{} |
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#endif |
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{} |
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/** @brief Construct without initializing the contents */ |
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explicit MeshVisualizerMaterialUniform(NoInitT) noexcept: color{NoInit}, wireframeColor{NoInit} {} |
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|
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/** @{ |
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* @name Convenience setters |
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* |
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* Provided to allow the use of method chaining for populating a structure |
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* in a single expression, otherwise equivalent to accessing the fields |
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* directly. Also guaranteed to provide backwards compatibility when |
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* packing of the actual fields changes. |
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*/ |
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/** |
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* @brief Set the @ref color field |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerMaterialUniform& setColor(const Color4& color) { |
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this->color = color; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref wireframeColor field |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerMaterialUniform& setWireframeColor(const Color4& color) { |
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wireframeColor = color; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref wireframeWidth field |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerMaterialUniform& setWireframeWidth(Float width) { |
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wireframeWidth = width; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref colorMapOffset and @ref colorMapScale fields |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerMaterialUniform& setColorMapTransformation(Float offset, Float scale) { |
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colorMapOffset = offset; |
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colorMapScale = scale; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref lineWidth field |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerMaterialUniform& setLineWidth(Float width) { |
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lineWidth = width; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref lineLength field |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerMaterialUniform& setLineLength(Float length) { |
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lineLength = length; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref smoothness field |
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* @return Reference to self (for method chaining) |
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*/ |
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MeshVisualizerMaterialUniform& setSmoothness(Float smoothness) { |
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this->smoothness = smoothness; |
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return *this; |
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} |
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/** |
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* @} |
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*/ |
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/** |
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* @brief Base object color |
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* |
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* Default value is @cpp 0xffffffff_rgbaf @ce. |
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* |
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* Used only if @ref MeshVisualizerGL3D::Flag::Wireframe "MeshVisualizerGL*D::Flag::Wireframe" |
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* or @relativeref{MeshVisualizerGL3D,Flag::InstancedObjectId} / |
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* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveId} / |
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* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveIdFromVertexId} is |
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* enabled. In case of the latter, the color is multiplied with the color |
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* map coming from @ref MeshVisualizerGL3D::bindColorMapTexture() "MeshVisualizerGL*D::bindColorMapTexture()". |
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* @see @ref MeshVisualizerGL2D::setColor(), |
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* @ref MeshVisualizerGL3D::setColor() |
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*/ |
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Color4 color; |
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|
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/** |
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* @brief Wireframe color |
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* |
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* Default value is @cpp 0x000000ff_rgbaf @ce. |
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* |
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* Used only if @ref MeshVisualizerGL3D::Flag::Wireframe "MeshVisualizerGL*D::Flag::Wireframe" |
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* is enabled. |
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* @see @ref MeshVisualizerGL2D::setWireframeColor(), |
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* @ref MeshVisualizerGL3D::setWireframeColor() |
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*/ |
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Color4 wireframeColor; |
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|
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/** |
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* @brief Wireframe width |
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* |
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* The value is in screen space (depending on |
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* @ref MeshVisualizerGL3D::setViewportSize() "MeshVisualizerGL*D::setViewportSize()"), |
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* default value is @cpp 1.0f @ce. |
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* |
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* Used only if @ref MeshVisualizerGL3D::Flag::Wireframe "MeshVisualizerGL*D::Flag::Wireframe" |
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* is enabled. |
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* @see @ref MeshVisualizerGL2D::setWireframeWidth(), |
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* @ref MeshVisualizerGL3D::setWireframeWidth() |
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*/ |
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Float wireframeWidth; |
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|
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/** |
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* @brief Color map offset |
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* |
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* Together with @ref colorMapScale forms an offset and scale applied to |
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* the input value coming either from the |
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* @ref MeshVisualizerGL3D::ObjectId "MeshVisualizerGL*D::ObjectId" |
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* attribute or @glsl gl_PrimitiveID @ce, resulting value is then used to |
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* fetch a color from a color map bound with @ref MeshVisualizerGL3D::bindColorMapTexture() "MeshVisualizerGL*D::bindColorMapTexture()". |
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* Default offset and scale values are @cpp 1.0f/512.0f @ce and |
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* @cpp 1.0/256.0f @ce, meaning that for a 256-entry colormap the first 256 |
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* values get an exact color from it and the next values will be either |
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* clamped to last color or repeated depending on the color map texture |
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* wrapping mode. |
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* |
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* Used only if @ref MeshVisualizerGL3D::Flag::InstancedObjectId "MeshVisualizerGL*D::Flag::InstancedObjectId" or |
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* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveId} / |
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* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveIdFromVertexId} is |
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* enabled. |
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* @see @ref MeshVisualizerGL2D::setColorMapTransformation(), |
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* @ref MeshVisualizerGL3D::setColorMapTransformation() |
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*/ |
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Float colorMapOffset; |
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|
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/** |
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* @brief Color map offset |
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* |
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* See @ref colorMapOffset for more information. |
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* |
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* Used only by @ref MeshVisualizerGL3D and only if |
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* @ref MeshVisualizerGL3D::Flag::InstancedObjectId "MeshVisualizerGL*D::Flag::InstancedObjectId" or |
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* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveId} / |
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* @relativeref{MeshVisualizerGL3D,Flag::PrimitiveIdFromVertexId} is |
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* enabled. |
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* @see @ref MeshVisualizerGL2D::setColorMapTransformation(), |
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* @ref MeshVisualizerGL3D::setColorMapTransformation() |
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*/ |
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Float colorMapScale; |
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|
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/** |
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* @brief Line width |
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* |
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* The value is in screen space (depending on |
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* @ref MeshVisualizerGL3D::setViewportSize() "MeshVisualizerGL*D::setViewportSize()"), |
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* default value is @cpp 1.0f @ce. |
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* |
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* Used only by @ref MeshVisualizerGL3D and only if |
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* @ref MeshVisualizerGL3D::Flag::TangentDirection, |
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* @relativeref{MeshVisualizerGL3D,Flag::BitangentFromTangentDirection}, |
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* @relativeref{MeshVisualizerGL3D,Flag::BitangentDirection} or |
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* @relativeref{MeshVisualizerGL3D,Flag::NormalDirection} is enabled. |
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* @see @ref MeshVisualizerGL3D::setLineWidth() |
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*/ |
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Float lineWidth; |
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|
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/** |
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* @brief Line length |
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* |
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* The value is in object space, default value is @cpp 1.0f @ce. |
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* |
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* Used only by @ref MeshVisualizerGL3D and only if |
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* @ref MeshVisualizerGL3D::Flag::TangentDirection, |
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* @relativeref{MeshVisualizerGL3D,Flag::BitangentFromTangentDirection}, |
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* @relativeref{MeshVisualizerGL3D,Flag::BitangentDirection} or |
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* @relativeref{MeshVisualizerGL3D,Flag::NormalDirection} is enabled. |
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* @see @ref MeshVisualizerGL3D::setLineLength() |
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*/ |
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Float lineLength; |
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/** |
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* @brief Line smoothness |
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* |
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* The value is in screen space (depending on |
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* @ref MeshVisualizerGL3D::setViewportSize() "MeshVisualizerGL*D::setViewportSize()"), |
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* initial value is @cpp 2.0f @ce. |
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* |
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* Used only if @ref MeshVisualizerGL3D::Flag::Wireframe "MeshVisualizerGL*D::Flag::Wireframe", |
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* @ref MeshVisualizerGL3D::Flag::TangentDirection, |
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* @relativeref{MeshVisualizerGL3D,Flag::BitangentFromTangentDirection}, |
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* @relativeref{MeshVisualizerGL3D,Flag::BitangentDirection} or |
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* @relativeref{MeshVisualizerGL3D,Flag::NormalDirection} is enabled. |
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* @see @ref MeshVisualizerGL2D::setSmoothness(), |
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* @ref MeshVisualizerGL3D::setSmoothness() |
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*/ |
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Float smoothness; |
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/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK |
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I MADE THOSE UNNAMED, YOU DUMB FOOL */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Int |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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_pad0 /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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:32; |
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Int |
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#if (defined(CORRADE_TARGET_CLANG) && __clang_major__ < 4) || (defined(CORRADE_TARGET_APPLE_CLANG) && __clang_major__ < 8) |
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_pad1 /* Otherwise it refuses to constexpr, on 3.8 at least */ |
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#endif |
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:32; |
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#endif |
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}; |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** @brief @copybrief MeshVisualizerGL2D |
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* @m_deprecated_since_latest Use @ref MeshVisualizerGL2D instead. |
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*/ |
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typedef CORRADE_DEPRECATED("use MeshVisualizerGL2D instead") MeshVisualizerGL2D MeshVisualizer2D; |
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/** @brief @copybrief MeshVisualizerGL3D |
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* @m_deprecated_since_latest Use @ref MeshVisualizerGL3D instead. |
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*/ |
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typedef CORRADE_DEPRECATED("use MeshVisualizerGL3D instead") MeshVisualizerGL3D MeshVisualizer3D; |
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|
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/** @brief @copybrief MeshVisualizerGL3D |
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* @m_deprecated_since{2020,06} Use @ref MeshVisualizerGL3D instead. |
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*/ |
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typedef CORRADE_DEPRECATED("use MeshVisualizerGL3D instead") MeshVisualizerGL3D MeshVisualizer; |
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#endif |
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}} |
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#endif
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