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127 lines
5.6 KiB
127 lines
5.6 KiB
#ifndef Magnum_SceneGraph_Animable_hpp |
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#define Magnum_SceneGraph_Animable_hpp |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief @ref compilation-speedup-hpp "Template implementation" for Animable.h and AnimableGroup.h |
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*/ |
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#include "AnimableGroup.h" |
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#include "Animable.h" |
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#include "Timeline.h" |
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namespace Magnum { namespace SceneGraph { |
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template<std::uint8_t dimensions, class T> Animable<dimensions, T>::Animable(AbstractObject<dimensions, T>* object, AnimableGroup<dimensions, T>* group): AbstractGroupedFeature<dimensions, Animable<dimensions, T>, T>(object, group), _duration(0.0f), startTime(std::numeric_limits<GLfloat>::infinity()), pauseTime(-std::numeric_limits<GLfloat>::infinity()), previousState(AnimationState::Stopped), currentState(AnimationState::Stopped), _repeated(false), _repeatCount(0), repeats(0) {} |
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template<std::uint8_t dimensions, class T> Animable<dimensions, T>* Animable<dimensions, T>::setState(AnimationState state) { |
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if(currentState == state) return this; |
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/* Not allowed (for sanity) */ |
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if(previousState == AnimationState::Stopped && state == AnimationState::Paused) |
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return this; |
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/* Wake up the group in case no animations are running */ |
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group()->wakeUp = true; |
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currentState = state; |
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return this; |
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} |
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template<std::uint8_t dimensions, class T> AnimableGroup<dimensions, T>* Animable<dimensions, T>::group() { |
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return static_cast<AnimableGroup<dimensions, T>*>(AbstractGroupedFeature<dimensions, Animable<dimensions, T>, T>::group()); |
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} |
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template<std::uint8_t dimensions, class T> const AnimableGroup<dimensions, T>* Animable<dimensions, T>::group() const { |
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return static_cast<const AnimableGroup<dimensions, T>*>(AbstractGroupedFeature<dimensions, Animable<dimensions, T>, T>::group()); |
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} |
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template<std::uint8_t dimensions, class T> void AnimableGroup<dimensions, T>::step(const GLfloat time, const GLfloat delta) { |
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if(!_runningCount && !wakeUp) return; |
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wakeUp = false; |
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for(std::size_t i = 0; i != this->size(); ++i) { |
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Animable<dimensions, T>* animable = (*this)[i]; |
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/* The animation was stopped recently, just decrease count of running |
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animations if the animation was running before */ |
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if(animable->previousState != AnimationState::Stopped && animable->currentState == AnimationState::Stopped) { |
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if(animable->previousState == AnimationState::Running) |
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--_runningCount; |
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animable->previousState = AnimationState::Stopped; |
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animable->animationStopped(); |
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continue; |
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/* The animation was paused recently, set pause time to previous frame time */ |
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} else if(animable->previousState == AnimationState::Running && animable->currentState == AnimationState::Paused) { |
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animable->previousState = AnimationState::Paused; |
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animable->pauseTime = time; |
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--_runningCount; |
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animable->animationPaused(); |
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continue; |
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/* Skip the rest for not running animations */ |
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} else if(animable->currentState != AnimationState::Running) { |
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CORRADE_INTERNAL_ASSERT(animable->previousState == animable->currentState); |
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continue; |
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/* The animation was started recently, set start time to previous frame time */ |
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} else if(animable->previousState == AnimationState::Stopped) { |
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animable->previousState = AnimationState::Running; |
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animable->startTime = time; |
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++_runningCount; |
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animable->animationStarted(); |
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/* The animation was resumed recently, add pause duration to start time */ |
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} else if(animable->previousState == AnimationState::Paused) { |
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animable->previousState = AnimationState::Running; |
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animable->startTime += time - animable->pauseTime; |
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++_runningCount; |
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animable->animationResumed(); |
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} |
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CORRADE_INTERNAL_ASSERT(animable->previousState == AnimationState::Running); |
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/* Animation time exceeded duration */ |
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if(animable->_duration != 0.0f && time-animable->startTime > animable->_duration) { |
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/* Not repeated or repeat count exceeded, stop */ |
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if(!animable->_repeated || animable->repeats+1 == animable->_repeatCount) { |
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animable->previousState = AnimationState::Stopped; |
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animable->currentState = AnimationState::Stopped; |
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--_runningCount; |
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animable->animationStopped(); |
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continue; |
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} |
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/* Increase repeat count and add duration to startTime */ |
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++animable->repeats; |
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animable->startTime += animable->_duration; |
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} |
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/* Animation is still running, perform animation step */ |
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CORRADE_ASSERT(time-animable->startTime >= 0.0f, |
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"SceneGraph::AnimableGroup::step(): animation was started in future - probably wrong time passed", ); |
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CORRADE_ASSERT(delta >= 0.0f, |
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"SceneGraph::AnimableGroup::step(): negative delta passed", ); |
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animable->animationStep(time - animable->startTime, delta); |
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} |
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CORRADE_INTERNAL_ASSERT(_runningCount <= this->size()); |
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} |
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}} |
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#endif
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