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246 lines
8.0 KiB
246 lines
8.0 KiB
#ifndef Magnum_SceneGraph_Camera_h |
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#define Magnum_SceneGraph_Camera_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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/** @file |
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* @brief Class Magnum::SceneGraph::Camera, Magnum::SceneGraph::Camera2D, Magnum::SceneGraph::Camera3D |
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*/ |
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#include "Object.h" |
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#ifdef WIN32 /* I so HATE windows.h */ |
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#undef near |
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#undef far |
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#endif |
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namespace Magnum { namespace SceneGraph { |
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/** @todo Export implementation symbols only for tests */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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namespace Implementation { |
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enum class AspectRatioPolicy { |
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NotPreserved, Extend, Clip |
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}; |
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template<size_t dimensions> class Camera {}; |
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template<class MatrixType> MatrixType aspectRatioFix(AspectRatioPolicy aspectRatioPolicy, const Vector2& projectionScale, const Math::Vector2<GLsizei>& viewport); |
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/* These templates are instantiated in source file */ |
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extern template SCENEGRAPH_EXPORT Matrix3 aspectRatioFix<Matrix3>(AspectRatioPolicy, const Vector2&, const Math::Vector2<GLsizei>&); |
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extern template SCENEGRAPH_EXPORT Matrix4 aspectRatioFix<Matrix4>(AspectRatioPolicy, const Vector2&, const Math::Vector2<GLsizei>&); |
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} |
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#endif |
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/** |
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@brief %Camera object |
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*/ |
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template<class MatrixType, class VectorType, class ObjectType, class SceneType, class CameraType> class SCENEGRAPH_EXPORT Camera: public ObjectType { |
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public: |
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/** |
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* @brief Aspect ratio policy |
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* |
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* @see aspectRatioPolicy(), setAspectRatioPolicy() |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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typedef Implementation::AspectRatioPolicy AspectRatioPolicy; |
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#else |
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enum class AspectRatioPolicy { |
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NotPreserved, /**< Don't preserve aspect ratio (default) */ |
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Extend, /**< Extend on larger side of view */ |
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Clip /**< Clip on smaller side of view */ |
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}; |
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#endif |
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/** @copydoc Object::Object */ |
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Camera(ObjectType* parent = nullptr); |
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/** @brief Aspect ratio policy */ |
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inline AspectRatioPolicy aspectRatioPolicy() const { return _aspectRatioPolicy; } |
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/** @brief Set aspect ratio policy */ |
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void setAspectRatioPolicy(AspectRatioPolicy policy); |
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/** |
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* @brief Camera matrix |
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* |
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* Camera matrix describes world position relative to the camera and is |
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* applied as first. |
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*/ |
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inline MatrixType cameraMatrix() { |
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this->setClean(); |
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return _cameraMatrix; |
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} |
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/** |
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* @brief Projection matrix |
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* |
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* Projection matrix handles e.g. perspective distortion and is applied |
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* as last. |
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* @see projectionSize() |
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*/ |
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inline MatrixType projectionMatrix() const { return _projectionMatrix; } |
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/** |
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* @brief Size of (near) XY plane in current projection |
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* |
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* Returns size of near XY plane computed from projection matrix. |
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* @see projectionMatrix() |
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*/ |
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inline Vector2 projectionSize() const { |
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return {2.0f/_projectionMatrix[0].x(), 2.0f/_projectionMatrix[1].y()}; |
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} |
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/** @brief Viewport size */ |
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inline Math::Vector2<GLsizei> viewport() const { return _viewport; } |
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/** |
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* @brief Set viewport size |
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* |
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* Stores viewport size internally and recalculates projection matrix |
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* according to aspect ratio policy. |
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* @see setAspectRatioPolicy() |
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*/ |
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virtual void setViewport(const Math::Vector2<GLsizei>& size); |
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/** |
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* @brief Draw the scene |
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* |
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* Draws the scene using drawChildren(). |
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*/ |
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virtual void draw(); |
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using ObjectType::draw; /* Don't hide Object's draw() */ |
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protected: |
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/** |
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* Recalculates camera matrix. |
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*/ |
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void clean(const MatrixType& absoluteTransformation); |
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/** |
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* @brief Draw object children |
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* |
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* Recursively draws all children of the object. |
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*/ |
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void drawChildren(ObjectType* object, const MatrixType& transformationMatrix); |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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inline void fixAspectRatio() { |
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_projectionMatrix = Implementation::aspectRatioFix<MatrixType>(_aspectRatioPolicy, {rawProjectionMatrix[0].x(), rawProjectionMatrix[1].y()}, _viewport)*rawProjectionMatrix; |
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} |
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MatrixType rawProjectionMatrix; |
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AspectRatioPolicy _aspectRatioPolicy; |
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#endif |
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private: |
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MatrixType _projectionMatrix; |
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MatrixType _cameraMatrix; |
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Math::Vector2<GLsizei> _viewport; |
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}; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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/* These templates are instantiated in source file */ |
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extern template class SCENEGRAPH_EXPORT Camera<Matrix3, Vector2, Object2D, Scene2D, Camera2D>; |
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extern template class SCENEGRAPH_EXPORT Camera<Matrix4, Vector3, Object3D, Scene3D, Camera3D>; |
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namespace Implementation { |
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template<> class Camera<2> { |
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public: |
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inline constexpr static Matrix3 aspectRatioScale(const Vector2& scale) { |
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return Matrix3::scaling({scale.x(), scale.y()}); |
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} |
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}; |
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template<> class Camera<3> { |
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public: |
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inline constexpr static Matrix4 aspectRatioScale(const Vector2& scale) { |
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return Matrix4::scaling({scale.x(), scale.y(), 1.0f}); |
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} |
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}; |
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} |
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#endif |
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/** @brief %Camera for two-dimensional scenes */ |
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class SCENEGRAPH_EXPORT Camera2D: public Camera<Matrix3, Vector2, Object2D, Scene2D, Camera2D> { |
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public: |
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/** |
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* @brief Constructor |
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* @param parent Parent object |
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* |
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* Sets orthographic projection to the default OpenGL cube (range @f$ [-1; 1] @f$ in all directions). |
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* @see setOrthographic() |
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*/ |
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inline Camera2D(Object2D* parent = nullptr): Camera(parent) {} |
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/** |
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* @brief Set projection |
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* @param size Size of the view |
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* |
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* The area of given size will be scaled down to range @f$ [-1; 1] @f$ |
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* on all directions. |
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*/ |
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void setProjection(const Vector2& size); |
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}; |
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/** @brief %Camera for three-dimensional scenes */ |
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class SCENEGRAPH_EXPORT Camera3D: public Camera<Matrix4, Vector3, Object3D, Scene3D, Camera3D> { |
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public: |
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/** |
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* @brief Constructor |
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* @param parent Parent object |
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* |
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* Sets orthographic projection to the default OpenGL cube (range @f$ [-1; 1] @f$ in all directions). |
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* @see setOrthographic(), setPerspective() |
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*/ |
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inline Camera3D(Object3D* parent = nullptr): Camera(parent), _near(0.0f), _far(0.0f) {} |
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/** |
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* @brief Set orthographic projection |
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* @param size Size of the view |
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* @param near Near clipping plane |
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* @param far Far clipping plane |
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* |
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* The volume of given size will be scaled down to range @f$ [-1; 1] @f$ |
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* on all directions. |
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*/ |
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void setOrthographic(const Vector2& size, GLfloat near, GLfloat far); |
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/** |
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* @brief Set perspective projection |
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* @param fov Field of view angle |
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* @param near Near clipping plane |
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* @param far Far clipping plane |
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* |
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* @todo Aspect ratio |
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*/ |
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void setPerspective(GLfloat fov, GLfloat near, GLfloat far); |
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/** @brief Near clipping plane */ |
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inline GLfloat near() const { return _near; } |
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/** @brief Far clipping plane */ |
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inline GLfloat far() const { return _far; } |
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private: |
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GLfloat _near, _far; |
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}; |
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}} |
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#endif
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