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#ifndef Magnum_SceneGraph_Camera_h
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#define Magnum_SceneGraph_Camera_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file
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* @brief Class Magnum::SceneGraph::Camera, Magnum::SceneGraph::Camera2D, Magnum::SceneGraph::Camera3D
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*/
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#include "Object.h"
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#ifdef WIN32 /* I so HATE windows.h */
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#undef near
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#undef far
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#endif
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namespace Magnum { namespace SceneGraph {
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/** @todo Export implementation symbols only for tests */
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Implementation {
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enum class AspectRatioPolicy {
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NotPreserved, Extend, Clip
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};
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template<size_t dimensions> class Camera {};
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template<class MatrixType> MatrixType aspectRatioFix(AspectRatioPolicy aspectRatioPolicy, const Vector2& projectionScale, const Math::Vector2<GLsizei>& viewport);
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/* These templates are instantiated in source file */
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extern template SCENEGRAPH_EXPORT Matrix3 aspectRatioFix<Matrix3>(AspectRatioPolicy, const Vector2&, const Math::Vector2<GLsizei>&);
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extern template SCENEGRAPH_EXPORT Matrix4 aspectRatioFix<Matrix4>(AspectRatioPolicy, const Vector2&, const Math::Vector2<GLsizei>&);
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}
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#endif
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/**
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@brief %Camera object
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*/
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template<class MatrixType, class VectorType, class ObjectType, class SceneType, class CameraType> class SCENEGRAPH_EXPORT Camera: public ObjectType {
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public:
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/**
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* @brief Aspect ratio policy
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*
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* @see aspectRatioPolicy(), setAspectRatioPolicy()
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*/
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#ifndef DOXYGEN_GENERATING_OUTPUT
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typedef Implementation::AspectRatioPolicy AspectRatioPolicy;
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#else
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enum class AspectRatioPolicy {
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NotPreserved, /**< Don't preserve aspect ratio (default) */
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Extend, /**< Extend on larger side of view */
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Clip /**< Clip on smaller side of view */
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};
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#endif
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/** @copydoc Object::Object */
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Camera(ObjectType* parent = nullptr);
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/** @brief Aspect ratio policy */
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inline AspectRatioPolicy aspectRatioPolicy() const { return _aspectRatioPolicy; }
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/** @brief Set aspect ratio policy */
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void setAspectRatioPolicy(AspectRatioPolicy policy);
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/**
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* @brief Camera matrix
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*
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* Camera matrix describes world position relative to the camera and is
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* applied as first.
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*/
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inline MatrixType cameraMatrix() {
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this->setClean();
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return _cameraMatrix;
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}
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/**
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* @brief Projection matrix
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*
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* Projection matrix handles e.g. perspective distortion and is applied
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* as last.
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* @see projectionSize()
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*/
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inline MatrixType projectionMatrix() const { return _projectionMatrix; }
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/**
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* @brief Size of (near) XY plane in current projection
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*
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* Returns size of near XY plane computed from projection matrix.
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* @see projectionMatrix()
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*/
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inline Vector2 projectionSize() const {
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return {2.0f/_projectionMatrix[0].x(), 2.0f/_projectionMatrix[1].y()};
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}
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/** @brief Viewport size */
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inline Math::Vector2<GLsizei> viewport() const { return _viewport; }
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/**
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* @brief Set viewport size
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*
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* Stores viewport size internally and recalculates projection matrix
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* according to aspect ratio policy.
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* @see setAspectRatioPolicy()
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*/
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virtual void setViewport(const Math::Vector2<GLsizei>& size);
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/**
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* @brief Draw the scene
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*
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* Draws the scene using drawChildren().
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*/
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virtual void draw();
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using ObjectType::draw; /* Don't hide Object's draw() */
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protected:
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/**
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* Recalculates camera matrix.
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*/
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void clean(const MatrixType& absoluteTransformation);
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/**
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* @brief Draw object children
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*
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* Recursively draws all children of the object.
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*/
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void drawChildren(ObjectType* object, const MatrixType& transformationMatrix);
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#ifndef DOXYGEN_GENERATING_OUTPUT
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inline void fixAspectRatio() {
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_projectionMatrix = Implementation::aspectRatioFix<MatrixType>(_aspectRatioPolicy, {rawProjectionMatrix[0].x(), rawProjectionMatrix[1].y()}, _viewport)*rawProjectionMatrix;
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}
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MatrixType rawProjectionMatrix;
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AspectRatioPolicy _aspectRatioPolicy;
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#endif
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private:
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MatrixType _projectionMatrix;
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MatrixType _cameraMatrix;
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Math::Vector2<GLsizei> _viewport;
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};
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#ifndef DOXYGEN_GENERATING_OUTPUT
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/* These templates are instantiated in source file */
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extern template class SCENEGRAPH_EXPORT Camera<Matrix3, Vector2, Object2D, Scene2D, Camera2D>;
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extern template class SCENEGRAPH_EXPORT Camera<Matrix4, Vector3, Object3D, Scene3D, Camera3D>;
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namespace Implementation {
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template<> class Camera<2> {
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public:
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inline constexpr static Matrix3 aspectRatioScale(const Vector2& scale) {
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return Matrix3::scaling({scale.x(), scale.y()});
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}
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};
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template<> class Camera<3> {
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public:
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inline constexpr static Matrix4 aspectRatioScale(const Vector2& scale) {
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return Matrix4::scaling({scale.x(), scale.y(), 1.0f});
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}
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};
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}
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#endif
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/** @brief %Camera for two-dimensional scenes */
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class SCENEGRAPH_EXPORT Camera2D: public Camera<Matrix3, Vector2, Object2D, Scene2D, Camera2D> {
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public:
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/**
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* @brief Constructor
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* @param parent Parent object
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*
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* Sets orthographic projection to the default OpenGL cube (range @f$ [-1; 1] @f$ in all directions).
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* @see setOrthographic()
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*/
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inline Camera2D(Object2D* parent = nullptr): Camera(parent) {}
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/**
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* @brief Set projection
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* @param size Size of the view
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*
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* The area of given size will be scaled down to range @f$ [-1; 1] @f$
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* on all directions.
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*/
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void setProjection(const Vector2& size);
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};
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/** @brief %Camera for three-dimensional scenes */
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class SCENEGRAPH_EXPORT Camera3D: public Camera<Matrix4, Vector3, Object3D, Scene3D, Camera3D> {
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public:
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/**
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* @brief Constructor
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* @param parent Parent object
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*
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* Sets orthographic projection to the default OpenGL cube (range @f$ [-1; 1] @f$ in all directions).
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* @see setOrthographic(), setPerspective()
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*/
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inline Camera3D(Object3D* parent = nullptr): Camera(parent), _near(0.0f), _far(0.0f) {}
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/**
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* @brief Set orthographic projection
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* @param size Size of the view
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* @param near Near clipping plane
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* @param far Far clipping plane
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*
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* The volume of given size will be scaled down to range @f$ [-1; 1] @f$
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* on all directions.
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*/
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void setOrthographic(const Vector2& size, GLfloat near, GLfloat far);
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/**
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* @brief Set perspective projection
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* @param fov Field of view angle
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* @param near Near clipping plane
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* @param far Far clipping plane
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*
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* @todo Aspect ratio
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*/
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void setPerspective(GLfloat fov, GLfloat near, GLfloat far);
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/** @brief Near clipping plane */
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inline GLfloat near() const { return _near; }
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/** @brief Far clipping plane */
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inline GLfloat far() const { return _far; }
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private:
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GLfloat _near, _far;
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};
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}}
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#endif
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