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Implementation
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Split the OpenGL layer out, pt 20: adapted Shaders.
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8 years ago |
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Test
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Shaders: support multiple lights in Phong.
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8 years ago |
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AbstractVector.cpp
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Split the OpenGL layer out, pt 20: adapted Shaders.
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8 years ago |
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AbstractVector.h
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Doxygen. Doxygen IS BROKEN BEYOND REPAIR.
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8 years ago |
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AbstractVector2D.vert
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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AbstractVector3D.vert
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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CMakeLists.txt
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Shaders: assert texturing is enabled when calling Flat::bindTexture().
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8 years ago |
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DistanceFieldVector.cpp
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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DistanceFieldVector.frag
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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DistanceFieldVector.h
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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Flat.cpp
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Shaders: debug output for all Flag / Flags enums / enum sets.
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8 years ago |
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Flat.frag
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Shaders: I f'ed up the Flat shader defaults, again.
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8 years ago |
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Flat.h
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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Flat2D.vert
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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Flat3D.vert
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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FullScreenTriangle.glsl
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Updated copyright year.
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8 years ago |
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Generic.h
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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MeshVisualizer.cpp
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Shaders: debug output for all Flag / Flags enums / enum sets.
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8 years ago |
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MeshVisualizer.frag
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Updated copyright year.
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8 years ago |
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MeshVisualizer.geom
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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MeshVisualizer.h
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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MeshVisualizer.vert
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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Phong.cpp
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Shaders: support multiple lights in Phong.
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8 years ago |
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Phong.frag
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Shaders: avoid overflowing alpha with multiple lights.
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8 years ago |
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Phong.h
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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Phong.vert
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Shaders: support multiple lights in Phong.
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8 years ago |
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Shaders.h
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Shaders: documentation update for the new theme.
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8 years ago |
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Vector.cpp
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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Vector.frag
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Shaders: define reasonable uniform defaults for all shaders.
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8 years ago |
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Vector.h
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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VertexColor.cpp
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Shaders: more convenient VertexColor::Color[34] attribute specifiers.
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8 years ago |
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VertexColor.frag
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Updated copyright year.
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8 years ago |
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VertexColor.h
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doc: convert shader images to proper sRGB and HiDPI.
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8 years ago |
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VertexColor2D.vert
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Updated copyright year.
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8 years ago |
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VertexColor3D.vert
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Shaders: make the preprocessor less crazy and consistent with 2D.
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8 years ago |
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compatibility.glsl
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Updated copyright year.
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8 years ago |
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generic.glsl
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Updated copyright year.
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8 years ago |
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resources.conf
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Making includes absolute, part 1: moving files around.
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12 years ago |
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visibility.h
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Shaders: assert on Phong::bindTexture*() if no texture was enabled.
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8 years ago |