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Vladimír Vondruš 6ed0df26c6 Trade: mutable access in ImageData consistent with Animation/MeshData. 6 years ago
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generated Use the new Matrix4::normalMatrix() everywhere. 7 years ago
snippets Trade: mutable access in ImageData consistent with Animation/MeshData. 6 years ago
00-page-order.dox doc: make configuration value parsers more discoverable. 6 years ago
animation.dox Updated copyright year. 7 years ago
building.dox doc: make vcpkg/hunter instructions easier to find. 6 years ago
changelog-old.dox doc: avoid linking to deprecated features. 6 years ago
changelog.dox Trade: mutable access in ImageData consistent with Animation/MeshData. 6 years ago
cmake.dox Tweaked cmake-subproject section for clarity. 6 years ago
coding-style.dox Shapes: this library is no more either. 7 years ago
compilation-speedup.dox Shapes: this library is no more either. 7 years ago
credits.dox doc: updated credits and changelog. 6 years ago
custom-buildsystems-order-plugins.dot Updated copyright year. 7 years ago
custom-buildsystems-order.dot Shapes: this library is no more either. 7 years ago
custom-buildsystems.dox Doc++ 7 years ago
debug-tools.dox Shapes: this library is no more either. 7 years ago
developers.dox doc: mention the new \m_since commands in Developers Guide. 6 years ago
favicon.ico Doxygen: enable non-implicit favicons. 8 years ago
features.dox Shapes: this library is no more either. 7 years ago
getting-started-blue.png doc: rewrite the Getting Started Guide to be better for Windows users. 7 years ago
getting-started.dox doc: eheh, such a big button and totally useless. 7 years ago
getting-started.png doc: rewrite the Getting Started Guide to be better for Windows users. 7 years ago
mainpage.dox MagnumMath as a single-header lib. 7 years ago
matrix-vector.dox Math: added scatter(), renamed swizzle() to gather(). 7 years ago
method-chaining.dox GL: drop support for EXT_direct_state_access. 7 years ago
namespaces.dox Doc++ 6 years ago
openal-support.dox Doc++ 7 years ago
openal.dox Updated copyright year. 7 years ago
opengl-mapping.dox GL: new Mesh::maxVertexAttributeStride() query. 6 years ago
opengl-support.dox GL: implemented missing Renderer::setPatch*() for tessellation shaders. 6 years ago
opengl-workarounds.dox doc: wrap the workaround list. 7 years ago
opengl-wrapping.dox doc: hint that Optional is a safer NoCreate. 7 years ago
opengl.dox Updated copyright year. 7 years ago
platform.dox doc: update credits and changelog, reference the base-gtkmm project. 6 years ago
platforms-android.dox doc: clarify what CMake the 100-page Android troubleshooting guide uses. 6 years ago
platforms-gl.dox doc: mention Microsoft's ANGLE Wiki page about performance. 6 years ago
platforms-html5.dox doc: document how to bumdle files for Emscripten. 6 years ago
platforms-ios.dox Updated copyright year. 7 years ago
platforms-linux.dox Updated copyright year. 7 years ago
platforms-macos.dox Platform: assume HiDPI is on by default on macOS 10.13+ and iOS 13+. 6 years ago
platforms-windows.dox doc: how to supply icons for Windows executables. 6 years ago
platforms.dox Updated copyright year. 7 years ago
plugins.dox doc: further iterate on plugin CMake usage, update changelog. 7 years ago
portability.dox Updated copyright year. 7 years ago
primitives-axis2d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-axis3d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-capsule2dwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-capsule3dsolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-capsule3dwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-circle2dsolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-circle2dwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-circle3dsolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-circle3dwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-conesolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-conewireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-crosshair2d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-crosshair3d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-cubesolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-cubewireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-cylindersolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-cylinderwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-gradient2d.png Primitives: new gradient primitive. 8 years ago
primitives-gradient2dhorizontal.png Primitives: new gradient primitive. 8 years ago
primitives-gradient2dvertical.png Primitives: new gradient primitive. 8 years ago
primitives-gradient3d.png Primitives: new gradient primitive. 8 years ago
primitives-gradient3dhorizontal.png Primitives: new gradient primitive. 8 years ago
primitives-gradient3dvertical.png Primitives: new gradient primitive. 8 years ago
primitives-grid3dsolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-grid3dwireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-icospheresolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-line2d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-line3d.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-planesolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-planewireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-squaresolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-squarewireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-uvspheresolid.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
primitives-uvspherewireframe.png doc: convert primitive renderings to proper sRGB and HiDPI. 8 years ago
scenegraph-features.dot Updated copyright year. 7 years ago
scenegraph-hierarchy.dot Updated copyright year. 7 years ago
scenegraph.dox doc: make the scenegraph overview page actually discoverable. 6 years ago
shaders-distancefieldvector.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders-flat.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders-meshvisualizer.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders-phong.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders-vector.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders-vertexcolor.png doc: convert shader images to proper sRGB and HiDPI. 8 years ago
shaders.dox Shaders: support object ID output in Flat and Phong. 7 years ago
singles.dox MagnumMath as a single-header lib. 7 years ago
tips.dox Updated copyright year. 7 years ago
transformations.dox doc: explain why there's no model/view terminology. 7 years ago
troubleshooting.dox GL: new --magnum-gpu-validation command-line option. 7 years ago
types.dox Add Vector[324][u][hsb] convenience typedefs for small types. 6 years ago
utilities.dox Updated copyright year. 7 years ago
vulkan.dox Updated copyright year. 7 years ago