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#ifndef Magnum_AbstractImage_h
#define Magnum_AbstractImage_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::AbstractImage
*/
#include <cstddef>
#include "Magnum.h"
#include "magnumVisibility.h"
namespace Magnum {
/**
@brief Non-templated base for one-, two- or three-dimensional images
See Image, ImageWrapper, BufferImage, Trade::ImageData documentation for
more information.
@todo Where to put glClampColor() and glPixelStore() encapsulation? It is
needed in AbstractFramebuffer::read(), Texture::setImage() etc (i.e. all
functions operating with images). It also possibly needs to be "stackable" to
easily revert the state back.
*/
class MAGNUM_EXPORT AbstractImage {
AbstractImage(const AbstractImage& other) = delete;
AbstractImage(AbstractImage&& other) = delete;
AbstractImage& operator=(const AbstractImage& other) = delete;
AbstractImage& operator=(AbstractImage&& other) = delete;
public:
/**
* @{ @name Image formats
*
* Note that some formats can be used only for framebuffer reading
* (using Framebuffer::read()) and some only for texture data (using
* Texture::setImage() and others).
*/
/**
* @brief Format of pixel data
*
* @todo What is allowed for FB reading and what for image
* specification?
* @see pixelSize()
*/
enum class Format: GLenum {
/**
* Floating-point red channel.
* @requires_gles30 %Extension @es_extension{EXT,texture_rg}
*/
#ifndef MAGNUM_TARGET_GLES2
Red = GL_RED,
#else
Red = GL_RED_EXT,
#endif
#ifndef MAGNUM_TARGET_GLES
/**
* Floating-point green channel. For framebuffer reading only.
* @requires_gl Only @ref Magnum::AbstractImage::Format "Format::Red"
* is available in OpenGL ES.
*/
Green = GL_GREEN,
/**
* Floating-point blue channel. For framebuffer reading only.
* @requires_gl Only @ref Magnum::AbstractImage::Format "Format::Red"
* is available in OpenGL ES.
*/
Blue = GL_BLUE,
#endif
/**
* Floating-point red and green channel. For texture data only.
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
* @extension{EXT,texture_integer}
* @requires_gles30 %Extension @es_extension{EXT,texture_rg}
*/
#ifndef MAGNUM_TARGET_GLES2
RG = GL_RG,
#else
RG = GL_RG_EXT,
#endif
/** Floating-point RGB. */
RGB = GL_RGB,
/** Floating-point RGBA. */
RGBA = GL_RGBA,
#ifndef MAGNUM_TARGET_GLES
/**
* Floating-point BGR.
* @requires_gl Only RGB component ordering is available in OpenGL
* ES.
*/
BGR = GL_BGR,
#endif
/**
* Floating-point BGRA.
* @requires_es_extension %Extension @es_extension{EXT,read_format_bgra}
* for framebuffer reading, extension @es_extension{APPLE,texture_format_BGRA8888} or
* @es_extension{EXT,texture_format_BGRA8888} for texture data.
*/
#ifndef MAGNUM_TARGET_GLES
BGRA = GL_BGRA,
#else
BGRA = GL_BGRA_EXT,
#endif
#ifndef MAGNUM_TARGET_GLES2
/**
* Integer red channel.
* @requires_gl30 %Extension @extension{EXT,texture_integer}
* @requires_gles30 Only floating-point image data are available
* in OpenGL ES 2.0.
*/
RedInteger = GL_RED_INTEGER,
#ifndef MAGNUM_TARGET_GLES
/**
* Integer green channel.
* @requires_gl30 %Extension @extension{EXT,texture_integer}
* @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RedInteger"
* is available in OpenGL ES 3.0, only floating-point image
* data are available in OpenGL ES 2.0.
*/
GreenInteger = GL_GREEN_INTEGER,
/**
* Integer blue channel.
* @requires_gl30 %Extension @extension{EXT,texture_integer}
* @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RedInteger" is available
* in OpenGL ES 3.0, only floating-point image data are
* available in OpenGL ES 2.0.
*/
BlueInteger = GL_BLUE_INTEGER,
#endif
/**
* Integer red and green channel.
* @requires_gl30 %Extension @extension{ARB,texture_rg} and
* @extension{EXT,texture_integer}
* @requires_gles30 Only floating-point image data are available
* in OpenGL ES 2.0.
*/
RGInteger = GL_RG_INTEGER,
/**
* Integer RGB.
* @requires_gl30 %Extension @extension{EXT,texture_integer}
* @requires_gles30 Only floating-point image data are available
* in OpenGL ES 2.0.
*/
RGBInteger = GL_RGB_INTEGER,
/**
* Integer RGBA.
* @requires_gl30 %Extension @extension{EXT,texture_integer}
* @requires_gles30 Only floating-point image data are available
* in OpenGL ES 2.0.
*/
RGBAInteger = GL_RGBA_INTEGER,
#ifndef MAGNUM_TARGET_GLES
/**
* Integer BGR.
* @requires_gl30 %Extension @extension{EXT,texture_integer}
* @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RGBInteger"
* is available in OpenGL ES 3.0, only floating-point image
* data are available in OpenGL ES 2.0.
*/
BGRInteger = GL_BGR_INTEGER,
/**
* Integer BGRA.
* @requires_gl30 %Extension @extension{EXT,texture_integer}
* @requires_gl Only @ref Magnum::AbstractImage::Format "Format::RGBAInteger"
* is available in OpenGL ES 3.0, only floating-point image
* data are available in OpenGL ES 2.0.
*/
BGRAInteger = GL_BGRA_INTEGER,
#endif
#endif
/**
* Depth component. For framebuffer reading only.
* @requires_gles30 %Extension @es_extension2{NV,read_depth,GL_NV_read_depth_stencil}
*/
DepthComponent = GL_DEPTH_COMPONENT,
/**
* Stencil index. For framebuffer reading only.
* @requires_es_extension %Extension @es_extension2{NV,read_stencil,GL_NV_read_depth_stencil}
* @todo Where to get GL_STENCIL_INDEX in ES?
*/
#ifndef MAGNUM_TARGET_GLES
StencilIndex = GL_STENCIL_INDEX,
#else
StencilIndex = 0x1901,
#endif
/**
* Depth and stencil. For framebuffer reading only.
* @requires_gl30 %Extension @extension{EXT,packed_depth_stencil}
* @requires_gles30 %Extension @es_extension2{NV,read_depth_stencil,GL_NV_read_depth_stencil}
*/
#ifndef MAGNUM_TARGET_GLES2
DepthStencil = GL_DEPTH_STENCIL
#else
DepthStencil = GL_DEPTH_STENCIL_OES
#endif
};
/**
* @brief Data type of pixel data
*
* @see pixelSize()
*/
enum class Type: GLenum {
/** Each component unsigned byte. */
UnsignedByte = GL_UNSIGNED_BYTE,
#ifndef MAGNUM_TARGET_GLES2
/**
* Each component signed byte.
* @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedByte"
* is available in OpenGL ES 2.0.
*/
Byte = GL_BYTE,
#endif
/**
* Each component unsigned short.
* @requires_gles30 %Extension @es_extension{OES,depth_texture}
*/
UnsignedShort = GL_UNSIGNED_SHORT,
#ifndef MAGNUM_TARGET_GLES2
/**
* Each component signed short.
* @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedShort"
* is available in OpenGL ES 2.0.
*/
Short = GL_SHORT,
#endif
/**
* Each component unsigned int.
* @requires_gles30 %Extension @es_extension{OES,depth_texture}
*/
UnsignedInt = GL_UNSIGNED_INT,
#ifndef MAGNUM_TARGET_GLES2
/**
* Each component signed int.
* @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedInt"
* is available in OpenGL ES 2.0.
*/
Int = GL_INT,
#endif
/**
* Each component half float. For framebuffer reading only.
* @requires_gl30 %Extension @extension{NV,half_float} / @extension{ARB,half_float_pixel}
* @requires_gles30 %Extension @es_extension2{OES,texture_half_float,OES_texture_float},
* for texture data only.
*/
#ifndef MAGNUM_TARGET_GLES2
HalfFloat = GL_HALF_FLOAT,
#else
HalfFloat = GL_HALF_FLOAT_OES,
#endif
/**
* Each component float.
* @requires_gles30 %Extension @es_extension{OES,texture_float}
*/
Float = GL_FLOAT,
#ifndef MAGNUM_TARGET_GLES
/**
* RGB, unsigned byte, red and green component 3bit, blue
* component 2bit.
* @requires_gl Packed 12bit types are not available in OpenGL ES.
*/
UnsignedByte332 = GL_UNSIGNED_BYTE_3_3_2,
/**
* BGR, unsigned byte, red and green component 3bit, blue
* component 2bit.
* @requires_gl Packed 12bit types are not available in OpenGL ES.
*/
UnsignedByte233Rev = GL_UNSIGNED_BYTE_2_3_3_REV,
#endif
/** RGB, unsigned byte, red and blue component 5bit, green 6bit. */
UnsignedShort565 = GL_UNSIGNED_SHORT_5_6_5,
#ifndef MAGNUM_TARGET_GLES
/**
* BGR, unsigned short, red and blue 5bit, green 6bit.
* @requires_gl Only @ref Magnum::AbstractImage::Type "Type::RGB565"
* is available in OpenGL ES.
*/
UnsignedShort565Rev = GL_UNSIGNED_SHORT_5_6_5_REV,
#endif
/** RGBA, unsigned short, each component 4bit. */
UnsignedShort4444 = GL_UNSIGNED_SHORT_4_4_4_4,
/**
* ABGR, unsigned short, each component 4bit.
* @requires_es_extension %Extension @es_extension{EXT,read_format_bgra},
* for framebuffer reading only.
*/
#ifndef MAGNUM_TARGET_GLES
UnsignedShort4444Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV,
#else
UnsignedShort4444Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT,
#endif
/**
* RGBA, unsigned short, each RGB component 5bit, alpha component
* 1bit.
*/
UnsignedShort5551 = GL_UNSIGNED_SHORT_5_5_5_1,
/**
* ABGR, unsigned short, each RGB component 5bit, alpha component
* 1bit.
* @requires_es_extension %Extension @es_extension{EXT,read_format_bgra},
* for framebuffer reading only.
*/
#ifndef MAGNUM_TARGET_GLES
UnsignedShort1555Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV,
#else
UnsignedShort1555Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT,
#endif
#ifndef MAGNUM_TARGET_GLES
/**
* RGBA, unsigned int, each component 8bit.
* @requires_gl Use @ref Magnum::AbstractImage::Type "Type::UnsignedByte"
* in OpenGL ES instead.
*/
UnsignedInt8888 = GL_UNSIGNED_INT_8_8_8_8,
/**
* ABGR, unsigned int, each component 8bit.
* @requires_gl Only RGBA component ordering is available in
* OpenGL ES, see @ref Magnum::AbstractImage::Format "Format::UnsignedInt8888"
* for more information.
*/
UnsignedInt8888Rev = GL_UNSIGNED_INT_8_8_8_8_REV,
/**
* RGBA, unsigned int, each RGB component 10bit, alpha component
* 2bit.
* @requires_gl Only @ref Magnum::AbstractImage::Type "Type::UnsignedInt2101010Rev"
* is available in OpenGL ES.
*/
UnsignedInt1010102 = GL_UNSIGNED_INT_10_10_10_2,
#endif
/**
* ABGR, unsigned int, each RGB component 10bit, alpha component
* 2bit.
* @requires_gles30 %Extension @es_extension{EXT,texture_type_2_10_10_10_REV},
* for texture data only.
*/
#ifndef MAGNUM_TARGET_GLES2
UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV,
#else
UnsignedInt2101010Rev = GL_UNSIGNED_INT_2_10_10_10_REV_EXT,
#endif
#ifndef MAGNUM_TARGET_GLES2
/**
* BGR, unsigned int, red and green 11bit float, blue 10bit float.
* For framebuffer reading only.
* @requires_gl30 %Extension @extension{EXT,packed_float}
* @requires_gles30 Floating-point types are not available in
* OpenGL ES 2.0.
*/
UnsignedInt10F11F11FRev = GL_UNSIGNED_INT_10F_11F_11F_REV,
/**
* BGR, unsigned int, each component 9bit + 5bit exponent. For
* framebuffer reading only.
* @requires_gl30 %Extension @extension{EXT,texture_shared_exponent}
* @requires_gles30 Only 8bit and 16bit types are available in
* OpenGL ES 2.0.
*/
UnsignedInt5999Rev = GL_UNSIGNED_INT_5_9_9_9_REV,
#endif
/**
* Unsigned int, depth component 24bit, stencil index 8bit. For
* framebuffer reading only.
* @requires_gl30 %Extension @extension{EXT,packed_depth_stencil}
* @requires_gles30 %Extension @es_extension{OES,packed_depth_stencil}
*/
#ifdef MAGNUM_TARGET_GLES2
UnsignedInt248 = GL_UNSIGNED_INT_24_8_OES,
#else
UnsignedInt248 = GL_UNSIGNED_INT_24_8,
/**
* Float + unsigned int, depth component 32bit float, 24bit gap,
* stencil index 8bit. For framebuffer reading only.
* @requires_gl30 %Extension @extension{ARB,depth_buffer_float}
* @requires_gles30 Only @ref Magnum::AbstractImage::Type "Type::UnsignedInt248"
* is available in OpenGL ES 2.0.
*/
Float32UnsignedInt248Rev = GL_FLOAT_32_UNSIGNED_INT_24_8_REV
#endif
};
/*@}*/
/**
* @brief Pixel size (in bytes)
* @param format Format of the pixel
* @param type Data type of the pixel
*/
static std::size_t pixelSize(Format format, Type type);
/**
* @brief Constructor
* @param format Format of pixel data
* @param type Data type of pixel data
*/
inline explicit AbstractImage(Format format, Type type): _format(format), _type(type) {}
/** @brief Destructor */
virtual ~AbstractImage() = 0;
/** @brief Format of pixel data */
inline Format format() const { return _format; }
/** @brief Data type of pixel data */
inline Type type() const { return _type; }
#ifndef DOXYGEN_GENERATING_OUTPUT
protected:
Format _format;
Type _type;
#endif
};
inline AbstractImage::~AbstractImage() {}
/** @debugoperator{Magnum::AbstractImage} */
Debug MAGNUM_EXPORT operator<<(Debug debug, AbstractImage::Format value);
/** @debugoperator{Magnum::AbstractImage} */
Debug MAGNUM_EXPORT operator<<(Debug debug, AbstractImage::Type value);
}
#endif