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348 lines
13 KiB
348 lines
13 KiB
#ifndef Magnum_SceneGraph_AbstractFeature_h |
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#define Magnum_SceneGraph_AbstractFeature_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::SceneGraph::AbstractFeature, alias Magnum::SceneGraph::BasicAbstractFeature2D, Magnum::SceneGraph::BasicAbstractFeature3D, typedef Magnum::SceneGraph::AbstractFeature2D, Magnum::SceneGraph::AbstractFeature3D, enum Magnum::SceneGraph::CachedTransformation, enum set Magnum::SceneGraph::CachedTransformations |
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*/ |
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#include <Containers/EnumSet.h> |
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#include <Containers/LinkedList.h> |
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#include "Magnum.h" |
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#include "SceneGraph/AbstractObject.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Which transformation to cache in given feature |
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@see @ref scenegraph-caching, CachedTransformations, |
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AbstractFeature::setCachedTransformations(), AbstractFeature::clean(), |
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AbstractFeature::cleanInverted() |
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@todo Provide also simpler representations from which could benefit |
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other transformation implementations, as they won't need to |
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e.g. create transformation matrix from quaternion? |
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*/ |
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enum class CachedTransformation: UnsignedByte { |
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/** |
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* Absolute transformation is cached. |
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* |
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* If enabled, clean() is called when cleaning object. |
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*/ |
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Absolute = 1 << 0, |
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/** |
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* Inverted absolute transformation is cached. |
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* |
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* If enabled, cleanInverted() is called when cleaning object. |
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*/ |
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InvertedAbsolute = 1 << 1 |
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}; |
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/** |
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@brief Which transformations to cache in this feature |
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@see @ref scenegraph-caching, AbstractFeature::setCachedTransformations(), |
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AbstractFeature::clean(), AbstractFeature::cleanInverted() |
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*/ |
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typedef Containers::EnumSet<CachedTransformation, UnsignedByte> CachedTransformations; |
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CORRADE_ENUMSET_OPERATORS(CachedTransformations) |
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/** |
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@brief Base for object features |
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Contained in Object, takes care of transformation caching. See @ref scenegraph |
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for introduction. |
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Uses Corrade::Containers::LinkedList for accessing holder object and sibling |
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features. |
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@section AbstractFeature-subclassing Subclassing |
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Feature is templated on dimension count and underlying transformation type, so |
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it can be used only on object having transformation with the same dimension |
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count and type. |
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@subsection AbstractFeature-subclassing-caching Caching transformations in features |
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Features can cache absolute transformation of the object instead of computing |
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it from scratch every time to achieve better performance. See |
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@ref scenegraph-caching for introduction. |
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In order to have caching, you must enable it first, because by default the |
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caching is disabled. You can enable it using setCachedTransformations() and |
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then implement corresponding cleaning function(s) -- either clean(), |
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cleanInverted() or both. Example: |
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@code |
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class CachingFeature: public SceneGraph::AbstractFeature3D { |
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public: |
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CachingFeature(SceneGraph::AbstractObject3D& object): SceneGraph::AbstractFeature3D(object) { |
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setCachedTransformations(CachedTransformation::Absolute); |
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} |
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protected: |
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void clean(const Matrix4& absoluteTransformationMatrix) override { |
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absolutePosition = absoluteTransformationMatrix.translation(); |
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} |
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private: |
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Vector3 absolutePosition; |
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}; |
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@endcode |
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Before using the cached value explicitly request object cleaning by calling |
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`object()->setClean()`. |
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@subsection AbstractFeature-subclassing-transformation Accessing object transformation |
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Features has by default access only to AbstractObject, which is base of Object |
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not depending on any particular transformation implementation. This has the |
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advantage that features doesn't have to be implemented for all possible |
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transformation implementations, thus preventing code duplication. However it |
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is impossible to transform the object using only pointer to AbstractObject. |
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The transformations have interfaces for common functionality, so the feature |
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can use that interface instead of being specialized for all relevant |
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transformation implementations. Using small trick we are able to get pointer |
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to both AbstractObject and needed transformation from one constructor |
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parameter: |
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@code |
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class TransformingFeature: public SceneGraph::AbstractFeature3D { |
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public: |
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template<class T> TransformingFeature(SceneGraph::Object<T>& object): |
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SceneGraph::AbstractFeature3D(object), transformation(object) {} |
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private: |
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SceneGraph::AbstractTranslationRotation3D& transformation; |
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}; |
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@endcode |
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If we take for example @ref Object "Object<MatrixTransformation3D>", it is |
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derived from @ref AbstractObject "AbstractObject3D" and |
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@ref BasicMatrixTransformation3D "MatrixTransformation3D", which is derived |
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from @ref AbstractBasicTranslationRotationScaling3D "AbstractTranslationRotationScaling3D", |
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which is derived from @ref AbstractBasicTranslationRotation3D "AbstractTranslationRotation3D", |
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which is automatically extracted from the reference in our constructor. |
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@section AbstractFeature-explicit-specializations Explicit template specializations |
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The following specialization are explicitly compiled into %SceneGraph library. |
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For other specializations (e.g. using Double type) you have to use |
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AbstractFeature.hpp implementation file to avoid linker errors. See also |
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@ref compilation-speedup-hpp for more information. |
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- @ref AbstractFeature "AbstractFeature<2, Float>" |
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- @ref AbstractFeature "AbstractFeature<3, Float>" |
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@see @ref AbstractBasicFeature2D, @ref AbstractBasicFeature3D, |
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@ref AbstractFeature2D, @ref AbstractFeature3D |
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*/ |
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template<UnsignedInt dimensions, class T> class MAGNUM_SCENEGRAPH_EXPORT AbstractFeature |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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: private Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>> |
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#endif |
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{ |
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friend class Containers::LinkedList<AbstractFeature<dimensions, T>>; |
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friend class Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>; |
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template<class Transformation> friend class Object; |
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public: |
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/** |
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* @brief Constructor |
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* @param object %Object holding this feature |
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*/ |
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explicit AbstractFeature(AbstractObject<dimensions, T>& object); |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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/* This is here to avoid ambiguity with deleted copy constructor when |
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passing `*this` from class subclassing both AbstractFeature and |
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AbstractObject */ |
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template<class U, class = typename std::enable_if<std::is_base_of<AbstractObject<dimensions, T>, U>::value>::type> AbstractFeature(U& object) |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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: AbstractFeature(static_cast<AbstractObject<dimensions, T>&>(object)) {} |
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#else |
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{ |
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object.Containers::template LinkedList<AbstractFeature<dimensions, T>>::insert(this); |
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} |
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#endif |
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#endif |
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virtual ~AbstractFeature() = 0; |
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/** @brief %Object holding this feature */ |
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AbstractObject<dimensions, T>& object() { |
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return *Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::list(); |
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} |
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/** @overload */ |
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const AbstractObject<dimensions, T>& object() const { |
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return *Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::list(); |
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} |
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/** @brief Previous feature or `nullptr`, if this is first feature */ |
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AbstractFeature<dimensions, T>* previousFeature() { |
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return Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::previous(); |
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} |
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/** @overload */ |
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const AbstractFeature<dimensions, T>* previousFeature() const { |
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return Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::previous(); |
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} |
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/** @brief Next feature or `nullptr`, if this is last feature */ |
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AbstractFeature<dimensions, T>* nextFeature() { |
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return Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::next(); |
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} |
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/** @overload */ |
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const AbstractFeature<dimensions, T>* nextFeature() const { |
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return Containers::LinkedListItem<AbstractFeature<dimensions, T>, AbstractObject<dimensions, T>>::next(); |
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} |
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/** |
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* @{ @name Transformation caching |
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* |
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* See @ref scenegraph-caching for more information. |
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*/ |
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/** |
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* @brief Which transformations are cached |
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* |
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* @see @ref scenegraph-caching, clean(), cleanInverted() |
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*/ |
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CachedTransformations cachedTransformations() const { |
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return _cachedTransformations; |
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} |
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protected: |
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/** |
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* @brief Set transformations to be cached |
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* |
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* Based on which transformation types are enabled, clean() or |
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* cleanInverted() is called when cleaning absolute object |
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* transformation. |
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* |
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* Nothing is enabled by default. |
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* @see @ref scenegraph-caching |
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*/ |
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void setCachedTransformations(CachedTransformations transformations) { |
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_cachedTransformations = transformations; |
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} |
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/** |
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* @brief Mark feature as dirty |
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* |
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* Reimplement only if you want to invalidate some external data when |
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* object is marked as dirty. All expensive computations should be |
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* done in clean() and cleanInverted(). |
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* |
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* Default implementation does nothing. |
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* @see @ref scenegraph-caching |
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*/ |
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virtual void markDirty(); |
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/** |
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* @brief Clean data based on absolute transformation |
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* |
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* When object is cleaned and |
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* @ref CachedTransformation "CachedTransformation::Absolute" is |
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* enabled in setCachedTransformations(), this function is called to |
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* recalculate data based on absolute object transformation. |
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* |
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* Default implementation does nothing. |
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* @see @ref scenegraph-caching, cleanInverted() |
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*/ |
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virtual void clean(const typename DimensionTraits<dimensions, T>::MatrixType& absoluteTransformationMatrix); |
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/** |
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* @brief Clean data based on inverted absolute transformation |
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* |
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* When object is cleaned and |
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* @ref CachedTransformation "CachedTransformation::InvertedAbsolute" |
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* is enabled in setCachedTransformations(), this function is called |
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* to recalculate data based on inverted absolute object |
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* transformation. |
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* |
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* Default implementation does nothing. |
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* @see @ref scenegraph-caching, clean() |
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*/ |
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virtual void cleanInverted(const typename DimensionTraits<dimensions, T>::MatrixType& invertedAbsoluteTransformationMatrix); |
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/*@}*/ |
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private: |
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CachedTransformations _cachedTransformations; |
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}; |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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/** |
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@brief Base feature for two-dimensional scenes |
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Convenience alternative to <tt>%AbstractFeature<2, T></tt>. See AbstractFeature |
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for more information. |
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@note Not available on GCC < 4.7. Use <tt>%AbstractFeature<2, T></tt> instead. |
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@see @ref AbstractFeature2D, @ref AbstractBasicFeature3D |
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*/ |
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template<class T> using AbstractBasicFeature2D = AbstractFeature<2, T>; |
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#endif |
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/** |
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@brief Base feature for two-dimensional float scenes |
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@see @ref AbstractFeature3D |
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*/ |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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typedef AbstractBasicFeature2D<Float> AbstractFeature2D; |
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#else |
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typedef AbstractFeature<2, Float> AbstractFeature2D; |
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#endif |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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/** |
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@brief Base feature for three-dimensional scenes |
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Convenience alternative to <tt>%AbstractFeature<3, T></tt>. See AbstractFeature |
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for more information. |
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@note Not available on GCC < 4.7. Use <tt>%AbstractFeature<3, T></tt> instead. |
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@see AbstractFeature2D |
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*/ |
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template<class T> using AbstractBasicFeature3D = AbstractFeature<3, T>; |
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#endif |
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/** |
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@brief Base feature for three-dimensional float scenes |
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@see @ref AbstractFeature2D |
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*/ |
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#ifndef CORRADE_GCC46_COMPATIBILITY |
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typedef AbstractBasicFeature3D<Float> AbstractFeature3D; |
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#else |
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typedef AbstractFeature<3, Float> AbstractFeature3D; |
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#endif |
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}} |
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#endif
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