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Test
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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AbstractCamera.h
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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AbstractCamera.hpp
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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AbstractFeature.h
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GCC 4.6 compatibility: no delegating constructors.
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13 years ago |
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AbstractFeature.hpp
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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AbstractGroupedFeature.h
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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AbstractObject.h
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SceneGraph: clarify why there _is_ virtual destructor.
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13 years ago |
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AbstractTransformation.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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AbstractTranslationRotation2D.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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AbstractTranslationRotation3D.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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AbstractTranslationRotationScaling2D.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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AbstractTranslationRotationScaling3D.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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Animable.cpp
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Better usage of *Basic* in class names, part 2: SceneGraph animables.
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13 years ago |
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Animable.h
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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Animable.hpp
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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AnimableGroup.h
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Better usage of *Basic* in class names, part 3: SceneGraph features.
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13 years ago |
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CMakeLists.txt
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Install also test libs on Windows.
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13 years ago |
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Camera2D.h
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GCC 4.6 compatibility: no delegating constructors.
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13 years ago |
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Camera2D.hpp
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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Camera3D.h
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GCC 4.6 compatibility: no delegating constructors.
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13 years ago |
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Camera3D.hpp
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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Drawable.h
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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DualComplexTransformation.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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DualQuaternionTransformation.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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FeatureGroup.h
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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FeatureGroup.hpp
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Reducing pointer chasings, part 3c: less pointer passing in SceneGraph.
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13 years ago |
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MatrixTransformation2D.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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MatrixTransformation3D.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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Object.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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Object.hpp
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SceneGraph: add just-to-be-sure assertion.
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13 years ago |
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RigidMatrixTransformation2D.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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RigidMatrixTransformation3D.h
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Reducing pointer chasings, part 1: method chaining via references.
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13 years ago |
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Scene.h
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SceneGraph: make public Object API non-virtual too.
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13 years ago |
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SceneGraph.h
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Better usage of *Basic* in class names, part 5: SceneGraph drawables.
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13 years ago |
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instantiation.cpp
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Better usage of *Basic* in class names, part 5: SceneGraph drawables.
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13 years ago |
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magnumSceneGraphVisibility.h
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Using Corrade's visibility macros instead of copypasta all over again.
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13 years ago |