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320 lines
12 KiB
320 lines
12 KiB
#ifndef Magnum_SceneGraph_Object_h |
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#define Magnum_SceneGraph_Object_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class Magnum::SceneGraph::Object |
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*/ |
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#include <Containers/EnumSet.h> |
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#include "AbstractFeature.h" |
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#include "AbstractObject.h" |
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#include "magnumSceneGraphVisibility.h" |
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namespace Magnum { namespace SceneGraph { |
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namespace Implementation { |
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enum class ObjectFlag: UnsignedByte { |
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Dirty = 1 << 0, |
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Visited = 1 << 1, |
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Joint = 1 << 2 |
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}; |
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typedef Containers::EnumSet<ObjectFlag, UnsignedByte> ObjectFlags; |
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CORRADE_ENUMSET_OPERATORS(ObjectFlags) |
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} |
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/** |
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@brief %Object |
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Base of scene graph. Contains specific transformation implementation, takes |
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care of parent/children relationship and contains features. See @ref scenegraph |
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for introduction. |
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Common usage is to typedef Object with desired transformation type to save |
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unnecessary typing later, along with Scene and possibly other types, e.g.: |
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@code |
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typedef SceneGraph::Scene<SceneGraph::MatrixTransformation3D> Scene3D; |
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typedef SceneGraph::Object<SceneGraph::MatrixTransformation3D> Object3D; |
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@endcode |
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Uses Corrade::Containers::LinkedList for parent/children relationship. |
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Traversing through the list is done like in the following code. It is also |
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possible to go in reverse order using lastChild() and previousSibling(). |
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@code |
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for(Object* child = o->firstChild(); child; child = child->nextSibling()) { |
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// ... |
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} |
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@endcode |
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@section Object-explicit-specializations Explicit template specializations |
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The following specialization are explicitly compiled into SceneGraph library. |
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For other specializations (e.g. using Double type or special transformation |
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class) you have to use Object.hpp implementation file to avoid linker errors. |
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See @ref compilation-speedup-hpp for more information. |
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- @ref DualComplexTransformation "Object<DualComplexTransformation<Float>>" |
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- @ref DualQuaternionTransformation "Object<DualQuaternionTransformation<Float>>" |
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- @ref MatrixTransformation2D "Object<MatrixTransformation2D<Float>>" |
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- @ref MatrixTransformation3D "Object<MatrixTransformation3D<Float>>" |
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- @ref RigidMatrixTransformation2D "Object<RigidMatrixTransformation2D<Float>>" |
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- @ref RigidMatrixTransformation3D "Object<RigidMatrixTransformation3D<Float>>" |
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@see Scene, AbstractFeature, AbstractTransformation, DebugTools::ObjectRenderer |
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*/ |
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template<class Transformation> class MAGNUM_SCENEGRAPH_EXPORT Object: public AbstractObject<Transformation::Dimensions, typename Transformation::Type>, public Transformation |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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, private Containers::LinkedList<Object<Transformation>>, private Containers::LinkedListItem<Object<Transformation>, Object<Transformation>> |
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#endif |
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{ |
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friend class Containers::LinkedList<Object<Transformation>>; |
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friend class Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>; |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Object(const Object<Transformation>&) = delete; |
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Object(Object<Transformation>&&) = delete; |
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Object<Transformation>& operator=(const Object<Transformation>&) = delete; |
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Object<Transformation>& operator=(Object<Transformation>&&) = delete; |
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#endif |
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public: |
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/** @brief Matrix type */ |
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typedef typename DimensionTraits<Transformation::Dimensions, typename Transformation::Type>::MatrixType MatrixType; |
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/** |
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* @brief Constructor |
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* @param parent Parent object |
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*/ |
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explicit Object(Object<Transformation>* parent = nullptr): counter(0xFFFFu), flags(Flag::Dirty) { |
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setParent(parent); |
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} |
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/** |
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* @brief Destructor |
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* |
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* Removes itself from parent's children list and destroys all own |
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* children. |
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*/ |
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~Object(); |
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/** |
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* @{ @name Scene hierarchy |
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* |
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* See @ref scenegraph-hierarchy for more information. |
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*/ |
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/** @copydoc AbstractObject::scene() */ |
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Scene<Transformation>* scene(); |
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const Scene<Transformation>* scene() const; /**< @overload */ |
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/** @brief Parent object or `nullptr`, if this is root object */ |
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Object<Transformation>* parent() { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::list(); |
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} |
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/** @overload */ |
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const Object<Transformation>* parent() const { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::list(); |
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} |
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/** @brief Previous sibling object or `nullptr`, if this is first object */ |
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Object<Transformation>* previousSibling() { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::previous(); |
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} |
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/** @overload */ |
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const Object<Transformation>* previousSibling() const { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::previous(); |
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} |
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/** @brief Next sibling object or `nullptr`, if this is last object */ |
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Object<Transformation>* nextSibling() { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::next(); |
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} |
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/** @overload */ |
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const Object<Transformation>* nextSibling() const { |
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return Containers::LinkedListItem<Object<Transformation>, Object<Transformation>>::next(); |
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} |
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/** @brief Whether this object has children */ |
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bool hasChildren() const { |
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return !Containers::LinkedList<Object<Transformation>>::isEmpty(); |
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} |
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/** @brief First child object or `nullptr`, if this object has no children */ |
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Object<Transformation>* firstChild() { |
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return Containers::LinkedList<Object<Transformation>>::first(); |
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} |
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/** @overload */ |
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const Object<Transformation>* firstChild() const { |
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return Containers::LinkedList<Object<Transformation>>::first(); |
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} |
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/** @brief Last child object or `nullptr`, if this object has no children */ |
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Object<Transformation>* lastChild() { |
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return Containers::LinkedList<Object<Transformation>>::last(); |
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} |
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/** @overload */ |
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const Object<Transformation>* lastChild() const { |
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return Containers::LinkedList<Object<Transformation>>::last(); |
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} |
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/** |
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* @brief Set parent object |
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* @return Reference to self (for method chaining) |
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* |
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* @see setParentKeepTransformation() |
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*/ |
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Object<Transformation>& setParent(Object<Transformation>* parent); |
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/** |
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* @brief Set parent object and keep absolute transformation |
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* @return Reference to self (for method chaining) |
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* |
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* While setParent() preserves only relative transformation of the |
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* object, this funcition preserves absolute transformation. |
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*/ |
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Object<Transformation>& setParentKeepTransformation(Object<Transformation>* parent); |
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/*@}*/ |
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/** @{ @name Object transformation */ |
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/** |
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* @brief Transformation matrix |
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* |
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* @see transformation() |
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*/ |
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MatrixType transformationMatrix() const { |
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return Transformation::toMatrix(Transformation::transformation()); |
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} |
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/** |
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* @brief Transformation matrix relative to root object |
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* |
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* @see absoluteTransformation() |
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*/ |
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MatrixType absoluteTransformationMatrix() const { |
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return Transformation::toMatrix(absoluteTransformation()); |
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} |
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/** |
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* @brief Transformation relative to root object |
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* |
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* @see absoluteTransformationMatrix() |
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*/ |
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typename Transformation::DataType absoluteTransformation() const; |
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/** |
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* @brief Transformation matrices of given set of objects relative to this object |
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* |
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* All transformations are premultiplied with @p initialTransformationMatrix, |
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* if specified. |
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* @see transformations() |
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*/ |
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std::vector<MatrixType> transformationMatrices(const std::vector<Object<Transformation>*>& objects, const MatrixType& initialTransformationMatrix = MatrixType()) const; |
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/** |
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* @brief Transformations of given group of objects relative to this object |
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* |
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* All transformations can be premultiplied with @p initialTransformation, |
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* if specified. |
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* @see transformationMatrices() |
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*/ |
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/* `objects` passed by copy intentionally (to allow move from |
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transformationMatrices() and avoid copy in the function itself) */ |
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std::vector<typename Transformation::DataType> transformations(std::vector<Object<Transformation>*> objects, const typename Transformation::DataType& initialTransformation = typename Transformation::DataType()) const; |
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/*@}*/ |
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/** |
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* @{ @name Transformation caching |
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* |
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* See @ref scenegraph-caching for more information. |
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*/ |
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/** |
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* @brief Clean absolute transformations of given set of objects |
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* |
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* Only dirty objects in the list are cleaned. |
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* @see setClean() |
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*/ |
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/* `objects` passed by copy intentionally (to avoid copy internally) */ |
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static void setClean(std::vector<Object<Transformation>*> objects); |
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/** @copydoc AbstractObject::isDirty() */ |
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bool isDirty() const { return !!(flags & Flag::Dirty); } |
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/** @copydoc AbstractObject::setDirty() */ |
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void setDirty(); |
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/** @copydoc AbstractObject::setClean() */ |
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void setClean(); |
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/*@}*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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public: |
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virtual bool isScene() const { return false; } |
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#endif |
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private: |
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Object<Transformation>* doScene() override final; |
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const Object<Transformation>* doScene() const override final; |
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MatrixType MAGNUM_SCENEGRAPH_LOCAL doTransformationMatrix() const override final { |
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return transformationMatrix(); |
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} |
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MatrixType MAGNUM_SCENEGRAPH_LOCAL doAbsoluteTransformationMatrix() const override final { |
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return absoluteTransformationMatrix(); |
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} |
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std::vector<MatrixType> doTransformationMatrices(const std::vector<AbstractObject<Transformation::Dimensions, typename Transformation::Type>*>& objects, const MatrixType& initialTransformationMatrix) const override final; |
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typename Transformation::DataType MAGNUM_SCENEGRAPH_LOCAL computeJointTransformation(const std::vector<Object<Transformation>*>& jointObjects, std::vector<typename Transformation::DataType>& jointTransformations, const std::size_t joint, const typename Transformation::DataType& initialTransformation) const; |
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bool MAGNUM_SCENEGRAPH_LOCAL doIsDirty() const override final { return isDirty(); } |
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void MAGNUM_SCENEGRAPH_LOCAL doSetDirty() override final { setDirty(); } |
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void MAGNUM_SCENEGRAPH_LOCAL doSetClean() override final { setClean(); } |
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void doSetClean(const std::vector<AbstractObject<Transformation::Dimensions, typename Transformation::Type>*>& objects) override final; |
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void MAGNUM_SCENEGRAPH_LOCAL setClean(const typename Transformation::DataType& absoluteTransformation); |
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typedef Implementation::ObjectFlag Flag; |
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typedef Implementation::ObjectFlags Flags; |
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UnsignedShort counter; |
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Flags flags; |
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}; |
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}} |
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#endif
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