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magnum
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3687
Commits
21
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19
Tags
70 MiB
C++
95.6%
CMake
2.8%
GLSL
0.8%
Shell
0.2%
Python
0.2%
Tree:
7898f9b0f3
apple-crashy-msaa-default-framebuffer
audio-import
catastrophic-cross
chainsaw-surgery
dpi-change-events
euler-xxx
findsdl-include-root
gltestlib-symbol-duplication
gpu-preference
inverted-ranges
ktx1-detection
master
meshdata-cereal-killer
mousecapture
multiwindow
next
sceneconverter
scenedata-optimizations
simd
vectorfields
zerocopy
snapshot-2013-08
snapshot-2013-10
snapshot-2014-01
snapshot-2014-01-compatibility
snapshot-2014-06
snapshot-2014-06-compatibility
snapshot-2015-05
snapshot-2015-05-compatibility
v2013.08
v2013.10
v2014.01
v2014.06
v2015.05
v2018.02
v2018.04
v2018.10
v2019.01
v2019.10
v2020.06
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magnum
/
src
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Magnum
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Shaders
History
Vladimír Vondruš
9d0fc0d9d3
GCC 4.5 compatibility: cannot deduce init list in templated function.
12 years ago
..
Implementation
Android: define GL_ES in GLSL if not defined.
12 years ago
Test
Happy new year too.
12 years ago
AbstractVector.cpp
Use functions to bind textures to shader rather than *Texture::bind().
12 years ago
AbstractVector.h
Merge branch 'master' into compatibility
12 years ago
AbstractVector2D.vert
Happy new year too.
12 years ago
AbstractVector3D.vert
Happy new year too.
12 years ago
CMakeLists.txt
Install and find debug libraries with "-d" suffix.
12 years ago
DistanceFieldVector.cpp
GCC 4.5 compatibility: cannot deduce init list in templated function.
12 years ago
DistanceFieldVector.frag
Happy new year too.
12 years ago
DistanceFieldVector.h
Shaders: documentation improvements.
12 years ago
Flat.cpp
GCC 4.5 compatibility: cannot deduce init list in templated function.
12 years ago
Flat.frag
Happy new year too.
12 years ago
Flat.h
Follow OpenGL terminology for texture binding units.
12 years ago
Flat2D.vert
Happy new year too.
12 years ago
Flat3D.vert
Happy new year too.
12 years ago
FullScreenTriangle.glsl
Happy new year too.
12 years ago
Generic.h
Shaders: doc++
12 years ago
MeshVisualizer.cpp
Shaders: making use of parallel compilation.
12 years ago
MeshVisualizer.frag
Happy new year too.
12 years ago
MeshVisualizer.geom
Shaders: fix MeshVisualizer without ARB_explicit_uniform_location.
12 years ago
MeshVisualizer.h
Shaders: documentation improvements.
12 years ago
MeshVisualizer.vert
Shaders: fix MeshVisualizer on ES3.
12 years ago
Phong.cpp
Shaders: use texture multi-bind functionality in Phong shader.
12 years ago
Phong.frag
Happy new year too.
12 years ago
Phong.h
Shaders: use texture multi-bind functionality in Phong shader.
12 years ago
Phong.vert
Happy new year too.
12 years ago
Shaders.h
Shaders: documentation improvements.
12 years ago
Vector.cpp
GCC 4.5 compatibility: cannot deduce init list in templated function.
12 years ago
Vector.frag
Happy new year too.
12 years ago
Vector.h
Use functions to bind textures to shader rather than *Texture::bind().
12 years ago
VertexColor.cpp
GCC 4.5 compatibility: cannot deduce init list in templated function.
12 years ago
VertexColor.frag
Happy new year too.
12 years ago
VertexColor.h
Shaders: documentation improvements.
12 years ago
VertexColor2D.vert
Happy new year too.
12 years ago
VertexColor3D.vert
Happy new year too.
12 years ago
compatibility.glsl
Shader: more robust extension presence checking.
12 years ago
generic.glsl
Happy new year too.
12 years ago
magnumShadersResourceImport.hpp
Happy new year too.
12 years ago
resourceImport.hpp
Happy new year too.
12 years ago
resources.conf
Making includes absolute, part 1: moving files around.
12 years ago
visibility.h
Happy new year too.
12 years ago