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Vladimír Vondruš f86a60c82d Fix static build on Windows. 13 years ago
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Test Using Range2D instead of Rectangle everywhere. 13 years ago
Atlas.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
Atlas.h Using Range2D instead of Rectangle everywhere. 13 years ago
CMakeLists.txt Properly fix linking to libdl. 13 years ago
DistanceField.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
DistanceField.h Using Range2D instead of Rectangle everywhere. 13 years ago
DistanceFieldShader.frag TextureTools: use `layout(binding = ...)` only if GLSL supports it. 13 years ago
DistanceFieldShader.vert Shaders: make GLSL code for fullscreen triangle reusable. 13 years ago
configure.h.cmake TextureTools: added `magnum-distancefield` utility. 13 years ago
distancefieldconverter.cpp Using Range2D instead of Rectangle everywhere. 13 years ago
magnumTextureToolsResourceImport.hpp Fixed resource import headers. 13 years ago
magnumTextureToolsVisibility.h Fix static build on Windows. 13 years ago
resources.conf Shaders: make GLSL code for fullscreen triangle reusable. 13 years ago