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165 lines
6.7 KiB
165 lines
6.7 KiB
#ifndef Magnum_Audio_Playable_h |
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#define Magnum_Audio_Playable_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Copyright © 2015 Jonathan Hale <squareys@googlemail.com> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Audio::Playable, typedef @ref Magnum::Audio::Playable2D, @ref Magnum::Audio::Playable3D |
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*/ |
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#include "Magnum/Audio/Source.h" |
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#include "Magnum/Math/Vector3.h" |
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#include "Magnum/SceneGraph/AbstractGroupedFeature.h" |
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namespace Magnum { namespace Audio { |
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/** |
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@brief Playable |
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Feature which manages the position, orientation and gain of a @ref Source for |
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an @ref SceneGraph::Object. |
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@section Audio-Playable-usage Usage |
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Attach the instance to an existing object and set a filled buffer to it. In |
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order to reflect transformation changes from the scene in the spatial audio, |
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the playable should be added to some @ref PlayableGroup, which is periodically |
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updated from a currently active @ref Listener using @ref Listener::update(): |
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@snippet MagnumAudio-scenegraph.cpp Playable-usage |
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Note that @ref Source::setPosition(), @ref Source::setDirection() and |
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@ref Source::setGain() called on @ref source() will be overwritten on next call |
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to @ref Listener::update() / @ref PlayableGroup::setGain() / @ref setGain() and |
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you have to use other means to update them: |
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- Transformation of the source is inherited from the scene. If you want to |
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transform it, transform the @ref SceneGraph::Object the playable is |
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attached to. It's also possible to affect the global listener |
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and group transformation using @ref Listener::setSoundTransformation() and |
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@ref PlayableGroup::setSoundTransformation() |
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- The source is by default omnidirectional (i.e., passing a zero vector to |
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@ref Source::setDirection()). You can set the initial direction using the |
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@ref Playable(SceneGraph::AbstractObject<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, PlayableGroup<dimensions>*) |
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constructor, the direction will be automatically rotated based on playable |
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transformation. |
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- Source gain is set as a combination of @ref PlayableGroup gain and |
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@ref Playable gain and updated on every call to @ref setGain() or |
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@ref PlayableGroup::setGain(). |
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@see @ref Playable2D, @ref Playable3D |
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*/ |
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template<UnsignedInt dimensions> class Playable: public SceneGraph::AbstractGroupedFeature<dimensions, Playable<dimensions>, Float> { |
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public: |
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/** |
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* @brief Construct a playable with omnidirectional source. |
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* @param object Object this playable belongs to |
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* @param group Group this playable belongs to |
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* |
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* Creates a source with a zero direction vector. See |
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* @ref Playable(SceneGraph::AbstractObject<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, PlayableGroup<dimensions>*) |
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* for an alternative. |
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* @see @ref setGain(), @ref PlayableGroup::add() |
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*/ |
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explicit Playable(SceneGraph::AbstractObject<dimensions, Float>& object, PlayableGroup<dimensions>* group = nullptr): Playable<dimensions>{object, {}, group} {} |
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/** |
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* @brief Construct a playable with directional source. |
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* @param object Object this playable belongs to |
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* @param direction Source direction |
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* @param group Group this playable belongs to |
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* |
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* Uses @p direction as a base for @ref Source::setDirection(). Passing |
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* a zero vector is equivalent to calling |
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* @ref Playable(SceneGraph::AbstractObject<dimensions, Float>&, PlayableGroup<dimensions>*). |
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* @see @ref setGain(), @ref PlayableGroup::add() |
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*/ |
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explicit Playable(SceneGraph::AbstractObject<dimensions, Float>& object, const VectorTypeFor<dimensions, Float>& direction, PlayableGroup<dimensions>* group = nullptr); |
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~Playable(); |
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/** @brief Source which is managed by this feature */ |
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Source& source() { return _source; } |
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/** @brief Gain */ |
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Float gain() const { return _gain; } |
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/** |
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* @brief Set gain of the playable and source respecting the PlayableGroups gain |
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* @return Reference to self (for method chaining) |
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* |
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* The source gain is calculated as |
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* @cpp sourceGain = playableGain*groupGain @ce. Default is @cpp 1.0f @ce. |
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* @see @ref PlayableGroup::setGain(), @ref Source::setGain() |
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*/ |
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Playable& setGain(const Float gain); |
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/** |
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* @brief Group containing this playable |
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* |
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* If the playable doesn't belong to any group, returns @cpp nullptr @ce. |
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*/ |
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PlayableGroup<dimensions>* playables(); |
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const PlayableGroup<dimensions>* playables() const; /**< @overload */ |
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private: |
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friend PlayableGroup<dimensions>; |
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MAGNUM_AUDIO_LOCAL void clean(const MatrixTypeFor<dimensions, Float>& absoluteTransformationMatrix) override; |
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/* Updates the gain of the underlying source to reflect changes in |
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_group and/or _gain. Called from setGain() and |
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PlayableGroup::setGain() */ |
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MAGNUM_AUDIO_LOCAL void cleanGain(); |
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VectorTypeFor<dimensions, Float> _direction; |
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Float _gain; |
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Source _source; |
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}; |
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/** |
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* @brief Playable for two-dimensional float scenes |
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* |
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* @see @ref Playable3D |
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*/ |
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typedef Playable<2> Playable2D; |
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/** |
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* @brief Playable for three-dimensional float scenes |
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* |
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* @see @ref Playable2D |
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*/ |
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typedef Playable<3> Playable3D; |
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#if defined(CORRADE_TARGET_WINDOWS) && !(defined(CORRADE_TARGET_MINGW) && !defined(CORRADE_TARGET_CLANG)) |
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extern template class MAGNUM_AUDIO_EXPORT Playable<2>; |
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extern template class MAGNUM_AUDIO_EXPORT Playable<3>; |
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#endif |
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}} |
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#endif
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