|
|
|
|
#ifndef Magnum_Audio_Playable_h
|
|
|
|
|
#define Magnum_Audio_Playable_h
|
|
|
|
|
/*
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019,
|
|
|
|
|
2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
Copyright © 2015 Jonathan Hale <squareys@googlemail.com>
|
|
|
|
|
|
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a
|
|
|
|
|
copy of this software and associated documentation files (the "Software"),
|
|
|
|
|
to deal in the Software without restriction, including without limitation
|
|
|
|
|
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
|
|
|
and/or sell copies of the Software, and to permit persons to whom the
|
|
|
|
|
Software is furnished to do so, subject to the following conditions:
|
|
|
|
|
|
|
|
|
|
The above copyright notice and this permission notice shall be included
|
|
|
|
|
in all copies or substantial portions of the Software.
|
|
|
|
|
|
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
|
|
|
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
|
|
|
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
|
|
|
DEALINGS IN THE SOFTWARE.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
/** @file
|
|
|
|
|
* @brief Class @ref Magnum::Audio::Playable, typedef @ref Magnum::Audio::Playable2D, @ref Magnum::Audio::Playable3D
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "Magnum/Audio/Source.h"
|
|
|
|
|
#include "Magnum/Math/Vector3.h"
|
|
|
|
|
#include "Magnum/SceneGraph/AbstractGroupedFeature.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Audio {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
@brief Playable
|
|
|
|
|
|
|
|
|
|
Feature which manages the position, orientation and gain of a @ref Source for
|
|
|
|
|
an @ref SceneGraph::Object.
|
|
|
|
|
|
|
|
|
|
@section Audio-Playable-usage Usage
|
|
|
|
|
|
|
|
|
|
Attach the instance to an existing object and set a filled buffer to it. In
|
|
|
|
|
order to reflect transformation changes from the scene in the spatial audio,
|
|
|
|
|
the playable should be added to some @ref PlayableGroup, which is periodically
|
|
|
|
|
updated from a currently active @ref Listener using @ref Listener::update():
|
|
|
|
|
|
|
|
|
|
@snippet MagnumAudio-scenegraph.cpp Playable-usage
|
|
|
|
|
|
|
|
|
|
Note that @ref Source::setPosition(), @ref Source::setDirection() and
|
|
|
|
|
@ref Source::setGain() called on @ref source() will be overwritten on next call
|
|
|
|
|
to @ref Listener::update() / @ref PlayableGroup::setGain() / @ref setGain() and
|
|
|
|
|
you have to use other means to update them:
|
|
|
|
|
|
|
|
|
|
- Transformation of the source is inherited from the scene. If you want to
|
|
|
|
|
transform it, transform the @ref SceneGraph::Object the playable is
|
|
|
|
|
attached to. It's also possible to affect the global listener
|
|
|
|
|
and group transformation using @ref Listener::setSoundTransformation() and
|
|
|
|
|
@ref PlayableGroup::setSoundTransformation()
|
|
|
|
|
- The source is by default omnidirectional (i.e., passing a zero vector to
|
|
|
|
|
@ref Source::setDirection()). You can set the initial direction using the
|
|
|
|
|
@ref Playable(SceneGraph::AbstractObject<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, PlayableGroup<dimensions>*)
|
|
|
|
|
constructor, the direction will be automatically rotated based on playable
|
|
|
|
|
transformation.
|
|
|
|
|
- Source gain is set as a combination of @ref PlayableGroup gain and
|
|
|
|
|
@ref Playable gain and updated on every call to @ref setGain() or
|
|
|
|
|
@ref PlayableGroup::setGain().
|
|
|
|
|
|
|
|
|
|
@see @ref Playable2D, @ref Playable3D
|
|
|
|
|
*/
|
|
|
|
|
template<UnsignedInt dimensions> class Playable: public SceneGraph::AbstractGroupedFeature<dimensions, Playable<dimensions>, Float> {
|
|
|
|
|
public:
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct a playable with omnidirectional source.
|
|
|
|
|
* @param object Object this playable belongs to
|
|
|
|
|
* @param group Group this playable belongs to
|
|
|
|
|
*
|
|
|
|
|
* Creates a source with a zero direction vector. See
|
|
|
|
|
* @ref Playable(SceneGraph::AbstractObject<dimensions, Float>&, const VectorTypeFor<dimensions, Float>&, PlayableGroup<dimensions>*)
|
|
|
|
|
* for an alternative.
|
|
|
|
|
* @see @ref setGain(), @ref PlayableGroup::add()
|
|
|
|
|
*/
|
|
|
|
|
explicit Playable(SceneGraph::AbstractObject<dimensions, Float>& object, PlayableGroup<dimensions>* group = nullptr): Playable<dimensions>{object, {}, group} {}
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Construct a playable with directional source.
|
|
|
|
|
* @param object Object this playable belongs to
|
|
|
|
|
* @param direction Source direction
|
|
|
|
|
* @param group Group this playable belongs to
|
|
|
|
|
*
|
|
|
|
|
* Uses @p direction as a base for @ref Source::setDirection(). Passing
|
|
|
|
|
* a zero vector is equivalent to calling
|
|
|
|
|
* @ref Playable(SceneGraph::AbstractObject<dimensions, Float>&, PlayableGroup<dimensions>*).
|
|
|
|
|
* @see @ref setGain(), @ref PlayableGroup::add()
|
|
|
|
|
*/
|
|
|
|
|
explicit Playable(SceneGraph::AbstractObject<dimensions, Float>& object, const VectorTypeFor<dimensions, Float>& direction, PlayableGroup<dimensions>* group = nullptr);
|
|
|
|
|
|
|
|
|
|
~Playable();
|
|
|
|
|
|
|
|
|
|
/** @brief Source which is managed by this feature */
|
|
|
|
|
Source& source() { return _source; }
|
|
|
|
|
|
|
|
|
|
/** @brief Gain */
|
|
|
|
|
Float gain() const { return _gain; }
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Set gain of the playable and source respecting the PlayableGroups gain
|
|
|
|
|
* @return Reference to self (for method chaining)
|
|
|
|
|
*
|
|
|
|
|
* The source gain is calculated as
|
|
|
|
|
* @cpp sourceGain = playableGain*groupGain @ce. Default is @cpp 1.0f @ce.
|
|
|
|
|
* @see @ref PlayableGroup::setGain(), @ref Source::setGain()
|
|
|
|
|
*/
|
|
|
|
|
Playable& setGain(const Float gain);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Group containing this playable
|
|
|
|
|
*
|
|
|
|
|
* If the playable doesn't belong to any group, returns @cpp nullptr @ce.
|
|
|
|
|
*/
|
|
|
|
|
PlayableGroup<dimensions>* playables();
|
|
|
|
|
|
|
|
|
|
const PlayableGroup<dimensions>* playables() const; /**< @overload */
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
friend PlayableGroup<dimensions>;
|
|
|
|
|
|
|
|
|
|
MAGNUM_AUDIO_LOCAL void clean(const MatrixTypeFor<dimensions, Float>& absoluteTransformationMatrix) override;
|
|
|
|
|
|
|
|
|
|
/* Updates the gain of the underlying source to reflect changes in
|
|
|
|
|
_group and/or _gain. Called from setGain() and
|
|
|
|
|
PlayableGroup::setGain() */
|
|
|
|
|
MAGNUM_AUDIO_LOCAL void cleanGain();
|
|
|
|
|
|
|
|
|
|
VectorTypeFor<dimensions, Float> _direction;
|
|
|
|
|
Float _gain;
|
|
|
|
|
Source _source;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Playable for two-dimensional float scenes
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Playable3D
|
|
|
|
|
*/
|
|
|
|
|
typedef Playable<2> Playable2D;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @brief Playable for three-dimensional float scenes
|
|
|
|
|
*
|
|
|
|
|
* @see @ref Playable2D
|
|
|
|
|
*/
|
|
|
|
|
typedef Playable<3> Playable3D;
|
|
|
|
|
|
|
|
|
|
#if defined(CORRADE_TARGET_WINDOWS) && !(defined(CORRADE_TARGET_MINGW) && !defined(CORRADE_TARGET_CLANG))
|
|
|
|
|
extern template class MAGNUM_AUDIO_EXPORT Playable<2>;
|
|
|
|
|
extern template class MAGNUM_AUDIO_EXPORT Playable<3>;
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
|
|
|
|
|
#endif
|