..
Implementation
Fix build with CORRADE_STANDARD_ASSERT.
3 years ago
Test
Math: utilities for flipping BC1/3/4/5 blocks.
3 years ago
CMakeLists.txt
Shaders: build Line.cpp on GLES2 as well.
3 years ago
DistanceFieldVector.frag
Shaders: add SSBO support to all shaders.
3 years ago
DistanceFieldVector.h
Shaders: doc++
3 years ago
DistanceFieldVectorGL.cpp
Shaders: add SSBO support to all shaders.
3 years ago
DistanceFieldVectorGL.h
Shaders: add SSBO support to all shaders.
3 years ago
Flat.frag
Shaders: add SSBO support to all shaders.
3 years ago
Flat.h
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
Flat.vert
Shaders: add SSBO support to all shaders.
3 years ago
FlatGL.cpp
Shaders: add SSBO support to all shaders.
3 years ago
FlatGL.h
Shaders: add SSBO support to all shaders.
3 years ago
FullScreenTriangle.glsl
Updated copyright year.
4 years ago
Generic.h
Shaders: drop nasty workarounds for Clang 3.8.
4 years ago
GenericGL.h
doc: updated credits and changelog.
3 years ago
Line.cpp
Shaders: add debug output for LineVertexAnnotations as well.
3 years ago
Line.frag
Shaders: clean up redundant preprocessor elif condition in a shader.
3 years ago
Line.h
Shaders: add debug output for LineVertexAnnotations as well.
3 years ago
Line.vert
Shaders: clean up redundant preprocessor elif condition in a shader.
3 years ago
LineGL.cpp
Shaders: add SSBO support to all shaders.
3 years ago
LineGL.h
MeshTools: make generateLines() public.
3 years ago
MeshVisualizer.frag
Shaders: add SSBO support to all shaders.
3 years ago
MeshVisualizer.geom
Shaders: add SSBO support to all shaders.
3 years ago
MeshVisualizer.h
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
MeshVisualizer.vert
Shaders: add SSBO support to all shaders.
3 years ago
MeshVisualizerGL.cpp
Shaders: add SSBO support to all shaders.
3 years ago
MeshVisualizerGL.h
Use the new EnumSet-from-underlying-type constructor for less confusion.
3 years ago
Phong.frag
Shaders: add PhongGL::Flag::DoubleSided.
3 years ago
Phong.h
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
Phong.vert
Shaders: add SSBO support to all shaders.
3 years ago
PhongGL.cpp
Shaders: add PhongGL::Flag::DoubleSided.
3 years ago
PhongGL.h
Shaders: add PhongGL::Flag::DoubleSided.
3 years ago
Shaders.h
Shaders: initial implementation of a line shader.
3 years ago
Vector.frag
Shaders: add SSBO support to all shaders.
3 years ago
Vector.h
Shaders: doc++
3 years ago
Vector.vert
Shaders: add SSBO support to all shaders.
3 years ago
VectorGL.cpp
Shaders: add SSBO support to all shaders.
3 years ago
VectorGL.h
Shaders: add SSBO support to all shaders.
3 years ago
VertexColor.frag
Updated copyright year.
4 years ago
VertexColor.h
Updated copyright year.
4 years ago
VertexColor.vert
Shaders: add SSBO support to all shaders.
3 years ago
VertexColorGL.cpp
Shaders: add SSBO support to all shaders.
3 years ago
VertexColorGL.h
Shaders: add SSBO support to all shaders.
3 years ago
compatibility.glsl
Shaders: use explicit texture location and binding on ES3.1+.
3 years ago
generic.glsl
Shaders: initial implementation of a line shader.
3 years ago
glShaderWrapper.cpp
Shaders: fix an unused expression warning on Clang.
4 years ago
glShaderWrapper.h
Shaders: avoid including GL/Shader.h in headers.
4 years ago
resources-gl.conf
Shaders: initial implementation of a line shader.
3 years ago
resources-gles2.conf
Shaders: initial implementation of a line shader.
3 years ago
visibility.h
Updated copyright year.
4 years ago