@ -34,7 +34,7 @@
/* See the corresponding block in Line.vert for more information */
#ifndef GL_ES
#define CAN_USE_NOPERSPECTIVE
#elif defined(GL_ES) && defined(GL_NV_shader_noperspective_interpolation)
#elif defined(GL_NV_shader_noperspective_interpolation)
#extension GL_NV_shader_noperspective_interpolation: require
#endif
@ -37,7 +37,7 @@
extra instructions, so the noperspective keyword is preferred). */