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Vladimír Vondruš
cdf0cd5b91
Remove no-longer-needed StringStl.h includes.
...
Those were temporarily added until Trade::AbstractImporter is ported
away from std::string, and that's done for quite some time already, so
these are no longer needed.
3 years ago
..
Implementation
Adapt to Corrade changes.
4 years ago
Test
Remove no-longer-needed StringStl.h includes.
3 years ago
CMakeLists.txt
CMake: exclude test dirs from ALL with CORRADE_TESTSUITE_TEST_TARGET.
4 years ago
DistanceFieldVector.frag
Updated copyright year.
4 years ago
DistanceFieldVector.h
Shaders: doc++
3 years ago
DistanceFieldVectorGL.cpp
Shaders: minor cleanup.
3 years ago
DistanceFieldVectorGL.h
Shaders: link to the bind*Buffer() functions from UBO usage docs.
3 years ago
Flat.frag
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
Flat.h
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
Flat.vert
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
FlatGL.cpp
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
FlatGL.h
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
FullScreenTriangle.glsl
Updated copyright year.
4 years ago
Generic.h
Shaders: drop nasty workarounds for Clang 3.8.
4 years ago
GenericGL.h
doc: updated credits and changelog.
3 years ago
MeshVisualizer.frag
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
MeshVisualizer.geom
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
MeshVisualizer.h
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
MeshVisualizer.vert
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
MeshVisualizerGL.cpp
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
MeshVisualizerGL.h
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
Phong.frag
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
Phong.h
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
Phong.vert
Shaders: skinning support in FlatGL, MeshVisualizerGL and PhongGL.
3 years ago
PhongGL.cpp
doc: updated credits and changelog.
3 years ago
PhongGL.h
doc: updated credits and changelog.
3 years ago
Shaders.h
Updated copyright year.
4 years ago
Vector.frag
Updated copyright year.
4 years ago
Vector.h
Shaders: doc++
3 years ago
Vector.vert
Updated copyright year.
4 years ago
VectorGL.cpp
Shaders: minor cleanup.
3 years ago
VectorGL.h
Shaders: link to the bind*Buffer() functions from UBO usage docs.
3 years ago
VertexColor.frag
Updated copyright year.
4 years ago
VertexColor.h
Updated copyright year.
4 years ago
VertexColor.vert
Updated copyright year.
4 years ago
VertexColorGL.cpp
Shaders: minor cleanup.
3 years ago
VertexColorGL.h
Shaders: link to the bind*Buffer() functions from UBO usage docs.
3 years ago
compatibility.glsl
Updated copyright year.
4 years ago
generic.glsl
doc: updated credits and changelog.
3 years ago
glShaderWrapper.cpp
Shaders: fix an unused expression warning on Clang.
4 years ago
glShaderWrapper.h
Shaders: avoid including GL/Shader.h in headers.
4 years ago
resources-gl.conf
Shaders: remove the AbstractVector base.
5 years ago
visibility.h
Updated copyright year.
4 years ago