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560 lines
18 KiB
560 lines
18 KiB
#ifndef Magnum_Shaders_Phong_h |
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#define Magnum_Shaders_Phong_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Struct @ref Magnum::Shaders::PhongDrawUniform, @ref Magnum::Shaders::PhongMaterialUniform, @ref Magnum::Shaders::PhongLightUniform |
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*/ |
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#include "Magnum/Magnum.h" |
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#include "Magnum/Tags.h" |
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#include "Magnum/Math/Color.h" |
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#include "Magnum/Math/Matrix.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include <Corrade/Utility/Macros.h> |
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#include "Magnum/Shaders/PhongGL.h" |
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#endif |
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namespace Magnum { namespace Shaders { |
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/** |
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@brief Per-draw uniform for Phong shaders |
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@m_since_latest |
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Together with the generic @ref TransformationUniform3D contains parameters that |
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are specific to each draw call. Texture transformation, if needed, is supplied |
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separately in a @ref TextureTransformationUniform; material-related properties |
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are expected to be shared among multiple draw calls and thus are provided in a |
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separate @ref PhongMaterialUniform structure, referenced by @ref materialId. |
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@see @ref PhongGL::bindDrawBuffer() |
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*/ |
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struct PhongDrawUniform { |
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/** @brief Construct with default parameters */ |
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constexpr explicit PhongDrawUniform(DefaultInitT = DefaultInit) noexcept: normalMatrix{Math::IdentityInit}, materialId{0}, objectId{0}, |
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#ifndef CORRADE_TARGET_BIG_ENDIAN |
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lightOffset{0}, lightCount{0xffffu}, jointOffset{0}, perInstanceJointCount{0} |
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#else |
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lightCount{0xffffu}, lightOffset{0}, perInstanceJointCount{0}, jointOffset{0} |
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#endif |
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{} |
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/** @brief Construct without initializing the contents */ |
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explicit PhongDrawUniform(NoInitT) noexcept: normalMatrix{NoInit} {} |
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/** @{ |
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* @name Convenience setters |
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* |
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* Provided to allow the use of method chaining for populating a structure |
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* in a single expression, otherwise equivalent to accessing the fields |
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* directly. Also guaranteed to provide backwards compatibility when |
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* packing of the actual fields changes. |
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*/ |
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/** |
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* @brief Set the @ref normalMatrix field |
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* @return Reference to self (for method chaining) |
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* |
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* The matrix is expanded to @relativeref{Magnum,Matrix3x4}, with the |
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* bottom row being zeros. |
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*/ |
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PhongDrawUniform& setNormalMatrix(const Matrix3x3& matrix) { |
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normalMatrix = Matrix3x4{matrix}; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref materialId field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongDrawUniform& setMaterialId(UnsignedInt id) { |
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materialId = id; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref objectId field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongDrawUniform& setObjectId(UnsignedInt id) { |
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objectId = id; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref lightOffset and @ref lightCount fields |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongDrawUniform& setLightOffsetCount(UnsignedInt offset, UnsignedInt count) { |
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lightOffset = offset; |
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lightCount = count; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref jointOffset field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongDrawUniform& setJointOffset(UnsignedInt offset) { |
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jointOffset = offset; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref perInstanceJointCount field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongDrawUniform& setPerInstanceJointCount(UnsignedInt count) { |
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perInstanceJointCount = count; |
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return *this; |
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} |
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/** |
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* @} |
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*/ |
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/** |
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* @brief Normal matrix |
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* |
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* Default value is an identity matrix. The bottom row is unused and acts |
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* only as a padding to match uniform buffer packing rules. |
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* |
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* If @ref PhongGL::Flag::InstancedTransformation is enabled, the |
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* per-instance normal matrix coming from the @ref PhongGL::NormalMatrix |
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* attribute is applied first, before this one. |
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* @see @ref PhongGL::setNormalMatrix() |
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*/ |
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Matrix3x4 normalMatrix; |
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/** @var materialId |
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* @brief Material ID |
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* |
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* References a particular material from a @ref PhongMaterialUniform array. |
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* Useful when a UBO with more than one material is supplied or in a |
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* multi-draw scenario. Should be less than the material count passed to |
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* @ref PhongGL::Configuration::setMaterialCount(), if material count is |
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* @cpp 1 @ce, this field is assumed to be @cpp 0 @ce and isn't even read |
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* by the shader. Default value is @cpp 0 @ce, meaning the first material |
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* gets used. |
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*/ |
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/* This field is an UnsignedInt in the shader and materialId is extracted |
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as (value & 0xffff), so the order has to be different on BE */ |
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#ifndef CORRADE_TARGET_BIG_ENDIAN |
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UnsignedShort materialId; |
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/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK |
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I MADE THOSE UNNAMED, YOU DUMB FOOL */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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UnsignedShort:16; /* reserved */ |
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#endif |
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#else |
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UnsignedShort:16; /* reserved */ |
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UnsignedShort materialId; |
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#endif |
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/** |
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* @brief Object ID |
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* |
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* Unlike @ref materialId, this index is used only for the object ID |
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* framebuffer output, not to access any other uniform data. Default value |
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* is @cpp 0 @ce. |
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* |
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* Used only if @ref PhongGL::Flag::ObjectId is enabled, ignored otherwise. |
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* If @ref PhongGL::Flag::InstancedObjectId and/or |
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* @ref PhongGL::Flag::ObjectIdTexture is enabled as well, this value is |
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* added to the ID coming from the @ref PhongGL::ObjectId attribute and/or |
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* the texture. |
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* @see @ref PhongGL::setObjectId() |
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*/ |
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UnsignedInt objectId; |
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/** @var lightOffset |
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* @brief Light offset |
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* |
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* References the first light in the @ref PhongLightUniform array. Should |
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* be less than the light count passed to @ref PhongGL constructor. Default |
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* value is @cpp 0 @ce. |
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* |
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* Used only if @ref PhongGL::Flag::LightCulling is enabled, otherwise |
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* light offset is implicitly @cpp 0 @ce. |
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*/ |
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/** @var lightCount |
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* @brief Light count |
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* |
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* Specifies how many lights after the @p lightOffset are used from the |
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* @ref PhongLightUniform array. Gets clamped by the shader so it's |
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* together with @ref lightOffset not larger than the light count passed to |
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* @ref PhongGL constructor. Default value is @cpp 0xffffu @ce. |
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* |
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* Used only if @ref PhongGL::Flag::LightCulling is enabled, otherwise |
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* light count is implicitly @ref PhongGL::lightCount(). |
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*/ |
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/* This field is an UnsignedInt in the shader and lightOffset is extracted |
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as (value & 0xffff), so the order has to be different on BE */ |
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#ifndef CORRADE_TARGET_BIG_ENDIAN |
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UnsignedShort lightOffset; |
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UnsignedShort lightCount; |
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#else |
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UnsignedShort lightCount; |
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UnsignedShort lightOffset; |
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#endif |
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/** @var jointOffset |
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* @brief Joint offset |
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* |
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* Offset added to joint IDs in the @ref PhongGL::JointIds and |
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* @ref PhongGL::SecondaryJointIds attributes. Useful when a UBO with joint |
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* matrices for more than one skin is supplied or in a multi-draw scenario. |
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* Should be less than the joint count passed to |
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* @ref PhongGL::Configuration::setJointCount(). Default value is |
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* @cpp 0 @ce, meaning no offset is added to joint IDs. |
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*/ |
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/** @var perInstanceJointCount |
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* @brief Per-instance joint count |
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* |
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* Offset added to joint IDs in the @ref PhongGL::JointIds and |
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* @ref PhongGL::SecondaryJointIds atttributes in instanced draws. Should |
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* be less than the joint count passed to |
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* @ref PhongGL::Configuration::setJointCount(). Default value is |
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* @cpp 0 @ce, meaning every instance will use the same joint matrices, |
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* setting it to a non-zero value causes the joint IDs to be interpreted as |
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* @glsl gl_InstanceID*count + jointId @ce. |
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*/ |
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/* This field is an UnsignedInt in the shader and jointOffset is extracted |
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as (value & 0xffff), so the order has to be different on BE */ |
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#ifndef CORRADE_TARGET_BIG_ENDIAN |
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UnsignedShort jointOffset; |
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UnsignedShort perInstanceJointCount; |
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#else |
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UnsignedShort perInstanceJointCount; |
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UnsignedShort jointOffset; |
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#endif |
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}; |
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/** |
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@brief Material uniform for Phong shaders |
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@m_since_latest |
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Describes material properties referenced from |
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@ref PhongDrawUniform::materialId. |
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@see @ref PhongGL::bindMaterialBuffer() |
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*/ |
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struct PhongMaterialUniform { |
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/** @brief Construct with default parameters */ |
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constexpr explicit PhongMaterialUniform(DefaultInitT = DefaultInit) noexcept: ambientColor{0.0f, 0.0f, 0.0f, 0.0f}, diffuseColor{1.0f, 1.0f, 1.0f, 1.0f}, specularColor{1.0f, 1.0f, 1.0f, 0.0f}, normalTextureScale{1.0f}, shininess{80.0f}, alphaMask{0.5f} {} |
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/** @brief Construct without initializing the contents */ |
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explicit PhongMaterialUniform(NoInitT) noexcept: ambientColor{NoInit}, diffuseColor{NoInit}, specularColor{NoInit} {} |
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/** @{ |
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* @name Convenience setters |
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* |
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* Provided to allow the use of method chaining for populating a structure |
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* in a single expression, otherwise equivalent to accessing the fields |
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* directly. Also guaranteed to provide backwards compatibility when |
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* packing of the actual fields changes. |
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*/ |
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/** |
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* @brief Set the @ref ambientColor field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongMaterialUniform& setAmbientColor(const Color4& color) { |
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ambientColor = color; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref diffuseColor field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongMaterialUniform& setDiffuseColor(const Color4& color) { |
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diffuseColor = color; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref specularColor field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongMaterialUniform& setSpecularColor(const Color4& color) { |
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specularColor = color; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref normalTextureScale field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongMaterialUniform& setNormalTextureScale(Float scale) { |
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normalTextureScale = scale; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref shininess field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongMaterialUniform& setShininess(Float shininess) { |
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this->shininess = shininess; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref alphaMask field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongMaterialUniform& setAlphaMask(Float alphaMask) { |
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this->alphaMask = alphaMask; |
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return *this; |
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} |
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/** |
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* @} |
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*/ |
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/** |
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* @brief Ambient color |
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* |
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* Default value is @cpp 0x00000000_rgbaf @ce. If |
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* @ref PhongGL::Flag::AmbientTexture is enabled, be sure to set this field |
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* to @cpp 0xffffffff_rgbaf @ce, otherwise the texture will be ignored. |
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* |
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* If @ref PhongGL::Flag::VertexColor is enabled, the color is multiplied |
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* with a color coming from the @ref PhongGL::Color3 / @ref PhongGL::Color4 |
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* attribute. |
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* @see @ref PhongGL::setAmbientColor() |
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*/ |
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Color4 ambientColor; |
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/** |
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* @brief Diffuse color |
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* |
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* Default value is @cpp 0xffffffff_rgbaf @ce. |
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* |
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* Used only if the effective light count for given draw is not zero, |
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* ignored otherwise. If @ref PhongGL::Flag::VertexColor is enabled, the |
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* color is multiplied with a color coming from the @ref PhongGL::Color3 / |
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* @ref PhongGL::Color4 attribute. |
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* @see @ref PhongGL::setDiffuseColor() |
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*/ |
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Color4 diffuseColor; |
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/** |
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* @brief Specular color |
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* |
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* Default value is @cpp 0xffffff00_rgbaf @ce. |
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* |
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* Used only if the effective light count for given draw is not zero and |
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* @ref PhongGL::Flag::NoSpecular is not set, ignored otherwise. |
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* @see @ref PhongGL::setSpecularColor() |
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*/ |
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Color4 specularColor; |
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/** |
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* @brief Normal texture scale |
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* |
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* Affects strength of the normal mapping. Default value is @cpp 1.0f @ce, |
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* meaning the normal texture is not changed in any way; a value of |
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* @cpp 0.0f @ce disables the normal texture effect altogether. |
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* |
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* Used only if @ref PhongGL::Flag::NormalTexture is enabled and the |
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* effective light count for given draw is not zero, ignored otherwise. |
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* @see @ref PhongGL::setNormalTextureScale() |
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*/ |
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Float normalTextureScale; |
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/** |
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* @brief Shininess |
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* |
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* The larger value, the harder surface (smaller specular highlight). |
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* Default value is @cpp 80.0f @ce. |
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* |
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* Used only if the effective light count for given draw is not zero and |
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* @ref PhongGL::Flag::NoSpecular is not set, ignored otherwise. |
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* @see @ref PhongGL::setShininess() |
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*/ |
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Float shininess; |
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/** |
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* @brief Alpha mask value |
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* |
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* Fragments with alpha values smaller than the mask value will be |
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* discarded. Default value is @cpp 0.5f @ce. |
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* |
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* Used only if @ref PhongGL::Flag::AlphaMask is enabled, ignored |
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* otherwise. |
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* @see @ref PhongGL::setAlphaMask() |
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*/ |
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Float alphaMask; |
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/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK |
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I MADE THOSE UNNAMED, YOU DUMB FOOL */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Int:32; |
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#endif |
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}; |
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/** |
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@brief Light parameters for Phong shaders |
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@m_since_latest |
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Describes light properties for each light used by the shader, either all |
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@ref PhongGL::lightCount() or the subrange referenced by the |
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@ref PhongDrawUniform::lightOffset and @ref PhongDrawUniform::lightCount range |
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if @ref PhongGL::Flag::LightCulling is enabled. |
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@see @ref PhongGL::bindLightBuffer() |
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*/ |
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struct PhongLightUniform { |
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/** @brief Construct with default parameters */ |
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constexpr explicit PhongLightUniform(DefaultInitT = DefaultInit) noexcept: position{0.0f, 0.0f, 1.0f, 0.0f}, color{1.0f, 1.0f, 1.0f}, specularColor{1.0f, 1.0f, 1.0f}, range{Constants::inf()} {} |
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/** @brief Construct without initializing the contents */ |
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explicit PhongLightUniform(NoInitT) noexcept: position{NoInit}, color{NoInit}, specularColor{NoInit} {} |
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/** @{ |
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* @name Convenience setters |
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* |
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* Provided to allow the use of method chaining for populating a structure |
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* in a single expression, otherwise equivalent to accessing the fields |
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* directly. Also guaranteed to provide backwards compatibility when |
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* packing of the actual fields changes. |
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*/ |
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/** |
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* @brief Set the @ref position field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongLightUniform& setPosition(const Vector4& position) { |
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this->position = position; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref color field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongLightUniform& setColor(const Color3& color) { |
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this->color = color; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref specularColor field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongLightUniform& setSpecularColor(const Color3& specularColor) { |
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this->specularColor = specularColor; |
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return *this; |
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} |
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/** |
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* @brief Set the @ref range field |
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* @return Reference to self (for method chaining) |
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*/ |
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PhongLightUniform& setRange(Float range) { |
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this->range = range; |
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return *this; |
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} |
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/** |
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* @} |
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*/ |
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/** |
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* @brief Position |
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* |
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* Depending on the fourth component, the value is treated as either a |
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* camera-relative position of a point light, if the fourth component is |
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* @cpp 1.0f @ce; or a direction *to* a directional light, if the fourth |
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* component is @cpp 0.0f @ce. Default value is |
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* @cpp {0.0f, 0.0f, 1.0f, 0.0f} @ce --- a directional "fill" light coming |
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* from the camera. |
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* @see @ref PhongGL::setLightPositions() |
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*/ |
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Vector4 position; |
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/** |
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* @brief Color |
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* |
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* Default value is @cpp 0xffffff_rgbf @ce. |
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* @see @ref PhongGL::setLightColors() |
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*/ |
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Color3 color; |
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/* warning: Member __pad0__ is not documented. FFS DOXYGEN WHY DO YOU THINK |
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I MADE THOSE UNNAMED, YOU DUMB FOOL */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Int:32; /* reserved for cone inner angle */ |
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#endif |
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/** |
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* @brief Specular color |
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* |
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* Usually you'd set this value to the same as @ref color, but it allows |
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* for greater flexibility such as disabling specular highlights on certain |
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* lights. Default value is @cpp 0xffffff_rgbf @ce. |
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* @see @ref PhongGL::setLightColors() |
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*/ |
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Color3 specularColor; |
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/* warning: Member __pad1__ is not documented. FFS DOXYGEN WHY DO YOU THINK |
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I MADE THOSE UNNAMED, YOU DUMB FOOL */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Int:32; /* reserved for cone outer angle */ |
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#endif |
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/** |
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* @brief Attenuation range |
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* |
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* Default value is @ref Constants::inf(). |
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* @see @ref PhongGL::setLightRanges() |
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*/ |
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Float range; |
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/* warning: Member __pad2__ is not documented. FFS DOXYGEN WHY DO YOU THINK |
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I MADE THOSE UNNAMED, YOU DUMB FOOL */ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Int:32; /* reserved for cone direction */ |
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Int:32; |
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Int:32; |
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#endif |
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}; |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** @brief @copybrief PhongGL |
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* @m_deprecated_since_latest Use @ref PhongGL instead. |
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*/ |
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typedef CORRADE_DEPRECATED("use PhongGL instead") PhongGL Phong; |
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#endif |
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}} |
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#endif
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