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487 lines
18 KiB
487 lines
18 KiB
#ifndef Magnum_Platform_WindowlessEglApplication_h |
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#define Magnum_Platform_WindowlessEglApplication_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::Platform::WindowlessEglApplication, @ref Magnum::Platform::WindowlessEglContext, macro @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() |
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*/ |
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#include "Magnum/configure.h" |
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#ifdef MAGNUM_TARGET_GL |
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#include <EGL/egl.h> |
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#include <EGL/eglext.h> |
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/* undef Xlib nonsense to avoid conflicts */ |
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#undef Always |
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#undef Complex |
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#undef None |
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#undef Status |
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#include <Corrade/Containers/EnumSet.h> |
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#include <Corrade/Containers/Pointer.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/GL/OpenGL.h" |
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#include "Magnum/Tags.h" |
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#include "Magnum/Platform/Platform.h" |
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namespace Magnum { namespace Platform { |
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/** |
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@brief Windowless EGL context |
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GL context using EGL without any windowing system, used in |
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@ref WindowlessEglApplication. Does not have any default framebuffer. It is |
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built if `WITH_WINDOWLESSEGLAPPLICATION` is enabled in CMake. |
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Meant to be used when there is a need to manage (multiple) GL contexts |
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manually. See @ref platform-windowless-contexts for more information. If no |
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other application header is included, this class is also aliased to |
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@cpp Platform::WindowlessGLContext @ce. |
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@note This class is available only if Magnum is compiled with |
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features |
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for more information. |
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*/ |
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class WindowlessEglContext { |
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public: |
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class Configuration; |
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/** |
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* @brief Constructor |
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* @param configuration Context configuration |
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* @param context Optional Magnum context instance constructed |
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* using @ref NoCreate to manage driver workarounds |
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* |
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* Once the context is created, make it current using @ref makeCurrent() |
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* and create @ref Platform::GLContext instance to be able to use |
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* Magnum. |
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* @see @ref isCreated() |
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*/ |
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explicit WindowlessEglContext(const Configuration& configuration, GLContext* context = nullptr); |
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/** |
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* @brief Construct without creating the context |
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* |
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* Move a instance with created context over to make it usable. |
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*/ |
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explicit WindowlessEglContext(NoCreateT) {} |
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/** @brief Copying is not allowed */ |
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WindowlessEglContext(const WindowlessEglContext&) = delete; |
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/** @brief Move constructor */ |
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WindowlessEglContext(WindowlessEglContext&& other); |
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/** @brief Copying is not allowed */ |
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WindowlessEglContext& operator=(const WindowlessEglContext&) = delete; |
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/** @brief Move assignment */ |
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WindowlessEglContext& operator=(WindowlessEglContext&& other); |
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/** |
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* @brief Destructor |
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* |
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* Destroys the context, if any. |
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*/ |
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~WindowlessEglContext(); |
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/** @brief Whether the context is created */ |
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bool isCreated() const { return _context; } |
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/** |
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* @brief Make the context current |
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* |
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* Prints error message and returns @cpp false @ce on failure, |
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* otherwise returns @cpp true @ce. |
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*/ |
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bool makeCurrent(); |
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private: |
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EGLDisplay _display{}; |
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EGLContext _context{}; |
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) |
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/* Needed only by SwiftShader, using EGL_NO_SURFACE everywhere else */ |
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EGLSurface _surface = EGL_NO_SURFACE; |
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#endif |
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}; |
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/** |
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@brief Configuration |
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@see @ref WindowlessEglContext(), |
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@ref WindowlessEglApplication::WindowlessEglApplication(), |
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@ref WindowlessEglApplication::createContext(), |
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@ref WindowlessEglApplication::tryCreateContext() |
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*/ |
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class WindowlessEglContext::Configuration { |
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public: |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* @brief Context flag |
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* |
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* @see @ref Flags, @ref setFlags(), @ref Context::Flag |
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* @requires_gles Context flags are not available in WebGL. |
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*/ |
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enum class Flag: int { |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* Forward compatible context |
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* |
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* @requires_gl Core/compatibility profile distinction and forward |
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* compatibility applies only to desktop GL. |
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*/ |
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ForwardCompatible = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR, |
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#endif |
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Debug = EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR /**< Create debug context */ |
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}; |
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/** |
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* @brief Context flags |
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* |
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* @see @ref setFlags(), @ref Context::Flags |
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* @requires_gles Context flags are not available in WebGL. |
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*/ |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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typedef Containers::EnumSet<Flag, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR |
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#ifndef MAGNUM_TARGET_GLES |
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|EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR |
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#endif |
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> Flags; |
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#else |
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typedef Containers::EnumSet<Flag> Flags; |
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#endif |
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#endif |
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/*implicit*/ Configuration(); |
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#ifndef MAGNUM_TARGET_WEBGL |
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/** |
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* @brief Context flags |
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* |
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* @requires_gles Context flags are not available in WebGL. |
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*/ |
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Flags flags() const { return _flags; } |
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/** |
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* @brief Set context flags |
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* @return Reference to self (for method chaining) |
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* |
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* Default is @ref Flag::ForwardCompatible on desktop GL and no flags |
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* on OpenGL ES. |
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* @see @ref addFlags(), @ref clearFlags(), @ref GL::Context::flags() |
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* @requires_gles Context flags are not available in WebGL. |
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*/ |
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Configuration& setFlags(Flags flags) { |
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_flags = flags; |
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return *this; |
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} |
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/** |
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* @brief Add context flags |
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* @return Reference to self (for method chaining) |
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* |
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* Unlike @ref setFlags(), ORs the flags with existing instead of |
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* replacing them. Useful for preserving the defaults. |
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* @see @ref clearFlags() |
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* @requires_gles Context flags are not available in WebGL. |
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*/ |
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Configuration& addFlags(Flags flags) { |
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_flags |= flags; |
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return *this; |
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} |
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/** |
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* @brief Clear context flags |
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* @return Reference to self (for method chaining) |
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* |
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* Unlike @ref setFlags(), ANDs the inverse of @p flags with existing |
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* instead of replacing them. Useful for removing default flags. |
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* @see @ref addFlags() |
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* @requires_gles Context flags are not available in WebGL. |
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*/ |
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Configuration& clearFlags(Flags flags) { |
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_flags &= ~flags; |
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return *this; |
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} |
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#endif |
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private: |
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#ifndef MAGNUM_TARGET_WEBGL |
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Flags _flags; |
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#endif |
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}; |
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#ifndef MAGNUM_TARGET_WEBGL |
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CORRADE_ENUMSET_OPERATORS(WindowlessEglContext::Configuration::Flags) |
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#endif |
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/** |
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@brief Windowless EGL application |
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Application for offscreen rendering using @ref WindowlessEglContext. This |
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application library is in theory available for all platforms for which EGL |
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works (Linux desktop or ES, @ref CORRADE_TARGET_IOS "iOS", |
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@ref CORRADE_TARGET_ANDROID "Android" and also |
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@ref CORRADE_TARGET_EMSCRIPTEN "Emscripten"). See other |
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`Windowless*Application` classes for an alternative. It is built if |
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`WITH_WINDOWLESSEGLAPPLICATION` is enabled in CMake. |
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@section Platform-WindowlessEglApplication-bootstrap Bootstrap application |
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Fully contained windowless application using @ref WindowlessEglApplication |
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along with CMake setup is available in `windowless` branch of |
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository, |
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless.tar.gz) |
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless.zip) |
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file. After extracting the downloaded archive you can build and run the |
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application with these four commands: |
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@code{.sh} |
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mkdir build && cd build |
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cmake .. |
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cmake --build . |
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./src/MyApplication # or ./src/Debug/MyApplication |
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@endcode |
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See @ref cmake for more information. |
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@section Platform-WindowlessEglApplication-bootstrap-emscripten Bootstrap application for Emscripten |
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Fully contained windowless application together with Emscripten support along |
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with full HTML markup and CMake setup is available in `windowless-emscripten` |
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branch of [Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) |
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repository, download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless-emscripten.tar.gz) |
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless-emscripten.zip) |
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file. After extracting the downloaded archive, you can do the desktop build in |
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the same way as above. For the Emscripten build you also need to put the |
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contents of toolchains repository from https://github.com/mosra/toolchains |
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in `toolchains/` subdirectory. There are two toolchain files. The |
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`generic/Emscripten.cmake` is for the classical (asm.js) build, the |
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`generic/Emscripten-wasm.cmake` is for WebAssembly build. Don't forget to adapt |
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`EMSCRIPTEN_PREFIX` variable in `toolchains/generic/Emscripten*.cmake` to path |
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where Emscripten is installed; you can also pass it explicitly on command-line |
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using `-DEMSCRIPTEN_PREFIX`. Default is `/usr/emscripten`. |
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Then create build directory and run `cmake` and build/install commands in it. |
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Set `CMAKE_PREFIX_PATH` to where you have all the dependencies installed, set |
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`CMAKE_INSTALL_PREFIX` to have the files installed in proper location (a |
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webserver, e.g. `/srv/http/emscripten`). |
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@code{.sh} |
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mkdir build-emscripten && cd build-emscripten |
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cmake .. \ |
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-DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/Emscripten.cmake" \ |
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-DCMAKE_PREFIX_PATH=/usr/lib/emscripten/system \ |
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-DCMAKE_INSTALL_PREFIX=/srv/http/emscripten |
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cmake --build . |
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cmake --build . --target install |
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@endcode |
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You can then open `MyApplication.html` in your browser (through a webserver, |
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e.g. http://localhost/emscripten/MyApplication.html). |
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Detailed information about deployment for Emscripten and all needed boilerplate |
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together with a troubleshooting guide is available in @ref platforms-html5. |
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@section Platform-WindowlessEglApplication-usage General usage |
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In order to use this library from CMake, you need to copy `FindEGL.cmake` from |
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the modules directory in Magnum source to the `modules/` dir in your project |
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(so it is able to find the EGL library). Request the `WindowlessEglApplication` |
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component of the `Magnum` package and link to the |
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`Magnum::WindowlessEglApplication` target: |
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@code{.cmake} |
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find_package(Magnum REQUIRED WindowlessEglApplication) |
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# ... |
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target_link_libraries(your-app Magnum::WindowlessEglApplication) |
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@endcode |
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If no other application is requested, you can also use the generic |
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`Magnum::WindowlessApplication` alias to simplify porting. Again, see |
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@ref building and @ref cmake for more information. |
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Place your code into @ref exec(). The subclass can be then used in main |
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function using @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() macro. See |
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@ref platform for more information. |
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@code{.cpp} |
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class MyApplication: public Platform::WindowlessEglApplication { |
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// implement required methods... |
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}; |
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MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(MyApplication) |
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@endcode |
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If no other application header is included, this class is also aliased to |
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@cpp Platform::WindowlessApplication @ce and the macro is aliased to |
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@cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce to simplify porting. |
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*/ |
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class WindowlessEglApplication { |
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public: |
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/** @brief Application arguments */ |
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struct Arguments { |
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/** @brief Constructor */ |
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv}{} |
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int& argc; /**< @brief Argument count */ |
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char** argv; /**< @brief Argument values */ |
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}; |
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/** |
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* @brief Configuration |
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* |
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* @see @ref WindowlessEglApplication(), @ref createContext(), |
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* @ref tryCreateContext() |
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*/ |
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typedef WindowlessEglContext::Configuration Configuration; |
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/** |
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* @brief Default constructor |
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* @param arguments Application arguments |
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* @param configuration Configuration |
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* |
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* Creates application with default or user-specified configuration. |
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* See @ref Configuration for more information. The program exits if |
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* the context cannot be created, see @ref tryCreateContext() for an |
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* alternative. |
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* @see @ref WindowlessEglContext |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration); |
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explicit WindowlessEglApplication(const Arguments& arguments); |
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#endif |
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/** |
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* @brief Constructor |
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* @param arguments Application arguments |
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* |
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* Unlike above, the context is not created and must be created later |
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* with @ref createContext() or @ref tryCreateContext(). |
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*/ |
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explicit WindowlessEglApplication(const Arguments& arguments, NoCreateT); |
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/** @brief Copying is not allowed */ |
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WindowlessEglApplication(const WindowlessEglApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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WindowlessEglApplication(WindowlessEglApplication&&) = delete; |
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/** @brief Copying is not allowed */ |
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WindowlessEglApplication& operator=(const WindowlessEglApplication&) = delete; |
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/** @brief Moving is not allowed */ |
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WindowlessEglApplication& operator=(WindowlessEglApplication&&) = delete; |
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/** |
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* @brief Execute application |
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* @return Value for returning from @cpp main() @ce |
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* |
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* See @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() for usage |
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* information. |
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*/ |
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virtual int exec() = 0; |
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protected: |
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/* Nobody will need to have (and delete) WindowlessEglApplication*, |
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thus this is faster than public pure virtual destructor */ |
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~WindowlessEglApplication(); |
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/** |
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* @brief Create context with given configuration |
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* |
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* Must be called if and only if the context wasn't created by the |
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* constructor itself. Error message is printed and the program exits |
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* if the context cannot be created, see @ref tryCreateContext() for an |
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* alternative. |
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* @see @ref WindowlessEglContext |
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*/ |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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void createContext(const Configuration& configuration = Configuration()); |
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#else |
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/* To avoid "invalid use of incomplete type" */ |
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void createContext(const Configuration& configuration); |
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void createContext(); |
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#endif |
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/** |
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* @brief Try to create context with given configuration |
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* |
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* Unlike @ref createContext() returns @cpp false @ce if the context |
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* cannot be created, @cpp true @ce otherwise. |
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*/ |
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bool tryCreateContext(const Configuration& configuration); |
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private: |
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WindowlessEglContext _glContext; |
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Containers::Pointer<Platform::GLContext> _context; |
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}; |
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/** @hideinitializer |
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@brief Entry point for windowless EGL application |
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@param className Class name |
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See @ref Magnum::Platform::WindowlessEglApplication "Platform::WindowlessEglApplication" |
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for usage information. This macro abstracts out platform-specific entry point |
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code and is equivalent to the following, see @ref portability-applications for |
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more information. |
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@code{.cpp} |
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int main(int argc, char** argv) { |
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className app({argc, argv}); |
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return app.exec(); |
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} |
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@endcode |
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When no other windowless application header is included this macro is also |
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aliased to @cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce. |
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*/ |
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#define MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className) \ |
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int main(int argc, char** argv) { \ |
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className app({argc, argv}); \ |
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return app.exec(); \ |
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} |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN |
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typedef WindowlessEglApplication WindowlessApplication; |
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typedef WindowlessEglContext WindowlessGLContext; |
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#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className) |
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#else |
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#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN |
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#endif |
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#endif |
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}} |
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#else |
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#error this header is available only in the OpenGL build |
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#endif |
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#endif
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