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#ifndef Magnum_Platform_WindowlessEglApplication_h
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#define Magnum_Platform_WindowlessEglApplication_h
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/*
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This file is part of Magnum.
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015
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Vladimír Vondruš <mosra@centrum.cz>
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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*/
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/** @file
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* @brief Class @ref Magnum::Platform::WindowlessEglApplication, @ref Magnum::Platform::WindowlessEglContext, macro @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN()
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*/
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#include "Magnum/configure.h"
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#ifdef MAGNUM_TARGET_GL
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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/* undef Xlib nonsense to avoid conflicts */
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#undef Always
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#undef Complex
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#undef None
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#undef Status
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#include <Corrade/Containers/EnumSet.h>
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#include <Corrade/Containers/Pointer.h>
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#include "Magnum/Magnum.h"
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#include "Magnum/GL/OpenGL.h"
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#include "Magnum/Tags.h"
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#include "Magnum/Platform/Platform.h"
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namespace Magnum { namespace Platform {
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/**
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@brief Windowless EGL context
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GL context using EGL without any windowing system, used in
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@ref WindowlessEglApplication. Does not have any default framebuffer. It is
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built if `WITH_WINDOWLESSEGLAPPLICATION` is enabled in CMake.
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Meant to be used when there is a need to manage (multiple) GL contexts
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manually. See @ref platform-windowless-contexts for more information. If no
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other application header is included, this class is also aliased to
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@cpp Platform::WindowlessGLContext @ce.
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@note This class is available only if Magnum is compiled with
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@ref MAGNUM_TARGET_GL enabled (done by default). See @ref building-features
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for more information.
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*/
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class WindowlessEglContext {
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public:
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class Configuration;
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/**
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* @brief Constructor
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* @param configuration Context configuration
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* @param context Optional Magnum context instance constructed
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* using @ref NoCreate to manage driver workarounds
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*
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* Once the context is created, make it current using @ref makeCurrent()
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* and create @ref Platform::GLContext instance to be able to use
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* Magnum.
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* @see @ref isCreated()
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*/
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explicit WindowlessEglContext(const Configuration& configuration, GLContext* context = nullptr);
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/**
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* @brief Construct without creating the context
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*
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* Move a instance with created context over to make it usable.
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*/
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explicit WindowlessEglContext(NoCreateT) {}
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/** @brief Copying is not allowed */
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WindowlessEglContext(const WindowlessEglContext&) = delete;
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/** @brief Move constructor */
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WindowlessEglContext(WindowlessEglContext&& other);
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/** @brief Copying is not allowed */
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WindowlessEglContext& operator=(const WindowlessEglContext&) = delete;
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/** @brief Move assignment */
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WindowlessEglContext& operator=(WindowlessEglContext&& other);
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/**
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* @brief Destructor
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*
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* Destroys the context, if any.
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*/
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~WindowlessEglContext();
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/** @brief Whether the context is created */
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bool isCreated() const { return _context; }
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/**
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* @brief Make the context current
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*
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* Prints error message and returns @cpp false @ce on failure,
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* otherwise returns @cpp true @ce.
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*/
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bool makeCurrent();
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private:
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EGLDisplay _display{};
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EGLContext _context{};
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL)
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/* Needed only by SwiftShader, using EGL_NO_SURFACE everywhere else */
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EGLSurface _surface = EGL_NO_SURFACE;
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#endif
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};
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/**
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@brief Configuration
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@see @ref WindowlessEglContext(),
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@ref WindowlessEglApplication::WindowlessEglApplication(),
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@ref WindowlessEglApplication::createContext(),
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@ref WindowlessEglApplication::tryCreateContext()
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*/
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class WindowlessEglContext::Configuration {
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public:
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#ifndef MAGNUM_TARGET_WEBGL
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/**
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* @brief Context flag
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*
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* @see @ref Flags, @ref setFlags(), @ref Context::Flag
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* @requires_gles Context flags are not available in WebGL.
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*/
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enum class Flag: int {
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#ifndef MAGNUM_TARGET_GLES
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/**
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* Forward compatible context
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*
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* @requires_gl Core/compatibility profile distinction and forward
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* compatibility applies only to desktop GL.
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*/
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ForwardCompatible = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
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#endif
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Debug = EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR /**< Create debug context */
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};
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/**
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* @brief Context flags
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*
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* @see @ref setFlags(), @ref Context::Flags
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* @requires_gles Context flags are not available in WebGL.
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*/
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#ifndef DOXYGEN_GENERATING_OUTPUT
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typedef Containers::EnumSet<Flag, EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR
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#ifndef MAGNUM_TARGET_GLES
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|EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR
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#endif
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> Flags;
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#else
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typedef Containers::EnumSet<Flag> Flags;
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#endif
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#endif
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/*implicit*/ Configuration();
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#ifndef MAGNUM_TARGET_WEBGL
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/**
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* @brief Context flags
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*
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* @requires_gles Context flags are not available in WebGL.
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*/
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Flags flags() const { return _flags; }
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/**
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* @brief Set context flags
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* @return Reference to self (for method chaining)
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*
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* Default is @ref Flag::ForwardCompatible on desktop GL and no flags
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* on OpenGL ES.
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* @see @ref addFlags(), @ref clearFlags(), @ref GL::Context::flags()
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* @requires_gles Context flags are not available in WebGL.
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*/
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Configuration& setFlags(Flags flags) {
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_flags = flags;
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return *this;
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}
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/**
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* @brief Add context flags
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* @return Reference to self (for method chaining)
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*
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* Unlike @ref setFlags(), ORs the flags with existing instead of
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* replacing them. Useful for preserving the defaults.
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* @see @ref clearFlags()
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* @requires_gles Context flags are not available in WebGL.
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*/
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Configuration& addFlags(Flags flags) {
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_flags |= flags;
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return *this;
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}
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/**
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* @brief Clear context flags
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* @return Reference to self (for method chaining)
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*
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* Unlike @ref setFlags(), ANDs the inverse of @p flags with existing
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* instead of replacing them. Useful for removing default flags.
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* @see @ref addFlags()
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* @requires_gles Context flags are not available in WebGL.
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*/
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Configuration& clearFlags(Flags flags) {
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_flags &= ~flags;
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return *this;
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}
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#endif
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private:
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#ifndef MAGNUM_TARGET_WEBGL
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Flags _flags;
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#endif
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};
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#ifndef MAGNUM_TARGET_WEBGL
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CORRADE_ENUMSET_OPERATORS(WindowlessEglContext::Configuration::Flags)
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#endif
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/**
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@brief Windowless EGL application
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Application for offscreen rendering using @ref WindowlessEglContext. This
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application library is in theory available for all platforms for which EGL
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works (Linux desktop or ES, @ref CORRADE_TARGET_IOS "iOS",
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@ref CORRADE_TARGET_ANDROID "Android" and also
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@ref CORRADE_TARGET_EMSCRIPTEN "Emscripten"). See other
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`Windowless*Application` classes for an alternative. It is built if
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`WITH_WINDOWLESSEGLAPPLICATION` is enabled in CMake.
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@section Platform-WindowlessEglApplication-bootstrap Bootstrap application
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Fully contained windowless application using @ref WindowlessEglApplication
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along with CMake setup is available in `windowless` branch of
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[Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap) repository,
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download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless.zip)
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file. After extracting the downloaded archive you can build and run the
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application with these four commands:
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@code{.sh}
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mkdir build && cd build
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cmake ..
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cmake --build .
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./src/MyApplication # or ./src/Debug/MyApplication
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@endcode
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See @ref cmake for more information.
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@section Platform-WindowlessEglApplication-bootstrap-emscripten Bootstrap application for Emscripten
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Fully contained windowless application together with Emscripten support along
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with full HTML markup and CMake setup is available in `windowless-emscripten`
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branch of [Magnum Bootstrap](https://github.com/mosra/magnum-bootstrap)
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repository, download it as [tar.gz](https://github.com/mosra/magnum-bootstrap/archive/windowless-emscripten.tar.gz)
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or [zip](https://github.com/mosra/magnum-bootstrap/archive/windowless-emscripten.zip)
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file. After extracting the downloaded archive, you can do the desktop build in
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the same way as above. For the Emscripten build you also need to put the
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contents of toolchains repository from https://github.com/mosra/toolchains
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in `toolchains/` subdirectory. There are two toolchain files. The
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`generic/Emscripten.cmake` is for the classical (asm.js) build, the
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`generic/Emscripten-wasm.cmake` is for WebAssembly build. Don't forget to adapt
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`EMSCRIPTEN_PREFIX` variable in `toolchains/generic/Emscripten*.cmake` to path
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where Emscripten is installed; you can also pass it explicitly on command-line
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using `-DEMSCRIPTEN_PREFIX`. Default is `/usr/emscripten`.
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Then create build directory and run `cmake` and build/install commands in it.
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Set `CMAKE_PREFIX_PATH` to where you have all the dependencies installed, set
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`CMAKE_INSTALL_PREFIX` to have the files installed in proper location (a
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webserver, e.g. `/srv/http/emscripten`).
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@code{.sh}
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mkdir build-emscripten && cd build-emscripten
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cmake .. \
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-DCMAKE_TOOLCHAIN_FILE="../toolchains/generic/Emscripten.cmake" \
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-DCMAKE_PREFIX_PATH=/usr/lib/emscripten/system \
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-DCMAKE_INSTALL_PREFIX=/srv/http/emscripten
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cmake --build .
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cmake --build . --target install
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@endcode
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You can then open `MyApplication.html` in your browser (through a webserver,
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e.g. http://localhost/emscripten/MyApplication.html).
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Detailed information about deployment for Emscripten and all needed boilerplate
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together with a troubleshooting guide is available in @ref platforms-html5.
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@section Platform-WindowlessEglApplication-usage General usage
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In order to use this library from CMake, you need to copy `FindEGL.cmake` from
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the modules directory in Magnum source to the `modules/` dir in your project
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(so it is able to find the EGL library). Request the `WindowlessEglApplication`
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component of the `Magnum` package and link to the
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`Magnum::WindowlessEglApplication` target:
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@code{.cmake}
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find_package(Magnum REQUIRED WindowlessEglApplication)
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# ...
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target_link_libraries(your-app Magnum::WindowlessEglApplication)
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@endcode
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If no other application is requested, you can also use the generic
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`Magnum::WindowlessApplication` alias to simplify porting. Again, see
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@ref building and @ref cmake for more information.
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Place your code into @ref exec(). The subclass can be then used in main
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function using @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() macro. See
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@ref platform for more information.
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@code{.cpp}
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class MyApplication: public Platform::WindowlessEglApplication {
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// implement required methods...
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};
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MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(MyApplication)
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@endcode
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If no other application header is included, this class is also aliased to
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@cpp Platform::WindowlessApplication @ce and the macro is aliased to
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@cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce to simplify porting.
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*/
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class WindowlessEglApplication {
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public:
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/** @brief Application arguments */
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struct Arguments {
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/** @brief Constructor */
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/*implicit*/ constexpr Arguments(int& argc, char** argv) noexcept: argc{argc}, argv{argv}{}
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int& argc; /**< @brief Argument count */
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char** argv; /**< @brief Argument values */
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};
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/**
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* @brief Configuration
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*
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* @see @ref WindowlessEglApplication(), @ref createContext(),
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* @ref tryCreateContext()
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*/
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typedef WindowlessEglContext::Configuration Configuration;
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/**
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* @brief Default constructor
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* @param arguments Application arguments
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* @param configuration Configuration
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*
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* Creates application with default or user-specified configuration.
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* See @ref Configuration for more information. The program exits if
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* the context cannot be created, see @ref tryCreateContext() for an
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* alternative.
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* @see @ref WindowlessEglContext
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*/
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#ifdef DOXYGEN_GENERATING_OUTPUT
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explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration = Configuration());
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#else
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/* To avoid "invalid use of incomplete type" */
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explicit WindowlessEglApplication(const Arguments& arguments, const Configuration& configuration);
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explicit WindowlessEglApplication(const Arguments& arguments);
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#endif
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/**
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* @brief Constructor
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* @param arguments Application arguments
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*
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* Unlike above, the context is not created and must be created later
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* with @ref createContext() or @ref tryCreateContext().
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*/
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explicit WindowlessEglApplication(const Arguments& arguments, NoCreateT);
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/** @brief Copying is not allowed */
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WindowlessEglApplication(const WindowlessEglApplication&) = delete;
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/** @brief Moving is not allowed */
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WindowlessEglApplication(WindowlessEglApplication&&) = delete;
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/** @brief Copying is not allowed */
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WindowlessEglApplication& operator=(const WindowlessEglApplication&) = delete;
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/** @brief Moving is not allowed */
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WindowlessEglApplication& operator=(WindowlessEglApplication&&) = delete;
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/**
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* @brief Execute application
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* @return Value for returning from @cpp main() @ce
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*
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* See @ref MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN() for usage
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* information.
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*/
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virtual int exec() = 0;
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protected:
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/* Nobody will need to have (and delete) WindowlessEglApplication*,
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thus this is faster than public pure virtual destructor */
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~WindowlessEglApplication();
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|
/**
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* @brief Create context with given configuration
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*
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* Must be called if and only if the context wasn't created by the
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|
* constructor itself. Error message is printed and the program exits
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|
* if the context cannot be created, see @ref tryCreateContext() for an
|
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|
* alternative.
|
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|
|
* @see @ref WindowlessEglContext
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|
|
|
*/
|
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|
|
#ifdef DOXYGEN_GENERATING_OUTPUT
|
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|
|
|
void createContext(const Configuration& configuration = Configuration());
|
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|
|
|
#else
|
|
|
|
|
/* To avoid "invalid use of incomplete type" */
|
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|
|
|
void createContext(const Configuration& configuration);
|
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|
|
|
void createContext();
|
|
|
|
|
#endif
|
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|
|
/**
|
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|
|
|
* @brief Try to create context with given configuration
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|
*
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|
* Unlike @ref createContext() returns @cpp false @ce if the context
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|
* cannot be created, @cpp true @ce otherwise.
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|
*/
|
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|
|
bool tryCreateContext(const Configuration& configuration);
|
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|
|
private:
|
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|
|
WindowlessEglContext _glContext;
|
|
|
|
|
Containers::Pointer<Platform::GLContext> _context;
|
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|
|
};
|
|
|
|
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|
|
|
/** @hideinitializer
|
|
|
|
|
@brief Entry point for windowless EGL application
|
|
|
|
|
@param className Class name
|
|
|
|
|
|
|
|
|
|
See @ref Magnum::Platform::WindowlessEglApplication "Platform::WindowlessEglApplication"
|
|
|
|
|
for usage information. This macro abstracts out platform-specific entry point
|
|
|
|
|
code and is equivalent to the following, see @ref portability-applications for
|
|
|
|
|
more information.
|
|
|
|
|
|
|
|
|
|
@code{.cpp}
|
|
|
|
|
int main(int argc, char** argv) {
|
|
|
|
|
className app({argc, argv});
|
|
|
|
|
return app.exec();
|
|
|
|
|
}
|
|
|
|
|
@endcode
|
|
|
|
|
|
|
|
|
|
When no other windowless application header is included this macro is also
|
|
|
|
|
aliased to @cpp MAGNUM_WINDOWLESSAPPLICATION_MAIN() @ce.
|
|
|
|
|
*/
|
|
|
|
|
#define MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className) \
|
|
|
|
|
int main(int argc, char** argv) { \
|
|
|
|
|
className app({argc, argv}); \
|
|
|
|
|
return app.exec(); \
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#ifndef DOXYGEN_GENERATING_OUTPUT
|
|
|
|
|
#ifndef MAGNUM_WINDOWLESSAPPLICATION_MAIN
|
|
|
|
|
typedef WindowlessEglApplication WindowlessApplication;
|
|
|
|
|
typedef WindowlessEglContext WindowlessGLContext;
|
|
|
|
|
#define MAGNUM_WINDOWLESSAPPLICATION_MAIN(className) MAGNUM_WINDOWLESSEGLAPPLICATION_MAIN(className)
|
|
|
|
|
#else
|
|
|
|
|
#undef MAGNUM_WINDOWLESSAPPLICATION_MAIN
|
|
|
|
|
#endif
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
}}
|
|
|
|
|
#else
|
|
|
|
|
#error this header is available only in the OpenGL build
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
#endif
|