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Vladimír Vondruš 9500040f8e Added KHR_no_error desktop and ES extension. 10 years ago
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Audio Modern CMake usage: reworked to use target-specific properties. 10 years ago
DebugTools DebugTools: reorder and document to make the non-orthogonality obvious. 10 years ago
Implementation Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
Math Platform: fix building of EglContext with Xcode. 10 years ago
MeshTools Modern CMake usage: reworked to use target-specific properties. 10 years ago
Platform Platform: support iOS in magnum-info. 10 years ago
Primitives Modern CMake usage: reworked to use target-specific properties. 10 years ago
SceneGraph Modern CMake usage: reworked to use target-specific properties. 10 years ago
Shaders Modern CMake usage: reworked to use target-specific properties. 10 years ago
Shapes Modern CMake usage: reworked to use target-specific properties. 10 years ago
Test Support iOS in GL tests. 10 years ago
Text Added TARGET_HEADLESS option. 10 years ago
TextureTools Added TARGET_HEADLESS option. 10 years ago
Trade Modern CMake usage: reworked to use target-specific properties. 10 years ago
AbstractFramebuffer.cpp Fix unused variable warning on Emscripten. 10 years ago
AbstractFramebuffer.h Hell, this project is big. 10 years ago
AbstractObject.cpp Hell, this project is big. 10 years ago
AbstractObject.h Hell, this project is big. 10 years ago
AbstractQuery.cpp Hell, this project is big. 10 years ago
AbstractQuery.h Hell, this project is big. 10 years ago
AbstractResourceLoader.h Hell, this project is big. 10 years ago
AbstractShaderProgram.cpp Hell, this project is big. 10 years ago
AbstractShaderProgram.h Hell, this project is big. 10 years ago
AbstractTexture.cpp Fix building on GLES2/WebGL. 10 years ago
AbstractTexture.h Hell, this project is big. 10 years ago
Array.h Hell, this project is big. 10 years ago
Attribute.cpp Hell, this project is big. 10 years ago
Attribute.h Hell, this project is big. 10 years ago
Buffer.cpp Hell, this project is big. 10 years ago
Buffer.h DebugTools: utility to get buffer data on OpenGL ES. 10 years ago
BufferImage.cpp Hell, this project is big. 10 years ago
BufferImage.h Hell, this project is big. 10 years ago
BufferTexture.cpp Hell, this project is big. 10 years ago
BufferTexture.h Hell, this project is big. 10 years ago
BufferTextureFormat.h Hell, this project is big. 10 years ago
CMakeLists.txt Platform: fix building of EglContext with Xcode. 10 years ago
Color.h Hell, this project is big. 10 years ago
ColorFormat.h Hell, this project is big. 10 years ago
Context.cpp Added KHR_no_error desktop and ES extension. 10 years ago
Context.h Make the ES versions first-class on desktop OpenGL. 10 years ago
CubeMapTexture.cpp Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
CubeMapTexture.h Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
CubeMapTextureArray.cpp Hell, this project is big. 10 years ago
CubeMapTextureArray.h Hell, this project is big. 10 years ago
DebugMessage.h Hell, this project is big. 10 years ago
DebugOutput.cpp Hell, this project is big. 10 years ago
DebugOutput.h Hell, this project is big. 10 years ago
DefaultFramebuffer.cpp Hell, this project is big. 10 years ago
DefaultFramebuffer.h Hell, this project is big. 10 years ago
DimensionTraits.h Hell, this project is big. 10 years ago
Extensions.h Added KHR_no_error desktop and ES extension. 10 years ago
Framebuffer.cpp Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
Framebuffer.h Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
Image.cpp Hell, this project is big. 10 years ago
Image.h Hell, this project is big. 10 years ago
ImageFormat.h Hell, this project is big. 10 years ago
ImageReference.h Hell, this project is big. 10 years ago
ImageView.h Hell, this project is big. 10 years ago
Magnum.h Doxygen workarounds. 10 years ago
Mesh.cpp Hell, this project is big. 10 years ago
Mesh.h Hell, this project is big. 10 years ago
MeshView.cpp Hell, this project is big. 10 years ago
MeshView.h Hell, this project is big. 10 years ago
MultisampleTexture.cpp Hell, this project is big. 10 years ago
MultisampleTexture.h Hell, this project is big. 10 years ago
OpenGL.cpp Hell, this project is big. 10 years ago
OpenGL.h Hell, this project is big. 10 years ago
PixelFormat.cpp Hell, this project is big. 10 years ago
PixelFormat.h Clarify that it is possible to read UnsignedInt from framebuffer in ES3. 10 years ago
PixelStorage.cpp Hell, this project is big. 10 years ago
PixelStorage.h Hell, this project is big. 10 years ago
PrimitiveQuery.h Hell, this project is big. 10 years ago
Query.h Hell, this project is big. 10 years ago
RectangleTexture.cpp Hell, this project is big. 10 years ago
RectangleTexture.h Hell, this project is big. 10 years ago
Renderbuffer.cpp Hell, this project is big. 10 years ago
Renderbuffer.h Hell, this project is big. 10 years ago
RenderbufferFormat.h Hell, this project is big. 10 years ago
Renderer.cpp Hell, this project is big. 10 years ago
Renderer.h Hell, this project is big. 10 years ago
Resource.cpp Hell, this project is big. 10 years ago
Resource.h Hell, this project is big. 10 years ago
ResourceManager.h Hell, this project is big. 10 years ago
ResourceManager.hpp Hell, this project is big. 10 years ago
SampleQuery.h Hell, this project is big. 10 years ago
Sampler.cpp Hell, this project is big. 10 years ago
Sampler.h Hell, this project is big. 10 years ago
Shader.cpp Make the ES versions first-class on desktop OpenGL. 10 years ago
Shader.h Hell, this project is big. 10 years ago
Tags.h Hell, this project is big. 10 years ago
Texture.cpp Hell, this project is big. 10 years ago
Texture.h Hell, this project is big. 10 years ago
TextureArray.cpp Hell, this project is big. 10 years ago
TextureArray.h Hell, this project is big. 10 years ago
TextureFormat.h Hell, this project is big. 10 years ago
TimeQuery.h Hell, this project is big. 10 years ago
Timeline.cpp Hell, this project is big. 10 years ago
Timeline.h Hell, this project is big. 10 years ago
TransformFeedback.cpp Hell, this project is big. 10 years ago
TransformFeedback.h Hell, this project is big. 10 years ago
Types.h Hell, this project is big. 10 years ago
Version.cpp Make the ES versions first-class on desktop OpenGL. 10 years ago
Version.h Fix compilation on ES. 10 years ago
configure.h.cmake Added TARGET_HEADLESS option. 10 years ago
dummy.cpp Platform: fix building of EglContext with Xcode. 10 years ago
visibility.h Hell, this project is big. 10 years ago