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Vladimír Vondruš b141901765 GL: accept Mesh index offset as a pointer-sized value. 2 years ago
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Implementation GL: implement EXT_buffer_storage. 2 years ago
Test GL: implement EXT_buffer_storage. 2 years ago
AbstractFramebuffer.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractFramebuffer.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
AbstractObject.cpp It's 2023 already! 3 years ago
AbstractObject.h It's 2023 already! 3 years ago
AbstractQuery.cpp It's 2023 already! 3 years ago
AbstractQuery.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractShaderProgram.cpp GL: implement {EXT,WEBGL}_blend_func_extended. 2 years ago
AbstractShaderProgram.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
AbstractTexture.cpp GL: implement ANGLE_stencil_texturing and WEBGL_stencil_texturing. 2 years ago
AbstractTexture.h GL: implement ANGLE_stencil_texturing and WEBGL_stencil_texturing. 2 years ago
Attribute.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
Attribute.h GL: make the DynamicAttribute::Kind enum just 1 byte. 2 years ago
Buffer.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
Buffer.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
BufferImage.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
BufferImage.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
BufferTexture.cpp It's 2023 already! 3 years ago
BufferTexture.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
BufferTextureFormat.h It's 2023 already! 3 years ago
CMakeLists.txt CMake: avoid installed Magnum headers being picked over local ones. 3 years ago
Context.cpp GL: recognize and implement INTEL_blackhole_render. 2 years ago
Context.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
CubeMapTexture.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
CubeMapTexture.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
CubeMapTextureArray.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
CubeMapTextureArray.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
DebugOutput.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
DebugOutput.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
DefaultFramebuffer.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
DefaultFramebuffer.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Extensions.h GL: recognize and implement INTEL_blackhole_render. 2 years ago
Framebuffer.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
Framebuffer.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
GL.h GL: recognize and implement INTEL_blackhole_render. 2 years ago
ImageFormat.h It's 2023 already! 3 years ago
Mesh.cpp GL: accept Mesh index offset as a pointer-sized value. 2 years ago
Mesh.h GL: accept Mesh index offset as a pointer-sized value. 2 years ago
MeshView.cpp GL: implement setIndexOffset() directly on the Mesh as well. 3 years ago
MeshView.h GL: implement setIndexOffset() directly on the Mesh as well. 3 years ago
MultisampleTexture.cpp It's 2023 already! 3 years ago
MultisampleTexture.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
OpenGL.cpp It's 2023 already! 3 years ago
OpenGL.h It's 2023 already! 3 years ago
OpenGLTester.cpp It's 2023 already! 3 years ago
OpenGLTester.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
PipelineStatisticsQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
PipelineStatisticsQuery.h It's 2023 already! 3 years ago
PixelFormat.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
PixelFormat.h GL: document that Luminance formats can't be used in framebuffers. 3 years ago
PrimitiveQuery.cpp It's 2023 already! 3 years ago
PrimitiveQuery.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
RectangleTexture.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
RectangleTexture.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Renderbuffer.cpp It's 2023 already! 3 years ago
Renderbuffer.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
RenderbufferFormat.h It's 2023 already! 3 years ago
Renderer.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
Renderer.h GL: recognize and implement INTEL_blackhole_render. 2 years ago
SampleQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
SampleQuery.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
Sampler.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
Sampler.h GL: implement ANGLE_stencil_texturing and WEBGL_stencil_texturing. 2 years ago
Shader.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
Shader.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Texture.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Texture.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
TextureArray.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
TextureArray.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
TextureFormat.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
TextureFormat.h GL: document that Luminance formats can't be used in framebuffers. 3 years ago
TimeQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
TimeQuery.h doc: drop the redundant Magnum prefix from snippet files. 2 years ago
TransformFeedback.cpp It's 2023 already! 3 years ago
TransformFeedback.h Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Version.cpp Use the new Debug::hex instead of reinterpret_cast<void*>(). 2 years ago
Version.h GL: return Containers::Pair from version(). 3 years ago
visibility.h It's 2023 already! 3 years ago