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Vladimír Vondruš c9a0ffd70a GL: hellooo GCC 4.8 great to see you being still the same!! 5 years ago
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Implementation GL: use glMultiDrawElementsBaseVertexEXT() only when appropriate. 5 years ago
Test GL: hellooo GCC 4.8 great to see you being still the same!! 5 years ago
AbstractFramebuffer.cpp GL: deduplicate global defaultFramebuffer state across shared libraries. 5 years ago
AbstractFramebuffer.h GL: deduplicate global defaultFramebuffer state across shared libraries. 5 years ago
AbstractObject.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
AbstractObject.h Updated copyright year. 5 years ago
AbstractQuery.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
AbstractQuery.h Updated copyright year. 5 years ago
AbstractShaderProgram.cpp GL: implement ANGLE- and WebGL-specific instanced multidraw. 5 years ago
AbstractShaderProgram.h GL: further clarify caveats with temporary allocations for multidraw. 5 years ago
AbstractTexture.cpp Deprecate the weird Magnum::Array class. 5 years ago
AbstractTexture.h Deprecate the weird Magnum::Array class. 5 years ago
Attribute.cpp Updated copyright year. 5 years ago
Attribute.h Fix typos 5 years ago
Buffer.cpp GL: this Buffer::setStorage() overload wasn't implemented. 5 years ago
Buffer.h Fix typos 5 years ago
BufferImage.cpp Updated copyright year. 5 years ago
BufferImage.h doc: clarify some ambiguities. 5 years ago
BufferTexture.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
BufferTexture.h Updated copyright year. 5 years ago
BufferTextureFormat.h Updated copyright year. 5 years ago
CMakeLists.txt Fix typos 5 years ago
Context.cpp GL: make use of unmasked renderer string in Context::detectedDriver(). 5 years ago
Context.h GL: add some other rather crappy ways to detect ANGLE. 5 years ago
CubeMapTexture.cpp GL: enable cube map 3D image up/download on all platforms. 5 years ago
CubeMapTexture.h GL: enable cube map 3D image up/download on all platforms. 5 years ago
CubeMapTextureArray.cpp Updated copyright year. 5 years ago
CubeMapTextureArray.h Deprecate the weird Magnum::Array class. 5 years ago
DebugOutput.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
DebugOutput.h GL: introduce Context::Configuration mirroring --magnum-* arguments. 5 years ago
DefaultFramebuffer.cpp GL: deduplicate global defaultFramebuffer state across shared libraries. 5 years ago
DefaultFramebuffer.h GL: deduplicate global defaultFramebuffer state across shared libraries. 5 years ago
Extensions.h GL: hey, ANGLE, fuck off with those pretentious requirements. 5 years ago
Framebuffer.cpp GL: no need to set _viewport twice in Framebuffer constructor. 5 years ago
Framebuffer.h doc: rename \requires_gles20 to \requires_gles20_only. 5 years ago
GL.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
ImageFormat.h Updated copyright year. 5 years ago
Mesh.cpp GL: fully implement ANGLE_base_vertex_base_instance on ES. 5 years ago
Mesh.h GL: fully implement ANGLE_base_vertex_base_instance on ES. 5 years ago
MeshView.cpp GL: wait, why these multidraw entrypoints are defined in MeshView? 5 years ago
MeshView.h GL: wait, why these multidraw entrypoints are defined in MeshView? 5 years ago
MultisampleTexture.cpp Updated copyright year. 5 years ago
MultisampleTexture.h Updated copyright year. 5 years ago
OpenGL.cpp Updated copyright year. 5 years ago
OpenGL.h Updated copyright year. 5 years ago
OpenGLTester.cpp GL: adapt OpenGLTester to changes in TestSuite. 5 years ago
OpenGLTester.h GL: fix argument order in OpenGLTester::addBenchmarks(). 5 years ago
PipelineStatisticsQuery.h Updated copyright year. 5 years ago
PixelFormat.cpp GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
PixelFormat.h doc: rename \requires_gles20 to \requires_gles20_only. 5 years ago
PrimitiveQuery.cpp Updated copyright year. 5 years ago
PrimitiveQuery.h Updated copyright year. 5 years ago
RectangleTexture.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
RectangleTexture.h Deprecate the weird Magnum::Array class. 5 years ago
Renderbuffer.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
Renderbuffer.h Updated copyright year. 5 years ago
RenderbufferFormat.h Fix typos 5 years ago
Renderer.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
Renderer.h Fix typos 5 years ago
SampleQuery.h Updated copyright year. 5 years ago
Sampler.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
Sampler.h Deprecate the weird Magnum::Array class. 5 years ago
Shader.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
Shader.h GL: advertise the "intel-windows-chatty-shader-compiler" workaround. 5 years ago
Texture.cpp Updated copyright year. 5 years ago
Texture.h Deprecate the weird Magnum::Array class. 5 years ago
TextureArray.cpp Updated copyright year. 5 years ago
TextureArray.h Deprecate the weird Magnum::Array class. 5 years ago
TextureFormat.cpp GL: EXT_texture_norm16 is not on WebGL 1 anymore. 5 years ago
TextureFormat.h doc: rename \requires_gles20 to \requires_gles20_only. 5 years ago
TimeQuery.h Updated copyright year. 5 years ago
TransformFeedback.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
TransformFeedback.h Updated copyright year. 5 years ago
Version.cpp Updated copyright year. 5 years ago
Version.h Updated copyright year. 5 years ago
visibility.h Updated copyright year. 5 years ago