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Implementation
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GL: use glMultiDrawElementsBaseVertexEXT() only when appropriate.
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5 years ago |
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Test
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GL: hellooo GCC 4.8 great to see you being still the same!!
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5 years ago |
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AbstractFramebuffer.cpp
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GL: deduplicate global defaultFramebuffer state across shared libraries.
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5 years ago |
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AbstractFramebuffer.h
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GL: deduplicate global defaultFramebuffer state across shared libraries.
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5 years ago |
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AbstractObject.cpp
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GL: put all internal Context State substructures in a single allocation.
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5 years ago |
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AbstractObject.h
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Updated copyright year.
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5 years ago |
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AbstractQuery.cpp
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GL: put all internal Context State substructures in a single allocation.
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5 years ago |
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AbstractQuery.h
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Updated copyright year.
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5 years ago |
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AbstractShaderProgram.cpp
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GL: implement ANGLE- and WebGL-specific instanced multidraw.
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5 years ago |
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AbstractShaderProgram.h
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GL: further clarify caveats with temporary allocations for multidraw.
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5 years ago |
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AbstractTexture.cpp
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Deprecate the weird Magnum::Array class.
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5 years ago |
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AbstractTexture.h
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Deprecate the weird Magnum::Array class.
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5 years ago |
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Attribute.cpp
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Updated copyright year.
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5 years ago |
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Attribute.h
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Fix typos
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5 years ago |
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Buffer.cpp
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GL: this Buffer::setStorage() overload wasn't implemented.
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5 years ago |
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Buffer.h
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Fix typos
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5 years ago |
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BufferImage.cpp
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Updated copyright year.
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5 years ago |
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BufferImage.h
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doc: clarify some ambiguities.
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5 years ago |
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BufferTexture.cpp
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GL: put all internal Context State substructures in a single allocation.
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5 years ago |
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BufferTexture.h
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Updated copyright year.
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5 years ago |
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BufferTextureFormat.h
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Updated copyright year.
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5 years ago |
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CMakeLists.txt
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Fix typos
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5 years ago |
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Context.cpp
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GL: make use of unmasked renderer string in Context::detectedDriver().
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5 years ago |
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Context.h
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GL: add some other rather crappy ways to detect ANGLE.
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5 years ago |
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CubeMapTexture.cpp
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GL: enable cube map 3D image up/download on all platforms.
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5 years ago |
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CubeMapTexture.h
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GL: enable cube map 3D image up/download on all platforms.
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5 years ago |
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CubeMapTextureArray.cpp
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Updated copyright year.
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5 years ago |
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CubeMapTextureArray.h
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Deprecate the weird Magnum::Array class.
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5 years ago |
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DebugOutput.cpp
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GL: put all internal Context State substructures in a single allocation.
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5 years ago |
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DebugOutput.h
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GL: introduce Context::Configuration mirroring --magnum-* arguments.
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5 years ago |
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DefaultFramebuffer.cpp
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GL: deduplicate global defaultFramebuffer state across shared libraries.
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5 years ago |
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DefaultFramebuffer.h
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GL: deduplicate global defaultFramebuffer state across shared libraries.
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5 years ago |
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Extensions.h
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GL: hey, ANGLE, fuck off with those pretentious requirements.
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5 years ago |
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Framebuffer.cpp
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GL: no need to set _viewport twice in Framebuffer constructor.
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5 years ago |
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Framebuffer.h
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doc: rename \requires_gles20 to \requires_gles20_only.
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5 years ago |
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GL.h
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GL: avoid populating and sorting (!!) a vector of strings for exts.
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5 years ago |
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ImageFormat.h
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Updated copyright year.
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5 years ago |
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Mesh.cpp
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GL: fully implement ANGLE_base_vertex_base_instance on ES.
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5 years ago |
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Mesh.h
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GL: fully implement ANGLE_base_vertex_base_instance on ES.
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5 years ago |
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MeshView.cpp
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GL: wait, why these multidraw entrypoints are defined in MeshView?
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5 years ago |
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MeshView.h
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GL: wait, why these multidraw entrypoints are defined in MeshView?
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5 years ago |
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MultisampleTexture.cpp
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Updated copyright year.
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5 years ago |
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MultisampleTexture.h
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Updated copyright year.
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5 years ago |
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OpenGL.cpp
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Updated copyright year.
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5 years ago |
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OpenGL.h
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Updated copyright year.
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5 years ago |
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OpenGLTester.cpp
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GL: adapt OpenGLTester to changes in TestSuite.
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5 years ago |
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OpenGLTester.h
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GL: fix argument order in OpenGLTester::addBenchmarks().
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5 years ago |
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PipelineStatisticsQuery.h
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Updated copyright year.
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5 years ago |
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PixelFormat.cpp
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GL: EXT_texture_norm16 is not on WebGL 1 anymore.
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5 years ago |
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PixelFormat.h
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doc: rename \requires_gles20 to \requires_gles20_only.
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5 years ago |
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PrimitiveQuery.cpp
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Updated copyright year.
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5 years ago |
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PrimitiveQuery.h
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Updated copyright year.
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5 years ago |
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RectangleTexture.cpp
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GL: put all internal Context State substructures in a single allocation.
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5 years ago |
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RectangleTexture.h
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Deprecate the weird Magnum::Array class.
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5 years ago |
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Renderbuffer.cpp
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GL: put all internal Context State substructures in a single allocation.
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5 years ago |
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Renderbuffer.h
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Updated copyright year.
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5 years ago |
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RenderbufferFormat.h
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Fix typos
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5 years ago |
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Renderer.cpp
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GL: put all internal Context State substructures in a single allocation.
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5 years ago |
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Renderer.h
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Fix typos
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5 years ago |
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SampleQuery.h
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Updated copyright year.
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5 years ago |
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Sampler.cpp
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GL: put all internal Context State substructures in a single allocation.
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5 years ago |
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Sampler.h
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Deprecate the weird Magnum::Array class.
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5 years ago |
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Shader.cpp
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GL: put all internal Context State substructures in a single allocation.
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5 years ago |
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Shader.h
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GL: advertise the "intel-windows-chatty-shader-compiler" workaround.
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5 years ago |
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Texture.cpp
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Updated copyright year.
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5 years ago |
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Texture.h
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Deprecate the weird Magnum::Array class.
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5 years ago |
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TextureArray.cpp
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Updated copyright year.
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5 years ago |
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TextureArray.h
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Deprecate the weird Magnum::Array class.
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5 years ago |
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TextureFormat.cpp
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GL: EXT_texture_norm16 is not on WebGL 1 anymore.
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5 years ago |
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TextureFormat.h
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doc: rename \requires_gles20 to \requires_gles20_only.
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5 years ago |
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TimeQuery.h
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Updated copyright year.
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5 years ago |
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TransformFeedback.cpp
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GL: put all internal Context State substructures in a single allocation.
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5 years ago |
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TransformFeedback.h
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Updated copyright year.
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5 years ago |
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Version.cpp
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Updated copyright year.
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5 years ago |
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Version.h
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Updated copyright year.
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5 years ago |
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visibility.h
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Updated copyright year.
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5 years ago |