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145 lines
5.1 KiB
145 lines
5.1 KiB
#ifndef Magnum_SceneGraph_AbstractTransformation_h |
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#define Magnum_SceneGraph_AbstractTransformation_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::SceneGraph::AbstractTransformation, alias @ref Magnum::SceneGraph::AbstractBasicTransformation2D, @ref Magnum::SceneGraph::AbstractBasicTransformation3D, typedef @ref Magnum::SceneGraph::AbstractTransformation2D, @ref Magnum::SceneGraph::AbstractTransformation3D, enum @ref Magnum::SceneGraph::TransformationType |
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*/ |
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#include <Corrade/Utility/Macros.h> |
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#include "Magnum/SceneGraph/SceneGraph.h" |
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#include "Magnum/SceneGraph/visibility.h" |
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namespace Magnum { namespace SceneGraph { |
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/** |
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@brief Base for transformations |
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Provides transformation implementation for @ref Object instances. See |
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@ref scenegraph-features-transformation for more information. |
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@anchor SceneGraph-AbstractTransformation-explicit-specializations |
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## Explicit template specializations |
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The following specializations are explicitly compiled into @ref SceneGraph |
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library. For other specializations (e.g. using @ref Magnum::Double "Double" |
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type) you have to use @ref Object.hpp implementation file to avoid linker |
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errors. See @ref compilation-speedup-hpp for more information. |
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- @ref AbstractTransformation2D |
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- @ref AbstractTransformation3D |
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@see @ref scenegraph, @ref AbstractBasicTransformation2D, |
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@ref AbstractBasicTransformation3D, @ref AbstractTransformation2D, |
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@ref AbstractTransformation3D |
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*/ |
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template<UnsignedInt dimensions, class T> class AbstractTransformation { |
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public: |
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/** @brief Underlying floating-point type */ |
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typedef T Type; |
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/** @brief Dimension count */ |
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static const UnsignedInt Dimensions = dimensions; |
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explicit AbstractTransformation(); |
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/** |
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* @brief Reset object transformation |
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* @return Reference to self (for method chaining) |
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*/ |
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AbstractTransformation<dimensions, T>& resetTransformation() { |
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doResetTransformation(); |
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return *this; |
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} |
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protected: |
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~AbstractTransformation() = default; |
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#ifdef DOXYGEN_GENERATING_OUTPUT |
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protected: |
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#else |
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private: |
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#endif |
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/** @brief Polymorphic implementation for @ref resetTransformation() */ |
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virtual void doResetTransformation() = 0; |
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}; |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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@brief Transformation type |
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@deprecated Use `*Transformation*::*()` and `*Transformation::*Local*()` |
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overloads instead. |
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*/ |
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enum class CORRADE_DEPRECATED("use *() and *Local() overloads instead") TransformationType: UnsignedByte { |
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/** Global transformation, applied after all other transformations. */ |
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Global = 0x00, |
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/** Local transformation, applied before all other transformations. */ |
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Local = 0x01 |
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}; |
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#endif |
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/** |
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@brief Base transformation for two-dimensional scenes |
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Convenience alternative to `AbstractTransformation<2, T>`. See |
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@ref AbstractTransformation for more information. |
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@see @ref AbstractTransformation2D, @ref AbstractBasicTransformation3D |
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*/ |
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template<class T> using AbstractBasicTransformation2D = AbstractTransformation<2, T>; |
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/** |
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@brief Base transformation for two-dimensional float scenes |
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@see @ref AbstractTransformation3D |
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*/ |
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typedef AbstractBasicTransformation2D<Float> AbstractTransformation2D; |
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/** |
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@brief Base transformation for three-dimensional scenes |
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Convenience alternative to `AbstractTransformation<3, T>`. See |
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@ref AbstractTransformation for more information. |
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@see @ref AbstractTransformation3D, @ref AbstractBasicTransformation2D |
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*/ |
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template<class T> using AbstractBasicTransformation3D = AbstractTransformation<3, T>; |
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/** |
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@brief Base transformation for three-dimensional float scenes |
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@see @ref AbstractTransformation2D |
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*/ |
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typedef AbstractBasicTransformation3D<Float> AbstractTransformation3D; |
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#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__) |
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extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractTransformation<2, Float>; |
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extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractTransformation<3, Float>; |
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#endif |
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}} |
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#endif
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