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#ifndef Magnum_SceneGraph_AbstractTransformation_h
#define Magnum_SceneGraph_AbstractTransformation_h
/*
This file is part of Magnum.
Copyright © 2010, 2011, 2012, 2013, 2014
Vladimír Vondruš <mosra@centrum.cz>
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
*/
/** @file
* @brief Class @ref Magnum::SceneGraph::AbstractTransformation, alias @ref Magnum::SceneGraph::AbstractBasicTransformation2D, @ref Magnum::SceneGraph::AbstractBasicTransformation3D, typedef @ref Magnum::SceneGraph::AbstractTransformation2D, @ref Magnum::SceneGraph::AbstractTransformation3D, enum @ref Magnum::SceneGraph::TransformationType
*/
#include <Corrade/Utility/Macros.h>
#include "Magnum/SceneGraph/SceneGraph.h"
#include "Magnum/SceneGraph/visibility.h"
namespace Magnum { namespace SceneGraph {
/**
@brief Base for transformations
Provides transformation implementation for @ref Object instances. See
@ref scenegraph-features-transformation for more information.
@anchor SceneGraph-AbstractTransformation-explicit-specializations
## Explicit template specializations
The following specializations are explicitly compiled into @ref SceneGraph
library. For other specializations (e.g. using @ref Magnum::Double "Double"
type) you have to use @ref Object.hpp implementation file to avoid linker
errors. See @ref compilation-speedup-hpp for more information.
- @ref AbstractTransformation2D
- @ref AbstractTransformation3D
@see @ref scenegraph, @ref AbstractBasicTransformation2D,
@ref AbstractBasicTransformation3D, @ref AbstractTransformation2D,
@ref AbstractTransformation3D
*/
template<UnsignedInt dimensions, class T> class AbstractTransformation {
public:
/** @brief Underlying floating-point type */
typedef T Type;
/** @brief Dimension count */
static const UnsignedInt Dimensions = dimensions;
explicit AbstractTransformation();
/**
* @brief Reset object transformation
* @return Reference to self (for method chaining)
*/
AbstractTransformation<dimensions, T>& resetTransformation() {
doResetTransformation();
return *this;
}
protected:
~AbstractTransformation() = default;
#ifdef DOXYGEN_GENERATING_OUTPUT
protected:
#else
private:
#endif
/** @brief Polymorphic implementation for @ref resetTransformation() */
virtual void doResetTransformation() = 0;
};
#ifdef MAGNUM_BUILD_DEPRECATED
/**
@brief Transformation type
@deprecated Use `*Transformation*::*()` and `*Transformation::*Local*()`
overloads instead.
*/
enum class CORRADE_DEPRECATED("use *() and *Local() overloads instead") TransformationType: UnsignedByte {
/** Global transformation, applied after all other transformations. */
Global = 0x00,
/** Local transformation, applied before all other transformations. */
Local = 0x01
};
#endif
/**
@brief Base transformation for two-dimensional scenes
Convenience alternative to `AbstractTransformation<2, T>`. See
@ref AbstractTransformation for more information.
@see @ref AbstractTransformation2D, @ref AbstractBasicTransformation3D
*/
template<class T> using AbstractBasicTransformation2D = AbstractTransformation<2, T>;
/**
@brief Base transformation for two-dimensional float scenes
@see @ref AbstractTransformation3D
*/
typedef AbstractBasicTransformation2D<Float> AbstractTransformation2D;
/**
@brief Base transformation for three-dimensional scenes
Convenience alternative to `AbstractTransformation<3, T>`. See
@ref AbstractTransformation for more information.
@see @ref AbstractTransformation3D, @ref AbstractBasicTransformation2D
*/
template<class T> using AbstractBasicTransformation3D = AbstractTransformation<3, T>;
/**
@brief Base transformation for three-dimensional float scenes
@see @ref AbstractTransformation2D
*/
typedef AbstractBasicTransformation3D<Float> AbstractTransformation3D;
#if defined(CORRADE_TARGET_WINDOWS) && !defined(__MINGW32__)
extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractTransformation<2, Float>;
extern template class MAGNUM_SCENEGRAPH_EXPORT AbstractTransformation<3, Float>;
#endif
}}
#endif