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108 lines
3.4 KiB
108 lines
3.4 KiB
#ifndef Magnum_BufferImage_h |
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#define Magnum_BufferImage_h |
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/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** @file |
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* @brief Class Magnum::BufferImage, typedef Magnum::BufferImage1D, Magnum::BufferImage2D, Magnum::BufferImage3D |
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*/ |
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#endif |
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#include "Math/Vector3.h" |
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#include "AbstractImage.h" |
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#include "Buffer.h" |
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#include "DimensionTraits.h" |
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namespace Magnum { |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** |
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@brief %Buffer image |
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Stores image data in GPU memory. Interchangeable with Image, ImageWrapper or |
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Trade::ImageData. |
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@see BufferImage1D, BufferImage2D, BufferImage3D, Buffer |
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@requires_gles30 Pixel buffer objects are not available in OpenGL ES 2.0. |
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*/ |
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template<std::uint8_t dimensions> class MAGNUM_EXPORT BufferImage: public AbstractImage { |
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public: |
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const static std::uint8_t Dimensions = dimensions; /**< @brief %Image dimension count */ |
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/** |
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* @brief Constructor |
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* @param format Format of pixel data |
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* @param type Data type of pixel data |
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* |
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* Dimensions and buffer are empty, call setData() to fill the image |
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* with data. |
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*/ |
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inline explicit BufferImage(Format format, Type type): AbstractImage(format, type) { |
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_buffer.setTargetHint(Buffer::Target::PixelPack); |
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} |
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/** @brief %Image size */ |
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inline typename DimensionTraits<Dimensions, GLsizei>::VectorType size() const { return _size; } |
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/** |
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* @brief Data |
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* |
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* Binds the buffer to @ref Buffer::Target "pixel unpack |
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* target" and returns nullptr, so it can be used for texture updating |
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* functions the same way as Image::data(). |
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* |
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* @see Buffer::bind(Target) |
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*/ |
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inline void* data() { |
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_buffer.bind(Buffer::Target::PixelUnpack); |
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return nullptr; |
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} |
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/** @brief %Image buffer */ |
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inline Buffer* buffer() { return &_buffer; } |
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/** |
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* @brief Set image data |
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* @param size %Image size |
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* @param format Format of pixel data |
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* @param type Data type of pixel data |
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* @param data %Image data |
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* @param usage %Image buffer usage |
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* |
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* Updates the image buffer with given data. The data are not deleted |
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* after filling the buffer. |
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* |
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* @see Buffer::setData() |
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*/ |
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void setData(const typename DimensionTraits<Dimensions, GLsizei>::VectorType& size, Format format, Type type, const GLvoid* data, Buffer::Usage usage); |
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private: |
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Math::Vector<Dimensions, GLsizei> _size; |
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Buffer _buffer; |
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}; |
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/** @brief One-dimensional buffer image */ |
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typedef BufferImage<1> BufferImage1D; |
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/** @brief Two-dimensional buffer image */ |
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typedef BufferImage<2> BufferImage2D; |
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/** @brief Three-dimensional buffer image */ |
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typedef BufferImage<3> BufferImage3D; |
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#endif |
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} |
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#endif
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