You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

108 lines
3.4 KiB

#ifndef Magnum_BufferImage_h
#define Magnum_BufferImage_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#ifndef MAGNUM_TARGET_GLES2
/** @file
* @brief Class Magnum::BufferImage, typedef Magnum::BufferImage1D, Magnum::BufferImage2D, Magnum::BufferImage3D
*/
#endif
#include "Math/Vector3.h"
#include "AbstractImage.h"
#include "Buffer.h"
#include "DimensionTraits.h"
namespace Magnum {
#ifndef MAGNUM_TARGET_GLES2
/**
@brief %Buffer image
Stores image data in GPU memory. Interchangeable with Image, ImageWrapper or
Trade::ImageData.
@see BufferImage1D, BufferImage2D, BufferImage3D, Buffer
@requires_gles30 Pixel buffer objects are not available in OpenGL ES 2.0.
*/
template<std::uint8_t dimensions> class MAGNUM_EXPORT BufferImage: public AbstractImage {
public:
const static std::uint8_t Dimensions = dimensions; /**< @brief %Image dimension count */
/**
* @brief Constructor
* @param format Format of pixel data
* @param type Data type of pixel data
*
* Dimensions and buffer are empty, call setData() to fill the image
* with data.
*/
inline explicit BufferImage(Format format, Type type): AbstractImage(format, type) {
_buffer.setTargetHint(Buffer::Target::PixelPack);
}
/** @brief %Image size */
inline typename DimensionTraits<Dimensions, GLsizei>::VectorType size() const { return _size; }
/**
* @brief Data
*
* Binds the buffer to @ref Buffer::Target "pixel unpack
* target" and returns nullptr, so it can be used for texture updating
* functions the same way as Image::data().
*
* @see Buffer::bind(Target)
*/
inline void* data() {
_buffer.bind(Buffer::Target::PixelUnpack);
return nullptr;
}
/** @brief %Image buffer */
inline Buffer* buffer() { return &_buffer; }
/**
* @brief Set image data
* @param size %Image size
* @param format Format of pixel data
* @param type Data type of pixel data
* @param data %Image data
* @param usage %Image buffer usage
*
* Updates the image buffer with given data. The data are not deleted
* after filling the buffer.
*
* @see Buffer::setData()
*/
void setData(const typename DimensionTraits<Dimensions, GLsizei>::VectorType& size, Format format, Type type, const GLvoid* data, Buffer::Usage usage);
private:
Math::Vector<Dimensions, GLsizei> _size;
Buffer _buffer;
};
/** @brief One-dimensional buffer image */
typedef BufferImage<1> BufferImage1D;
/** @brief Two-dimensional buffer image */
typedef BufferImage<2> BufferImage2D;
/** @brief Three-dimensional buffer image */
typedef BufferImage<3> BufferImage3D;
#endif
}
#endif