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#ifndef Magnum_BufferImage_h
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#define Magnum_BufferImage_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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#ifndef MAGNUM_TARGET_GLES2
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/** @file
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* @brief Class Magnum::BufferImage, typedef Magnum::BufferImage1D, Magnum::BufferImage2D, Magnum::BufferImage3D
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*/
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#endif
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#include "Math/Vector3.h"
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#include "AbstractImage.h"
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#include "Buffer.h"
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#include "DimensionTraits.h"
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namespace Magnum {
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#ifndef MAGNUM_TARGET_GLES2
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/**
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@brief %Buffer image
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Stores image data in GPU memory. Interchangeable with Image, ImageWrapper or
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Trade::ImageData.
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@see BufferImage1D, BufferImage2D, BufferImage3D, Buffer
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@requires_gles30 Pixel buffer objects are not available in OpenGL ES 2.0.
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*/
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template<std::uint8_t dimensions> class MAGNUM_EXPORT BufferImage: public AbstractImage {
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public:
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const static std::uint8_t Dimensions = dimensions; /**< @brief %Image dimension count */
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/**
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* @brief Constructor
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* @param format Format of pixel data
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* @param type Data type of pixel data
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*
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* Dimensions and buffer are empty, call setData() to fill the image
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* with data.
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*/
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inline explicit BufferImage(Format format, Type type): AbstractImage(format, type) {
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_buffer.setTargetHint(Buffer::Target::PixelPack);
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}
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/** @brief %Image size */
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inline typename DimensionTraits<Dimensions, GLsizei>::VectorType size() const { return _size; }
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/**
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* @brief Data
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*
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* Binds the buffer to @ref Buffer::Target "pixel unpack
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* target" and returns nullptr, so it can be used for texture updating
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* functions the same way as Image::data().
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*
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* @see Buffer::bind(Target)
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*/
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inline void* data() {
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_buffer.bind(Buffer::Target::PixelUnpack);
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return nullptr;
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}
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/** @brief %Image buffer */
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inline Buffer* buffer() { return &_buffer; }
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/**
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* @brief Set image data
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* @param size %Image size
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* @param format Format of pixel data
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* @param type Data type of pixel data
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* @param data %Image data
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* @param usage %Image buffer usage
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*
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* Updates the image buffer with given data. The data are not deleted
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* after filling the buffer.
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*
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* @see Buffer::setData()
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*/
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void setData(const typename DimensionTraits<Dimensions, GLsizei>::VectorType& size, Format format, Type type, const GLvoid* data, Buffer::Usage usage);
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private:
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Math::Vector<Dimensions, GLsizei> _size;
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Buffer _buffer;
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};
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/** @brief One-dimensional buffer image */
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typedef BufferImage<1> BufferImage1D;
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/** @brief Two-dimensional buffer image */
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typedef BufferImage<2> BufferImage2D;
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/** @brief Three-dimensional buffer image */
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typedef BufferImage<3> BufferImage3D;
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#endif
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}
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#endif
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