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Vladimír Vondruš a96fc85736 GL: temporarily work around CompressedImage asserts in tests. 10 months ago
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Implementation Store block size properties in compressed images. 10 months ago
Test GL: temporarily work around CompressedImage asserts in tests. 10 months ago
AbstractFramebuffer.cpp GL: new "nv-framebuffer-invalidation-wants-draw-binding" workaround. 1 year ago
AbstractFramebuffer.h GL: new "nv-framebuffer-invalidation-wants-draw-binding" workaround. 1 year ago
AbstractObject.cpp Here we go again. 1 year ago
AbstractObject.h Here we go again. 1 year ago
AbstractQuery.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
AbstractQuery.h Here we go again. 1 year ago
AbstractShaderProgram.cpp Here we go again. 1 year ago
AbstractShaderProgram.h Here we go again. 1 year ago
AbstractTexture.cpp GL: these assertions are handled by compressed images themselves now. 10 months ago
AbstractTexture.h GL: cross-reference renderbuffer and texture max sample count queries. 1 year ago
Attribute.cpp GL: only allow GL::Attribute::DataType with matching signedness on WebGL. 1 year ago
Attribute.h Doc++ 12 months ago
Buffer.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
Buffer.h Here we go again. 1 year ago
BufferImage.cpp Store block size properties in compressed images. 10 months ago
BufferImage.h Store block size properties in compressed images. 10 months ago
BufferTexture.cpp Here we go again. 1 year ago
BufferTexture.h Here we go again. 1 year ago
BufferTextureFormat.h Here we go again. 1 year ago
CMakeLists.txt Move the occupiedCompressedImageDataSize() helper to the GL library. 10 months ago
Context.cpp GL: don't cause a GL error in Context::shadingLanguageVersionStrings(). 10 months ago
Context.h GL: doc++ 10 months ago
CubeMapTexture.cpp GL: these assertions are handled by compressed images themselves now. 10 months ago
CubeMapTexture.h Here we go again. 1 year ago
CubeMapTextureArray.cpp Here we go again. 1 year ago
CubeMapTextureArray.h Here we go again. 1 year ago
DebugOutput.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
DebugOutput.h Here we go again. 1 year ago
DefaultFramebuffer.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
DefaultFramebuffer.h Here we go again. 1 year ago
Extensions.h Here we go again. 1 year ago
Framebuffer.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
Framebuffer.h Here we go again. 1 year ago
GL.h Here we go again. 1 year ago
ImageFormat.h Here we go again. 1 year ago
Mesh.cpp GL: still use DSA for buffer creation w/ "nv-broken-buffer-dsa". 1 year ago
Mesh.h Convert all argument / return SFINAE into template argument SFINAE. 1 year ago
MeshView.cpp Here we go again. 1 year ago
MeshView.h Here we go again. 1 year ago
MultisampleTexture.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
MultisampleTexture.h Convert all argument / return SFINAE into template argument SFINAE. 1 year ago
OpenGL.cpp Here we go again. 1 year ago
OpenGL.h Here we go again. 1 year ago
OpenGLTester.cpp Here we go again. 1 year ago
OpenGLTester.h GL: document a better way to turn off Intel GPU frequency scaling. 1 year ago
PipelineStatisticsQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
PipelineStatisticsQuery.h Here we go again. 1 year ago
PixelFormat.cpp GL: add compressedPixelFormatBlock*Size() utils. 1 year ago
PixelFormat.h GL: doc++ 10 months ago
PrimitiveQuery.cpp Here we go again. 1 year ago
PrimitiveQuery.h Here we go again. 1 year ago
RectangleTexture.cpp Here we go again. 1 year ago
RectangleTexture.h Here we go again. 1 year ago
Renderbuffer.cpp Here we go again. 1 year ago
Renderbuffer.h GL: cross-reference renderbuffer and texture max sample count queries. 1 year ago
RenderbufferFormat.h Here we go again. 1 year ago
Renderer.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
Renderer.h Here we go again. 1 year ago
SampleQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
SampleQuery.h Here we go again. 1 year ago
Sampler.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
Sampler.h Here we go again. 1 year ago
Shader.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
Shader.h Doc++ 10 months ago
Texture.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
Texture.h GL: doc++ 10 months ago
TextureArray.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
TextureArray.h Convert all argument / return SFINAE into template argument SFINAE. 1 year ago
TextureFormat.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
TextureFormat.h Remove enums values containing typos that were deprecated in 2019.10. 1 year ago
TimeQuery.cpp GL: port label() / setLabel() away from std::string. 4 years ago
TimeQuery.h Here we go again. 1 year ago
TransformFeedback.cpp Here we go again. 1 year ago
TransformFeedback.h Here we go again. 1 year ago
Version.cpp Remove Doxygen workarounds from *.cpp files. 1 year ago
Version.h Here we go again. 1 year ago
visibility.h Here we go again. 1 year ago