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332 lines
13 KiB
332 lines
13 KiB
#ifndef Magnum_GL_MeshView_h |
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#define Magnum_GL_MeshView_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Class @ref Magnum::GL::MeshView |
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*/ |
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#include <initializer_list> |
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#include <Corrade/Containers/Reference.h> |
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#include "Magnum/Magnum.h" |
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#include "Magnum/GL/GL.h" |
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#include "Magnum/GL/OpenGL.h" |
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#include "Magnum/GL/visibility.h" |
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namespace Magnum { namespace GL { |
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namespace Implementation { struct MeshState; } |
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/** |
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@brief Mesh view |
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Allows different interpretation of given @ref Mesh data via different vertex or |
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index count and offset. It is then possible to reuse one mesh buffer |
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configuration for different views. Mesh primitive, index type, attribute |
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bindings and attached buffers are reused from original mesh. |
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The same rules as in @ref Mesh apply, i.e. if the view has non-zero index |
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count, it is treated as indexed mesh, otherwise it is treated as non-indexed |
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mesh. If both index and vertex count is zero, the view is treated as empty and |
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no draw commands are issued when calling @ref AbstractShaderProgram::draw(). |
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You must ensure that the original mesh remains available for whole view |
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lifetime. |
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*/ |
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class MAGNUM_GL_EXPORT MeshView { |
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public: |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief Draw multiple meshes at once |
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* @m_deprecated_since{2020,06} Use |
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* @ref AbstractShaderProgram::draw(const Containers::Iterable<MeshView>&) |
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* instead. |
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*/ |
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CORRADE_DEPRECATED("use AbstractShaderProgram::draw() instead") static void draw(AbstractShaderProgram& shader, Containers::ArrayView<const Containers::Reference<MeshView>> meshes); |
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/** |
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* @overload |
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* @m_deprecated_since{2020,06} Use |
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* @ref AbstractShaderProgram::draw(const Containers::Iterable<MeshView>&) |
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* instead. |
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*/ |
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CORRADE_DEPRECATED("use AbstractShaderProgram::draw() instead") static void draw(AbstractShaderProgram&& shader, Containers::ArrayView<const Containers::Reference<MeshView>> meshes); |
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/** |
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* @overload |
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* @m_deprecated_since{2020,06} Use |
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* @ref AbstractShaderProgram::draw(const Containers::Iterable<MeshView>&) |
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* instead. |
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*/ |
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CORRADE_DEPRECATED("use AbstractShaderProgram::draw() instead") static void draw(AbstractShaderProgram& shader, std::initializer_list<Containers::Reference<MeshView>> meshes); |
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/** |
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* @overload |
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* @m_deprecated_since{2020,06} Use |
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* @ref AbstractShaderProgram::draw(const Containers::Iterable<MeshView>&) |
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* instead. |
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*/ |
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CORRADE_DEPRECATED("use AbstractShaderProgram::draw() instead") static void draw(AbstractShaderProgram&& shader, std::initializer_list<Containers::Reference<MeshView>> meshes); |
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#endif |
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/** |
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* @brief Constructor |
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* @param original Original, already configured mesh |
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*/ |
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explicit MeshView(Mesh& original); |
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/** @brief Original mesh */ |
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Mesh& mesh() { return _original; } |
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const Mesh& mesh() const { return _original; } /**< @overload */ |
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/** @brief Vertex/index count */ |
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Int count() const { return _count; } |
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/** |
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* @brief Set vertex/index count |
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* @return Reference to self (for method chaining) |
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* |
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* Ignored when calling @ref AbstractShaderProgram::drawTransformFeedback(). |
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* @attention To prevent nothing being rendered by accident, this |
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* function has to be always called, even to just set the count to |
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* @cpp 0 @ce. |
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*/ |
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MeshView& setCount(Int count) { |
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_countSet = true; |
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_count = count; |
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return *this; |
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} |
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/** @brief Base vertex */ |
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Int baseVertex() const { return _baseVertex; } |
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/** |
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* @brief Set base vertex |
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* @return Reference to self (for method chaining) |
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* |
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* Sets number of vertices of which the vertex buffer will be offset |
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* when drawing. Ignored when calling |
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* @ref AbstractShaderProgram::drawTransformFeedback(). Default is |
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* @cpp 0 @ce. |
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* @requires_gl32 Extension @gl_extension{ARB,draw_elements_base_vertex} |
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* for indexed meshes |
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* @requires_es_extension Extension @gl_extension{OES,draw_elements_base_vertex} |
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* or @gl_extension{EXT,draw_elements_base_vertex} for indexed |
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* meshes on OpenGL ES 3.1 and older |
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* @requires_webgl_extension WebGL 2.0 and extension |
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* @webgl_extension{WEBGL,draw_instanced_base_vertex_base_instance} |
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* for indexed meshes |
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*/ |
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MeshView& setBaseVertex(Int baseVertex) { |
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_baseVertex = baseVertex; |
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return *this; |
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} |
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/** |
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* @brief Index offset |
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* @m_since_latest |
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*/ |
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Int indexOffset() const { return _indexOffset; } |
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/** |
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* @brief Set index offset |
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* @param offset First index |
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* @param start Minimum array index contained in the buffer |
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* @param end Maximum array index contained in the buffer |
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* @return Reference to self (for method chaining) |
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* @m_since_latest |
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* |
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* The offset gets multiplied by index type size and added to the base |
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* offset that was specified in @ref Mesh::setIndexBuffer(). The |
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* @p start and @p end parameters may help to improve memory access |
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* performance, as only a portion of vertex buffer needs to be |
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* acccessed. On OpenGL ES 2.0 this function behaves the same as |
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* @ref setIndexOffset(Int), as index range functionality is not |
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* available there. Ignored when calling |
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* @ref AbstractShaderProgram::drawTransformFeedback(). |
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* |
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* Expects that the original mesh is indexed. |
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* @see @ref setCount(), @ref mesh(), @ref Mesh::isIndexed() |
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*/ |
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/* MinGW/MSVC needs inline also here to avoid linkage conflicts */ |
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inline MeshView& setIndexOffset(Int offset, UnsignedInt start, UnsignedInt end); |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief @copybrief setIndexOffset(Int, UnsignedInt, UnsignedInt) |
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* @m_deprecated_since_latest Use @ref setIndexOffset(Int, UnsignedInt, UnsignedInt) instead. |
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*/ |
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CORRADE_DEPRECATED("use setIndexOffset() instead") MeshView& setIndexRange(Int offset, UnsignedInt start, UnsignedInt end) { |
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return setIndexOffset(offset, start, end); |
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} |
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#endif |
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/** |
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* @brief Set index offset |
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* @return Reference to self (for method chaining) |
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* @m_since_latest |
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* |
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* The offset gets multiplied by index type size and added to the base |
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* offset that was specified in @ref Mesh::setIndexBuffer(). Prefer to |
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* use @ref setIndexOffset(Int, UnsignedInt, UnsignedInt) for potential |
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* better performance in certain drivers. Ignored when calling |
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* @ref AbstractShaderProgram::drawTransformFeedback(). |
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* |
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* Expects that the original mesh is indexed. |
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* @see @ref setCount(), @ref mesh(), @ref Mesh::isIndexed() |
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*/ |
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MeshView& setIndexOffset(Int offset); |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief @copybrief setIndexOffset(Int) |
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* @m_deprecated_since_latest Use @ref setIndexOffset(Int) instead. |
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*/ |
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CORRADE_DEPRECATED("use setIndexOffset() instead") MeshView& setIndexRange(Int offset) { |
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return setIndexOffset(offset); |
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} |
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#endif |
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/** @brief Instance count */ |
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Int instanceCount() const { return _instanceCount; } |
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/** |
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* @brief Set instance count |
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* @return Reference to self (for method chaining) |
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* |
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* Default is @cpp 1 @ce. |
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* @requires_gl31 Extension @gl_extension{ARB,draw_instanced} if using |
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* @ref AbstractShaderProgram::draw() |
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* @requires_gl42 Extension @gl_extension{ARB,transform_feedback_instanced} |
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* if using @ref AbstractShaderProgram::drawTransformFeedback() |
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* @requires_gles30 Extension @gl_extension{ANGLE,instanced_arrays}, |
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* @gl_extension{EXT,instanced_arrays}, |
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* @gl_extension{EXT,draw_instanced}, |
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* @gl_extension{NV,instanced_arrays}, |
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* @gl_extension{NV,draw_instanced} in OpenGL ES 2.0. |
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* @requires_webgl20 Extension @webgl_extension{ANGLE,instanced_arrays} |
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* in WebGL 1.0. |
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*/ |
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MeshView& setInstanceCount(Int count) { |
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_instanceCount = count; |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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/** @brief Base instance */ |
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UnsignedInt baseInstance() const { return _baseInstance; } |
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/** |
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* @brief Set base instance |
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* @return Reference to self (for method chaining) |
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* |
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* Ignored when calling @ref AbstractShaderProgram::drawTransformFeedback(). |
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* Default is @cpp 0 @ce. |
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* @requires_gl42 Extension @gl_extension{ARB,base_instance} |
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* @requires_es_extension OpenGL ES 3.1 and extension |
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* @m_class{m-doc-external} [ANGLE_base_vertex_base_instance](https://chromium.googlesource.com/angle/angle/+/master/extensions/ANGLE_base_vertex_base_instance.txt) |
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* @requires_webgl_extension WebGL 2.0 and extension |
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* @webgl_extension{WEBGL,draw_instanced_base_vertex_base_instance} |
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*/ |
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MeshView& setBaseInstance(UnsignedInt baseInstance) { |
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_baseInstance = baseInstance; |
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return *this; |
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} |
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#endif |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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/** |
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* @brief Draw the mesh |
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* @m_deprecated_since{2020,06} Use @ref AbstractShaderProgram::draw() |
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* instead. |
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*/ |
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CORRADE_DEPRECATED("use AbstractShaderProgram::draw() instead") MeshView& draw(AbstractShaderProgram& shader); |
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/** |
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* @overload |
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* @m_deprecated_since{2020,06} Use @ref AbstractShaderProgram::draw() |
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* instead. |
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*/ |
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CORRADE_DEPRECATED("use AbstractShaderProgram::draw() instead") MeshView& draw(AbstractShaderProgram&& shader); |
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#ifndef MAGNUM_TARGET_GLES |
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/** |
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* @brief Draw the mesh with vertices coming out of transform feedback |
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* @m_deprecated_since{2020,06} Use |
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* @ref AbstractShaderProgram::drawTransformFeedback() instead. |
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*/ |
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CORRADE_DEPRECATED("use AbstractShaderProgram::drawTransformFeedback() instead") MeshView& draw(AbstractShaderProgram& shader, TransformFeedback& xfb, UnsignedInt stream = 0); |
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/** |
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* @overload |
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* @m_deprecated_since{2020,06} Use |
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@ref AbstractShaderProgram::drawTransformFeedback() instead. |
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*/ |
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CORRADE_DEPRECATED("use AbstractShaderProgram::drawTransformFeedback() instead") MeshView& draw(AbstractShaderProgram&& shader, TransformFeedback& xfb, UnsignedInt stream = 0); |
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#endif |
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#endif |
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private: |
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friend AbstractShaderProgram; |
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friend Implementation::MeshState; |
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static MAGNUM_GL_LOCAL void multiDrawImplementationDefault(const Containers::Iterable<MeshView>& meshes); |
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#ifdef MAGNUM_TARGET_GLES |
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static MAGNUM_GL_LOCAL void multiDrawImplementationFallback(const Containers::Iterable<MeshView>& meshes); |
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#endif |
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Containers::Reference<Mesh> _original; |
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bool _countSet{}; |
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Int _count{}, _baseVertex{}, _instanceCount{1}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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UnsignedInt _baseInstance{}; |
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#endif |
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GLintptr _indexOffset{}; |
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#ifndef MAGNUM_TARGET_GLES2 |
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UnsignedInt _indexStart{}, _indexEnd{}; |
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#endif |
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}; |
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inline MeshView::MeshView(Mesh& original): _original{original} {} |
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inline MeshView& MeshView::setIndexOffset(Int first, UnsignedInt start, UnsignedInt end) { |
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setIndexOffset(first); |
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#ifndef MAGNUM_TARGET_GLES2 |
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_indexStart = start; |
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_indexEnd = end; |
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#else |
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static_cast<void>(start); |
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static_cast<void>(end); |
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#endif |
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return *this; |
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} |
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}} |
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#endif
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