mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
118 lines
3.9 KiB
118 lines
3.9 KiB
/* |
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
This file is part of Magnum. |
|
|
|
Magnum is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU Lesser General Public License version 3 |
|
only, as published by the Free Software Foundation. |
|
|
|
Magnum is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU Lesser General Public License version 3 for more details. |
|
*/ |
|
|
|
#include "Sdl2Context.h" |
|
|
|
namespace Magnum { namespace Contexts { |
|
|
|
Sdl2Context::Sdl2Context(int argc, char** argv, const std::string& name, const Math::Vector2<GLsizei>& size): _redraw(true) { |
|
if(SDL_Init(SDL_INIT_VIDEO) < 0) { |
|
Error() << "Cannot initialize SDL."; |
|
exit(1); |
|
} |
|
|
|
/* Request OpenGL 3.3 */ |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
|
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); |
|
|
|
/* Enable double buffering and 24bt depth buffer */ |
|
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
|
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); |
|
|
|
window = SDL_CreateWindow(name.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, |
|
size.x(), size.y(), SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); |
|
if(!window) { |
|
Error() << "Cannot create window."; |
|
exit(2); |
|
} |
|
|
|
context = SDL_GL_CreateContext(window); |
|
|
|
/* This must be enabled, otherwise (on my NVidia) it crashes when creating |
|
VAO. WTF. */ |
|
glewExperimental = true; |
|
|
|
/* Init GLEW */ |
|
GLenum err = glewInit(); |
|
if(err != GLEW_OK) { |
|
Error() << "Sdl2Context: cannot initialize GLEW:" << glewGetErrorString(err); |
|
exit(1); |
|
} |
|
|
|
/* Push resize event, so viewportEvent() is called at startup */ |
|
SDL_Event* sizeEvent = new SDL_Event; |
|
sizeEvent->type = SDL_WINDOWEVENT; |
|
sizeEvent->window.event = SDL_WINDOWEVENT_RESIZED; |
|
sizeEvent->window.data1 = size.x(); |
|
sizeEvent->window.data2 = size.y(); |
|
SDL_PushEvent(sizeEvent); |
|
} |
|
|
|
Sdl2Context::~Sdl2Context() { |
|
SDL_GL_DeleteContext(context); |
|
SDL_DestroyWindow(window); |
|
SDL_Quit(); |
|
} |
|
|
|
int Sdl2Context::exec() { |
|
for(;;) { |
|
SDL_Event event; |
|
|
|
while(SDL_PollEvent(&event)) { |
|
switch(event.type) { |
|
case SDL_WINDOWEVENT: |
|
switch(event.window.event) { |
|
case SDL_WINDOWEVENT_RESIZED: |
|
viewportEvent({event.window.data1, event.window.data2}); |
|
_redraw = true; |
|
break; |
|
case SDL_WINDOWEVENT_EXPOSED: |
|
_redraw = true; |
|
break; |
|
} break; |
|
case SDL_KEYDOWN: |
|
keyPressEvent(static_cast<Key>(event.key.keysym.sym), event.key.repeat); |
|
break; |
|
case SDL_KEYUP: |
|
keyReleaseEvent(static_cast<Key>(event.key.keysym.sym)); |
|
break; |
|
case SDL_MOUSEBUTTONDOWN: |
|
case SDL_MOUSEBUTTONUP: |
|
mouseEvent(static_cast<MouseButton>(event.button.button), |
|
static_cast<MouseState>(event.button.state), |
|
{event.button.x, event.button.y}); |
|
break; |
|
case SDL_MOUSEWHEEL: |
|
mouseWheelEvent({event.wheel.x, event.wheel.y}); |
|
break; |
|
case SDL_MOUSEMOTION: |
|
mouseMotionEvent({event.motion.x, event.motion.y}, |
|
{event.motion.xrel, event.motion.yrel}); |
|
break; |
|
case SDL_QUIT: |
|
return 0; |
|
} |
|
} |
|
|
|
if(_redraw) { |
|
drawEvent(); |
|
_redraw = false; |
|
} else Corrade::Utility::sleep(5); |
|
} |
|
|
|
return 0; |
|
} |
|
|
|
}}
|
|
|