You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

89 lines
2.7 KiB

#ifndef Magnum_Physics_Sphere_h
#define Magnum_Physics_Sphere_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Physics::Sphere
*/
#include "AbstractShape.h"
#include "Point.h"
#include "Line.h"
namespace Magnum { namespace Physics {
/**
@brief %Sphere defined by position and radius
Unlike other elements the sphere doesn't support asymmetric scaling. When
applying transformation, the scale factor is averaged from all axes.
*/
class PHYSICS_EXPORT Sphere: public AbstractShape {
public:
/** @brief Constructor */
inline constexpr Sphere(const Vector3& position, float radius): _position(position), _transformedPosition(position), _radius(radius), _transformedRadius(radius) {}
void applyTransformation(const Matrix4& transformation);
bool collides(const AbstractShape* other) const;
/** @brief Position */
inline Vector3 position() const { return _position; }
/** @brief Set position */
inline void setPosition(const Vector3& position) { _position = position; }
/** @brief Radius */
inline float radius() const { return _radius; }
/** @brief Set radius */
inline void setRadius(float radius) { _radius = radius; }
/** @brief Transformed position */
inline Vector3 transformedPosition() const {
return _transformedPosition;
}
/** @brief Transformed radius */
inline float transformedRadius() const {
return _transformedRadius;
}
/** @brief Collision with point */
bool operator%(const Point& other) const;
/** @brief Collision with line */
bool operator%(const Line& other) const;
/** @brief Collision with sphere */
bool operator%(const Sphere& other) const;
protected:
inline Type type() const { return Type::Sphere; }
private:
Vector3 _position, _transformedPosition;
float _radius, _transformedRadius;
};
#ifndef DOXYGEN_GENERATING_OUTPUT
inline bool operator%(const Point& a, const Sphere& b) { return b % a; }
inline bool operator%(const Line& a, const Sphere& b) { return b % a; }
#endif
}}
#endif