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#ifndef Magnum_Swizzle_h
#define Magnum_Swizzle_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file /Swizzle.h
* @brief Function Magnum::swizzle()
*/
#include "Math/Swizzle.h"
#include "Color.h"
namespace Magnum {
#ifndef DOXYGEN_GENERATING_OUTPUT
namespace Math { namespace Implementation {
template<std::size_t size> struct Component<size, 'r'>: public ComponentAtPosition<size, 0> {};
template<std::size_t size> struct Component<size, 'g'>: public ComponentAtPosition<size, 1> {};
template<std::size_t size> struct Component<size, 'b'>: public ComponentAtPosition<size, 2> {};
template<std::size_t size> struct Component<size, 'a'>: public ComponentAtPosition<size, 3> {};
}}
namespace Implementation {
template<std::size_t size, class T> struct TypeForSize {
typedef Math::Vector<size, typename T::Type> Type;
};
template<class T> struct TypeForSize<2, T> { typedef Math::Vector2<typename T::Type> Type; };
template<class T> struct TypeForSize<3, T> { typedef Math::Vector3<typename T::Type> Type; };
template<class T> struct TypeForSize<4, T> { typedef Math::Vector4<typename T::Type> Type; };
template<class T> struct TypeForSize<3, Color3<T>> { typedef Color3<T> Type; };
template<class T> struct TypeForSize<3, Color4<T>> { typedef Color3<T> Type; };
template<class T> struct TypeForSize<4, Color3<T>> { typedef Color4<T> Type; };
template<class T> struct TypeForSize<4, Color4<T>> { typedef Color4<T> Type; };
}
#endif
/**
@brief Swizzle Vector components
Creates new vector from given components. Example:
@code
Vector4i original(-1, 2, 3, 4);
auto vec = swizzle<'a', '1', '0', 'r', 'g', 'b'>(original);
// vec == { 4, 1, 0, -1, 2, 3 }
@endcode
You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a` for addressing
components or letters `0` and `1` for zero and one. Count of elements is
unlimited, but must be at least one. If the resulting vector is two, three or
four-component, corresponding Math::Vector2, Math::Vector3, Math::Vector4,
Color3 or Color4 specialization is returned.
@see @ref matrix-vector-component-access, Math::swizzle(), Vector4::xyz(),
Color4::rgb(), Vector4::xy(), Vector3::xy()
*/
template<char ...components, class T> inline constexpr typename Implementation::TypeForSize<sizeof...(components), T>::Type swizzle(const T& vector) {
return {Math::Implementation::Component<T::Size, components>::value(vector)...};
}
}
#endif