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#ifndef Magnum_Swizzle_h
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#define Magnum_Swizzle_h
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/*
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
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This file is part of Magnum.
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Magnum is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License version 3
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only, as published by the Free Software Foundation.
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Magnum is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License version 3 for more details.
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*/
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/** @file /Swizzle.h
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* @brief Function Magnum::swizzle()
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*/
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#include "Math/Swizzle.h"
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#include "Color.h"
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namespace Magnum {
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#ifndef DOXYGEN_GENERATING_OUTPUT
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namespace Math { namespace Implementation {
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template<std::size_t size> struct Component<size, 'r'>: public ComponentAtPosition<size, 0> {};
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template<std::size_t size> struct Component<size, 'g'>: public ComponentAtPosition<size, 1> {};
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template<std::size_t size> struct Component<size, 'b'>: public ComponentAtPosition<size, 2> {};
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template<std::size_t size> struct Component<size, 'a'>: public ComponentAtPosition<size, 3> {};
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}}
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namespace Implementation {
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template<std::size_t size, class T> struct TypeForSize {
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typedef Math::Vector<size, typename T::Type> Type;
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};
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template<class T> struct TypeForSize<2, T> { typedef Math::Vector2<typename T::Type> Type; };
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template<class T> struct TypeForSize<3, T> { typedef Math::Vector3<typename T::Type> Type; };
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template<class T> struct TypeForSize<4, T> { typedef Math::Vector4<typename T::Type> Type; };
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template<class T> struct TypeForSize<3, Color3<T>> { typedef Color3<T> Type; };
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template<class T> struct TypeForSize<3, Color4<T>> { typedef Color3<T> Type; };
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template<class T> struct TypeForSize<4, Color3<T>> { typedef Color4<T> Type; };
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template<class T> struct TypeForSize<4, Color4<T>> { typedef Color4<T> Type; };
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}
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#endif
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/**
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@brief Swizzle Vector components
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Creates new vector from given components. Example:
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@code
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Vector4i original(-1, 2, 3, 4);
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auto vec = swizzle<'a', '1', '0', 'r', 'g', 'b'>(original);
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// vec == { 4, 1, 0, -1, 2, 3 }
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@endcode
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You can use letters `x`, `y`, `z`, `w` and `r`, `g`, `b`, `a` for addressing
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components or letters `0` and `1` for zero and one. Count of elements is
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unlimited, but must be at least one. If the resulting vector is two, three or
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four-component, corresponding Math::Vector2, Math::Vector3, Math::Vector4,
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Color3 or Color4 specialization is returned.
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@see @ref matrix-vector-component-access, Math::swizzle(), Vector4::xyz(),
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Color4::rgb(), Vector4::xy(), Vector3::xy()
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*/
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template<char ...components, class T> inline constexpr typename Implementation::TypeForSize<sizeof...(components), T>::Type swizzle(const T& vector) {
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return {Math::Implementation::Component<T::Size, components>::value(vector)...};
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}
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}
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#endif
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