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Vladimír Vondruš bab1559852 Consistently use "out of range" instead of "out of bounds". 3 years ago
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AbstractShaderProgramGLTestFiles GL: make the double precision shader tests work on llvmpipe. 6 years ago
RendererGLTestFiles GL: ensure gl_PointCoord works correctly also on compatibility profile. 7 years ago
ShaderGLTestFiles Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
AbstractObjectGLTest.cpp It's 2023 already! 3 years ago
AbstractQueryGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractShaderProgramGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AbstractShaderProgramTest.cpp It's 2023 already! 3 years ago
AbstractTextureGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
AttributeTest.cpp It's 2023 already! 3 years ago
BufferGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
BufferImageGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
BufferImageTest.cpp It's 2023 already! 3 years ago
BufferTest.cpp It's 2023 already! 3 years ago
BufferTextureGLTest.cpp It's 2023 already! 3 years ago
BufferTextureTest.cpp It's 2023 already! 3 years ago
CMakeLists.txt It's 2023 already! 3 years ago
ContextGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
ContextTest.cpp Consistently use "out of range" instead of "out of bounds". 3 years ago
CubeMapTextureArrayGLTest.cpp It's 2023 already! 3 years ago
CubeMapTextureArrayTest.cpp It's 2023 already! 3 years ago
CubeMapTextureGLTest.cpp It's 2023 already! 3 years ago
CubeMapTextureTest.cpp It's 2023 already! 3 years ago
DebugOutputGLTest.cpp It's 2023 already! 3 years ago
DebugOutputTest.cpp It's 2023 already! 3 years ago
DefaultFramebufferTest.cpp It's 2023 already! 3 years ago
FramebufferGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
FramebufferTest.cpp It's 2023 already! 3 years ago
GlobalStateAcrossLibrariesGLTest.cpp It's 2023 already! 3 years ago
GlobalStateAcrossLibrariesLibrary.cpp It's 2023 already! 3 years ago
GlobalStateAcrossLibrariesLibrary.h It's 2023 already! 3 years ago
MeshGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
MeshTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
MultisampleTextureGLTest.cpp It's 2023 already! 3 years ago
MultisampleTextureTest.cpp It's 2023 already! 3 years ago
PipelineStatisticsQueryGLTest.cpp It's 2023 already! 3 years ago
PipelineStatisticsQueryTest.cpp It's 2023 already! 3 years ago
PixelFormatTest.cpp It's 2023 already! 3 years ago
PixelStorageGLTest.cpp It's 2023 already! 3 years ago
PrimitiveQueryGLTest.cpp It's 2023 already! 3 years ago
PrimitiveQueryTest.cpp It's 2023 already! 3 years ago
RectangleTextureGLTest.cpp It's 2023 already! 3 years ago
RectangleTextureTest.cpp It's 2023 already! 3 years ago
RenderbufferGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
RenderbufferTest.cpp It's 2023 already! 3 years ago
RendererGLTest.cpp It's 2023 already! 3 years ago
RendererTest.cpp It's 2023 already! 3 years ago
SampleQueryGLTest.cpp It's 2023 already! 3 years ago
SampleQueryTest.cpp It's 2023 already! 3 years ago
SamplerTest.cpp It's 2023 already! 3 years ago
ShaderGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
ShaderTest.cpp It's 2023 already! 3 years ago
TextureArrayGLTest.cpp It's 2023 already! 3 years ago
TextureArrayTest.cpp It's 2023 already! 3 years ago
TextureGLTest.cpp It's 2023 already! 3 years ago
TextureTest.cpp It's 2023 already! 3 years ago
TimeQueryGLTest.cpp It's 2023 already! 3 years ago
TimeQueryTest.cpp It's 2023 already! 3 years ago
TransformFeedbackGLTest.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
TransformFeedbackTest.cpp It's 2023 already! 3 years ago
VersionTest.cpp It's 2023 already! 3 years ago
configure.h.cmake It's 2023 already! 3 years ago