275 Commits (b6fa37633f6bb4ec581cf7979453ee9c8cbf6621)

Author SHA1 Message Date
Vladimír Vondruš bab1559852 Consistently use "out of range" instead of "out of bounds". 3 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš 514d8a83eb GL: don't attempt to test gl_BaseInstance on WebGL. 3 years ago
Vladimír Vondruš b278f00f77 GL: implement setIndexOffset() directly on the Mesh as well. 3 years ago
Vladimír Vondruš 5e23f09ffb GL: test Mesh::indexType() assertion as well. 3 years ago
Vladimír Vondruš a7e1394cd9 GL: deprecate Mesh::indexTypeSize() in favor of meshIndexTypeSize(). 3 years ago
Vladimír Vondruš 78befae123 GL: deprecate MeshView::setIndexRange() in favor of setIndexOffset(). 3 years ago
Vladimír Vondruš 2e6dfe6bf3 GL: this XFAIL is fixed on Mesa 23.1.4. 3 years ago
Vladimír Vondruš ad4ae11de7 GL: define driver workaround macros in the Shader constructor. 3 years ago
Vladimír Vondruš 759f4efff6 GL: bind properly aligned subranges in the Buffer test. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 5d330c28b4 GL: don't try to test texture views w/o texture storage. 3 years ago
Vladimír Vondruš db29024250 GL: implement {ARB,EXT}_clip_control. 3 years ago
Vladimír Vondruš bede836077 GL: expose Renderer::setDepthRange(). 3 years ago
Vladimír Vondruš 3227766aca GL: implement {ARB,OES,EXT}_texture_view. 3 years ago
Vladimír Vondruš 35e65f19f9 GL: implement ARB_framebuffer_no_attachments and related ES3.1 API. 3 years ago
Vladimír Vondruš 7accf94c38 GL: cover the singular Framebuffer::mapForDraw() with tests as well. 3 years ago
Vladimír Vondruš dc7209cc0c GL: suppress a Clang warning in the test. 3 years ago
Vladimír Vondruš 5d0454ce98 Remove random unneeded <string> and StringStl.h includes. 3 years ago
Vladimír Vondruš 6a2d7a40ad GL: remove unnecessary std::string use from a test. 3 years ago
Vladimír Vondruš d0e18e1f5c GL: drop std::pair from AbstractShaderProgram::validate() as well. 3 years ago
Vladimír Vondruš db2cb49279 GL: port Shader and ShaderProgram away from std::string. 3 years ago
Vladimír Vondruš d89b882ccf GL: port Debug{Output,Group,Message} away from std::string. 3 years ago
Vladimír Vondruš f3de392439 GL: properly test failed AbstractShaderProgram::validate(). 3 years ago
Vladimír Vondruš 569e4944ec GL: don't use // comments. 3 years ago
Vladimír Vondruš 4f5fc0a867 GL: clean up ancient cruft from an instanced test. 3 years ago
Vladimír Vondruš 5f8120a317 GL: print info about used multi-draw extensions before any test skips. 3 years ago
Vladimír Vondruš 8d667a838b GL: add accidentally missing credits lines, clarify a TODO. 3 years ago
Vladimír Vondruš 27769efa07 GL: improve testing of Shader and AbstractShaderProgram error cases. 3 years ago
Vladimír Vondruš a475c92d99 GL: use Containers::Iterable also in AbstractShaderProgram::draw(). 4 years ago
Vladimír Vondruš fb0a970ecd GL: create a macro for AbstractShaderProgram subclass method chaining. 4 years ago
Vladimír Vondruš 2fbdd85671 Adapt to Corrade changes. 4 years ago
Vladimír Vondruš 7547cf8977 Test: use CORRADE_FAIL() where it makes sense. 4 years ago
Vladimír Vondruš 3e968d3504 GL: fix off-by-one line numbers in Shader error messages. 4 years ago
Vladimír Vondruš 70c5703c3b GL: add a test for correct line number reporting in Shader. 4 years ago
Vladimír Vondruš f4fe679d7b GL: it's time to add an XFAIL to this test. 4 years ago
Hugo Amiard bc1b9e39d7 GL: adapt Buffer/TransformFeedback to use Triple instead of std::tuple. 4 years ago
Vladimír Vondruš 4ff655740e GL: take an Iterable in AbstractShaderProgram::attachShaders(). 4 years ago
Vladimír Vondruš a494b47d4b GL: add Shader::wrap() and release(). 4 years ago
Vladimír Vondruš c0c712cc33 GL: deprecate list-taking Shader::compile() and ShaderProgram::link(). 4 years ago
Vladimír Vondruš c9d7365937 GL: better handle a case of async link failures. 4 years ago
Vladimír Vondruš 6e7b92b25a GL: unify tests for Shader/ShaderProgram compile/link failures. 4 years ago
Vladislav Oleshko 96f97d4e7a GL: implement APIs for async shader compilation & linking. 4 years ago
Vladimír Vondruš d12b675e62 GL: implement packed debug output for Context::Flags and DetectedDrivers. 4 years ago
Vladimír Vondruš 06b5bae5c8 CMake: drop notes about old CMake on old Xcode Travis images. 4 years ago
Vladimír Vondruš 6bdffb2796 Test: make use of CORRADE_SKIP_IF_NO_ASSERT(). 4 years ago
Vladimír Vondruš c9f1304cf7 GL: fill appropriate ImageFlags when using Texture::image() and friends. 4 years ago
Vladimír Vondruš 03cd5d3fb5 Rename pixelSize() and other helpers to pixelFormatSize() etc. 4 years ago
Vladimír Vondruš b983781505 Prefix all CMake options with MAGNUM_*. 4 years ago
Vladimír Vondruš 0508e29320 doc: updated credits & changelog. 4 years ago