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Vladimír Vondruš 069fe0b8a2 Platform: emit EmscriptenApp viewport event also on pixel ratio change. 3 years ago
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Implementation It's 2023 already! 3 years ago
Test Platform: add a config DPI override to EmscriptenApp test as well. 3 years ago
AbstractXApplication.cpp It's 2023 already! 3 years ago
AbstractXApplication.h It's 2023 already! 3 years ago
AndroidApplication.cpp It's 2023 already! 3 years ago
AndroidApplication.h It's 2023 already! 3 years ago
CMakeLists.txt Platform: replace inline EM_ASM() with an external JS library. 3 years ago
EmscriptenApplication.cpp Platform: emit EmscriptenApp viewport event also on pixel ratio change. 3 years ago
EmscriptenApplication.h Platform: emit EmscriptenApp viewport event also on pixel ratio change. 3 years ago
EmscriptenApplication.js It's 2023 already! 3 years ago
GLContext.h It's 2023 already! 3 years ago
GlfwApplication.cpp Platform: query DPI scaling values every time instead of saving them. 3 years ago
GlfwApplication.h Platform: query DPI scaling values every time instead of saving them. 3 years ago
GlxApplication.cpp It's 2023 already! 3 years ago
GlxApplication.h It's 2023 already! 3 years ago
MacOSXBundleInfo.plist.in Split the OpenGL layer out, pt 7: renamed magnum-info to magnum-gl-info. 8 years ago
Platform.h It's 2023 already! 3 years ago
Platform.js.in Platform: add a note about why emscripten_set_window_title() isn't used. 3 years ago
Screen.h It's 2023 already! 3 years ago
ScreenedApplication.h It's 2023 already! 3 years ago
ScreenedApplication.hpp It's 2023 already! 3 years ago
Sdl2Application.cpp Platform: query DPI scaling values every time instead of saving them. 3 years ago
Sdl2Application.h Platform: query DPI scaling values every time instead of saving them. 3 years ago
WebApplication.css It's 2023 already! 3 years ago
WindowlessCglApplication.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
WindowlessCglApplication.h It's 2023 already! 3 years ago
WindowlessEglApplication.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
WindowlessEglApplication.h Platform: directly use HWND in WindowlessEglApplication on Windows. 3 years ago
WindowlessEmscriptenApplication.js It's 2023 already! 3 years ago
WindowlessGlxApplication.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
WindowlessGlxApplication.h It's 2023 already! 3 years ago
WindowlessIosApplication.h It's 2023 already! 3 years ago
WindowlessIosApplication.mm It's 2023 already! 3 years ago
WindowlessWglApplication.cpp Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
WindowlessWglApplication.h It's 2023 already! 3 years ago
XEglApplication.cpp It's 2023 already! 3 years ago
XEglApplication.h It's 2023 already! 3 years ago
gl-info.cpp It's 2023 already! 3 years ago
gl-info.html Platform: use new CSS classes in gl-info 6 years ago